# Used by: # Implant: Federation Navy Warfare Mindlink # Implant: Republic Fleet Warfare Mindlink # Implant: Skirmish Warfare Mindlink # Skill: Skirmish Warfare type = "gang" gangBoost = "agility" gangBonus = "agilityBonus" def handler(fit, container, context): level = container.level if "skill" in context else 1 fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level)