# Used by: # Subsystem: Tengu Offensive - Accelerated Ejection Bay type = "passive" def handler(fit, module, context): level = fit.character.getSkill("Caldari Offensive Systems").level fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), "maxVelocity", module.getModifiedItemAttr("subsystemBonusCaldariOffensive3") * level)