# invtypes

typeName: Legion Offensive - Assault Optimization
description:
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. 

Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level


typeName: Legion Offensive - Liquid Crystal Magnifiers
description:
One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. 

Subsystem Skill Bonus: 
10% bonus to medium energy turret capacitor use per level 
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level


typeName: Legion Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness.  Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. 

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Tengu Offensive - Accelerated Ejection Bay
description:
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. 

Subsystem Skill Bonus: 
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level



typeName: Tengu Offensive - Rifling Launcher Pattern
description:
An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.

Subsystem Skill Bonus: 
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level


typeName: Tengu Offensive - Magnetic Infusion Basin
description:
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. 

Subsystem Skill Bonus: 
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level


typeName: Tengu Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. 

Subsystem Skill Bonus:
5% bonus to missile launcher rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Proteus Offensive - Dissonic Encoding Platform
description:
A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating  transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus: 
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
7.5% bonus to medium hybrid turret tracking per level


typeName: Proteus Offensive - Hybrid Propulsion Armature
description:
This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.

Subsystem Skill Bonus: 
10% bonus to medium hybrid turret damage per level 
10% bonus to medium hybrid turret falloff per level


typeName: Proteus Offensive - Drone Synthesis Projector
description:
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.  

Subsystem Skill Bonus: 
5% bonus to medium hybrid turret damage per level 
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level


typeName: Proteus Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Loki Offensive - Turret Concurrence Registry
description:
Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.

Subsystem Skill Bonus: 
10% bonus to medium projectile turret damage per level 
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level


typeName: Loki Offensive - Projectile Scoping Array
description:
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.

Subsystem Skill Bonus: 
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.


typeName: Loki Offensive - Hardpoint Efficiency Configuration
description:
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.

Subsystem Skill Bonus: 
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level


typeName: Loki Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.    

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. 

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.

Subsystem Skill Bonus:
5% bonus to medium projectile turret rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Tengu Engineering - Power Core Multiplier
description:
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. 

Subsystem Skill Bonus: 
5% bonus to power output per level.


typeName: Tengu Engineering - Augmented Capacitor Reservoir
description:
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. 

Subsystem Skill Bonus: 
5% bonus to capacitor capacity per level.


typeName: Tengu Engineering - Capacitor Regeneration Matrix
description:
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.  

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus: 
5% bonus to capacitor recharge time per level.


typeName: Tengu Engineering - Supplemental Coolant Injector
description:
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. 

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.   

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level. 


typeName: Proteus Engineering - Augmented Capacitor Reservoir
description:
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones.

Subsystem Skill Bonus: 
5% bonus to drone MWD speed per level 
7.5% bonus to drone hitpoints per level


typeName: Proteus Engineering - Capacitor Regeneration Matrix
description:
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. 

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. 

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.


typeName: Loki Engineering - Capacitor Regeneration Matrix
description:
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. 

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus: 
5% bonus to capacitor recharge time per level.


typeName: Legion Engineering - Power Core Multiplier
description:
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus: 
5% bonus to power output per level.


typeName: Legion Engineering - Augmented Capacitor Reservoir
description:
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus: 
5% bonus to capacitor capacity per level.


typeName: Serpentis Informant
description:
This is a Serpentis officer. Well, ex-officer. He has agreed to turn himself in to authorities and give them information on the Serpentis in exchange for their protection. Maybe he grew a conscience and decided to give up the life of crime. <p>

However, it's more likely he made someone bigger than him angry, and the only way to save his own skin was to give himself up. Who says there's honor among thieves?


typeName: Intact Thruster Sections
description:
Even after millennia of exposure to space, these thruster sections show barely any signs of mechanical wear and appear to be completely functional. The modular design of Sleeper propulsion systems is similar to that of the empires, but deviates in a few interesting areas. 

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Emergent Combat Analyzer
description:
This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. 

Combat analyzers are best employed in tasks such as calculating a fleet's success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship.


typeName: Neurovisual Input Matrix
description:
Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship's power core.


typeName: Thermoelectric Catalysts
description:
These tiny nanomachines have been injected into the thermoelectric power core at the heart of the Sleeper drone. Inside each one is a small array of chemicals and components, all of which play a role in producing the often violent chemical reactions that provide power to the drones. Only the most advanced Sleeper drones are known to have had their power cores enhanced in this way. 

Even though they all share the same fundamental role, thousands of minor variations in the machines that have emerged after millennia of use, as they adapted to the minute changes in chemical composition and electrical flux. How exactly they came to do this remains a mystery, but it is clear that the current product is the result of countless iterations. 

Although salvaged easily enough, they have been built from the ground up to be integrated into other Sleeper technology. Trying to enhance any engineering systems outside of the Sleeper's own thermoelectric power cores with the current level of technology would represent an impossible reverse-engineering task.


typeName: Electromechanical Hull Sheeting
description:
These ultra-thin nanoplastic sheets are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys that are billions of times their size, allowing electronics systems to be safely embedded just beneath the armor surface.


typeName: Resonance Calibration Matrix
description:
RCM play an important role in stabilizing a ship's alignment prior to, and in the first moments of, interstellar warp. The Sleeper drone RCM system works in an entirely different manner to contemporary Empire-based technology and yet the angles of alignment produced by their final calculations are always identical. Even though their inner workings remain a mystery, the matrices operate in a predictable and reliable enough fashion to form the basis of a new, slightly more efficient jump drive.


typeName: Melted Nanoribbons
description:
Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.


typeName: Jump Drive Control Nexus
description:
Barely salvageable from the wreck of a Sleeper drone, this device could have been something much more impressive when it was fully functional. In its current state it is almost unrecognizable, having been scratched, burned and even chemically melted. It looks like it was housed next to the drone's power core, which would explain the extreme heat damage it suffered when the drone exploded. 

Stranger yet, it almost seems as if it was lined with some kind of triggered-release corrosive. The self-destruct mechanism – if that's even what it was – only caused so much damage, and the acid didn't burn cleanly through the center of the drive. 

Even as a shadow of its former self, it can be combined with other components to form a fully functional warp drive. Being capable of this, even in such a bad state, strongly suggests that the device was capable of other types of more advanced interstellar travel. Why a Sleeper drone was equipped with this level of technology remains a mystery.


typeName: Defensive Control Node
description:
A rudimentary analysis of this device reveals an amazingly broad potential for the manipulation of nanomachines, allowing the user to reprogram them for numerous roles. The Sleeper defensive systems were so modular that, even though this particular node was designed to coordinate armor-repairing nanoassemblers, it could just as easily be reconfigured for shield defense.


typeName: Central System Controller
description:
Still fully intact and operational, this device stands as a testament to the ancient Sleeper's impressive scientific achievements. Although thousands of years old, the technology inside it is not only comparable to modern electronic designs, but in some cases even exceeds it. 

Central system controllers lie at the heart of a starship's electronics systems. They are responsible for coordinating the flow of information between various analyzers and control nodes, monitoring subsystems, and ensuring they receive the appropriate supply of electrical power. Tackling such complex tasks simultaneously (and with near-zero latency) demands immense processing power and faultless, error-free programming. Traditionally, a CSC would comprise a significant portion of the cost in a starship's electronics systems, but the fullerene-based Sleeper designs have provided breakthroughs in the efficiency of circuitry and presented new and improved methods for increasing computational accuracy. The end result is a drastically reduced cost for top-of-the-line performance. 


typeName: Emergent Combat Intelligence
description:
Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable.  

Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency.


typeName: Fulleroferrocene
description:
Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices.


typeName: PPD Fullerene Fibers
description:
The discovery of these microscopic, tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivaled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale, nanomechanical systems used inside repair modules often employ fullerene fibers as well.


typeName: Fullerene Intercalated Graphite
description:
Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.G significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance.


typeName: Methanofullerene
description:
One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply.


typeName: Lanthanum Metallofullerene
description:
This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively.


typeName: Scandium Metallofullerene
description:
A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.


typeName: Graphene Nanoribbons
description:
Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems.


typeName: Carbon-86 Epoxy Resin
description:
C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires.


typeName: C3-FTM Acid
description:
Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer's vessel, where it helps limit brain cell death and neurodegeneration.


typeName: Fullerite-C50
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 


typeName: Fullerite-C72
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. 

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 


typeName: Fullerite-C28
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.


typeName: Amarr Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Amarr systems.

Used for Reverse Engineering jobs.


typeName: Caldari Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Caldari systems.

Used for Reverse Engineering jobs.


typeName: Minmatar Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Minmatar systems.

Used for Reverse Engineering jobs.


typeName: Gallente Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Gallente systems.

Used for Reverse Engineering jobs.


typeName: R.Db.- Hybrid Technology
description:
The Hybrid Technology database is a special item designed to integrate ancient technology with the technological specifications of the four empires.


typeName: Subsystem Assembly Array
description:
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing.

Note: Tech III hulls cannot be assembled at starbase structures.  The hulls and subsystems can only be assembled whilst docked in a station.


typeName: Metallofullerene Plating
description:
Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. 

A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers.


typeName: Electromechanical Interface Nexus
description:
When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components.


typeName: Neurovisual Output Analyzer
description:
As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously.

The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship's electronics systems. These devices monitor the pilot's status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure.


typeName: Nanowire Composites
description:
Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel.


typeName: Fulleroferrocene Power Conduits
description:
These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. 

The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship's structure, and with it the internal wiring and available power supply routes.  Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them.


typeName: Reconfigured Subspace Calibrator
description:
Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won't accidentally arrive out the other side at the centre of a sun. 

This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death.


typeName: Reinforced Metal Scraps
description:
This mechanical hardware has obviously outlived its use, and is now ready to be recycled.  Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull.  Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand.

This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.


typeName: Amarr Defensive Systems
description:
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Amarr Electronic Systems
description:
Skill in the operation of Amarr Electronic Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Amarr Offensive Systems
description:
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Amarr Propulsion Systems
description:
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Amarr Engineering Systems
description:
Skill in the operation of Amarr Engineering Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Gallente Defensive Systems
description:
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Gallente Electronic Systems
description:
Skill in the operation of Gallente Electronic Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Electronic Systems
description:
Skill in the operation of Caldari Electronic Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Electronic Systems
description:
Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Defensive Systems
description:
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Defensive Systems
description:
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Gallente Engineering Systems
description:
Skill in the operation of Gallente Engineering Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Engineering Systems
description:
Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Engineering Systems
description:
Skill in the operation of Caldari Engineering Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Offensive Systems
description:
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Gallente Offensive Systems
description:
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Offensive Systems
description:
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Propulsion Systems
description:
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Gallente Propulsion Systems
description:
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Propulsion Systems
description:
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Malfunctioning Thruster Sections
description:
After millennia of exposure to space, these thruster sections have begun to wear significantly, offering only a limited example of their full functionality. The modular design of Sleeper propulsion systems is still observable however, and is notably similar to that of the empires, only deviating in a few interesting areas.

A determined and lucky researcher could still successfully reverse engineer something useful from this, but they would certainly stand a better chance with a more functional design. 


typeName: Wrecked Thruster Sections
description:
Originally misidentified by the analyzers as nothing more than scrap, these ancient thruster sections are only marginally more than that. Whether it was centuries of radiation or some violent explosion countless years ago, these thrusters have been damaged long ago and are now in a state of advanced erosion as a result. 

The modular design of the Sleeper propulsion systems appears to be similar to empire technology, with only slight deviations observable. Perhaps there are secrets to the Sleeper propulsion designs locked away inside these broken relics, but it would take a significant amount of luck for even a skilled researcher to successfully reverse engineer them and find out. 


typeName: Intact Power Cores
description:
Rescued from a crumbling Sleeper structure, these ancient power cores stand as an excellent example of Sleeper engineering. Unlike everything else that surrounded them, these cores appeared to be almost newly-manufactured.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Power Cores
description:
Taken from amongst countless other ruined devices that cluttered the Sleeper facility once housing them, these ancient Sleeper power cores are still intact, yet extremely defective. Unlocking the technological secrets behind them would be a difficult task in their current state. Only those researchers who are skilled in reverse engineering would have a chance, and even then, not a great one. 


typeName: Wrecked Power Cores
description:
These ancient power cores have all but succumbed to millennia of neglect and disuse. A few elements of their basic design remain intact, offering a skilled researcher some small hope that the secrets locked away inside may still be reverse engineered into something more functional.


typeName: Intact Electromechanical Component
description:
This ancient piece of electronics equipment is in near-perfect condition, untarnished by centuries of disuse. The design of the circuitry appears to be highly modular, offering a wide-ranging insight into Sleeper electronics systems.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Electromechanical Component
description:
This ancient piece of electronics equipment has long since begun to malfunction. Despite centuries of disuse having taken a heavy toll on the device, the design of the circuitry remains clear enough to form the basis of scientific study. A skilled researcher could have a decent chance at unlocking the secrets of Sleeper electronics design within. 


typeName: Wrecked Electromechanical Component
description:
This ancient piece of electronics equipment has all but disintegrated after centuries of disuse. Much of the circuitry has been claimed by decay, leaving only the most fundamental information available for reverse engineering attempts. Even despite the low chance of success, in the hands of a skilled researcher these components could still help unlock the secrets of Sleeper electronics design.


typeName: Intact Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is somehow still entirely functional. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is locked into a slow decline. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, a great deal of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device.

Even though it is badly damaged, a skilled scientist could still possibly extract enough information to try and reverse engineer it. 


typeName: Wrecked Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is almost entirely shut down. Just one of these items would normally hold countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, all of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device.

Even though it is only a shell of what it once used to be, with a bit of guesswork and luck, a skilled scientist might still be able to extract enough information to try and reverse engineer it. 


typeName: Intact Weapon Subroutines
description:
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. 

The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. They show barely any sign of age, serving as an almost perfect example of Sleeper weapons design. 

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Weapon Subroutines
description:
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. 

The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. A small tear in the container's seal has exposed them to centuries of radiation however, leaving them barely functional.

Even despite this, a skilled scientist could still possibly extract enough information to reverse engineer one. 


typeName: Wrecked Weapon Subroutines
description:
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. 

The subroutines have been coded into various devices which were then stored inside the facility from which they came. Exposed to countless centuries of radiation after its walls began to erode, the subroutines are barely recognizable, offering only the most rudimentary glimpses into Sleeper weapons design. It would take a skilled researcher and a good amount of luck to successfully reverse engineer anything functional from such a broken mess. 


typeName: Amarr Strategic Cruiser
description:
Skill at operating Amarr Strategic Cruisers. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Strategic Cruiser
description:
Skill at operating Caldari Strategic Cruisers. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Gallente Strategic Cruiser
description:
Skill at operating Gallente Strategic Cruisers. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Strategic Cruiser
description:
Skill at operating Minmatar Strategic Cruisers. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Hybrid Polymer Silo
description:
Specialized container designed to store and handle polymers used in the production of hybrid components


typeName: Polymer Reactor Array
description:
The polymer reactor array is used to mix fullerenes with minerals and other materials to form hybrid polymers.

Only Hybrid Reactions will work in this array.


typeName: Tahaki Karin
description:
Her face is close enough, if you've only seen a photo or a holo. Right height, right weight. Her voice is close enough, too. Accent, vocabulary, everything suggests this is Tahaki Karin.

She isn't, of course, but you've been forewarned. Anyone who knew the original would find themselves hard-put to detect the mimic. There are little things, though. The scar on her neck is newer. Her nails are filed smooth rather than roughly clipped. And she listens. To everything. She doesn't make a point of it, of course. But she's taking in everything. The whine of the electrical system, the buzz coming off the gravity plating.

Who is she, really? You don't know. But she's closer to being Karin than she is anyone else. Close enough.


typeName: Kritsan Parthus
description:
Parthus is an Amarr pirate. Quiet in person, he's known both as a wild gambler and a man who can cover his bets. His success in outfitting and executing illegal missions is similar: he takes a lot of risks, but thinks practically and can generally repay his debts.


typeName: Neural Network Analyzer
description:
Even millennium old, this bulky piece of equipment shows barely any sign of age. The explosion of the Sleeper drone ferrying it around doesn't seem to have affected it in any way, either. This device was clearly built to last.

A cursory analysis of the software systems within reveals that it operates as some kind of monitoring device. The specialized design suggests it was used to process vast amounts of basic data and identify anomalies.

Given its age and unique design, there would likely be very few who could make sense of the programming. Those who do recognize the value of such a component, however, would likely be willing to part with a significant sum of ISK to own it. 


typeName: Sleeper Data Library
description:
Found amongst the debris of an incapacitated Sleeper drone, this large device appears to be a data archive of some sort. Although the information within remains a complete mystery, it is immediately apparent that it stretches far back into time.

Small data fragments preceding each file appear to function as time-stamps. If this is indeed what they are, then this Data Library could offer a snapshot of the universe stretching back millennia.

Although it is obviously of great value in and of itself, those who have some basic understanding of interpreting the data would undoubtedly pay the most for it, should an opportunistic salvager wish to part with such a rare piece of technology. 


typeName: Ancient Coordinates Database
description:
Recovered from the wrecked hull of a Sleeper drone, this database stands as a testament to the lasting power of their ancient technology. Not only has it managed to survive for millennia completely intact, but it has come through the violence of its bearer's destruction without even a scratch. 

A brief analysis of the technology inside reveals that the database may in fact still be fully functional. The format and layout of the information within suggests it is a list of three-dimensional coordinates, charting a path to some distant place. 

Although this device could hold incredibly valuable information, there would only be a handful of people in the entire cluster that could make any sense of it. Finding a buyer may not be that easy. 


typeName: Sleeper Drone AI Nexus
description:
Rescued from the ruined hull of a Sleeper drone, this AI Nexus represents the digital soul of these strange creations. Although the technology behind the Sleeper AI is for the most part recognizable, this device offers some insight into the few mysterious aspects that are not.

As coveted as this component must be, only the foremost drone technicians in all of New Eden would be able to possibly find some use in it. There is little doubt however that the promise such a thing holds would ensure they paid a tidy sum. 


typeName: Intact Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. 

Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it. 


typeName: Wrecked Hull Section
description:
Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. 

There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble. 


typeName: Strange Datacore
description:
This item, clearly salvaged from one of the wrecked ships, is recognizable as a datacore, but has a foreign interface that doesn't quite look like it came from any empire you're familiar with.


typeName: Red
description:
This is the corpse of a man wearing a red shirt. It looks like he was a pretty tough guy just a few hours ago.


typeName: Doctor Luija Elban
description:
Dr. Elban is an extremely competent ship's doctor who has recently been having a run of rather bad luck.


typeName: Engineer Tahaki Karin
description:
Tahaki Karin is a youngish woman of middling height and build, dressed practically in a mechanic's coveralls. Her hands are rough and heavily callused, and she carries some scars that look like they were caused by shrapnel. Her voice is brisk, carrying a clear expectation that her orders will be followed. She looks like she's seen a lot recently, and none of it's been pleasant.


typeName: Strange Coded Document
description:
This document would look like gibberish if it weren't for Dagan's signature at the bottom. Perhaps Canius can decipher it.


typeName: Dr. Castille's Data Core (Property of CreoDron)
description:
This data core contains Dr. Aspasia Castille's notes on the corrupted drone problem, but it's heavily encrypted.


typeName: Farming Supplies
description:
This huge freight container is loaded with all sorts of agricultural equipment. Almost anything a farm could need has been packed away inside, from seeds and plant samples to tractors and ploughs.


typeName: Lieutenant Kirus
description:
Irai Kirus is a lowly smuggler known to operate in both Amarr and Minmatar space. Interrogating him will likely reveal the name and location of his superior.


typeName: Wolf Burgan's Body Double
description:
This slab of biomass was once a blank slate waiting to be turned into a functioning clone for some capsuleer. With the help of an engineered virus and the sample you provided, the slab is now a DNA-perfect replication of Wolf Burgan. Sure, it only looks like him if you squint really hard, but that is what explosions are for.


typeName: Wolf Burgan's DNA
description:
The genetic material of Wolf Burgan, taken from a local law enforcement agency. Mercenary life has one major drawback: For every client, there's a victim…another mercenary available to make you their target.


typeName: Corin Risia
description:
Corin Risia is a Scope reporter held captive by Mordu's Legion. He has information for you – at a price, of course.


typeName: FR Personnel
description:
Peaceful emissaries of comfort and salvation, the Food Relief personnel are not a threat to anybody. But try telling that to a swarm of rogue drones.


typeName: Dagan
description:
Dagan lies imprisoned within his pod. Distorted through the glass, you can see impressive, chiseled features contorted in impotent rage. He knows he is at your mercy, and has every reason to fear the "mercy" of a capsule pilot.


typeName: InterBus Shuttle
description:
InterBus commissioned Duvolle Laboratories to design them an upgraded shuttlecraft in YC 106. The result was this vessel, which combines compact size with a surprisingly large cargo hold - ideal for the multipurpose transportation that InterBus specializes in.

The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the InterBus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item.


typeName: Letter of Recommendation
description:
<i>For the eyes of Militia recruitment officers:

<p>Sir,
<br>I do hereby certify and vouchsafe that the bearer of this document is a newly-certified capsuleer of good character and firm disposition, whom I do rightly judge is a fine and worthy candidate for enrolment into our most esteemed and successful Militia organization.

<p>Furthermore, I have verified that, at time of issuance, the bearer does meet the criteria for Fast Track recruitment, namely that:
<ul>
<li>The pilot's sign-in account is less than thirty (30) days old
<li>The pilot's standings with our faction are not lower than zero (0)
<li>The pilot's standings with our faction are below the standard zero-point-five (0.5) threshold for recruitment
</ul>

Please verify that these details are correct at time of your receipt of this document. If everything is in order then I formally request that you enroll the bearer into the Militia without hesitation or delay, that they might further serve the just and righteous cause of our people.</i>


typeName: Smuggler's Warning About Sister Alitura
description:
Good news from Kirus. Remember that Sisters of EVE agent, Alitura, who nearly caught our trail? The boss called in some favors and got her reassigned to Arnon IX in Essence. The good Sister Alitura may be resourceful, but she'd need a capsuleer with clearance to all four empires to be any threat, and we know how much the Sisters love capsuleers. 


typeName: Verification Key
description:
These keys are used by many corporations in the Caldari State to more easily and efficiently identify the bearer as a trusted employee, often granting them access to exclusive or classified information.


typeName: Dossier – Author Unknown
description:
This dossier appears to be an excerpt of  internal employee profiling done by Nugoeihuvi Corporation.<br><br>“…Isha is something of an enigma, even to the few of us who know him. Apparently he's spent over 30 years here at NOH. Nobody has many details since he doesn't seem to keep any staff. I've heard he makes use of pod pilots whenever he needs anything done but I've no idea where the funds for that come from, perhaps the NOH directorate. <br><br>“My House of Records contacts tell me he started work here in the Internal Security division of NOH. He now works in another department, unofficially titled as “Advisory”. It's anyone's guess when he moved across or what his work entails. In situations like these nobody asks questions.”


typeName: Hyasyoda Captain
description:
Recovered from a battered security compound, this Hyasyoda captain met an untimely end. His demise suggests that perhaps Hyasyoda wasn't in total agreement with Serpentis about the arrangements made in Onirvura.


typeName: S.I Formula Sheet
description:
Nothing in this file is decipherable, only the name. Serpentis could be using any one of a million different decryption methods. The good news is that a brute force attack could take as little as a few days, the bad news is that it could also take as long as a few decades. It all depends on how esoteric the cipher is, or if it's even a known, documented one. If it's a hybrid cipher, then it depends on how unique or distinctive both - assuming it's only two, of course - original parent ciphers were. A hybrid decryption analysis alone can take weeks, assuming that an original identifier for one single method is found.<br><br>It's probably best to just take this back to Isha.


typeName: CPF.HYA LogInt Facility POI-26: Data Cache
description:
Found amongst the rubble of the Hyasyoda Logistics Center, this heavily encrypted data cache reveals very little. There is however, one dysfunctional and damaged data partition that can be easily read. Although much of the information is banal and uninteresting administrative jargon, there is one small report included that touches upon the Serpentis facility. Strangely enough, according to the official documentation here, the last time any Hyasyoda personnel visited the area was almost a year ago.


typeName: NOH Signal Operators
description:
Trusted with secrets that at times, are shared only with the uppermost echelons of Nugoeihuvi, these signal operators are the very definition of “insiders”. For these men and women, there will be no other career in their life. The classified information they transmit on a daily basis ensures that much.<br><br>Although Caldari in positions like this tend to lead lives as happy as any other citizen, those lives can also quite easily come to an end if they ever decide the grass is greener elsewhere, or cave to an offer of ISK for information. Those who are identified as potential risks are frequently targeted by Nugoeihuvi's own Internal Security department, if not immediately “removed”. Nugoeihuvi's defense force is called “Internal Security” for a reason; they practically invented the concept, refining it to the level of ruthless self-scrutiny inherent in every corporate infrastructure today.


typeName: Questionable Cargo
description:
This small container has been welded shut and then covered in a thin red film of hardened fullerene alloys. Gaining access would require a plethora of specialized scientific equipment. Why an entertainment company like Nugoeihuvi would be interested in such an item is anyone's guess.   


typeName: CPF Security Personnel
description:
Corporate Police Force personnel pride themselves on the reputation they have for remaining calm in even the most pressing times. This crew hardly looks shaken, despite having been pulled from a facility that just moments after their departure, became a ball of flame and debris. For them, such things are likely a frequent occurrence.


typeName: FedNav F.O.F Identifier Tag AC-106V:FNSBR
description:
This device is granted to Federation Navy pilots in the Black Rise theatre of operations, where it helps avoid friendly-fire incidents against undercover Gallente pilots flying Caldari and Amarr ships. Once placed inside the cargo bay, it integrates itself through short-range wireless transponders into the host vessel's electronics systems, marking it as a “friendly” to Federation Navy ships.<br><br>Given the obvious exploitability of such a system, these ID tags represent just one part of the Federation Navy's sophisticated F.O.F tracking methods, and any hostile pilots attempting to rely on this alone to infiltrate Federation borders will find that the ruse only lasts so long. 


typeName: Caldari Prisoners of War
description:
All of these Caldari P.O.Ws show the signs of appalling treatment over an extended period of time. Even the most well-off are still suffering from starvation and serious malnourishment. The worst of them are barely alive after enduring sleep deprivation, physical abuse and other more excessive forms of torture. The women in particular, have not fared well under their Gallente jail masters, who have remorselessly taken whatever they desired from their captured prey.


typeName: Medium Auxiliary Nano Pump II
description:
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Medium Core Defense Capacitor Safeguard I
description:
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius.


typeName: High-grade Grail Alpha
description:
This ocular filter has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Perception

Secondary Effect: 1% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Beta
description:
This memory augmentation has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Memory

Secondary Effect: 2% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Delta
description:
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. 

Primary Effect: +4 Bonus to Intelligence

Secondary Effect: 4% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Epsilon
description:
This social adaptation chip has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Charisma

Secondary Effect: 5% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Gamma
description:
This neural boost has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Willpower

Secondary Effect: 3% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Grail implants it will boost their effect.

100% bonus to the strength of all high-grade Grail implant secondary effects.

Effect is not cumulative with low-grade Grail implants.


typeName: Mina Darabi
description:
The eldest child of Lord Darabi, Mina Darabi is quick witted, intelligent, and--lucky for you--highly observant.


typeName: High-grade Talon Alpha
description:
This ocular filter has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Beta
description:
This memory augmentation has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Delta
description:
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Epsilon
description:
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Gamma
description:
This neural boost has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Talon implants it will boost their effect. 

100% bonus to the strength of all high-grade Talon implant secondary effects.

Effect not cumulative with low-grade Talon implants.


typeName: High-grade Spur Alpha
description:
This ocular filter has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Beta
description:
This memory augmentation has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Delta
description:
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Epsilon
description:
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Gamma
description:
This neural boost has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Spur implants it will boost their effect. 

100% bonus to the strength of all high-grade Spur implant secondary effects.

Effect not cumulative with low-grade Spur implants.


typeName: High-grade Jackal Alpha
description:
This ocular filter has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Beta
description:
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Delta
description:
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Epsilon
description:
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Gamma
description:
This neural boost has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Jackal implants it will boost their effect. 

100% bonus to the strength of all high-grade Jackal implant secondary effects.

Effect is not cumulative with low-grade Jackal implants.


typeName: Rahsa's Security Card
description:
This security card is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate.


typeName: Rahsa, Sansha Commander
description:
After numerous escapes, Rahsa's luck has finally run out. Despite his precarious situation, he wants to make you an offer.


typeName: Olfei Medallion
description:
What this medallion represents is unclear. A small passage has been engraved on the underside. It reads:<br><br>

“Many had come to this war, hardened warriors looking for a quick kredit and some front line combat experience. Then they had seen, and they had stayed.”


typeName: Low-grade Grail Alpha
description:
This ocular filter has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effect: +1 to ship's radar sensor strength


typeName: Low-grade Grail Beta
description:
This memory augmentation has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: +1 to ship's radar sensor strength


typeName: Low-grade Grail Delta
description:
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: +1 to ship's radar sensor strength


typeName: Low-grade Grail Epsilon
description:
This social adaptation chip has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: +1 to ship's radar sensor strength


typeName: Low-grade Grail Gamma
description:
This neural boost has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: +1 to ship's radar sensor strength


typeName: Low-grade Spur Alpha
description:
This ocular filter has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Perception

Secondary Effect: +1 to ship's magnetometric sensor strength


typeName: Low-grade Spur Beta
description:
This memory augmentation has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Memory

Secondary Effect: +1 to ship's magnetometric sensor strength


typeName: Low-grade Spur Delta
description:
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: +1 to ship's magnetometric sensor strength


typeName: Low-grade Spur Epsilon
description:
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Charisma

Secondary Effect: +1 to ship's magnetometric sensor strength


typeName: Low-grade Spur Gamma
description:
This neural boost has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Willpower

Secondary Effect: +1 to ship's magnetometric sensor strength


typeName: Low-grade Talon Alpha
description:
This ocular filter has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Perception

Secondary Effect: +1 to ship's gravimetric sensor strength


typeName: Low-grade Talon Beta
description:
This memory augmentation has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Memory

Secondary Effect: +1 to ship's gravimetric sensor strength


typeName: Low-grade Talon Delta
description:
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: +1 to ship's gravimetric sensor strength


typeName: Low-grade Talon Epsilon
description:
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Charisma

Secondary Effect: +1 to ship's gravimetric sensor strength


typeName: Low-grade Talon Gamma
description:
This neural boost has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Willpower

Secondary Effect: +1 to ship's gravimetric sensor strength


typeName: Low-grade Jackal Alpha
description:
This ocular filter has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Perception

Secondary Effect: +1 to ship's Ladar sensor strength


typeName: Low-grade Jackal Beta
description:
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Memory

Secondary Effect: +1 to ship's Ladar sensor strength


typeName: Low-grade Jackal Delta
description:
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: +1 to ship's Ladar sensor strength


typeName: Low-grade Jackal Epsilon
description:
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Charisma

Secondary Effect: +1 to ship's Ladar sensor strength


typeName: Low-grade Jackal Gamma
description:
This neural boost has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Willpower

Secondary Effect: +1 to ship's Ladar sensor strength


typeName: Low-grade Grail Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Grail implants it will boost their effect.

40% bonus to the strength of all low-grade Grail implant secondary effects.

Not cumulative with high-tier Grail implant set.


typeName: Low-grade Jackal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Jackal implants it will boost their effect. 

40% bonus to the strength of all low-grade Jackal implant secondary effects.

Not cumulative with high-tier Jackal implant set.


typeName: Low-grade Spur Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Spur implants it will boost their effect. 

40% bonus to the strength of all low-grade Spur implant secondary effects.

Not cumulative with high-tier Spur implant set.


typeName: Low-grade Talon Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Talon implants it will boost their effect. 

40% bonus to the strength of all low-grade Talon implant secondary effects.

Not cumulative with high-tier Talon implant set.


typeName: Homemade Sansha Beacon
description:
This wonder of science was made with a Sansha command signal receiver, the head of Rahsa, and pounds of electrician's tape.


typeName: The Ringmaster
description:
A strong, lithe Jin-Mei, scantily clad and badly bruised. She refuses to take the feminine name of her position, preferring the masculine “Ringmaster” more disconcerting to authorities. Though defeated, she smiles constantly, her eyes burning with something akin to desire and yet, at the same time, cold, bitter hatred.


typeName: Destablizer Datacore
description:
The Pator 6 stole this technology from Matari scientists and use it to keep outsiders away from their hideouts.


typeName: Covert Recording Device
description:
When planted in the mainframe of any structure, this device will record all communications, no matter how encrypted they may be.


typeName: Archives Passkey
description:
These electronic devices are commonly used as long-range digital passkeys, allowing access to secure facilities directly from space.


typeName: Hauteker Memoirs
description:
Painstakingly written by hand in an antiquated Nefantar script, these memoirs outline the short-lived fortunes of an Ammatar clan known as the Hauteker – long since lost to time. The memoir's focus seems to be on the preservation of family tradition; the highly detailed passages document everything from the way the Hauteker family dressed to where they were all buried.


typeName: Wildfire Khumaak
description:
This fragile Khumaak appears to be over a century old, and could perhaps date back to the Starkmanir rebellion itself. <br><br>There are unique markings along the side; tiny holes that appear to have fastened the scepter to a wall at one point. In the centre of the flared orb there is another unique distinguishing mark, the visage of an Amarrian man draped in the robes of a Saint. His name, Torus Arzad, is not mentioned in any contemporary history, Amarrian or otherwise. Below his face a single line of text reads:<br><br>“Understand His mercy, and you will know enough.”


typeName: Freki
description:
Developed along with the first wave of Minmatar assault frigates but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target.

It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.


typeName: Mimir
description:
A highly experimental prototype created by Minmatar scientists, intended to combine the qualities of their front line heavy assault cruisers. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly.

Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat.



typeName: Encrypted Data Fragment
description:
This data node guards its secrets with a powerful encryption cipher. The unique design of the encryption is clearly proprietary and not something used elsewhere. The security software driving the protection represents a strange mixture of Gallente and Caldari designs. 


typeName: Ralie Ardanne's Belongings
description:
Though only a teenager, Ralie Ardanne has quite a few endorsement deals with major clothing labels. This jacket is part of his signature look. Based on your file on him, you know that Ralie goes nowhere without his jacket. The bloodstains and other marks on the fabric do not bode well, but at least this will provide evidence that the authorities can track.


typeName: Kidnapping Evidence
description:
Veine Coructie has collected the evidence you collected from the Pator 6, as well as some of the data found from the bug you planted. With this in hand, they're ready to smoke the kid out by causing a big media stir. There's no hiding when an entire population is out to get you. Sure, you should probably take this to the FIO, but who knows how effective this will be?


typeName: Encoded Message
description:
This message is encoded in a familiar hybrid cipher. Only those who are already in the know about the arrangements in Black Rise will be able to make sense of it.


typeName: Territorial Claim Unit
description:
This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners.
The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely.

To declare your alliance's Sovereignty over an unclaimed system, deploy the Territorial Claim Unit close to a planet and activate an Entosis Link on the TCU until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of a TCU. A maximum of one TCU may be deployed in any star system. TCUs cannot be deployed in systems under non-Capsuleer Sovereignty. TCUs cannot be deployed in Wormhole space.


typeName: Vira Mikano
description:
Although looking slightly shaken, this Deteis man appears calm and resigned to his fate. Said to be one of Ishukone Watch's best cryptographers, Mikano represents everything that is admired about the Watch; efficiency, loyalty and honor. There would be severe repercussions for anyone found responsible for his disappearance.


typeName: Singed Datapad
description:
This barely-functioning piece of personal electronics turns out to contain ledger upon ledger of financial statements, high-level meeting transcripts and company rosters from several public and private Minmatar organizations. A large portion of the data is encoded in some sort of advanced cipher, leaving it completely unintelligible.


typeName: Encrypted Transmission
description:
This is an encrypted transmission from the RSS agent's Ammatar spy. It is a wholly incomprehensible string of 1s and 0s.


typeName: Tattered Doll
description:
Formerly belonging to a young child, this doll has been through rough times. Tattered and worn, the synthetic material is stained with odd markings, presumably blood or tears from the doll's former owner.


typeName: Octomet Dog Tags
description:
These dog tags are crudely constructed and chipped at the edges. The words are scrawled across the metal in a rough fashion, which feel hasty in their inscription. The name on the dog tag appears to be Caldari, though it is difficult to tell. A serial number also appears, as well as the acronym “D-IDS/IS.”


typeName: Drive Cluster EDF-285
description:
This is a cluster of drives, each of which contains several exabytes worth of encoded data. Somewhere in here is vital information on the Wildfire Khumaak.


typeName: Hyasyoda Research Laboratory
description:
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.

Activity bonuses:
35% reduction in research ME required time
35% reduction in research TE required time


typeName: Sovereignty Blockade Unit
description:
This structure is a relic, designed to interact with obsolete Sovereignty technology. When deployed into space it will be unable to make the necessary network connections and will self-destruct automatically. Major corporations throughout New Eden are engaging in buyback programs to recycle these structures safely.


typeName: Amphere 9
description:
A synthetic drug long banned by the Empires, Amphere 9 can still be found in the border regions and outlawed territories of New Eden. The drug contains bits of nitrazepam, amphetamine, sodium pentothal, and synthetically rendered dopamine, plus a number of other potentially lethal substances. <br><br>

There is still a thriving black market for the pill, which many consider to be a dirtier version of Vitoc, keeping workers sedate and stable yet remarkably open to suggestion by others. The drug is especially effective on children under the age of twelve with no serious physical side effects, though no conclusive medical study has been conducted to support this claim.


typeName: Imperial Navy Modified 'Noble' Implant
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses and analyzing and repairing starship damage.

3% bonus to armor hit points.
3% bonus to repair system repair amount.

Note: Has no effect on capital sized modules.


typeName: Sansha Modified 'Gnome' Implant
description:
Improved skill at regulating shield capacity and recharge rate.

3% bonus to shield capacity.
3% bonus to shield recharge rate.


typeName: Report R:081-9560
description:
This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger intelligence dossier. <br><br>“The Consulate is able to, of course, but I'm confident that the current situation won't escalate. Even still, we need to keep pushing for the location of the [unidentified encryption – string undecipherable] … the Angels have smelled Jovian involvement and are now throwing all kinds of ISK around to catch up to us. They will, eventually. Don't doubt it. I almost wish Boufin sold us out to them in the end, they'd realize there is nothing of value to them there and screw off. But then I guess anything we value, they'll want to lord over us too. I've noticed a few people of theirs are assigned to me too. I'll be taking slightly longer to get to our meetings as a result; I don't want to be leading them anywhere we don't want. <br><br>She asked to meet Boufin again today by the way, and again I had to explain the risks and make her promise to lie low. I'm not completely trusting that she will let me handle things. She needs to keep up her public appearances in court, not go off meeting Gallentean historians in secret. Her career would be over in a second if we got made, and I'd have serious problems of my own. <br><br>She's growing increasingly frustrated though, so we may have to look into some kind of arrangement. Surely we can set up a secure FTL line for them both? I know how to do it myself; I just need your clearance to proceed.”


typeName: Report R:081-9568
description:
This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger communication. The intended recipient is unknown, but is presumably someone within the upper echelons of the Republic Security Services. <br><br>“…you dare try and cut me out of the loop again. If you wanted to run operations without me knowing or caring then you should've brought in someone with half my skill. <br><br>I've given six years of my life to this. Try that shit again and I'll be out of here. The last thing you'll see before the sip of Pator Whiskey you keep in the 2nd drawer kills you will be me waving a Wildfire Khumaak on The Scope news.”


typeName: Operation Stillwater: Synopsis
description:
This small data storage unit contains a swathe of operational information, offering insights into an ongoing RSS investigation known as “Stillwater”. <br><br>Although the report logs number in the hundreds of pages, a few key details become immediately apparent. The name of a highly-ranked Ammatar Consulate official recurs frequently, and references to her as “sister” reveal a secret loyalty to the Republic. Despite the prominence of this Ammatar defector in the reports, her name and any other identifying details have been omitted. <br><br>Page after page of the synopsis is filled with meticulous documentation of the agent's daily life; every meeting they had, every stakeout they sat through, and every other lead they chased up – it is all here. The problem isn't the lack of detail, more the overwhelming amount of it. It will take some time to make sense of it all.


typeName: Spintric Coin
description:
A curious feature of The Spintrix is their admission system. The men and women working at this establishment do not accept ISK or any other sort of planetary currency. Rather, these workers accept only Spintrix coins, specially designed and highly desirable copper coins purchased through the agents of the Spintrix's owners.


typeName: Ishukone Operational Reports
description:
Bluechip devices like these serve a similar role to the "black boxes" used aboard planetary aircraft. They are capable of storing vast amounts of information, and protecting it in a secure shell that can withstand immense destructive forces. Due to their resilience, they are also the favored data storage unit of military companies who need vital operational data to be safeguarded from attack. <br><br>

This particular bluechip has been modified to protect the contents in even more ways. A distinctively unique hybrid cipher has reduced the contents of each report to a series of 1's and 0's. 


typeName: Artificial Miyan
description:
This amalgamation of Amarr and Sansha technology is the spitting image of Lord Miyan. Once activated it could fool anyone into believe it was the real, living Holder.


typeName: Blood Obsidian Orb
description:
The Church of the Obsidian has kept this relic for nearly four hundred years, though its original meaning was never truly discovered. The orb is carved from blood obsidian, the same material found in the head of the Wildfire Khumaak. The orb's surface is completely smooth, though it is lighter than it appears. 


typeName: Engraved Blood Obsidian tablet
description:
A small tablet, made entirely of blood obsidian, engraved with writing. The words on the tablet are not entirely clear, and the dialect is familiar, though unreadable. 


typeName: St. Arzad
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 1 – St. Arzad” reads as follows:<br><br>
“And so it was that Arzad Hamri, son of Ezzara Hamri, grandson of Yuzier Hamri, ascended to the title of Holder of the most holy grounds on Starkman Prime. Though only a young man, Arzad held the wisdom of the ages, granted to him by the celestial Maker, and carried with him the burden of creation. <br><br>
“His first act as Holder was to grant a day of celebration to all his slaves, calling that day holy by the Amarr religion. The slaves, members of the Starkmanir tribe, referred to that day as the “Hand of Solace” or “Khu-arzad.” Unlike his father before him, Arzad was instantly loved by his slaves, and his benevolence sowed the seeds of righteous love between Holder and slave.”


typeName: The Benevolent
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 6 – The Benevolent” reads as follows:<br><br>
“The fields and hills of Starkman Prime are harsh and demanding, especially for those working indentured servants tied directly to the land by the holy bonds of slavery. Arzad Hamri understood their plight and pitied them. As a boy, he would often work alongside the Starkmanir in the fields, immersing himself with the tribe to better understand their customs and traditions, much to the chagrin of his father and elders. <br><br>
“As a Holder, Arzad offered many forms of restitution and bereavement for the Starkmanir during their often long and difficult days. Regular rest periods were common during his rule, as well as days of parlay and rest, including high holy days and other Amarr religious festivals, deeming these occasions to be too holy. The Starkmanir loved him for these decisions, often working extra hours when necessary because they respected Arzad and wished for him to be pleased with their efforts.”


typeName: The Education of the Starkmanir
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 12 – The Education of the Starkmanir” reads as follows:<br><br>
“By the end of his tenth year as Holder on Starkman Prime, Arzad had finished the educational infrastructure for the Starkmanir with the establishment of the final slave college on his continent. The focus of these education centers, aimed at young members of the Starkmanir tribes, was in assimilating the slaves into the greater Amarr society. The focus was primarily in basic business matters, science and technology, and all aspects of the Amarr religion. Attendance at this school was not entirely elective, and slaves were given time to study, though they would often have to make up for lost time in the fields. Despite this, many Starkmanir entered into the slave colleges in order to better their station in life, especially with respect to the high, holy Amarr religion.<br><Br>
“The Starkmanir also educated their beloved Holder in kind, as well as other members of the Hamri family. The tradeoff in education was often mutual between the tribal leaders and Arzad. When the slave colleges began teaching business matters, the Holder learned ancient Starkmanir woodworking; astronomy education led to the Starkmanir martial arts; and the teaching of the Amarr religion initiated Arzad's own edification of the Starkmanir's tribal spiritualism.”


typeName: Hand of Arzad
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 20 – Hand of Arzad” reads as follows:<br><br>
“The Hand of Arzad grew to become the most popular festival on Starkman Prime, so beloved was this day of rest granted by Arzad Hamri. On this day, Hamri presided acted as pastor of religious services, in which most of the Starkmanir attended. His sermons from these festivals were collected and distributed among the tribe, often used by the elders to educate the young people of the importance of benevolence and good grace to people of all stations. <br><br>
The theme of Arzad's sermons was almost always of the inherent dignity of the Starkmanir, their precious qualities, and the hope of salvation through servitude. This message did not fall on deaf ears, and many ambitious, young Starkmanir took his words as inspiration for independence and rebellion against the greater Amarr Empire, though Arzad was always able to quell the burgeoning pride and self-esteem of the slaves. ‘Salvation comes through servitude, the grace of your masters, the dignity of your being,' was Arzad's common response, his refrain found throughout his sermons.” 


typeName: The Fire in Our Hearts
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 37 – The Fire in Our Hearts” reads as follows:<br><br>
“Lord Arkon Ardishapur, though a longtime friend of Arzad, oversaw the popular Holder's execution for treason and blasphemy. Arzad had requisitioned an Amarr symbol of authority, a scepter,  as a symbol for lowly slaves. Arzad's granted the scepter to his slaves as a symbol for enlightenment and salvation. Ardishapur ordered that all copies of this scepter – dubbed Wildfire scepters for its blood obsidian orb, a rock native to Starkman Prime – be destroyed. The Starkmanir were angry at his execution. Arzad's book of sermons inspired the troubled tribe. <br><br>
“Three months after his death, Arzad appeared to Drupar Maak while the slave was alone in the fields. The Starkmanir youth was afraid at first, though once he saw the shimmering eyes of his former Holder, he was at peace. Arzad handed a Wildfire scepter to Maak, telling him, ‘The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people.' With those words, Arzad disappeared, but the scepter was still with Maak. Years later, he would wield a similar item and avenge the death of his beloved Holder on the day of Khu-arzad. After that day, the scepter would be forever known as Khumaak.”


typeName: Holoreel: Wanted for Love
description:
A low-quality holoreel titled “Wanted for Love.” The description on the back of the shoddy packaging reads: <br><br>

“A Gallente women, recently divorced and fired from her high-paying job at Combined Harvest, is framed for murdering her ex-husband. On the run from CONCORD, she delves deep into the heart of New Eden's underworld, where she discovers what she's truly made of. Hot on her trails is her ex-lover, a deputy officer in the Directive Enforcement Department. Inspired by love, he goes undercover in search of his one and only soulmate, who is truly wanted for love. This sultry, uncensored journey of self-discovery and the limits of romance stimulates mind, body, and soul. Starring Elois Ottin in her most scintillating performance yet.”


typeName: Obsidian Datacore
description:
Found inside the Blood Obsidian Orb, this datacore is supposed to reveal the location of the lost <i>Book of St. Arzad</i>.


typeName: Ralie Ardanne
description:
Battered, bruised, worn, but ultimately alive. Ralie sits there, staring straight in front of him, his eyes glazed over. The kid's alive, but who knows how long he will be recovering from these scars.


typeName: Book of St. Arzad
description:
This book is in tatters, and some of its page are worn or missing, but much of its contents is still readable. The book describes the life of Arzad Hamri, an Amarr Holder on Starkman Prime. It is supposedly a relic from the Starkmanir Rebellion.


typeName: Armageddon Navy Issue
description:
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.


typeName: Dominix Navy Issue
description:
The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.


typeName: Scorpion Navy Issue
description:
This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.


typeName: Typhoon Fleet Issue
description:
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.


typeName: Fighter Bombers
description:
Allows operation of fighter bomber craft. 20% increase in fighter bomber damage per level. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Proof of Discovery: Anomalies
description:
This document has been placed inside a Cosmic Anomaly secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the anomaly through the use of On-Board Scanning.


typeName: Proof of Discovery: Ore
description:
This document has been placed inside a Ore site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature through the use of Core Scanner Probes.


typeName: Proof of Discovery: Ore Passkey
description:
This electronic passkey is provided by tutorial agents as part of a capsuleer training program. It is used to unlock an acceleration gate inside the Ore site training area, where the “Proof of Discovery” documents can be found stored inside containers. The “Proof of Discovery” documents serve as physical evidence that the capsuleer was able to discover a particular type of site. 

This passkey is used to unlock Acceleration gates found inside <b>Ore</b> sites only.


typeName: Proof of Discovery: Relic
description:
This document has been placed inside a Relic site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature and properly performed analysis in the area.


typeName: Proof of Discovery: Data
description:
This document has been placed inside a Data site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature and successfully perform a hacking attempt inside the area.


typeName: Capital Ship Design – “Dictator”
description:
The Caldari Navy have purportedly worked on this project for the past decade, but lack of funding has kept this new type of capital ship from reaching the pre-production stage. These designs are deemed highly classified and have been kept under wraps in this remote station.


typeName: Minedrill – E518 Crew
description:
This unfortunate crew will supply the Guristas with the intelligence for future raids, assuming they can be made to cooperate. That shouldn't be an issue, though.


typeName: Holoreel GRS-81A
description:
The holoreel plays a short message. A man's voice can be heard: 

I need you to listen very carefully, because I don't have much time. When I was with her, she had a woman there, as well. I know this to be true because I could hear her interrogating the crew. I couldn't see her until the last days, but when I got loose and crossed to where they were holding her, I saw that there wasn't much left. It was like that egger had ordered her face to be burnt away or removed.

I don't know what she's planning. Since the accident, she could very well have assumed any identity. It's possible she doesn't even-“

The message ends abruptly. There is something scrawled on the back: “Even devils will have their day.”


typeName: Proof of Discovery: Gas Passkey
description:
This electronic passkey is provided by tutorial agents as part of a capsuleer training programming. It is used to unlock an acceleration gate inside the Gas site training area, where the “Proof of Discovery” documents can be found stored inside containers. The “Proof of Discovery” documents serve as physical evidence that the capsuleer was able to discover a particular type of site. 

This passkey is used to unlock Acceleration gates found inside <b>Gas</b> sites only.


typeName: Proof of Discovery: Gas
description:
This document has been placed inside a Gas site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature through the use of Core Scanner Probes.


typeName: Guristas ‘Dirty' Explosive System
description:
A rudimentary, though effective, explosion matrix, used specifically for Guristas special operation tactical strikes. Once inside a ship's cargo bay, this “dirty” bomb will, upon detonation, cause massive damage to any ship, structure, or starship base. It's volatility, however, is also a liability: Getting the bomb to its destination is more dangerous than actually utilizing the explosion system.


typeName: Dread Guristas Strike Force
description:
A troupe of trained specialists, skilled at overtaking stations for the Guristas. This team, calling themselves the “Dread Naughts,” are a rough bunch, hellfires in the restrictive confines of your cargohold, hardly a disciplined lot during downtime. However, once they are in action, they have the precision to match any elite Empire task force.


typeName: Sealed Research Cache
description:
The contents of this container remain sealed behind some kind of proprietary Cartel technology. A thin, red film of hardened fullerene alloys forms a perfect, unbreakable seal around the contents. As if that wasn't enough to deter attackers, the surface underneath the film is covered in tiny nanite-plasma explosives. Any attempt at forced entry past the film would produce enough explosive power to level a small town.


typeName: Lieutenant Kipo “Foxfire” Tekira
description:
Cilis Leglise's missing Lieutenant is barely conscious. His legs are no longer functional, and a great deal of his right arm has been removed, almost to the shoulder. Irichi said he's modified this man the same way he'd been modified by Cilis, but this is a bit extreme.<br><br>Kipo is obviously under heavy medication. He stares at you, and though he is drugged, his eyes relate a sickening uncertainty. Though he cannot talk, his body language insinuates that he is begging for mercy.


typeName: Caldari Navy Overlay Transponder
description:
This transponder, taken from Kori's operative, is your ticket to the rendezvous with the Navy. Barely functional after the destruction of the operative's ship, it contains identification data that will scramble security frequencies, tricking them into identifying your ship as Eroma's. 


typeName: Holoreel – Torture Log I15B
description:
The grainy footage on this holoreel depicts a young man standing in a small room, his arms bound and his legs chained to the ground, spread apart as far as they can go. His face cannot be seen. The man is bleeding from cuts all across his body. A woman's voice asks him an inaudible question. He answers, “No.” The voice asks another question, also inaudible. The man gives the same response. <br><br>
This repeats for a few more questions. After the last question, a woman dressed in a Gallente Federation uniform appears. She approaches the man. The man lifts his head, showing his face: It is Irichi. The woman holds his face in his hands, kisses him softly on the lips, and turns to the holoprojector: It is Cilis. She reaches off camera for something. Behind her, Irichi's head drops, tears streaming down his face. Cilis returns, holding a remote in her hands. She pushes a button. Mechanical noises reverberate throughout the room. A panel opens beneath Irichi's feet. He winces, screams in pain. Loud sawing noises interrupt the scene. The footage goes blank.


typeName: Correspondence Log KL-513
description:
A collection of datacores, holoreels, dossiers, and assorted recordings logging the interactions between Kori Latamaki and the Caldari Navy. This information is vital in establishing a treason case against Kori for his dealings with the Navy, with which he has forsaken his brethren in the Guristas. 


typeName: Citadel Cruise Missiles
description:
Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Inferno Citadel Cruise Missile
description:
Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.

Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.


typeName: Infrastructure Hub
description:
An Infrastructure Hub is the cornerstone of any empire´s expansion into nullsec territory.

Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system´s financial infrastructure, to defensive upgrades giving the system owner significant advantages.

To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.


typeName: Civilian Warp Disruptor
description:
Warp Disruptors are used to disrupt a target ship's navigation computer, which prevents it from warping.<br><br>These specially-designed Civilian variants are not strong enough to be used in live combat and are sufficient for instructional purposes only. 


typeName: Civilian Scourge Light Missile
description:
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.


typeName: Medium Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Small Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 25 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: X-Large Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.




typeName: Light Defender Missile I
description:
Defensive missile used to destroy incoming missiles.

Note: This missile fits into light missile launchers.


typeName: Salvage Drone I
description:
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks.
<br>
A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.


typeName: Cambion
description:
The Cambion is the result of Caldari State Executor Tibus Heth's insistence that modern weapons of war be able to continually outperform previous standardized versions. While that effort is rumored to have been hit-and-miss (resulting in great scientific advances at the cost of a stunning array of misfortunes), it is absolutely undeniable that the Cambion has been one of its great successes, a feat that likely could not have been achieved in a different political milieu. 

The Cambion is an out-and-out brawler. Taking note from the Merlin – a versatile combat frigate in its own right – this ship is intended to rush in, overheat everything it runs, hit hard with everything it has and get out moments before death can find it.


typeName: Etana
description:
The Etana came into existence as one of numerous secret projects under Tibus Heth's rule. As part of those revolutionary and paranoid times in the Caldari State, political emphasis on technological research was split between a need for inexpensive improvements in warfare and a need for advances in espionage and the arts of secrecy. 

One of the outcomes of that research was an improvement on the Osprey, whose versatility and low manufacturing cost made it a natural candidate for improvements. The resulting vessel maintained the shield defenses known among similar ships of its type, while adding an array of remarkable black ops capabilities. In fact, it is reputed that initial prototypes were employed to spy on interstellar activities near the recaptured Caldari Prime, as part of Tibus Heth's continually growing espionage initiative.




typeName: 100 Aurum Token
description:
This item can be redeemed for 100 Aurum (AUR).<br><br><font color="yellow">To Redeem:</font> Right-click the Aurum Token and select "Redeem for AUR".<br><br><font color="yellow">On the Aurum Token:</font> Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.<br><br>Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.<br><br>Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".<br><i>Source: SCOPE fluff piece (unprinted)</i>


typeName: 500 Aurum Token
description:
This item can be redeemed for 500 Aurum (AUR).<br><br><font color="yellow">To Redeem:</font> Right-click the Aurum Token and select "Redeem for AUR".<br><br><font color="yellow">On the Aurum Token:</font> Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.<br><br>Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.<br><br>Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".<br><i>Source: SCOPE fluff piece (unprinted)</i>


typeName: Armor Resistance Phasing
description:
Improves control over, and flow between, nano membranes that react to damage by shifting resistances.

Reduces duration time of Reactive Armor Hardeners by 10% per level and capacitor need by 10% per level.


typeName: Orbital Laser S
description:
This highly specialized space to ground ammunition can penetrate the atmosphere of planets. It is only useful against ground targets and relies on special targeting data provided by ground troops.

The laser strike deals high damage in a tight radius at high speed. The tactical laser is devastating but its precise nature means it does not cover wide areas. 


typeName: Orbital EMP S
description:
This highly specialized space to ground ammunition can penetrate the atmosphere of planets. It is only useful against ground targets and relies on special targeting data provided by ground troops.

The Electro Magnetic strike has the broadest radius of all small orbital strikes and wipes out the shields of anything unfortunate enough to come in to contact with it. For a team fitted primarily with armor this can provide a significant combat advantage in the heat of battle.


typeName: Orbital Hybrid S
description:
This highly specialized space to ground ammunition can penetrate the atmosphere of planets. It is only useful against ground targets and relies on special targeting data provided by ground troops.

The Hybrid strike has a radius double that of the tactical laser. This enables it to bombard more ground but combined with a slower fire interval than the laser there is a greater chance for targets to escape. 


typeName: Miasmos Amastris Edition
description:
The Miasmos (originally Iteron Mark IV) Amastris Edition is a limited edition cargo hauler awarded to pilots who have displayed extraordinary aptitude in capsuleer training. 

It boasts a more powerful warp engine and a bigger cargo hold capacity than the Miasmos design on which it is based, in addition to state-of-the-art lateral thrusters allowing for improved agility.

Among recent capsuleer graduates from New Eden's academic institutions, this vessel is considered a distinguished status symbol, although the quiet presence of certain unmarked, sealed containers at the back of the ship's hull tends to unnerve some of the crews.


typeName: Medium Mercoxit Mining Crystal Optimization I
description:
This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals.


typeName: Unrefined Solerium
description:
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.


typeName: Unrefined Caesarium Cadmide
description:
A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.


typeName: Unrefined Hexite
description:
A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.


typeName: SPZ-3 "Torch" Laser Sight Combat Ocular Enhancer (right/black)
description:
The product of a collaborative effort between the State Protectorate and Zainou, the "Torch" is already seeing adoption in military circles, where it functions as a precision-guidance tool for a covert class of sharpshooters working either in low-light conditions or with explosive ordinance.

Surprisingly, it has also seen increased adoption by other sections of the warfaring population, even cropping up among capsuleers. Superstition has already bound to it in use in orbital bombardment; there is no practical reason to believe that it actually aids in the process, but capsuleers have sworn that it helps ensure the precision-point contact necessary for successful bombardment and the ensuing explosive ignition of the correct groups of people.


typeName: Algos
description:
The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.


typeName: Dragoon
description:
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.


typeName: Corax
description:
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.


typeName: Talwar
description:
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.


typeName: Venture
description:
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.


typeName: Empire Emissary Medallion
description:
This medal was awarded to those who aided the Amarr Empire emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: Republic Emissary Medallion
description:
This medal was awarded to those who aided the Minmatar Republic emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: Federation Emissary Medallion
description:
This medal was awarded to those who aided the Gallente Federation emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: State Emissary Medallion
description:
This medal was awarded to those who aided the Caldari State emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: Empire Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Amarr Empire, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: Republic Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Minmatar Republic, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: Federation Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Gallente Federation, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: State Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Caldari State, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: Unit D-34343's Modified Drone Control Unit
description:
Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level.

Can only be fit to Carriers and Supercarriers.


typeName: Magnetometric Sensor Compensation
description:
Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.

Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.


typeName: Gravimetric Sensor Compensation
description:
Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.

Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.


typeName: Ladar Sensor Compensation
description:
Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level.

Ladar Sensors are primarily found on Minmatar and Angel ships.


typeName: Radar Sensor Compensation
description:
Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.

Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.


typeName: Deactivated Station Key Pass
description:
At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.


typeName: Ship Fitting Guide
description:
My Raven was equipped with the following:

HIGH
06 x Cruise Missile Launcher I
01 x SMALL TRACTOR BEAM 1
01 x SALVAGER I

MEDIUM
04 x LARGE SHIELD EXTENDERS
01 x 'HYPHNOS' ECM
01 x MEDIUM SHIELD BOOSTER

LOW
01 x EMERGENCY DAMAGE CONTROL
01 x ARMOR KINETIC HARDENER I
01 x ARMOR THREMIC HARDENER I
02 x WARP CORE STABILIZER I 

DRONES
02 x WARRIOR I DRONES
03 x HAMMERHEAD I DRONES

UPGRADES
01 x ROCKET FUEL CACHE PARTINTION I
01 x BAY LOADING ACCELERATOR I


typeName: A Big Red Button
description:
This button apparently restarts a central mainframe somewhere. An attached note indicates that it is not the personal computing device of someone apparently known by the callsign "Tuxford", though who this individual is remains a mystery.


typeName: Postcard From Poitot
description:
Interesting fact: <url=showinfo:5//30003271>Poitot</url> is the only named system in the <url=showinfo:3//10000041>Syndicate</url> region.


typeName: A Tank of Honor
description:
An expanded glass tank filled with a substance that, scientific classification aside, looks and feels genuinely like honor.


typeName: Military Experts and You
description:
From its first publication date, this magazine has seen very successful sale rates in the Gallente Federation. It explains many war theories using detailed pictures, with no less than one third of its contents dedicated to how to best spot a Cynosural Field.


typeName: Little Helper, Female
description:
These are renowned for a unique style of exotic dancing. Slavers descended on their home world of Hothomouh X and they are now considered an endangered race.


typeName: Replica Gallente Cruiser
description:
A detailed, handheld miniature of the famously well-known <url=showinfo:627>Thorax</url> Cruiser, this is a well reputed and high quality collector's item. It has settings to emit a low humming sound or glow in the dark if needed.


typeName: Model of a Fighter
description:
That's a <url=showinfo:23055>Templar</url>, the Amarr fighter. It's a combat drone used by carriers.


typeName: NEO YC 114: Team Ineluctable
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Team Ineluctable
<font color="0xff00CC00">Sponsor Name:</font> <url=showinfo:1386//91739168>Jim Rogers Dutch</url>

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1795255388>AndreWanJinn</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90928810>Alena Mythic</url>
<url=showinfo:1377//1390781515>ant1212</url>
<url=showinfo:1377//580525770>calladus</url>
<url=showinfo:1377//846417692>Chou Saru</url>
<url=showinfo:1377//924016925>DaBouncer</url>
<url=showinfo:1377//844630404>Darth Greg</url>
<url=showinfo:1377//1011293040>jamesoverlord</url>
<url=showinfo:1377//1374215855>Jason Triumph</url>
<url=showinfo:1377//1930644029>JD No7</url>
<url=showinfo:1377//91447040>Jezus vanOstade</url>
<url=showinfo:1377//91739168>Jim Rogers Dutch</url>
<url=showinfo:1377//1474065142>Nehebkau Fetkoz</url>
<url=showinfo:1377//92226944>NULL</url>
<url=showinfo:1377//681869059>overlordknight</url>
<url=showinfo:1377//1740259095>PACO TIME</url>
<url=showinfo:1377//1739026934>reaper2479</url>
<url=showinfo:1377//1843928089>Skrunkle</url>
<url=showinfo:1377//90430233>Stampertje'n</url>
<url=showinfo:1377//380719545>themad boatman</url>
<url=showinfo:1377//930671491>tsukubasteve</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Raiden. 58th Squadron
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Raiden. 58th Squadron
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//727098092>Hey You</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1085177298>aclemor</url>
<url=showinfo:1377//973994359>Baltze</url>
<url=showinfo:1377//889549656>Belenkas</url>
<url=showinfo:1377//521166537>Belfalas</url>
<url=showinfo:1377//749568087>Drift Spec</url>
<url=showinfo:1377//1604098723>Eznaidar</url>
<url=showinfo:1377//1355154222>iPodNani</url>
<url=showinfo:1377//348929413>Kaisur</url>
<url=showinfo:1377//1191007792>Kajdil</url>
<url=showinfo:1377//871706498>Klezz</url>
<url=showinfo:1377//982124107>LakeEnd</url>
<url=showinfo:1377//232508341>Lee Jarrett</url>
<url=showinfo:1377//865913547>MachZERO</url>
<url=showinfo:1377//185951892>Moonjedi</url>
<url=showinfo:1377//1654212636>Namof Zomgbag</url>
<url=showinfo:1377//1355964973>Nikolay Tesla</url>
<url=showinfo:1377//1614947314>Radianze</url>
<url=showinfo:1377//516835064>Roland Marr</url>
<url=showinfo:1377//930725828>sarsa</url>
<url=showinfo:1377//176943238>ShivanNL</url>
<url=showinfo:1377//1334571618>thoraxius demioses</url>
<url=showinfo:1377//1827677181>Xolipha</url>
<url=showinfo:1377//289581748>Zeekar</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Last Huzzah
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Last Huzzah
<font color="0xff00CC00">Sponsor Name:</font> <url=showinfo:1380//1354759515>eaglecrys</url>

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1348110218>Sashenka</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//843764474>Aplescin</url>
<url=showinfo:1377//1480462847>Bdericks</url>
<url=showinfo:1377//271504868>Chib</url>
<url=showinfo:1377//1177281505>Crackhour</url>
<url=showinfo:1377//1354759515>eaglecrys</url>
<url=showinfo:1377//1073252715>Emi May</url>
<url=showinfo:1377//90042585>Korsica Phoenix</url>
<url=showinfo:1377//1229931486>MadMonkey</url>
<url=showinfo:1377//358466481>Marillio</url>
<url=showinfo:1377//924232947>Noxxey</url>
<url=showinfo:1377//1123477665>PatrickStarEX</url>
<url=showinfo:1377//499747810>Rogerios</url>
<url=showinfo:1377//1521956123>Ryan's Revenge</url>
<url=showinfo:1377//810805302>Shara Kantome</url>
<url=showinfo:1377//1250923985>swervy</url>
<url=showinfo:1377//101663101>Tana Pleiades</url>
<url=showinfo:1377//205582049>Tiberius Funk</url>
<url=showinfo:1377//1569842543>Trained2kill</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Why Dash
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Why Dash
<font color="0xff00CC00">Sponsor Name:</font> <url=showinfo:16159//386292982>Pandemic Legion</url>

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//820303498>Elise Randolph</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//973959715>Admiral Goberius</url>
<url=showinfo:1377//1209287917>Alekto Descendant</url>
<url=showinfo:1377//981265915>Atara</url>
<url=showinfo:1377//872389613>Blast x</url>
<url=showinfo:1377//159558725>B'reanna</url>
<url=showinfo:1377//927756779>Coug</url>
<url=showinfo:1377//818755119>Creyn Hawk</url>
<url=showinfo:1377//722651537>Dancul1001</url>
<url=showinfo:1377//1809290295>Destoya</url>
<url=showinfo:1377//854746727>Destr0math</url>
<url=showinfo:1377//147590286>Fantome</url>
<url=showinfo:1377//1973381112>Hatsumi Kobayashi</url>
<url=showinfo:1377//934833731>joefishy</url>
<url=showinfo:1377//972020788>KadaEl</url>
<url=showinfo:1377//977188436>LOPEZ</url>
<url=showinfo:1377//185935021>Lucas Quaan</url>
<url=showinfo:1377//1257326017>Revoluti0nx</url>
<url=showinfo:1377//1642226012>Rn Bonnet</url>
<url=showinfo:1377//537400441>Sevaru</url>
<url=showinfo:1377//158094437>Shamis Orzoz</url>
<url=showinfo:1377//1070875766>Tarnag</url>
<url=showinfo:1377//1422605896>Tijuana</url>
<url=showinfo:1377//1189811121>Tinkeng</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: RONIN and pixies
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> RONIN and pixies
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//265158358>Dwimm</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//506102106>Alex Medvedov</url>
<url=showinfo:1377//243967462>Charakterowitch</url>
<url=showinfo:1377//748337660>Darth Rabban</url>
<url=showinfo:1377//543997013>Enertis</url>
<url=showinfo:1377//1457049996>gargous V</url>
<url=showinfo:1377//708999704>Guados</url>
<url=showinfo:1377//282168732>JirikAS</url>
<url=showinfo:1377//1034825826>Kalimero 1</url>
<url=showinfo:1377//976756463>Krivas</url>
<url=showinfo:1377//1672727616>Kufik</url>
<url=showinfo:1377//1227135384>Kululu</url>
<url=showinfo:1377//977094169>Morgol</url>
<url=showinfo:1377//309393735>NERGAL</url>
<url=showinfo:1377//326447299>Palolko Dwimer</url>
<url=showinfo:1377//161528503>Princess Koumee</url>
<url=showinfo:1377//214388243>Shivaja</url>
<url=showinfo:1377//262716825>voc III</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Expendables
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Expendables
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1668126374>HaartSp</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1336805437>Aen Sidhe</url>
<url=showinfo:1377//122105870>Ais Hellia</url>
<url=showinfo:1377//729603203>Blan</url>
<url=showinfo:1377//1139764481>BSL</url>
<url=showinfo:1377//1547677125>GTusk</url>
<url=showinfo:1377//1927626606>Hecater</url>
<url=showinfo:1377//489181245>Helen Connor</url>
<url=showinfo:1377//349065936>HornyAlice</url>
<url=showinfo:1377//811539166>Ice Tim</url>
<url=showinfo:1377//1179921979>M0ridin</url>
<url=showinfo:1377//784487372>Miss Zyd</url>
<url=showinfo:1377//661185116>Nebula XII</url>
<url=showinfo:1377//1369756867>Nemizdrimatii w</url>
<url=showinfo:1377//1341664472>P0cket Rocket</url>
<url=showinfo:1377//1014318101>Pandi</url>
<url=showinfo:1377//750940483>Quorthon Seth</url>
<url=showinfo:1377//1613019230>Roger Dodger</url>
<url=showinfo:1377//909414289>Stilet</url>
<url=showinfo:1377//182617505>ThePiratEbay</url>
<url=showinfo:1377//816718482>Vizirion</url>
<url=showinfo:1377//296009786>VoZzZic</url>
<url=showinfo:1377//1459021925>xo3e</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: The HUNS
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> The HUNS
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1985109453>Justice forHungary</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//703729843>Brinn Yerdola</url>
<url=showinfo:1377//168247770>Bubba12</url>
<url=showinfo:1377//825971128>Deesnow</url>
<url=showinfo:1377//939407187>dlui</url>
<url=showinfo:1377//1758197872>DonatxAK47</url>
<url=showinfo:1377//1190773066>Feitosa</url>
<url=showinfo:1377//726227457>Fistandilus</url>
<url=showinfo:1377//964772265>Humor Harold</url>
<url=showinfo:1377//105673158>Isanoe nothwood</url>
<url=showinfo:1377//324034293>Jim Turner</url>
<url=showinfo:1377//1392603142>KAaaffe</url>
<url=showinfo:1377//680912464>Kard Fater</url>
<url=showinfo:1377//408756638>Kunos01</url>
<url=showinfo:1377//1240188226>Leah Hun</url>
<url=showinfo:1377//329579757>Mistress Ice</url>
<url=showinfo:1377//531691900>Onexis</url>
<url=showinfo:1377//614233879>pongi</url>
<url=showinfo:1377//1045491953>Pr3t0r</url>
<url=showinfo:1377//424874169>Shonion</url>
<url=showinfo:1377//890447482>Terios Corvalis</url>
<url=showinfo:1377//240257184>The HALAL</url>
<url=showinfo:1377//154392629>Tusko Hopkins</url>
<url=showinfo:1377//162158736>Yago Yuhn</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Tinkerhell and Alts
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Tinkerhell and Alts
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1259355159>TinkerHell</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//463248171>Blonda Mea</url>
<url=showinfo:1377//1456210623>Captain Torlek</url>
<url=showinfo:1377//682555677>Daemon Lucifus</url>
<url=showinfo:1377//944384444>Durstan</url>
<url=showinfo:1377//822502137>Elissim4U</url>
<url=showinfo:1377//1940748647>Illusionate</url>
<url=showinfo:1377//1994965919>Jubb Lees</url>
<url=showinfo:1377//1545824669>Korg Leaf</url>
<url=showinfo:1377//527470268>leich</url>
<url=showinfo:1377//233991150>Maelgar</url>
<url=showinfo:1377//637841902>mr undertakers</url>
<url=showinfo:1377//350337780>Nergart</url>
<url=showinfo:1377//1663731407>Regina Wylde</url>
<url=showinfo:1377//616735792>Sister Luna</url>
<url=showinfo:1377//973521350>Snooze</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Tengu Terror
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Tengu Terror
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//797291804>StarCrash</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//429496034>Chiro San</url>
<url=showinfo:1377//1473268406>Geospirit</url>
<url=showinfo:1377//1226817327>madpsychc0killer</url>
<url=showinfo:1377//1955354132>Mikella Ki'Theki</url>
<url=showinfo:1377//273670623>Natrium Au</url>
<url=showinfo:1377//1922788260>Pri0r0fthe0ri</url>
<url=showinfo:1377//1704262111>RAPOPOV</url>
<url=showinfo:1377//253796325>Redia</url>
<url=showinfo:1377//2031652638>Sylviria</url>
<url=showinfo:1377//265458580>The Yzzerman</url>
<url=showinfo:1377//251844188>Vladd Talltos</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Oxygen Isonopes
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Oxygen Isonopes
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//751832309>Warr Akini</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//821185360>BlackSabbath</url>
<url=showinfo:1377//1399211800>Braygo Khallazar</url>
<url=showinfo:1377//826128382>Diogenes Diaspora</url>
<url=showinfo:1377//167352969>eC Cade</url>
<url=showinfo:1377//1523206482>Firvain</url>
<url=showinfo:1377//1760421798>FOl2TY8</url>
<url=showinfo:1377//1469734517>Fyzick</url>
<url=showinfo:1377//1091875696>Halosponge</url>
<url=showinfo:1377//680120572>Jaroslav</url>
<url=showinfo:1377//928536456>Jenya Lin</url>
<url=showinfo:1377//90613965>Kyle Myr</url>
<url=showinfo:1377//1136947120>Lasius</url>
<url=showinfo:1377//435846426>Leykab</url>
<url=showinfo:1377//1883470581>Liam Jacobs</url>
<url=showinfo:1377//1853733254>Lord Regent</url>
<url=showinfo:1377//1821356839>Masra lor</url>
<url=showinfo:1377//958372469>Rehtom Lamina</url>
<url=showinfo:1377//248529845>Teljkon Nugs</url>
<url=showinfo:1377//1868446148>Tiberizzle</url>
<url=showinfo:1377//376185646>Titmando</url>
<url=showinfo:1377//564586053>Travis Wells</url>
<url=showinfo:1377//916015256>Vena Saris</url>
<url=showinfo:1377//858761439>Xolve</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Africa‘s Finest
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much broader audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Africa‘s Finest
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//901341854>Rengas</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//996446131>90JpHoule90</url>
<url=showinfo:1377//1702139014>Anita1</url>
<url=showinfo:1377//610194671>Billy Beans</url>
<url=showinfo:1377//659845015>borgliht</url>
<url=showinfo:1377//1276897779>Captain S04p</url>
<url=showinfo:1377//981268112>Darknesss</url>
<url=showinfo:1377//1612433053>David Godfrey</url>
<url=showinfo:1377//757402567>Edenmain</url>
<url=showinfo:1377//2027748143>Fatyn</url>
<url=showinfo:1377//1283022477>Gibbo3771</url>
<url=showinfo:1377//769212335>Gods Coldblood</url>
<url=showinfo:1377//252160961>knifee</url>
<url=showinfo:1377//1499188071>Noobjuice</url>
<url=showinfo:1377//438615800>Optical Illusion</url>
<url=showinfo:1377//1086224349>pritch1</url>
<url=showinfo:1377//843562916>QUPNDIE</url>
<url=showinfo:1377//193095646>Robert Fish</url>
<url=showinfo:1377//2009346981>Royal Jedi</url>
<url=showinfo:1377//467531345>simcor</url>
<url=showinfo:1377//1843493649>smaster</url>
<url=showinfo:1377//940911300>StarFleetCommander</url>
<url=showinfo:1377//351826446>SupaFlyTNT</url>
<url=showinfo:1377//726367684>WarGod</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Something Else
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Something Else
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//815145416>SpeedY G0nZaleZ</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//726481710>Alexxei</url>
<url=showinfo:1377//1170266611>cheeze35</url>
<url=showinfo:1377//1250297728>Dukrat</url>
<url=showinfo:1377//978356444>Gaia Thorn</url>
<url=showinfo:1377//1201424960>Guillane Itaril</url>
<url=showinfo:1377//1942580856>Jake Elwood</url>
<url=showinfo:1377//106543216>Mar Drakar</url>
<url=showinfo:1377//1286094767>Max Wilson</url>
<url=showinfo:1377//930322863>Mechaet</url>
<url=showinfo:1377//345532262>Mhua dib</url>
<url=showinfo:1377//109598227>Moxyll</url>
<url=showinfo:1377//204545620>Nahjar Qu'in</url>
<url=showinfo:1377//325278451>Ritualiztic Suizide</url>
<url=showinfo:1377//1154438924>sevyn nine</url>
<url=showinfo:1377//91783674>Sophia Ratos</url>
<url=showinfo:1377//357178303>suicide</url>
<url=showinfo:1377//592491959>Taco Rice</url>
<url=showinfo:1377//1808639381>Time Funnel</url>
<url=showinfo:1377//1592447944>Varsaavik</url>
<url=showinfo:1377//756796080>Xaesta</url>
<url=showinfo:1377//683618135>Xiaodown</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: The Exiled Gaming
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> The Exiled Gaming
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1561889551>Imbor</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//2078455254>Antonius Lee</url>
<url=showinfo:1377//1985608872>Arilyth</url>
<url=showinfo:1377//91770769>Gabrielle Padecain</url>
<url=showinfo:1377//1089210341>Sairuika</url>
<url=showinfo:1377//1848470189>Sairuikon</url>
<url=showinfo:1377//593142863>Zura zame</url>
<url=showinfo:1377//1925809190>Zurazame</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Perihelion Beryllium Duralumin
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Perihelion Beryllium Duralumin
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//602884289>IceGuerilla</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1127664288>3AXAPbI4</url>
<url=showinfo:1377//1562087767>Alkash1</url>
<url=showinfo:1377//1478485683>canoneerT</url>
<url=showinfo:1377//477244479>Carvel Socks</url>
<url=showinfo:1377//111553251>cobra695</url>
<url=showinfo:1377//777599420>Cpt Advile</url>
<url=showinfo:1377//1184494464>Deprival</url>
<url=showinfo:1377//693954949>El Spinktor</url>
<url=showinfo:1377//958146119>Explorus</url>
<url=showinfo:1377//289158383>inaroADUN</url>
<url=showinfo:1377//90624058>Jack Heklar</url>
<url=showinfo:1377//1384485000>Kadra</url>
<url=showinfo:1377//798683536>Khar Velsox</url>
<url=showinfo:1377//154962618>Maque</url>
<url=showinfo:1377//501575251>Minuteman</url>
<url=showinfo:1377//1674416072>Pasteboard Hero</url>
<url=showinfo:1377//2008305924>Saar Gunnar</url>
<url=showinfo:1377//288310228>Scythus Aratan</url>
<url=showinfo:1377//1593920574>siberian beast</url>
<url=showinfo:1377//1794505148>Stars Skrim</url>
<url=showinfo:1377//91388570>vitalik Antollare</url>
<url=showinfo:1377//1298182193>Vrarldudnatrch</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Goggle Wearing Internet Crime Fighters
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Goggle Wearing Internet Crime Fighters
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//147294630>Seldarine</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//581822577>Araris Valerian</url>
<url=showinfo:1377//161408497>BLOOD THIRSTY</url>
<url=showinfo:1377//889732885>Bluemelon</url>
<url=showinfo:1377//348465386>Buhhdust Princess</url>
<url=showinfo:1377//379766118>Conmen</url>
<url=showinfo:1377//625199800>DHB WildCat</url>
<url=showinfo:1377//609537637>DietrichDieBarber</url>
<url=showinfo:1377//1847305125>EagleNoFace</url>
<url=showinfo:1377//596756116>Fafer</url>
<url=showinfo:1377//519743396>Jassmin Joy</url>
<url=showinfo:1377//166578912>Kothar Ra</url>
<url=showinfo:1377//174332471>Redon</url>
<url=showinfo:1377//696276220>Virrgo</url>
<url=showinfo:1377//401806432>W4RR10R</url>
<url=showinfo:1377//706113692>Weener</url>
<url=showinfo:1377//986748328>Wilhelm Caster</url>
<url=showinfo:1377//217669330>Zelota</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: ISN – Incursion Shiny Network
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> ISN – Incursion Shiny Network
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//187608062>Bozl1n</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90749099>Blunt Smoker269</url>
<url=showinfo:1377//91333247>Chronic Hypnotic</url>
<url=showinfo:1377//90269130>Daniva Moon</url>
<url=showinfo:1377//337065609>DutchGunner</url>
<url=showinfo:1377//1633020830>goldiiee</url>
<url=showinfo:1377//91347843>High Times Smoker</url>
<url=showinfo:1377//90006653>Jebsar</url>
<url=showinfo:1377//91180419>Justina Box</url>
<url=showinfo:1377//734839308>Kodavor</url>
<url=showinfo:1377//754637464>Maraudian</url>
<url=showinfo:1377//1608210160>MR Rhy</url>
<url=showinfo:1377//2030065899>Nituspar</url>
<url=showinfo:1377//1278052858>Noble Ranger</url>
<url=showinfo:1377//91349210>Obvious Pun</url>
<url=showinfo:1377//91112983>RandomHero 9001</url>
<url=showinfo:1377//738733883>rhying</url>
<url=showinfo:1377//1588383258>Tonali</url>
<url=showinfo:1377//1438007559>Xeda Jotan</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Baaaramu
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Baaaramu
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//755050830>Qicia</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1018985560>Altiar Savien</url>
<url=showinfo:1377//1122329298>blade190</url>
<url=showinfo:1377//971866180>Cearul</url>
<url=showinfo:1377//674421329>Crethan</url>
<url=showinfo:1377//389541380>DrWockles</url>
<url=showinfo:1377//284682057>Electro Gypsy</url>
<url=showinfo:1377//1073801539>Fenix Returned</url>
<url=showinfo:1377//1716964112>HellssAngell</url>
<url=showinfo:1377//1772460758>itchymeek</url>
<url=showinfo:1377//549207597>Jonathan Pryde</url>
<url=showinfo:1377//645194352>Mar Shall</url>
<url=showinfo:1377//145199643>Muad' Dib</url>
<url=showinfo:1377//1369186239>Mycia</url>
<url=showinfo:1377//776992488>PandoraKnight</url>
<url=showinfo:1377//890780197>retzalot</url>
<url=showinfo:1377//1435272939>Riela Tanal</url>
<url=showinfo:1377//290710755>RobinAnne</url>
<url=showinfo:1377//627592223>ScreamerJoe</url>
<url=showinfo:1377//90243043>Sparta93xb</url>
<url=showinfo:1377//1128334497>Synomah boy</url>
<url=showinfo:1377//90468759>Zerox Kon</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Asine Hitama‘s team
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Asine Hitama‘s team
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//915883762>Vlada Silni</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//91143079>Benjamin Basstable</url>
<url=showinfo:1377//1048301189>C' Luigi</url>
<url=showinfo:1377//1190169509>Chorien</url>
<url=showinfo:1377//913608804>Durar</url>
<url=showinfo:1377//406805804>Exe Luis</url>
<url=showinfo:1377//567698930>Girt v2</url>
<url=showinfo:1377//385111411>Gvraget Anun</url>
<url=showinfo:1377//876695132>Helljumper117</url>
<url=showinfo:1377//631248910>jobee</url>
<url=showinfo:1377//877086113>Kaleesh</url>
<url=showinfo:1377//1359183503>LeCyborg</url>
<url=showinfo:1377//645678119>Mirkonix</url>
<url=showinfo:1377//890613107>Nikuno</url>
<url=showinfo:1377//90852398>Nwimie Sklor</url>
<url=showinfo:1377//1083148663>Paladin 1995</url>
<url=showinfo:1377//2083940425>quiki1</url>
<url=showinfo:1377//339475781>RedGeneral</url>
<url=showinfo:1377//483920752>sardumaquon</url>
<url=showinfo:1377//1519234517>Sergeant Brut</url>
<url=showinfo:1377//274422072>Sojic</url>
<url=showinfo:1377//1281542726>Staffo 0</url>
<url=showinfo:1377//298313631>TotoRiina</url>
<url=showinfo:1377//675604185>WeirdOne</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: EFS
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> EFS
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//551999455>Ivanrus</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90125628>Burgul</url>
<url=showinfo:1377//91130442>i Beast</url>
<url=showinfo:1377//90525943>Ivandoc Ibragimov</url>
<url=showinfo:1377//775926683>Ivanrus 5</url>
<url=showinfo:1377//113153038>KARAR2D2</url>
<url=showinfo:1377//721169171>King Instagate</url>
<url=showinfo:1377//1714557790>Kintaro Tan</url>
<url=showinfo:1377//595987381>Kitana StarWind</url>
<url=showinfo:1377//1059081514>Korvin</url>
<url=showinfo:1377//1249403815>Kutris</url>
<url=showinfo:1377//1735944981>LLIAPHXOCT</url>
<url=showinfo:1377//1519590514>Red Ingram</url>
<url=showinfo:1377//154343196>rr vertigo</url>
<url=showinfo:1377//1888486619>Sophie Telrunya</url>
<url=showinfo:1377//1919810151>StainLess Blade</url>
<url=showinfo:1377//90214943>Wadimich</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Much Crying Old Experts
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Much Crying Old Experts
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//122087689>Tyrus Tenebros</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//165044004>Bacchanalian</url>
<url=showinfo:1377//124135561>Dirk Magnum</url>
<url=showinfo:1377//515754787>Dradius Calvantia</url>
<url=showinfo:1377//838815107>EntroX</url>
<url=showinfo:1377//666537358>Inora Aknaria</url>
<url=showinfo:1377//525152718>Lord's Servant</url>
<url=showinfo:1377//832130268>Master OlavPancrazio</url>
<url=showinfo:1377//1686798036>MiaKaa</url>
<url=showinfo:1377//323933210>Rory Pruzis</url>
<url=showinfo:1377//1407228740>Snake O'Connor</url>
<url=showinfo:1377//982400232>Snake O'Donell</url>
<url=showinfo:1377//847450727>StevieTopSiders</url>
<url=showinfo:1377//219366417>Vel Kyri</url>
<url=showinfo:1377//918912716>Vlad Cetes</url>
<url=showinfo:1377//1297372323>xoXFatCatXox</url>
<url=showinfo:1377//785678890>xXHeRoInERaBBiTXx</url>
<url=showinfo:1377//1892453967>Zach Donnell</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: DeepWater
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> DeepWater
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1288411893>HED KANDIR</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//766140277>Ajwas Tawar</url>
<url=showinfo:1377//1932753796>Alma Nielly</url>
<url=showinfo:1377//1203142626>AXBU3PA</url>
<url=showinfo:1377//1212349403>Ceasari</url>
<url=showinfo:1377//315192802>Jerhan Croy</url>
<url=showinfo:1377//1239421489>Karl XI</url>
<url=showinfo:1377//218048403>Lsd777</url>
<url=showinfo:1377//542131876>MAFIOZOxNAHODKA</url>
<url=showinfo:1377//639369240>MaxKalkin</url>
<url=showinfo:1377//90046127>mikecher</url>
<url=showinfo:1377//847314618>MonkeyDrummer</url>
<url=showinfo:1377//91360398>sl Garsk</url>
<url=showinfo:1377//1656597111>Susen Kelven</url>
<url=showinfo:1377//781706584>Trash Ice</url>
<url=showinfo:1377//621327708>vNSOv</url>
<url=showinfo:1377//164282686>Wiker</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Blue Ballers
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Blue Ballers
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1355771118>Ivan Jakanov</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1872791627>amy becker</url>
<url=showinfo:1377//926158871>azealea</url>
<url=showinfo:1377//370516475>Crack On</url>
<url=showinfo:1377//115594603>Drosstein Fitch</url>
<url=showinfo:1377//1322057538>ETSJAMMER</url>
<url=showinfo:1377//845871254>fdal</url>
<url=showinfo:1377//1653393159>Fork Off</url>
<url=showinfo:1377//1797166302>Gittsum</url>
<url=showinfo:1377//91063345>Green Backs</url>
<url=showinfo:1377//899059734>Hirosaki Intaki</url>
<url=showinfo:1377//1527227094>Kronthar Lionkur</url>
<url=showinfo:1377//1551823685>Lana Banely</url>
<url=showinfo:1377//942463188>Leeloo Alizee</url>
<url=showinfo:1377//490266390>MAJOR LeeConfuzd</url>
<url=showinfo:1377//738510828>Mason Datar</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: The Gentlemen Renegades
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> The Gentlemen Renegades
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//764290004>luckyccs</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90022626>Admiral Rufus</url>
<url=showinfo:1377//745816628>Amantus</url>
<url=showinfo:1377//1631193943>Bob Shaftoes</url>
<url=showinfo:1377//254127709>Cartheron Crust</url>
<url=showinfo:1377//1895499686>Cavalira</url>
<url=showinfo:1377//535700289>Cyber Ten</url>
<url=showinfo:1377//495572827>Duckslayer</url>
<url=showinfo:1377//303197728>Jeronica</url>
<url=showinfo:1377//925082989>Jintra Jin'tak</url>
<url=showinfo:1377//542843132>Killdu</url>
<url=showinfo:1377//893754576>l0rd carlos</url>
<url=showinfo:1377//747856020>Lex Fasces</url>
<url=showinfo:1377//1843882582>Malaes</url>
<url=showinfo:1377//928259005>maximus babbarus</url>
<url=showinfo:1377//272898591>Mortvvs</url>
<url=showinfo:1377//393010147>n4d444</url>
<url=showinfo:1377//1333479515>Pord</url>
<url=showinfo:1377//122254646>Radgette</url>
<url=showinfo:1377//1988826684>Recoil IV</url>
<url=showinfo:1377//1862643650>Rhadit</url>
<url=showinfo:1377//437565553>Ripperljohn</url>
<url=showinfo:1377//215244213>Stoffl</url>
<url=showinfo:1377//808557125>Zekk Pacus</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Guiding Hand Social Club
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Guiding Hand Social Club
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//144870255>Tyrrax Thorrk</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//998615087>Bunnehrawr Rawr</url>
<url=showinfo:1377//149867865>Hamish</url>
<url=showinfo:1377//873374907>Istvaan Shogaatsu</url>
<url=showinfo:1377//129998842>Kumq uat</url>
<url=showinfo:1377//146180942>NTRabbit</url>
<url=showinfo:1377//144840252>Vegeta</url>
<url=showinfo:1377//243021251>Zeraph Dregamon</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: XXXMity
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> XXXMity
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1934370072>KwarK uK</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90323169>Aeth Gemulus</url>
<url=showinfo:1377//90418742>Body Shield</url>
<url=showinfo:1377//1428789491>Captain Dolphin</url>
<url=showinfo:1377//1715821878>Chessur</url>
<url=showinfo:1377//112201268>denevv'e</url>
<url=showinfo:1377//1641696421>Dr Narud</url>
<url=showinfo:1377//1910683147>Gal Axian</url>
<url=showinfo:1377//2053796889>Gorski Car</url>
<url=showinfo:1377//1259128935>Greggles Midboss</url>
<url=showinfo:1377//90338575>Im Jed</url>
<url=showinfo:1377//580737454>Karah Serrigan</url>
<url=showinfo:1377//1573202732>Kirk Hammet</url>
<url=showinfo:1377//518701682>Lost Lemo</url>
<url=showinfo:1377//90776712>Mandini Arcturus</url>
<url=showinfo:1377//90148173>Michael Harari</url>
<url=showinfo:1377//924826903>Nejota</url>
<url=showinfo:1377//1579843784>Not Orious</url>
<url=showinfo:1377//1078628165>Pangell</url>
<url=showinfo:1377//1071150539>Rakwa</url>
<url=showinfo:1377//90869683>Tawa Suyo</url>
<url=showinfo:1377//90111666>tofucake prime</url>
<url=showinfo:1377//1091103230>Wrathful Penguins</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: My Little Nulli
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> My Little Nulli
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//553999427>Cas mania</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//724016352>Amaradus Caligula</url>
<url=showinfo:1377//2051093724>Andrew Curtin</url>
<url=showinfo:1377//1013998476>Angeliq</url>
<url=showinfo:1377//90153070>Aram Kachaturian</url>
<url=showinfo:1377//880064320>Asyrdin Harate</url>
<url=showinfo:1377//1965402759>Casey Hija</url>
<url=showinfo:1377//1719018964>Dalton Russel</url>
<url=showinfo:1377//110788359>Fedaykin055</url>
<url=showinfo:1377//736229961>Gorga</url>
<url=showinfo:1377//1794754095>Guderian3</url>
<url=showinfo:1377//939827463>Kitt JT</url>
<url=showinfo:1377//1570240979>Lynnly Rorschach</url>
<url=showinfo:1377//362446237>MODA EFE</url>
<url=showinfo:1377//1755901088>Novalis X</url>
<url=showinfo:1377//317012339>progodlegend</url>
<url=showinfo:1377//171153897>Real Poison</url>
<url=showinfo:1377//707274811>Rhodin Lazarith</url>
<url=showinfo:1377//683970188>Space McCool</url>
<url=showinfo:1377//1753024461>stu007</url>
<url=showinfo:1377//1014510684>Tadeu718</url>
<url=showinfo:1377//721268368>tempo gigante</url>
<url=showinfo:1377//235473438>Tinman256</url>
<url=showinfo:1377//929757329>transcom caldari</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: 8 CAS
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> 8 CAS
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//560738347>Nopolar</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//567779495>Boiglio</url>
<url=showinfo:1377//90802873>CaptConaN</url>
<url=showinfo:1377//91015351>Chastity Lynn</url>
<url=showinfo:1377//822886919>Chip Flux</url>
<url=showinfo:1377//664624429>Cyna Copper</url>
<url=showinfo:1377//91541731>Deimos Ovaert</url>
<url=showinfo:1377//1290000640>Dorian Ramius</url>
<url=showinfo:1377//90964462>Ethienne Dallocort</url>
<url=showinfo:1377//451509056>Jackal Lord</url>
<url=showinfo:1377//2059443230>Jarek Ramius</url>
<url=showinfo:1377//90842122>Kill 8ill</url>
<url=showinfo:1377//91103512>Plejaden</url>
<url=showinfo:1377//1721710166>Tabimatha</url>
<url=showinfo:1377//1769655014>Vic Steeleyes</url>
<url=showinfo:1377//91635684>Xevik Thiesant</url>

<i>Can you collect them all?</i>


typeName: Concordokken
description:
A funny educational video created in YC 108 to teach pilots of New Eden about the powers of the Concord police force.


typeName: Shuttle Piloting For Dummies
description:
The definitive guide on how best to pilot all shuttles in New Eden.

No matter what you read within this manual, please keep in mind that shuttles can't web targets, their lock time is slow, they can be shot, and if perhaps you were unaware, I hear they don't tank particularly well.


typeName: *Sneaks in a classic*
description:
A comic series released to New Eden from YC 110 onward. In certain elite circles the comic was regarded as one of the best pieces of comedy entertainment written in recent times. Critics everywhere else never seemed to grasp its particular brand of jokes and as a result it never truly took off outside the capsuleer community.


typeName: Public Portrait: How To
description:
During the year YC 111 there was an incident in which a capsuleer posted a truly legitimate question on the public network and asked for some assistance in answering it. Shortly after posting his question the public network was filled with jokes about the man's chin. It is unknown if he ever got an answer to his question but we know for sure that for a period of time after his public post the only words to follow the man were "dude, your chin!"

It is for reasons like this that one must be careful about choosing what portrait they present to the public. By the end of this book you will understand how to properly select a good public portrait that properly represents you.

The person in the above story has since had surgery that changed his appearance and so we dedicate the cover of this book to his original look.


typeName: Men's 'Red Star' T-shirt
description:
Stand out in a crowd with this crisp, elegant design, designed exclusively for those who want their wear to be casual and comfortable while simultaneously having it send a stark message of the celebration of freedom and brotherhood. This t-shirt, pitch black as the dark of space, is adorned with a single red star, standing as the symbol both of a dying sun in the last throes of its cooling embers, and a rebirth of life in star-lit New Eden.


typeName: New Eden Soundbox
description:
This antiquated music-playing device sure has seen better days. Not only is the outer shell cracked, with wires and inner circuitry running loose, but some power cells seem to be missing as well. All attempts to fix or reconnect this strange device have failed, resulting only in a deafeningly loud static noise coming out of the ship's sound synthesizers. Better leave this off, then.


typeName: Orbital Target
description:
Telemetry broadcast by forces fighting on a nearby planetary body enables allied ships in range to unleash a terrifying orbital bombardment against the designated target.


typeName: Small Ancillary Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Armor Layering
description:
Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.


typeName: Hematos
description:
The Hematos is one of the smallest Blood Raider vessels in existence, though that doesn't make its appearance any less terrifying to the hapless innocents it may encounter. Like a spider, it is built to trap and drain any victim careless enough to wander into its clutches.

The Hematos is often employed by novice ship captains and staffed with crew that may not quite have mastered the art of bloodletting, which goes some way to explain its saturation of onboard cleaning systems.


typeName: Taipan
description:
The Taipan is one of the smaller types of Gurista vessels. While the design is based on a pre-existing Caldari ship type - the Guristas delight in stealing anything they can from their hated enemies - its internal workings have been heavily modified. Not content to rely on the Caldari's focus on missile combat, the Guristas have added the drone power of the Gallente.


typeName: Violator
description:
The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.


typeName: Advanced Cerebral Accelerator
description:
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.<br><br>This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.<br><br>The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days.<br><br>
Bonuses: +17 to all attributes


typeName: Large Ancillary Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. 


typeName: Men's 'Quafe' T-shirt YC 115
description:
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 115 Impetus Annual Holoreel Convention. 

Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue. 


typeName: Prototype Cerebral Accelerator
description:
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.<br><br>This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.<br><br>The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days.<br><br>
Bonuses: +9 to all attributes


typeName: Bronze Order of the Mountain
description:
The Bronze Order of the Mountain is an ancient Caldari establishment, dating back to the Raata Empire. Those who did great service were inducted into its ranks and initiated into the rites of Mountain Wind. While it has lost the mystic aspects over the centuries, it remains a high honor to be inducted into its ranks.<br><br>
“Only I can make myself fail.” - Caldari proverb


typeName: Iron Order of the Storm
description:
Made up of those Caldari who stand resolute in the face of great hardship, the Iron Order of the Storm is considered one of the greatest awards the State can bestow. It draws on the imagery of Storm Wind, whose ferocity cannot be stopped, no matter how many stand against him.<br><br> 
“I shall not stand aside. I must hold; not for my own sake, but for the sake of others.” – Yakiya Tovil-Toba


typeName: Steel Order of the Cold
description:
Created in the early days of the Caldari-Gallente War, the Steel Order of the Cold was awarded to those brave men and women who sacrificed themselves for the Caldari people. It is the greatest capsuleer honor that can be awarded in the State, being given to those who stand resolute and persevere despite all risk.<br><br> 
“Does it matter if we are remembered? Our sacrifice matters.” - Admiral Yakiya Tovil-Toba's last speech


typeName: Badge of Prophet Kuria
description:
The Badge of Prophet Kuria is given to those who show dedication and loyalty to the Amarr Empire. In recent years it has been given to capsuleers who assist the Empire in tasks of great importance.<br><br>
“Though dissuaded, I came. Though perilous, I served. Though beset, I persevered. Though denied, I believed.” - The Scriptures, Prophet Kuria 12:18


typeName: Star of the Sefrim
description:
The Star of the Sefrim is awarded to those who go above and beyond the call of duty in service to the Empire, particularly those whose actions place them into mortal danger. While capsuleers rarely risk permanent death, the Empire sometimes acknowledges the loss of body regardless.<br><br>
“From on high, they came with wisdom and mercy. They delivered greatness to the people. But when provoked, their wroth was immutable.”- The Scriptures, Book of Missions, 45:3


typeName: Senatorial Silver Star
description:
Traditionally, the Senatorial Silver Star was awarded only to those who passed a special vote of the entire Senate. In recent decades, however, a special committee was formed to award it to any capsuleer who toiled to spread and encourage the ideals of the Gallente Federation.<br><br>  
“Never falter in your ideals.” - Senator Fronte Belliare 


typeName: Gold Medallion of Liberty
description:
The Federation has long encouraged its citizens to stand up against oppression, plight, and wrongdoing. For those capsuleers who, at promise of no gain to themselves, stand brave against tyranny, the Gold Medallion of Liberty is a small acknowledgment of the Federation's gratitude.<br><br> 
“It is our duty to spread justice. We cannot allow anyone to oppose that.” - President Arlette Villers 


typeName: Platinum Medallion of Freedom
description:
Freedom is the highest ideal of the Gallente Federation and the Platinum Medallion of Freedom is bestowed only on those selected by the President himself. To be awarded this prestigious honor requires the potential for extreme personal harm in order to advance the Federation's values throughout New Eden.<br><br> 
“If we do not stand up for peace, how can anyone else?” - President Aidonis Elabon


typeName: Dagger of Coricia
description:
Representing those who have gone through hardship and persevered, the Dagger of Coricia is awarded to individuals who do great service to the Minmatar people. While normally awarded to civil servants, it has been extended to others who fight and suffer on behalf of the Republic as well.<br><br> 
“From the Sobaki Sands a man came with but rags and a dagger. Yet he lived still.” - Excerpt from Vherokior Oral History


typeName: Spear of Matar
description:
It is a rare combination of courage and dedication that earns an individual the Spear of Matar. It is awarded to any person a tribal elder considers worthy of great respect and reverence for their duties to the tribes or the Minmatar people.<br><br>  
“When the day was dark, it was the million flickers of firelight off the spearheads that gave us courage.” - Excerpt from Krusual Oral History


typeName: Sword of Pator
description:
Only recently created by act of Sanmatar Shakor, the Sword of Pator is the highest honor that can be awarded capsuleers for service to the Republic. At least four of the seven tribes must be in agreement before it can be awarded, making its conferment a rare and auspicious occasion.<br><br>  
“Tribe, clan, and family. Together, they are our home. And when they are taken, we will stop at nothing to reclaim them.” - Excerpt from Starkmanir Oral History


typeName: Defense of Caldari Prime Ribbon
description:
This ribbon was awarded to the brave patriots who aided the most against the unprovoked assault against the Titan in orbit of Caldari Prime by the Gallente Federation in YC115. Your bravery and courage will not go unforgotten.<br><br> 
"We will not permit you to tell us how to be Caldari, and so you leave us with no choice." - Excerpt from the Caldari Proclamation of Secession. CE 23154.11.22


typeName: Assault on Caldari Prime Ribbon
description:
This ribbon was awarded to the righteous capsuleers who most ably answered the call of duty and assaulted the Titan in orbit of Caldari Prime in YC115. Your efforts to safeguard the lives of Federal citizens will always be remembered.<br><br> 
"The savages have murdered the only ones with any sense among them. They lit the fire, now they will burn in it." - Senator Fronte Belliare, Morning of Reasoning. CE 23155.2.10


typeName: Clone Soldier Trainer Tag
description:
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers.

Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.


typeName: Personal Hangar Array
description:
A large hangar structure, for easy storage of materials and modules.

This hangar is designed for personal storage of moderate volume items, and each individual only has access to their own section of the storage space.


typeName: Brutix Navy Issue
description:
This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.


typeName: Drake Navy Issue
description:
After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.


typeName: Harbinger Navy Issue
description:
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.


typeName: Hurricane Fleet Issue
description:
In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.


typeName: Scan Acquisition Array I
description:
Reduces the scan time of scan probes.

Only one Scan Acquisition Array module can be fitted at max.



typeName: Scan Pinpointing Array I
description:
Reduces the scan deviation when scanning with scan probes.

Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.


typeName: Scan Rangefinding Array I
description:
Increases the scan strength when scanning with scan probes.

Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.


typeName: Scan Acquisition Array II
description:
Reduces the scan time of scan probes.

Only one Scan Acquisition Array module can be fitted at max.


typeName: A piece of Steve
description:
Metal scrap retrieved from the destroyed <url=showinfo:11567>Avatar</url> class Titan named Steve.

Constructed by the <url=showinfo:16159//327815755>Ascendant Frontier</url> (ASCN) capsuleer alliance with final construction completed on September 9th 2006. Steve was the first ever Titan vessel to be constructed and piloted by a capsuleer.

Its primary pilot was <url=showinfo:1376//211311803>CYVOK</url>, <url=showinfo:16159//327815755>ASCN'</url> executor. Steve was eventually destroyed by the <url=showinfo:16159//632866070>Band of Brothers</url> capsuleer alliance on December 11th 2006 at 18:36 in the <url=showinfo:5//30003109>C9N-CC</url> solar system.


typeName: Band of Brothers Director Access Key
description:
A director level access key for the now closed <url=showinfo:16159//632866070>Band of Brothers</url> capsuleer alliance.

Normally deactivated upon the respected owners departure from an alliance, historical events have shown that certain access keys sometimes just never get deactivated.

Since the alliance is closed these keys are of no value except to historians.


typeName: Press pass to Prometheus Station opening
description:
An old press pass to the grand opening of the first capsuleer built outpost in New Eden.

<url=showinfo:21646//61000002>Prometheus Station</url>, a <url=showinfo:21646>Minmatar Service Outpost</url>, was constructed by the <url=showinfo:16159//327815755>Ascendant Frontier</url> alliance and opened for operational use on August 20th 2005 above <url=showinfo:2016//40283493>planet X</url> of the <url=showinfo:5//30004477>5P-AIP</url> solar system.

Note: The stations name has changed since it's initial opening and may continue to change over time.


typeName: Lost reminder to pay sov bill
description:
On January 26th 2010 <url=showinfo:2//1000125>CONCORD</url> collected ISK from capsuleer alliances claiming territory in null security space. While most alliances received the reminder to pay their bills certain alliances either chose to ignore it or claimed to have never gotten the reminder.

Due to these lost reminders and the subsequent failure to pay by several alliances <loc><url=showinfo:2//1000125>CONCORD</url> revoked their territorial claim on multiple solar systems. Several alliances were effected by this including <url=showinfo:16159//1899990246>Wildly Inappropriate.</url>, <url=showinfo:16159//1411711376>Legion of xXDEATHXx</url>, and most notably <url=showinfo:16159//824518128>GoonSwarm</url>. For both <url=showinfo:16159//1899990246>Wildly Inappropriate.</url> and <url=showinfo:16159//1411711376>Legion of xXDEATHXx</url> the response was simply to pay the bills and reclaim the solar systems. <url=showinfo:16159//824518128>GoonSwarm</url> however was in the middle of a war with <url=showinfo:16159//878776074>IT Alliance</url> over the ownership of <url=showinfo:3//10000060>Delve</url>.

<url=showinfo:16159//878776074>IT Alliance</url> used <url=showinfo:16159//824518128>GoonSwarm's</url> failure to pay as an opportunity to conquer key systems including what many considered to be the core system of Delve, <url=showinfo:5//30004712>NOL-M9</url>.


typeName: Assassination Contract: Mirial
description:
Target: <url=showinfo:1373//147548395>Mirial</url>
Contractor: <url=showinfo:2//1280094373>Guiding Hand Social Club</url>
Fee: 1,000,000,000 ISK
Required proof: Frozen corpse of <url=showinfo:1373//147548395>Mirial</url>

Details: To assassinate and deal as much financial and emotional damage as possible to <url=showinfo:1373//147548395>Mirial</url> - CEO of <url=showinfo:2//1859190473>Ubiqua Seraph</url> and executor of the <url=showinfo:16159//239739827>Aegis Militia</url> alliance.


typeName: Premier ticket for: The last G campaign
description:
Chronicles of War: The last G campaign was released on June 22, 2006 by the capsuleer <url=showinfo:1377//1116448155>Bratwurst0r</url> to great critical acclaim.

<url=showinfo:1377//1116448155>Bratwurst0r</url> describes the video as being "not about ganks, its not about small fights, its not about action only...its more about how the last campaign evolved to the ending of <url=showinfo:16159//521550159>G Alliance</url> and <url=showinfo:16159//295773986>Imperial Republic Of the North</url>."

The director of this film wished to offer special thanks to fellow capsuleers <url=showinfo:1377//816290058>RaYmEn</url>, Wuzz, and <url=showinfo:1378//422248131>Seppel da'FinNI</url>.


typeName: Premier ticket for: Clear Skies
description:
Clear Skies is a three part story created by director <url=showinfo:1376//144571276>John Rourke</url>.

Upon the initial release of Clear Skies on May 29, 2008 <url=showinfo:1376//144571276>John Rourke</url> had this to say: "Two years of my hard work culminated in this, I'm very proud of it and I hope you like it."

A year later New Eden was graced with the release of Clear Skies 2 on May 10, 2009. It would be another two years until finally, Clear Skies 3, was released on May 29, 2011; 3 years to the day from when the first Clear Skies was released.

Unfortunately for those wanting more Clear Skies <url=showinfo:1376//144571276>John Rourke</url> announced that Clear Skies 3 would be the last and final film in the series.


typeName: Premier ticket for: Day of Darkness
description:
Released by <url=showinfo:1376//700586825>Dire Lauthris</url> (deceased) on April 23, 2007.

Later followed by the even more successful Day of Darkness II which was released on March 30, 2009.


typeName: Alliance Tournament I: Band of Brothers
description:
In claiming the title of the first ever Alliance Tournament Champions, <url=showinfo:16159//632866070>Band of Brothers</url> began the first great Tournament dynasty. They would remain undefeated in tournament play for the next two years.


typeName: Alliance Tournament II: Band of Brothers
description:
Establishing themselves as the dominant force in the early tournament years, <url=showinfo:16159//632866070>Band of Brothers</url> had a stellar run in the Second Alliance Tournament capped off with their victory in the first and only Tournament final decided by a 1v1 Interceptor duel tiebreaker.


typeName: Alliance Tournament III: Band of Brothers
description:
<url=showinfo:16159//632866070>Band of Brothers</url> ensured their place in Alliance Tournament history by securing the gold medal in the Third Alliance Tournament. Their three consecutive victories stands as a record that has been tied, but never broken as of YC 115.


typeName: Alliance Tournament III: Cult of War
description:
<url=showinfo:16159//99001003>Cult of War</url> stunned the population of New Eden in their quarter-final match of the Third Alliance Tournament against <url=showinfo:16159//2031941852>Interstellar Alcohol Conglomerate</url> when they destroyed <url=showinfo:16159//2031941852>IAC's</url> rare and priceless <url=showinfo:11936>Apocalypse Imperial Issue</url> live on air. The dramatic destruction of this legendary vessel has gone down as one of the memorable moments in Alliance Tournament history.


typeName: Alliance Tournament IV: HUN Reloaded
description:
<url=showinfo:16159//1399057309>HUN Reloaded</url> came out of nowhere to dominate and win the Fourth Alliance Tournament using a novel and effective strategy based around stealth bombers. This performance forever cemented the role of creative setup design as a key focus of top contender teams.


typeName: Alliance Tournament IV: Star Fraction
description:
By the time the Fourth Alliance Tournament began, many pundits in New Eden considered the <url=showinfo:16159//632866070>Band of Brothers</url> team unstoppable. After three years of undefeated dominance and running a team setup claimed as “unbeatable” by their captain, it seemed like nobody could defeat <url=showinfo:16159//632866070>Band of Brothers</url>. That is, until the former champions came up against the <url=showinfo:16159//1439416485>The Star Fraction</url> on the final day of the tournament. With a swift charge of <url=showinfo:627>Thorax</url> cruisers in one of the most memorable matches to ever grace EVE TV, <url=showinfo:16159//1439416485>The Star Fraction</url> defeated the undefeatable and ended the first great Tournament dynasty.


typeName: Alliance Tournament V: Ev0ke
description:
After an excellent run that included victories over defending champions <url=showinfo:16159//1399057309>HUN Reloaded</url> in the quarter-finals and upstart contender <url=showinfo:16159//703129312>Cry Havoc.</url> in the semi-finals, <url=showinfo:16159//1438160193>Ev0ke</url> took the gold medal in the Fifth Alliance Tournament with a viscous <url=showinfo:629>Rupture</url> charge in one of the most exciting finals in Tournament history.


typeName: Alliance Tournament VI: Pandemic Legion
description:
After narrowly missing the crown in the Fourth and Fifth Tournaments, <url=showinfo:16159//386292982>Pandemic Legion</url> began their run of championships with an spectacularly close victory over the venerable  <url=showinfo:16159//627268059>R.U.R.</url> in the finals.


typeName: Alliance Tournament VII: Pandemic Legion
description:
Firmly establishing themselves as one of the great Tournament dynasties, <url=showinfo:16159//386292982>Pandemic Legion</url> appeared to effortlessly push aside their competition in the Seventh Alliance Tournament, punctuated by masterful use of the underrated stealth bombers.


typeName: Alliance Tournament VIII: Pandemic Legion
description:
In the Eighth Alliance Tournament <url=showinfo:16159//386292982>Pandemic Legion</url> became the first alliance to tie the <url=showinfo:16159//632866070>Band of Brothers</url> record with three consecutive gold medals. Their dominant performance was capped off with a finals victory over the emerging Tournament superpower of <url=showinfo:16159//551692893>HYDRA RELOADED</url>.


typeName: Survey Probe Launcher I
description:
Launcher for <a href=showinfo:18635>Survey Probes</a>.

<a href=showinfo:18635>Survey Probes</a> are used to analyze the material composition of moons.

Note: Only one survey probe launcher can be fitted per ship.


typeName: Survey Probe Launcher II
description:
Launcher for <a href=showinfo:18635>Survey Probes</a>.

<a href=showinfo:18635>Survey Probes</a> are used to analyze the material composition of moons.

Note: Only one survey probe launcher can be fitted per ship.


typeName: Occult Parity
description:
Balanced decryptor for Amarr that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br> Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Occult Augmentation
description:
A rare and valuable Amarr decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Occult Attainment
description:
A rare and valuable Amarr decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Cryptic Parity
description:
Balanced decryptor for Minmatar that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Esoteric Parity
description:
Balanced decryptor for Caldari that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Incognito Parity
description:
Balanced Gallente decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Cryptic Augmentation
description:
A rare and valuable Minmatar decryptor that gives solid boost to number of runs an invented BPC will have, plus improved material efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Esoteric Augmentation
description:
A rare and valuable Caldari decryptor that gives solid boost to number of runs an invented BPC will have, plus improved material efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Incognito Augmentation
description:
A rare and valuable Gallente decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Cryptic Attainment
description:
A rare and valuable Minmatar decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Esoteric Attainment
description:
A rare and valuable Caldari decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Incognito Attainment
description:
A rare and valuable Gallente decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Genolution 'Auroral' AU-79
description:
This implant allows the bearer to operate the <a href=showinfo:33328>Genolution 'Auroral' 197-variant</a> capsule instead of the standard type. Once installed, the implant is a permanent part of the capsuleer's brain (unless intentionally removed by the wearer), and according to contracts with the Genolution corp a fresh copy will be reinserted in every new clone activated by the capsuleer.

This implant is not removed during podding or clone jumping.


typeName: Thulium Hafnite
description:
Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.


typeName: Promethium Mercurite
description:
A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.


typeName: Photonic Metamaterials
description:
A carefully engineered latticework designed to for precise optical control, photonic metamaterials are a component in advanced Gallente microprocessors and capacitor units.


typeName: Terahertz Metamaterials
description:
An advanced composite designed to manipulate electromagnetic waves just beyond the microwave band, terahertz metamaterials are found in the latest generation of processors and capacitor units in the Amarr Empire.


typeName: Plasmonic Metamaterials
description:
Carefully fabricated composites of neo mercurite and fernite alloy, plasmonic metamaterials are a key component in advanced Minmatar processors and capacitor units.


typeName: Nonlinear Metamaterials
description:
Labs in the Caldari State have recently managed to construct the first known composites with negative refractive indexes. Known as nonlinear metamaterials, these advanced composites are finding increasing use in the State's latest capacitor units and microprocessors.


typeName: Alliance Tournament IX: HYDRA RELOADED and 0utbreak
description:
After a bitter finals defeat the previous year, <url=showinfo:16159//551692893>HYDRA RELOADED</url> entered the Ninth Alliance Tournament with something to prove. They played the field and metagame masterfully, shrugging aside all their opponents and ensuring a first-second place finish for themselves and their close allies in <url=showinfo:16159//99000648>Outbreak.</url>. A botched attempt to put on a show finals created controversy and forced changes to future Tournament rules, but the skill and dedication of the pilots in these two alliances was undeniable.


typeName: Alliance Tournament X: Verge of Collapse
description:
Underestimated all throughout the Tenth Alliance Tournament, <url=showinfo:16159//99001968>Verge of Collapse</url> proved the power of the underdog with their stunning victories over such heavyweights as <url=showinfo:16159//605845106>DarkSide.</url>, <url=showinfo:16159//1354830081>Goonswarm Federation</url>, <url=showinfo:16159//927292903>Rote Kapelle</url>, <url=showinfo:16159//99000964>Mildly Intoxicated</url> and <url=showinfo:16159//99000852>Exodus.</url>. Their victory over <url=showinfo:16159//1399057309>HUN Reloaded</url> in the finals demonstrated their mastery of the format, and it is unlikely that anyone will underestimate them again. 


typeName: Sleeve - 'Drone' (left)
description:
After they merged with the controls of gargantuan space vessels and moved beyond the confines of death itself, it's an open question whether capsuleers can even be considered purely human. This tattoo resembles one of New Eden's most nightmarish creatures, a relentless force of destruction whose mind has become entirely alien to the civilizations of New Eden. It's no wonder some capsuleers feel a strange fellowship with them.


typeName: Sleeve - 'Wreckage' (left)
description:
For an immortal master of dangerous technological wonders, it can be hard to retain or even recall the connection to the natural cycle of life. This tattoo is a reminder that death for a capsuleer, though only fleeting, is omnipresent and will always leave its mark, and that one person's precious, perfect engine of war will eventually - through accident, scheming, or a second's forgetfulness  - become someone else's wreckage to calmly pick clean.


typeName: Sleeve - 'Prototype' (left)
description:
The entwining of human and machine defines a capsuleer's life - each can't function without the other - and it may be argued that together they compose a new organism, one that shucks off both of its skins for fresh ones when needed. Some capsuleers try to express that even though parts of them are composed of machinery - from the implants in their heads all the way up to the massive ships they control - all of it is really only a cover for a human being. Or the other way around.


typeName: Sleeve - 'Nature' (left)
description:
Amidst all the carnage they see (and sometimes create), capsuleers also rejoice in the beauty of the natural world. In this tattoo, some see the Achuran songbird flitting through the air, amidst the trills of song. Some see the Slaver Hound, its senses like deadly radar, leaping over the grounds of a sunbaked colony. Some even see a thousand stars looking down on living planets hurtling through their orbits. And a few, because there's always a few of that sort, doggedly persist in seeing a Fedo.


typeName: Alliance Tournament I: KAOS Empire
description:
Making their mark in the first ever Alliance Tournament, <url=showinfo:16159//900209169>Kaos Empire</url> won victory after victory with stunning efficiency and coordination. After defeating well respected opponents like <url=showinfo:16159//1220922756>Red Alliance</url> and <url=showinfo:16159//497302911>The Five</url>, <url=showinfo:16159//900209169>Kaos</url> finally met their match in a nailbiter final match against <url=showinfo:16159//632866070>Band of Brothers</url>, winning the first ever Alliance Tournament Silver Medal.


typeName: Alliance Tournament III: Interstellar Alcohol Conglomerate
description:
The <url=showinfo:2//1280094373>Guiding Hand Social Club</url> and <url=showinfo:1373//144870255>Tyrrax Thorrk</url> have flown in the Tournament under multiple alliance banners. They have had a strong presence in the Alliance Tournament from the beginning, including a semi-final performance for their <url=showinfo:16159//2031941852>Interstellar Alcohol Conglomerate</url> team in the Second Alliance Tournament. However it is their ATIII <url=showinfo:16159//2031941852>IAC</url> team that made the biggest mark on history. Building their core strategy around cap warfare supported by the massive capacitor pool of a rare and priceless <url=showinfo:11936>Apocalypse Imperial Issue</url>, <url=showinfo:16159//2031941852>IAC</url> made short work of most opponents until facing off against <url=showinfo:16159//99001003>Cult of War</url> who managed to counter the <url=showinfo:16159//2031941852>IAC</url> nosferatu and destroy the <url=showinfo:11936>Apocalypse Imperial Issue</url> to the amazement of the crowd. No Tournament team before or since has put such a rare ship on the line in their pursuit of victory.


typeName: Alliance Tournament IV: Pandemic Legion
description:
Entering the Tournament world with a bang, <url=showinfo:16159//386292982>Pandemic Legion's</url> first ever team took great advantage of sensor dampener tactics to go on an impressive run to the finals, knocking out Tournament stalwarts <url=showinfo:16159//2031941852>Interstellar Alcohol Conglomerate</url>, ending <url=showinfo:16159//1439416485>The Star Fraction's</url> string of heroic victories, and defeating a <url=showinfo:16159//488282414>Terra Incognita.</url> team full of legendary PVP pilots. They were swiftly defeated in the finals by <url=showinfo:16159//1399057309>HUN Reloaded</url>, but this early silver medal would turn out to be a portent of future success.


typeName: Alliance Tournament V: Triumvirate
description:
Well known PVP alliance <url=showinfo:16159//933731581>Triumvirate.</url> entered the Fifth Alliance Tournament with high expectations and did not disappoint. <url=showinfo:16159//933731581>Triumvirate.</url> relied on Battleships supported by Disruption Frigates for many victories, including a nail-biter semi-final win over <url=showinfo:16159//386292982>Pandemic Legion</url>. They were narrowly defeated by <url=showinfo:16159//1438160193>Ev0ke's</url> <url=showinfo:629>Rupture</url> Cruisers in one of the closest and most exciting finals in Tournament history.


typeName: Alliance Tournament VIII: HYDRA RELOADED
description:
Emerging as a new powerhouse on the Tournament landscape, the <url=showinfo:16159//551692893>HYDRA RELOADED</url> team in the Eighth Alliance Tournament easily stood out from the pack both on and off the field. They crushed all opposition until the finals, and their metagame duels of will with arch-nemesis <url=showinfo:16159//386292982>Pandemic Legion</url> between the matches became the stuff of legend. Although defeated by <url=showinfo:16159//386292982>Pandemic Legion</url> in the finals, they would eventually have their revenge in the subsequent year.


typeName: Alliance Tournament VI: R.U.R.
description:
Alternating between the alliances <url=showinfo:16159//627268059>R.U.R.</url> and <url=showinfo:16159//1002884793>THE R0NIN</url> but remaining a powerful Tournament threat, the members of <url=showinfo:16159//627268059>R.U.R.</url> are the most accomplished tournament team to not yet have a Gold medal (as of YC 115). One of their many strong performances was in the Sixth Alliance Tournament where their impressive run was only ended by <url=showinfo:16159//386292982>Pandemic Legion</url> in an extremely memorable final match that came down to the wire.


typeName: Alliance Tournament IX: Darkside.
description:
Newcomers a year before in the Eighth Alliance Tournament, <url=showinfo:16159//605845106>DarkSide.</url> had quickly made a name for themselves with a quarter-final performance that year. In the Ninth Alliance Tournament they catapulted themselves into Tournament history by ending the reign of <url=showinfo:16159//386292982>Pandemic Legion</url> and knocking them out in convincing fashion. In one fell swoop they blew the Tournament field wide open and made <url=showinfo:1378//717397234>Shadoo</url> the happiest man in the world.


typeName: Alliance Tournament X: HUN Reloaded
description:
After their victory in the Fourth Alliance Tournament, <url=showinfo:16159//1399057309>HUN Reloaded</url> had struggled to return to the top tier of teams for years. By the Tenth Alliance Tournament many had begun to discount them as old news. They proved their stature as long-term Tournament heavyweights with a brilliant performance in ATX, riding a versatile core of <url=showinfo:28665>Vargur</url> Marauders with ever-shifting support to the finals, including a strategic outmaneuvering of <url=showinfo:16159//386292982>Pandemic Legion</url> in the semi-finals. They will be looking to improve on their Silver medal performance in YC 115’s ATXI and return to the pinnacle they once ruled.


typeName: Genolution Core Augmentation CA-3
description:
<font color="yellow"><b>Traits</b></font><br>Slot 3<br>Primary Effect: +3 bonus to Willpower<br>Secondary Effect: +1.5% bonus to ship velocity and shield capacity<br>Implant Set Effect: 30% bonus to the strength of all Genolution implant secondary effects<br><br><font color="yellow"><b>Development</b></font><br>
Since the introduction of the groundbreaking "Core Augmentation" series in YC 113, all eyes have been on Genolution's advanced R&D department in anticipation of their next release. Few if any were disappointed with the announcement of the CA-3.<br><br>Rumors that Genolution had managed to reverse-engineer Angel Cartel implant technology continued to spread as the CA-3 successfully allows a capsuleer increased ship velocity, complemented by extra shield capacity and a parietal lobe enhancement for stronger Willpower. Like the CA-1 and CA-2 before them, these new additions to the "Core Augmentation" line contain advanced interoperability functions that allows their sum to be greater than their parts.<br><br>Genolution's press releases indicated that this new batch of implants would be available to capsuleers in limited numbers, but after the experience of the CA-1 and CA-2 nobody believes them.


typeName: Genolution Core Augmentation CA-4
description:
<font color="yellow"><b>Traits</b></font><br>Slot 2<br>Primary Effect: +3 bonus to Memory<br>Secondary Effect: +1.5% bonus to ship agility and armor hit points<br>Implant Set Effect: 20% bonus to the strength of all Genolution implant secondary effects<br><br><font color="yellow"><b>Development</b></font><br>
Alongside the introduction of the CA-3 implant, Genolution further expanded its "Core Augmentation" line with the new CA-4. Taking full advantage of Genolution's formidable research and development team, the CA-4 continues to squeeze even more powerful features into the most significant implant collection to be released in years.<br><br>The combination of a temporal lobe implant for extra memory augmentation and a new series of armor and agility enhancements makes the CA-4 stand out from the crowd. However, the most impressive feature of the implant is that Genolution has managed to squeeze even more benefits out of their implant integration technology to ensure that each part of the "Core Augmentation" line enhances the benefits of each of its peers.<br><br>After the release of these groundbreaking implants there is only one question left on everyone's mind: How much further can Genolution safely push the limits of their technology?


typeName: Moracha
description:
The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.



typeName: Chremoas
description:
The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time you see a Chremoas decloak, the fight is already over.


typeName: Infomorph Synchronizing
description:
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage.

Reduced time between clone jumps by 1 hour per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.


typeName: Bastion Module I
description:
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most remote effects - from friend or foe both - will not affect the ship while in bastion mode.  All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.
 

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The amount of shield boost gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.


typeName: Imperial Navy Warfare Mindlink
description:
This advanced interface link produced for the Imperial Navy and its allies drastically improves a commander's Armored Warfare and Information Warfare abilities by directly linking to the Structural Integrity Monitors and sensor arrays of all ships in the fleet.

25% increase to the command bonus of Armored Warfare and Information Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.


typeName: Federation Navy Warfare Mindlink
description:
This advanced interface link produced for the Federation Navy and its allies drastically improves a commander's Armored Warfare and Skirmish Warfare abilities by directly linking to the Structural Integrity Monitors and navigation systems of all ships in the fleet.

25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.


typeName: Republic Fleet Warfare Mindlink
description:
This advanced interface link produced for the Republic Fleet and its allies drastically improves a commander's siege warfare and skirmish warfare abilities by directly linking to the active shield systems and navigation systems of all ships in the fleet. 

25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.


typeName: Caldari Navy Warfare Mindlink
description:
This advanced interface link produced for the Caldari Navy drastically improves a commander's siege warfare and information warfare abilities by directly linking to the active shield systems and sensor arrays of all ships in the fleet. 

25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.


typeName: Advanced Infomorph Psychology
description:
Advanced training for those Capsuleers who want to push clone technology to its limits.

Allows 1 additional jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: 'Arbalest' Rapid Heavy Missile Launcher I
description:
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.


typeName: Customs Code Expertise
description:
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.

This does not affect InterBus Customs Offices.


typeName: Astero
description:
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. 

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.


typeName: Stratios
description:
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Stratios is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. 

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.


typeName: Nestor
description:
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Nestor is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. 

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

The Sanctuary corporation poured uncountable resources into making the cloaking technology developed for the Stratios fit the Nestor, but were eventually forced to concede that it was impossible.  The effort was not without benefit though, as part of their work focused on reducing the Nestor's mass enough that it could make its way into unexplored territories that might've been hazardous to bulkier vessels. This paid off by affording the Nestor unmatched access to wormhole space, and meant that the embedded miniature rescue vessel on the ship's hull could be relegated to a decommissioned role. With covert function off the table, the Sanctuary turned their eyes on logistics and now the Nestor serves as one of the best support platforms in New Eden.


typeName: Mobile Depot
description:
The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time.

May not be deployed within 6km of another Mobile Depot, within 50km of Stargates or Stations, or within 40km of a Starbase.
Automatically decays if abandoned for thirty days.


typeName: Mobile Tractor Unit
description:
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates or Stations, or within 40km of a Starbase.
Automatically decays if abandoned for two days.


typeName: Mobile Cynosural Inhibitor
description:
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.

100km effective range
Two minute activation time.

May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates or Stations, or within 40km of a Starbase. Cannot be retrieved once deployed.
Self-destructs after one hour of operation.


typeName: Small Mobile Siphon Unit
description:
A small personal deployable that steals material from player owned structures (POS). The Small Mobile Siphon Unit can steal Raw Material from Moon Harvesters and Processed Material from Simple Reactors. The stolen materials are stored in the unit and are accessible by anyone.

The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.


typeName: Women's 'Luxury' T-shirt
description:
This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.


typeName: Leopard
description:
Rumor has it the Leopard originated as a secret project in the Minmatar Republic. In their endless battle against enslavement by the Amarr Empire, the Minmatar have had to develop ways not only to liberate large masses of their people, but also to sneak in and capture individuals of high strategic importance. 

These kinds of black ops search-and-rescue missions might be executed for key people who were held by the enemy and possessed either special qualities the resistance needed, or information the Republic couldn't afford having tortured out of them. It's notable that these individuals might not all have been Minmatar, and that the resistance movement is unlikely to have restrained itself from using the same methods on key Amarr people they'd captured with the help of the Leopard.

It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.


typeName: High-grade Ascendancy Alpha
description:
This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Beta
description:
This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Delta
description:
This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Epsilon
description:
This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Gamma
description:
This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect.

70% bonus to the strength of all Ascendancy implant secondary effects.


typeName: Shattered Villard Wheel
description:
This item appears to be a collection of Villard Wheel parts barely hanging together.<br><br>Villard Wheels are believed to have originated thousands of years ago as highly complex wooden contraptions that were embedded in wagon wheels and various other designs, primarily in areas where sparks and heat might cause catastrophic reactions with local materials both earthbound and airborne. The Villard Wheels allowed for an immensly rapid revolution of moving parts with almost no heat from friction, and the principles behind them were later put to use in the space industries of New Eden's various factions. Under normal circumstances they are nearly unbreakable.<br><br>This particular unit, however, is completely shattered, scorched and covered in soot. Some subparts may still be useable for those of a tinkering persuasion, but others can only wonder at what type of madman could or would push a Villard Wheel to go too fast, and for what infernal purpose.


typeName: Women's 'Phanca' Cybernetic Arm (left)
description:
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask.

Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating.

The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.


typeName: Stratios Emergency Responder
description:
The Stratios Emergency Responder is a variation on the Stratios designed by the Sanctuary specifically for fast assessment and evaluation of major cosmic events in New Eden.  Its official role to quickly appraise incidents of all kinds and relay information back to the Sisters of EVE also serves as an opportunity to take care of any sensitivities before they become apparent to external parties.

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios Emergency Responder is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.


typeName: Mid-grade Ascendancy Alpha
description:
This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Beta
description:
This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Delta
description:
This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Epsilon
description:
This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Gamma
description:
This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect.

35% bonus to the strength of all Ascendancy implant secondary effects.


typeName: Hull Tanking, Elite
description:
This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use all modules relating to hull tanking. The holder is aware that "real men hull tank", and also that hull tanking is really dumb. With this certificate, you've maximised your ability to rely on your structural systems to absorb damage, although hopefully you're smart enough to know what a daft idea that is.

During a certificate system restructuring, CONCORD issued a physical copy of this certificate to ensure that those elite hull tankers would always be recognized (at least by themselves).


typeName: Covert Research Tools
description:
These tools seem to have been prepared for use in low-level experiments of a highly cryptic nature. What exactly will be done with them is an open question, but they appear to be intended for some manner of data gathering under adverse and possibly explosive conditions..


typeName: Men's 'Humanitarian' T-shirt YC 115
description:
This highly prestigious item of clothing was created in YC 115 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.


typeName: Small Mobile 'Hybrid' Siphon Unit
description:
A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone. 

The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.


typeName: Small Mobile 'Rote' Siphon Unit
description:
A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone. 

The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.


typeName: Amarr Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. 



typeName: Mobile Scan Inhibitor
description:
This structure prevents the normal operation of directional scanners and probes within its 30km radius. Any objects within range of the Mobile Scan Inhibitor will not be visible to these sensors and any ship within the radius will also find their own instruments rendered inoperable.
The massive energy required to project this field causes the Inhibitor structure itself to be extremely visible to combat probes and directional scans.

One minute activation time. May not be deployed within 100km of another Mobile Scan Inhibitor, within 75km of Stargates, Wormholes or Stations, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.


typeName: Mobile Micro Jump Unit
description:
This small deployable structure provides all nearby ships with the ability to launch themselves 100km in any direction. Twelve seconds after any ship makes use of this structure they will be jumped 100km in their direction of travel.

Hundreds of researchers around the New Eden Cluster have spent over a year attempting to expand upon the works of the late Avagher Xarasier after a tragic Micro Jump accident took his life. This structure represents the cutting edge in portable Micro Jump technology and is widely considered to be acceptably safe.

This structure can be used by any ship with less than 1,000,000,000kg mass.
One minute activation time. May not be deployed within 6km of another Mobile Micro Jump Unit, within 20km of Stargates or Stations, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after two days of operation.


typeName: Caldari Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. 


typeName: Gallente Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. 


typeName: Minmatar Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. 


typeName: Rogue Drone 46-X Nexus Chip
description:
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest.

Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. 

The 46-X chip is designed for frigate class vessels.


typeName: Rogue Drone 43-X Nexus Chip
description:
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest.

Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item.  

The 43-X chip is designed for cruiser class vessels.


typeName: Rogue Drone 42-X Nexus Chip
description:
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest.

Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item.

The 42-X chip is designed for battleship class vessels.


typeName: Whiptail
description:
When The Scope ran a headline in late YC115 asking "<i>Has Kaalakiota built the perfect Interceptor?</i>" most observers viewed it as a provocative ploy to increase readership. 

The Rabbit viewed it as a personal challenge.


typeName: Chameleon
description:
“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.”
- <i>Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104</i>


typeName: Gecko
description:
The Gecko was one of the results of the explosion in new technology deriving from the covert and highly illegal research labs known as Ghost Sites. It is a superdrone whose structure bears some similarity to Heavy Drones, but whose function is far deadlier.

The Gecko uses up twice the bandwidth of a regular drone, and in turn comes with twice the combat capabilities at much less the skill cost. It accomplishes this in part through an enigmatic new advancement in the theory of remote operations, which allows clone pilots much greater control of detached high-velocity equipment than had hereto been possible.


typeName: Prospect
description:
After the runaway success of the Venture mining frigate, ORE spun their growing frontier exploration and exploitation division, Outer Ring Prospecting, into a new subsidiary. The corporation’s first project was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations.

The Prospect combines improved asteroid mining systems with the Venture frame whose speed and agility made its predecessor famous. It is also the first ORE ship to take advantage of Covert Ops Cloaking Devices, allowing the Prospect to warp while cloaked for movement to and from asteroid fields in even the most hostile territories.


typeName: 'Magpie' Mobile Tractor Unit
description:
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

175km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates or Stations, or within 40km of a Starbase.
Automatically decays if abandoned for two days.


typeName: Women's 'Mitral' Boots (black)
description:
Bringing to mind the tall arches in a holy cathedral, this regal pair of black boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.


typeName: Women's 'Sanctity' Dress (cream/gold)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a golden upper front on a cream background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Mitral' Boots (bronze)
description:
Bringing to mind the tall arches in a holy cathedral, this regal pair of bronze boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.


typeName: Women's 'Mitral' Boots (cream)
description:
Bringing to mind the tall arches in a holy cathedral, this regal pair of cream boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.


typeName: Women's 'Mitral' Boots (dark blue)
description:
Bringing to mind the tall arches in a holy cathedral, this regal pair of dark blue boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.


typeName: Women's 'Mitral' Boots (dark red)
description:
Bringing to mind the tall arches in a holy cathedral, this regal pair of dark red boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.


typeName: Women's 'Corsair' Heels (black)
description:
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.


typeName: Women's 'Sanctity' Dress (black/gold)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a matte upper front on a shiny black background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Sanctity' Dress (brown/gold)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed faded gold tattoo, providing a delicate tone to your appearance, while a solid black upper front on a dark brown background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Sanctity' Dress (blue/silver)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed silvery tattoo, providing a delicate tone to your appearance, while a solid black upper front on a dark blue background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Sanctity' Dress (green/gold)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a solid upper front on a dark green background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Sanctity' Dress (red/gold)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed faded golden tattoo, providing a delicate tone to your appearance, while a solid gold upper front on a maroon background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Sanctity' Dress (olive/gold)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a bronze upper front on a green background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Sanctity' Dress (red/silver)
description:
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed silvery tattoo, providing a delicate tone to your appearance, while a solid black upper front on a blood-red background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.


typeName: Women's 'Rocket' Dress (glossy black)
description:
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the pitch-black front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.


typeName: Women's 'Rocket' Dress (black)
description:
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor at night, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.


typeName: Women's 'Rocket' Dress (blue)
description:
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of an early night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.


typeName: Women's 'Rocket' Dress (copper)
description:
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front showing a murky sky full of stars, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in bronze clasps overlaying a fine pair of brown gloves.


typeName: Women's 'Rocket' Dress (dark grey)
description:
With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the dark grey front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.


typeName: Women's 'Rocket' Dress (metal)
description:
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under the light of a dead moon, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of dark gloves.


typeName: Women's 'Rocket' Dress (green)
description:
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front of poison green, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.


typeName: Women's 'Rocket' Dress (purple)
description:
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the shimmering purple front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of purple gloves.


typeName: Women's 'Rocket' Dress (red)
description:
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under a blood red sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of gloves.


typeName: Women's 'Rocket' Dress (white)
description:
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the bone-white front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.


typeName: Women's 'Rocket' Dress (dark teal)
description:
With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of deep night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.


typeName: Women's 'Poise' Pants (glossy black)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a glossy, night-black surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (black)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of deep black that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (beige swirl)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (cream)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of a rich, cloudy sky, that yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (dark green)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface that blends in with any surroundings, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (dark swirl)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (glossy bronze)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of regal bronze that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (blue)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of a late night cloudless sky that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (red)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of fresh blood, that yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Poise' Pants (glossy red)
description:
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of stark red that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. 

Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.


typeName: Women's 'Strut' Pants (black)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The black layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (blue)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The blue layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (camo)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The camouflaged layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (matte gray)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The gray layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (orange)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The orange layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (red)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (red gloss)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit.

The shiny red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'Strut' Pants (yellow gloss)
description:
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. 

The shiny yellow layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.


typeName: Women's 'New Eden Open I' T-shirt YC 114
description:
This comfortable but eye-catching piece of clothing commemorates the first New Eden Open, a fiery clash of immortals where teams of death-dealing capsuleers were pitted against one another in a test to see who were the best fighter pilots of New Eden.


typeName: Women's 'New Eden Open II' T-shirt YC 116
description:
Carrying on the proud tradition of murderous battles engaged in for personal renown, this comfortable piece of clothing commemorates the second New Eden Open: a tournament of immortals vying for glory amidst burning carnage, in a test to see who are the best fighter pilots of New Eden.


typeName: Men's 'March' Boots (White)
description:
These white shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. 

The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.


typeName: Men's 'March' Boots (Graphite)
description:
These dark shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above.

The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.


typeName: Men's 'March' Boots (Brown)
description:
These rugged, brown shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. 

The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.


typeName: Men's 'March' Boots (Blue)
description:
These shimmering blue shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. 

The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.


typeName: Men's 'March' Boots (Black)
description:
These pitch black shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. 

The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.


typeName: Men's 'Ascend' Boots (white/gold)
description:
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft leather of bone-white color that has been tanned with patented Fedo emissions to give it that supple yet tender feel. 

The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing clips of golden metal, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.


typeName: Men's 'Ascend' Boots (royal)
description:
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of dark, soft leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. 

The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing clips of golden metal, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.


typeName: Men's 'Ascend' Boots (grey/silver)
description:
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft, calmly grey leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. 

The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing silver-colored clips, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.


typeName: Men's 'Ascend' Boots (maroon/black)
description:
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft, blood-red leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. 

The outer layer, meanwhile, is a black bolted shin-guard overlaid with interlacing metal clips, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.


typeName: Men's 'Ascend' Boots (brown/gold)
description:
Stand firm and proud with this imposing, regal footwear. The primary layer in quiet brown is composed of soft leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. 

The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing metal clips in shining gold, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.


typeName: Men's 'Strider' Pants (monochrome)
description:
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. 

This black-and-white look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.


typeName: Men's 'Strider' Pants (green camo)
description:
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. 

This green camouflage look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.


typeName: Men's 'Strider' Pants (graphite)
description:
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. 

This graphite-black look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.


typeName: Men's 'Strider' Pants (dark red)
description:
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. 

This blood red look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.


typeName: Men's 'Strider' Pants (black)
description:
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. 

This patented black-leather look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.


typeName: Men's 'Rider' Pants (white gold)
description:
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast precious gold with pure white, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. 

At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.


typeName: Men's 'Rider' Pants (royal gold)
description:
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast classy gold with a practical dark beige, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. 

At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.


typeName: Men's 'Rider' Pants (red gold)
description:
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast gold with a regal maroon, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. 

At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.


typeName: Men's 'Rider' Pants (reflective blue)
description:
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast gold with a shimmering blue, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. 

At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.


typeName: Men's 'Rider' Pants (black silver)
description:
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast starry silver with darkest black, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed.

At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.


typeName: Men's 'Impact' Jacket (monochrome)
description:
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. 

A bone-white nanofiber-laced harness locks in seamlessly on the front, while the starkly white sides are composed of thin but untearable material that's framed in pitch black and leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.


typeName: Men's 'Impact' Jacket (green camo)
description:
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more.

A pitch black nanofiber-laced harness locks in seamlessly on the front, while the sides are composed of thin but untearable material in the camouflage colors of ground warriors, leading all the way to pads that cover major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.


typeName: Men's 'Impact' Jacket (graphite)
description:
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more.

Clad in the utter darkness of deep and dangerous space, a nanofiber-laced harness locks in seamlessly on the front, while the sides are composed of thin but untearable material that leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.


typeName: Men's 'Impact' Jacket (dark red)
description:
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more.

A maroon nanofiber-laced harness locks in seamlessly on the front, while the dark red sides are composed of thin but untearable material that leads to pads covering major joints in the upper body, the ensemble giving the all-over impression that the wearer has been immersed in blood that is more than likely to be someone else's. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.


typeName: Men's 'Impact' Jacket (reflective blue)
description:
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more.

A burnished nanofiber-laced harness the color of a clean blue sky locks in seamlessly on the front, while the sides are composed of thin but untearable material that leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.


typeName: Men's 'Curate' Coat (white gold)
description:
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality.
With a tattoo of golden decorations on a background that bears the flawless white of a capsuleer's soul, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. 

The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.


typeName: Men's 'Curate' Coat (royal gold)
description:
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality.
With a tattoo of golden decorations on a sandy beige background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. 

The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.


typeName: Men's 'Curate' Coat (red/gold)
description:
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality.
With a tattoo of golden decorations on a blood red background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. 

The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.


typeName: Men's 'Curate' Coat (dark bronze)
description:
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality.
With a tattoo of bronzed decorations, on a background that ranges from musky brown to the darkest black, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. 

The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.


typeName: Men's 'Curate' Coat (black/silver)
description:
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality.
With a tattoo of steely silver decorations on a pitch black background that brings to mind a starry sky, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. 

The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.


typeName: Men's 'Source' Coat (black)
description:
Hewing back to an established capsuleer tradition that power is best wielded in terrifyingly good style, this "Source" coat has a sleek, lithe look that befits the person who knows far more than they let on. It was released alongside an exclusive compendium that granted access to secret information on the world of New Eden - although it must be admitted that anyone confronted with a capsuleer, particularly one dressed in this fashion, won't find it too hard to be convinced that no information should be kept secret from these angry, immortal gods of the skies.


typeName: Cybernetic 'Source' Subprocessor
description:
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for understanding a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Intelligence.

Effect: +4 Bonus to Intelligence


typeName: Neural 'Source' Boost
description:
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for amassing a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Willpower.

Effect: +4 Bonus to Willpower


typeName: New Eden Source
description:
This compendium of reports, data and historical documents - some of which are highly classified - details the landscape of New Eden and the lives of its various citizens. It is a blend of man-on-the-street tales, high-level political reportage, and behind-the-scenes information that casts a new light on the cluster.
 
The compendium itself is unique in its production: It serves as a repository of facts like any other book, digital or otherwise; but it has certain additional output functions that permit select readers to interface directly with its contents and grasp them at a level that is quite literally cerebral. This is a security measure more than anything, and an expensive one, but it means that parts of the book cannot even be read; instead, they must be imprinted directly on the brain's pathways. The only potential recipients of this kind of knowledge - at least, the only ones who can handle it without having their cranial nerves fried to a crisp - are capsuleers.
 
Thus, like the fabled Book of Emptiness in Amarr myth, this book is not only a book, but a vessel for a changed outlook on the world, and like that same mythological book, it has the ability to change those readers who are receptive to its dark wonders.


typeName: Men's 'Quafe' T-shirt YC 116
description:
Stalk the halls in your elegant new Quafe Commemorative Casual wear, designed exclusively for attendees of the YC 116 Inner Zone Shipping Conference.

Note: While IZS is renowned for its safe shipping methods and extensive reach, the wearer of this shirt is unfortunately not entitled to free interstellar transport on an IZS flight for them and their accompanying family members or friends. They will, however, automatically and without question be seated as far from any Fedos in cargo as is humanly possible.


typeName: Garmur
description:
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.


typeName: Orthrus
description:
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.


typeName: Barghest
description:
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: a fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.


typeName: Omnidirectional Tracking Enhancer I
description:
Enhances the range and improves the tracking speed of all drones.    

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Federation Navy Drone Damage Amplifier
description:
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone communications net, creating a bridged processor between ship and drones that allows for better real-time trajectory projections.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. 


typeName: Expedition Frigates
description:
Skill for operation of Expedition Frigates. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Thukker Component Assembly Array
description:
An assembly facility where Standard and Advanced Capital Ship Components can be manufactured.

This facility is engineered by Thukker specialists to utilize certain unregulated opportunities for expediting construction in low security space

Activity bonuses:
25% reduction in manufacturing required time
15% reduction in manufacturing required materials


typeName: Small Transverse Bulkhead I
description:
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity.


typeName: Low-grade Centurion Alpha
description:
This ocular filter has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Beta
description:
This memory augmentation has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Delta
description:
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Epsilon
description:
This social adaptation chip has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Gamma
description:
This neural boost has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 

10% bonus to the strength of all Centurion implant secondary effects.


typeName: Low-grade Crystal Alpha
description:
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Beta
description:
This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Delta
description:
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Epsilon
description:
This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Gamma
description:
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 

10% bonus to the strength of all Crystal implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Low-grade Edge Alpha
description:
This ocular filter has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Beta
description:
This memory augmentation has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Delta
description:
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Epsilon
description:
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Gamma
description:
This neural boost has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 

10% bonus to the strength of all Edge implant secondary effects.


typeName: Low-grade Halo Alpha
description:
This ocular filter has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effect: 1% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Beta
description:
This memory augmentation has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: 1.25% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Delta
description:
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: 1.5% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Epsilon
description:
This social adaptation chip has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: 2% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Gamma
description:
This neural boost has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: 1.75% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.

10% bonus to the strength of all Halo implant secondary effects.


typeName: Low-grade Harvest Alpha
description:
This ocular filter has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Beta
description:
This memory augmentation has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Delta
description:
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Epsilon
description:
This social adaptation chip has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Gamma
description:
This neural boost has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 

10% bonus to the strength of all Harvest implant secondary effects.


typeName: Low-grade Nomad Alpha
description:
This ocular filter has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Beta
description:
This memory augmentation has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Delta
description:
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Epsilon
description:
This social adaptation chip has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Gamma
description:
This neural boost has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 

10% bonus to the strength of all Nomad implant secondary effects.


typeName: Low-grade Slave Alpha
description:
This ocular filter has been modified by Sanshas scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Beta
description:
This memory augmentation has been modified by Sansha scientists for use by their elite officers. 

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Delta
description:
This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Epsilon
description:
This social adaption chip has been modified by Sanshas scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Gamma
description:
This neural boost has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. 

10% bonus to the strength of all Slave implant secondary effects.


typeName: Low-grade Snake Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +2 bonus to Perception

Secondary Effect: 0.5% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 0.625% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 0.875% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Epsilon
description:
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 1% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 0.75% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 

110% bonus to the strength of all Snake implant secondary effects.


typeName: Low-grade Talisman Alpha
description:
This ocular filter has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Beta
description:
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Delta
description:
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Epsilon
description:
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Gamma
description:
This neural boost has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 

10% bonus to the strength of all Talisman implant secondary effects.


typeName: Low-grade Virtue Alpha
description:
This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Beta
description:
This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Delta
description:
This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Epsilon
description:
This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Gamma
description:
This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 

10% bonus to the strength of all Virtue implant secondary effects.


typeName: Limited Hyperspatial Accelerator
description:
This unit increases warp speed and acceleration.

No more than three Hyperspatial Accelerators can be fit to one ship.


typeName: Guristas Data Sequence
description:
This data salvaged from a Guristas Transponder Tower could be used to decrypt the locations of hidden pirate research sites. Unfortunately the data is in fragmentary form and hundreds, if not thousands, of sequences would be required to break the code. While individually it may be worthless, Mordu’s Legion has been offering plenty to get their hands on them.


typeName: Women's 'Hover' Tights (black)
description:
These black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Vise' Cybernetic Arm (matte black left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened.

The hand on the Arm resembles a glove, and its delineated fingers in pure black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Women's 'Vise' Cybernetic Arm (black and orange ringed left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression.

The hand on the Arm resembles a glove, and its delineated fingers in sunset orange are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Women's 'Vise' Cybernetic Arm (black ringed left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression.

The hand on the Arm resembles a glove, and its delineated fingers are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Women's 'Vise' Cybernetic Arm (black and yellow left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in blackest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened.

The hand on the Arm resembles a glove, and its delineated fingers in sunrise yellow are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Women's 'Vise' Cybernetic Arm (blue and black ringed left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of summer night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression.

The hand on the Arm resembles a glove, and its delineated fingers in deep black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Women's 'Vise' Cybernetic Arm (blue and white left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in celestial blue. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened.

The hand on the Arm resembles a glove, and its delineated fingers in purest white are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Women's 'Vise' Cybernetic Arm (white and gray ringed left)
description:
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of unblemished white. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression.

The hand on the Arm resembles a glove, and its delineated fingers in practical gray are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.


typeName: Men's 'Crusher' Cybernetic Arm (black and orange left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunset orange, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Men's 'Crusher' Cybernetic Arm (black and red left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and blood red, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Men's 'Crusher' Cybernetic Arm (black and yellow left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunrise yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Men's 'Crusher' Cybernetic Arm (blue and white left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in celestial blue and silvery white, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Men's 'Crusher' Cybernetic Arm (green camo left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in militaristic green camo, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Men's 'Crusher' Cybernetic Arm (green and yellow left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in marine green and golden yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Men's 'Crusher' Cybernetic Arm (gunmetal left)
description:
The F-916.083 model 'Crusher' Cybernetic Arm, in the red brass of gunmetal, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level.

The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket.

Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. 

Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.


typeName: Women's 'Hover' Tights (light)
description:
These light, nearly nude seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (orange)
description:
These orange seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (pink)
description:
These pink seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (red)
description:
These red seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (opaque black)
description:
These opaque black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (opaque blue)
description:
These opaque blue seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (opaque gray)
description:
These opaque gray seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (matte black)
description:
These matte black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (opaque purple)
description:
These opaque purple seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (white)
description:
These white seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Women's 'Hover' Tights (yellow)
description:
These yellow seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken.

In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.


typeName: Men's 'Nova' Headwear (black)
description:
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission.

The intricate and highly decorated headwear, black as the darkness that awaits all of us who fail to find the glory of God, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.


typeName: Men's 'Tectonic' Headwear (matte black)
description:
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. 

It is composed of sliding plates - matte black, so as to better fit in with the crowd - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole.

Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.


typeName: Men's 'Tectonic' Headwear (white)
description:
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. 

It is composed of sliding plates - white and unblemished, all the better to subtly indicate the purity of the Caldari working spirit - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole.

Each [white] plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.


typeName: Men's 'Nova' Headwear (silver)
description:
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission.

The intricate and highly decorated headwear, silver as the twin moons over Athra, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.


typeName: Men's 'Nova' Headwear (gold)
description:
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission.

The intricate and highly decorated headwear, golden as the sun rising on the magnificent Amarr empire, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.


typeName: Men's 'Nova' Headwear (bronze)
description:
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission.

The intricate and highly decorated headwear, bronze as the blood that flows from heathens, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.


typeName: Men's 'Tectonic' Headwear (metal)
description:
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. 

It is composed of sliding plates - with a metal sheen, all the better to subtly indicate Caldari strength - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole.

Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.


typeName: Men's 'Tectonic' Headwear (shiny black)
description:
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. 

It is composed of sliding plates - with a shiny metal sheen, all the better to subtly indicate the limitless depths of Caldari strength and unity - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole.

Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.


typeName: Women's 'Aeriform' Headwear (cyan)
description:
This translucent cyan decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.


typeName: Women's 'Blades' Headwear (gunmetal)
description:
This sharp-looking decoration in gunmetal hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions.

It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It  might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.


typeName: Women's 'Aeriform' Headwear (blue)
description:
This translucent blue decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.


typeName: Women's 'Blades' Headwear (platinum)
description:
This sharp-looking decoration in platinum hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions.

It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It  might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.


typeName: Women's 'Spiderweb' Headwear (black)
description:
This elegant, intricately decorated black lacework is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world.

The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.


typeName: Women's 'Blades' Headwear (gold)
description:
This sharp-looking decoration in golden hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions.

It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It  might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.


typeName: Women's 'Aeriform' Headwear (orange)
description:
This translucent orange decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.


typeName: Women's 'Blades' Headwear (black)
description:
This sharp-looking decoration in pitch-black hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions.

It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It  might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.


typeName: Women's 'Spiderweb' Headwear (copper)
description:
This elegant, intricately decorated lacework with a copper finish is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world.

The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.


typeName: Women's 'Spiderweb' Headwear (metallic)
description:
This elegant, intricately decorated lacework with a metallic sheen is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world.

The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.


typeName: Women's 'Blades' Headwear (jade)
description:
This sharp-looking decoration in green jade hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions.

It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It  might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.


typeName: Women's 'Aeriform' Headwear (clear)
description:
This translucent decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.


typeName: Women's 'Spiderweb' Headwear (golden)
description:
This elegant, intricately decorated golden lacework is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world.

The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.


typeName: Women's 'Aeriform' Headwear (black)
description:
This opaque black decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.


typeName: Women's 'Eternity' Boots (Black/Gold)
description:
Designer: Sennda of Emrayur

With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.


typeName: Women's 'Eternity' Boots (Olive)
description:
Designer: Sennda of Emrayur

With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.


typeName: Women's 'Eternity' Boots (Black/Red)
description:
Designer: Sennda of Emrayur

With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads. 


typeName: Women's 'Eternity' Boots (White)
description:
Designer: Sennda of Emrayur

With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.


typeName: Women's 'Eternity' Boots (Yellow)
description:
Designer: Sennda of Emrayur

With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.


typeName: Women's 'Eternity' Suit Top (Black/Gold)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit Top (Olive)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit Top (Black/Red)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit Top (White)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit Top (Yellow)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit (Black/Gold)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious metallic black, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and deep black accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.


typeName: Women's 'Eternity' Suit (Olive)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and fine green patterning complete the look, which can be worn on its own, or with the matching sleeve and collar suit top. 



typeName: Women's 'Eternity' Suit (Black/Red)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black, and embedded with specialized nanofibers to give it a unique brilliant finish. White detailing and deep red accents complete the look, which can be worn on its own or with the matching sleeve and collar suit top. 


typeName: Women's 'Eternity' Suit (White)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and white camouflaged patterning complete the look, which can be worn on its own or with the matching sleeve and collar suit top. 


typeName: Women's 'Eternity' Suit (Yellow)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and yellow accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top. 


typeName: Limited Jump Drive Economizer
description:
This unit decreases the isotope fuel requirements of starship jump drives.

Can only be fitted to Jump Freighters and Rorquals.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Pilot's Body Resculpt Certificate
description:
This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt.


typeName: Multiple Pilot Training Certificate
description:
This certificate allows you to train multiple pilots on the same account at the same time. Once used, it will allow you to either activate an additional training queue (up to a maximum of two) or extend the duration of an already active additional queue. The certificate is consumed immediately upon activation, and its training queue lasts thirty (30) days.

Please note that under no circumstances can you train two skills simultaneously on the <b>same</b> pilot.


typeName: Men's 'Marshal' Jacket (Caldari)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Caldari State. Its slanted lines in dark blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the blue hues on a black background running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Amarr)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Amarr Empire. Its slanted lines in black on brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the golden  hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power


