# invtypes

typeName: Mid-grade Slave Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. 

25% bonus to the strength of all Slave implant secondary effects.


typeName: Mid-grade Snake Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +3 bonus to Perception

Secondary Effect: 0.5% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 0.625% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 0.875% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Epsilon
description:
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 1% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Gamma
description:
This neural boost  has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 0.75% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 

150% bonus to the strength of all Snake implant secondary effects.


typeName: Mid-grade Talisman Alpha
description:
This ocular filter has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Beta
description:
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Delta
description:
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Epsilon
description:
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Gamma
description:
This neural boost has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 

25% bonus to the strength of all Talisman implant secondary effects.


typeName: Tri-Vitoc
description:
The Tri-Vitoc is an offshoot of the infamous Vitoc drug used by the Amarrians to control their most precious slaves. Yet, Tri-Vitoc is not an Amarrian design, but a Gallentean one, a futile attempt at developing an antidote for Vitoc. Tri-Vitoc has much the same effects as normal Vitoc, but is also known to heighten the senses, even to the point of causing hallucinations.


typeName: Freed Pet Slaves
description:
These former pet slaves have been cleansed of their Vitoc dependency. But the trauma of what they had to endure while in captivity still haunts them.


typeName: Sadry Damoklet's Head
description:
Decapitated head of Sadry Damoklet, an Amarrian Holder of such notorious perversity that he was exiled from the Empire. 


typeName: Sispur's Security Camera Logs
description:
These security camera digital recordings date back a few weeks, mainly portraying the coming and goings of personnel on Sispur's Estate.


typeName: Runic Tablet
description:
This tablet is covered in intricate runic signs, totally beyond comprehension. It looks sinister, though.


typeName: Minmatar Republic Narcotic Officer's Tag
description:
This tag belonged to a narcotics officer working for the Minmatar Republic. These can often be found working in the Ani constellation, trying to uncover the secrets of the various drug-cartels working there.


typeName: Uni-Dimensional Algorithm Code
description:
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.


typeName: Godun Sakt's Diamond Drill
description:
This Diamond Drill belongs to a man named Godun Sakt. Stored in a small box to avoid damage, this item is extremely valuable in the right hands.


typeName: Blood Sample
description:
A blood sample given by one of the infected people inhabiting the Ani constellation. Avoid coming close or you might catch the disease yourself.


typeName: Refugee
description:
A person who has fled from their home because of war, political oppression or religious persecution.


typeName: Cloned SOE officer
description:
This is the clone of an officer who previously worked for the Sisters of Eve. It has a strange mind-controlling implant inserted.


typeName: Angel Cartel Computer Hardware
description:
Modified, overclocked and hacked are the trademarks of the Angel Cartel hardware designers. These components are superior to most other computer systems.


typeName: Drug Delivery Package
description:
These illegal substances are encased in a special magnetically sealed container so the Empire's security forces cannot detect them.


typeName: Replacement Laboratory Equipment
description:
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. These specific parts are intended for repair and maintenance of a laboratory.


typeName: Mind-Altering Drugs
description:
Inhaling this once can make a person's brain unable to function like it should. One becomes submissive to others and some even lose the will to live. Most addicts end up committing suicide.


typeName: Armored Warfare Link - Rapid Repair I
description:
Increases the speed of the fleet's personal and targeted armor repair systems.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Siege Warfare Link - Shield Efficiency I
description:
Reduces the capacitor need of the fleet's shield boosters and shield transporters.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Recruitment Center Data Log
description:
These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center.


typeName: Kyan Magdesh's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Mordu's mercenary, Kyan Magdesh.


typeName: Encoded RSS Brief
description:
This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution.


typeName: Redeemer
description:
Name: Redeemer
Hull: Armageddon Class
Role: Black Ops

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam 

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.


typeName: Sin
description:
Name: Sin
Hull: Dominix Class
Role: Black Ops

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.


typeName: Widow
description:
Name: Widow
Hull: Scorpion Class
Role: Black Ops

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota 
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Panther
description:
Name: Panther
Hull: Typhoon Class
Role: Black Ops

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Thukker Mix 

The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.


typeName: Eos
description:
Name: Eos
Hull: Myrmidon
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.


typeName: Sleipnir
description:
Name: Sleipnir
Hull: Hurricane
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.


typeName: Vulture
description:
Name: Vulture
Hull: Ferox
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.


typeName: Absolution
description:
Name: Absolution
Hull: Harbinger
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.  


typeName: Heretic
description:
Name: Heretic
Hull: Coercer
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.



typeName: Sabre
description:
Name: Sabre
Hull: Thrasher
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   


typeName: Eris
description:
Name: Eris
Hull: Catalyst
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor.  Their electronics capacity, however, tends to be weaker than that of their competitors'.



typeName: Flycatcher
description:
Name: Flycatcher
Hull: Cormorant
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Astarte
description:
Name: Astarte
Hull: Brutix
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.


typeName: Claymore
description:
Name: Claymore
Hull: Cyclone
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   


typeName: Nighthawk
description:
Name: Nighthawk
Hull: Drake
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Damnation
description:
Name: Damnation
Hull: Prophecy
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.


typeName: Mining Foreman
description:
Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level.<br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system


typeName: Hulk
description:
<font size="14"><b>Development</b></font>
The exhumer is the second generation of mining vessels created by <a href=showinfo:30//500014>ORE</a>. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers.
Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Skiff
description:
<font size="14"><b>Development</b></font>
The exhumer is the second generation of mining vessels created by <a href=showinfo:30//500014>ORE</a>. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability. With that in mind, the designers could only make space to fit one mining or ice harvesting module. To mitigate the effect this would have on its mining output, they came up with a unique loading system that allows this one module to work at triple efficiency.
Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Mackinaw
description:
<font size="14"><b>Development</b></font>
The exhumer is the second generation of mining vessels created by <a href=showinfo:30//500014>ORE</a>. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. Although it only has space to fit two mining or ice harvesting modules, a fast loading system allows them to do the work of three modules.
Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Mining Director
description:
Advanced proficiency at group mining. Boosts the effectiveness of mining foreman link modules by 20% per skill level.


typeName: Mining Foreman Link - Harvester Capacitor Efficiency I
description:
Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Link - Mining Laser Field Enhancement I
description:
Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Link - Laser Optimization I
description:
Decreases mining laser, gas harvester and ice harvester duration.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Mindlink
description:
This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the mining laser interfaces of all ships in the fleet.

25% increase to the command bonus of Mining Foreman Link modules.

Replaces Mining Foreman skill bonus with fixed 15% mining yield bonus.


typeName: Inherent Implants 'Yeti' Ice Harvesting IH-1003
description:
A neural Interface upgrade that boosts the pilot's skill at mining ice.

3% decrease in ice harvester cycle time.


typeName: Inherent Implants 'Yeti' Ice Harvesting IH-1005
description:
A neural Interface upgrade that boosts the pilot's skill at mining ice.

5% decrease in ice harvester cycle time.


typeName: Mining Upgrades
description:
Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.


typeName: Medium Biochemical Reactor Array
description:
An arena for various different substances to mix and match. The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.

The Medium Biochemical Reactor array may only contain simple biochemical reactions.


typeName: Minmatar Bluechip
description:
'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed.  Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability.  

If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.  


typeName: Minas's Voucher
description:
This voucher was given to all recruitment officers by General Minas Iksan.  Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment.


typeName: Oggiin Kalda's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Minmatar collaberator, Oggiin Kalda.


typeName: Republic Special Ops Field Enhancer - Gamma
description:
This image processor implanted in the parietal lobe grants a +4 bonus to one's Willpower and a 5% bonus to the ship's maximum speed.


typeName: Ison's Voucher
description:
This voucher was given to all recruitment officers by Warlord Ison Tiadala.  Any mercenary with one of these vouchers who is well regarded by the Minmatar Republic should speak with Ison Tiadala for possible employment.


typeName: Imperial Special Ops Field Enhancer - Standard
description:
This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception. Also grants a +5% bonus to your ship's armor.


typeName: Warp Disrupt Probe
description:
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.


typeName: Interdiction Sphere Launcher I
description:
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.

Limited to one per ship.


typeName: Hel
description:
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood.  Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.  

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

”Imagine a swarm of deadly hornets pouring from the devil's mouth.  Now imagine they have autocannons.”
<i>-Unknown Hel designer</i>



typeName: 'Executive' Remote Sensor Dampener I
description:
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas.  

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Federation Navy Lead Charge S
description:
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced capacitor need.


typeName: Federation Navy Iron Charge S
description:
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

60% increased optimal range.
30% decreased capacitor need.


typeName: Imperial Navy Standard S
description:
Modulates the beam of a laser weapon into the visible light spectrum. 

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Gallente Encryption Methods
description:
Understanding of the data encryption methods used by the Gallente Federation and its allies.





typeName: Takmahl Technology
description:
Basic understanding of interfacing with Takmahl technology.

The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Yan Jung Technology
description:
Basic understanding of interfacing with Yan Jung technology.

The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Occult Process
description:
Allows for almost paint-by-numbers Amarr invention tasks, at the cost of blueprint quality. <br><br>Probability Multiplier: +10% <br> Max. Run Modifier: N/A <br> Mineral Efficiency Modifier: +3 <br> Production Efficiency Modifier: +3



typeName: Occult Accelerant
description:
Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of Amarr invention jobs. <br><br> Probability Multiplier: +20% <br> Max. Run Modifier: +1 <br> Mineral Efficiency Modifier: +2 <br> Production Efficiency Modifier: +5



typeName: Occult Symmetry
description:
This decryptor contains true and tested research methods regarding Amarr invention jobs with decent stats across the board.<br><br>Probability Multiplier: N/A  <br> Max. Run Modifier: +2 <br> Mineral Efficiency Modifier: +1 <br> Production Efficiency Modifier: +4



typeName: Occult Augmentation
description:
Clever research technique that allows for refolding of blueprint materials in Amarr invention jobs. While the number of runs is greatly increased the probability of invention is adversely effected. <br><br>Probability Multiplier: -40% <br> Max. Run Modifier: +9 <br> Mineral Efficiency Modifier: -2 <br> Production Efficiency Modifier: +1




typeName: Occult Attainment
description:
Dynamic guidelines for Amarr invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.<br><br>Probability Multiplier: +80% <br> Max. Run Modifier: +4 <br> Mineral Efficiency Modifier: -1 <br> Production Efficiency Modifier: +2



typeName: Incognito Process
description:
The data found here can be utilized to increase production efficiency in Gallente invention jobs.<br><br> Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Mineral Efficiency Modifier: +3 <br>Production Efficiency Modifier: +3



typeName: Incognito Accelerant
description:
If used in Gallente invention jobs this decryptor reduces the production time considerably.<br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Mineral Efficiency Modifier: +2 <br>Production Efficiency Modifier: +5



typeName: Incognito Symmetry
description:
Adds an interesting twist to Gallente invention jobs, that might make it a tad harder, but give great benefits if you succeed.<br><br>Probability Multiplier: N/A <br>Max. Run Modifier: +2 <br>Mineral Efficiency Modifier: +1 <br>Production Efficiency Modifier: +4



typeName: Incognito Augmentation
description:
Complex mismatch of numbers that won't make Gallente invention jobs any easier, but the number of runs you get will be great.<br><br> Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Mineral Efficiency Modifier: -2 <br>Production Efficiency Modifier: +1




typeName: Incognito Attainment
description:
Comprehensive decryptor for Gallente, that gives one of the best benefit possible to the probability of a successful invention.<br><br> Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Mineral Efficiency Modifier: -1 <br>Production Efficiency Modifier: +2



typeName: Black Market Entry Keycard
description:
This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie.


typeName: Eule Vitrauze's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Temko mercenary, Eule Vitrauze.


typeName: Interview Transcripts
description:
These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation.


typeName: Scope Journalist
description:
This is a Gallente journalist working for the Scope.  He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad.


typeName: Strange DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the habitation module of the Serpentis agent, Elere Febre.


typeName: Salvaged Data Core
description:
This data core came out of an alleged FON cruiser, part of a squad that staged a vicious attack on a mercenary outpost. It needs to be brought back to Pandon Ardillan immediately for thorough analysis.


typeName: Ardillan's Dossier
description:
This dossier represents the entirety of the data gathered by senior Scope journalist Pandon Ardillan about the Wiyrkomi operation in Algintal and FON's attempts to subvert it.  78 pages thick, and encoded in ways that would make a supercomputer cry.


typeName: FON Strike Scene Evidence
description:
This data chip contains within it compelling evidence suggesting that the Wiyrkomi corporation has hired mercenaries to attack its own contracted mercenaries in an attempt to martyrize itself, thus subverting the Gallente public's opinion of their industrial operations in the Algintal system.  It should be taken to Preaux Gallot, FON activist at the Natura Seminary in Audaerne, right away.


typeName: Serpentis Transaction Log
description:
These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc.


typeName: Omnidirectional Tracking Link I
description:
Improves the optimal range and tracking of all drones. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Berserker SW-900
description:
Heavy Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.


typeName: Trust Partners Business Card
description:
The Trust Partners can be rather paranoid about who they deal with. They hand out business cards to pilots that have proven themselves for other Thukkers to know they can be trusted.


typeName: Advanced Drone Avionics
description:
This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones.

3,000m bonus drone control range per level.


typeName: Maqeri Camcen's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Angel Cartel member, Maqeri Camcen.


typeName: Isone Flosin's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Roden Shipyard employee, Isone Flosin.


typeName: Onreun's Crash
description:
This expensive booster is highly addictive and has been known to cause heart attacks and seizures.  This particular unit of crash is owned by Federal Intelligence Office, and will not be detected by customs officials.


typeName: Aggregated FON Data
description:
This dossier represents the aggregated data FON activists have gathered on the clandestine affairs being conducted by the Wiyrkomi corporation in the Algintal constellation. Highly classified.


typeName: Raid Drone Command Chip
description:
This is the command chip of the destroyed raid drone, revealing what commands it was acting under at the time of it's demise. It shows that the next target in line was a hive close to Moon 5 orbiting Parchanier VI.


typeName: Unassembled Drills
description:
These drills, are capable of causing more environmental devastation than you can shake an extremely large stick at with both hands.  And that's unassembled.


typeName: Suho Tatanal's Investigation Dossier
description:
These are the results of Suho Tatanal's investigation into the strange happenings in the Algintal constellation.


typeName: Preaux's Letter
description:
This is an encoded, highly classified letter from Preaux Gallot, to be brought to Ystvia Lamuette at the Ebony Tower in Barmalie.


typeName: Aortal Purifier
description:
This hefty piece of medical equipment is necessary for transfusions to be possible in patients with certain rare blood diseases.


typeName: Blood Grunt Tag
description:
This copper tag carries the rank insignia equivalent of a new recruit within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Gjallarhorn
description:
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes.


typeName: Drone Observation Data
description:
Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex.


typeName: Neural Bio Link
description:
A recently evolved drone technology where the drones are incorporated even further into the central hive mind.


typeName: Aether Hive Link
description:
Insta-feedback communication device based on zero-G tachyon fields. Utilized by advanced drone hives. 


typeName: Latent Submission Tapes
description:
Recordings using the new egonics latent submissions technology developed by Egonics. Nobody seems to know much about how it works and people are strangely indifferent about it...


typeName: Shattered Forgery Tools
description:
Broken and mangled pieces used by forgers to hide illegal goods from the prying eyes of custom officials.


typeName: Raid Drone Navigation Chip
description:
The Navigation Chip of the damaged drone. Hooking it up reveals the next destination the drone was supposed to go to: Parchanier VI - Moon 5.


typeName: Valkyrie SW-600
description:
Medium Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.


typeName: Warrior SW-300
description:
Light Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.


typeName: Clone Vat Bay I
description:
When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.

Note:  In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel.  In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move.

Can only be fit on Titans and Capital Industrial Ships.


typeName: FON-Wiyrkomi Data Chip
description:
This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position.


typeName: Wiyrkomi Scandal Holoreel
description:
This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night.


typeName: Custom-built Guidance System
description:
An electrical device used in targeting systems and tracking computers.  This model has been custom-built for use by FON's operatives in the Algintal system.


typeName: Archon
description:
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier.  The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination.  Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.


typeName: Bartezo's Message
description:
Bartezo's message has been recorded inside this data chip.  It implicates Nossa Farad in the assassination attempt against Lord Manel.


typeName: Ragnarok
description:
The liberty of our people is solely our responsibility.  Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.

For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.

If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now.  At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin.  Opportunities are there to be taken.

Brothers, we must rise.

<i>-Malaetu Shakor, Republic Parliament Head
                Speaking before the Tribal Council
                                   November 27th, YC 107</i>


typeName: Nidupadian Yorak Eggs
description:
The eggs of the Yorak Fish are prized delicacies of the Amarrian Emperor and its house. Only those of royal blood are allowed to consume these rare eggs. Transportation of these eggs is only given to highly trusted employees and associates of Imperial Shipments. 

With the complete control on the consumption of these eggs controlled by the Emperor's House the processing plants are often a target of raiding factions to gain a few portions of these true delicacies.


typeName: Lord Methros' Encrypted Data Burst
description:
A Heavily coded data fragment, retrieved from the wreckage of a transport ship.

Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.


typeName: Encoded Data Transmission
description:
A heavily coded data fragment.

Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.


typeName: Blood Raider Commander's Medalion
description:
This medalion is awarded to high level commanding officers of the The Blood Raider Covenant, for strong leadership and courage under fire, very few officers ever recieve this award.


typeName: Identity Data Chip
description:
This data chip contains massive ammounts of data about a person to help confirm their identity. Allowing safe knowlege that the person they recieve the Identity Chip from is who they say they are.


typeName: Inter-Galactic Media Report - The Audesder Incident (1 of 3)
description:
Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion.  It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints.  It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state.  <br><br>  Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space.  During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way.  The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies.  So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar.  <br><br>  The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe.  The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site.  <br><br>  Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground.   But eventually the majority of the buildings had been painstakingly transferred into the space ship.  It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,.  <br><br>  But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space.  The only problem was, it was too massive to use the stargate.  It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold.   So they had to manually fly it through the vastness of space, without any jump-drive capability.  <br><br>  The destination was Audesder, a solar-system heavily fortified with Amarr forces.  At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder.  Ironically this system was one of the last to be taken during the later stages of the rebellion.


typeName: Inter-Galactic Media Report - The Audesder Incident (2 of 3)
description:
Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again.  But with its discovery by Minmatar explorers,  the situation has changed dramatically.  The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years.  Possibly a collision with an asteroid, or simply a breakdown of their thruster system.  Whatever the cause, the Pletharian has now become the hottest topic on everyone's lips within the Ammatar / Minmatar border zone.  <br><br>  Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them.  The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar.  Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past.  <br><br>  The Ammatars were far from pleased.  This was the last straw in a chain of political collisions between their people and the Republic.  Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war.  After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin.  The Republic's refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well.  <br><br>  And so the buildup for war has begun.  The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder.  Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire's most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived.  This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war.  <br><br>  To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray.  They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force.


typeName: Inter-Galactic Media Report - The Audesder Incident (3 of 3)
description:
On the other side of the fence, the Minmatar Republic has been flooding Audesder with its own troops.  Desperate to prevent another Amarr occupation, it has poured all of its resources into creating an impregnable defensive barrier between it and the Ammatar.  The Gallente Federation and ORE have lent their support as well, the Federation sending an armada of ships to help defend Audesder incase of an attack, and ORE supplying the Minmatar forces with financial aid as well as hired mercenaries.  <br><br>  War looms over this troubled area, and analysts suspect that it may spread to outlying regions.  This could even be the start of a new galactic war that no one wants except the most fanatical nationalists.  CONCORD are monitoring the situation closely, and have reportedly been trying their hardest to soothe the political climate to prevent an all-out-war.  But even they cannot prevent the inevitable battle over Audesder, and we can only hope the conflict will not spread to the neighboring regions.  


typeName: Komni History (1 of 2)
description:
The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime.  The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father's mega-corporation.  Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.<br><br>Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful.  The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars.  But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious.  He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.<br><br>Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle.  So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs.  At first this worked out perfectly, the Komni stock rose considerably and money came streaming in.  Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo.


typeName: Thanatos
description:
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos.  Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.


typeName: Nyx
description:
The Nyx is a gigantic homage to a figure much loved in Gallente society.  The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since.  Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.


typeName: Chimera
description:
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari.  Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. 

It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet.  This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet.  Where the Chimera roams, the Caldari remember.


typeName: Wyvern
description:
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru.  According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State.  Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come. 


typeName: Aeon
description:
Ships like the Aeon have been with the Empire for a long time.  They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds.  The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.


typeName: Plague Spores
description:
Seeds of a potent plague bacteria collected from the coat of small mammals. Has a history of ravaging any population it comes into contact with.


typeName: Truthteller
description:
An ingenious piece of equipment that only a delightfully deranged mind could conjure, used to make just about anybody spill his beans (and his guts too, usually).


typeName: Blood Reel
description:
A horrifying holo reel depicting the atrocities committed by the Blood Raiders in the Araz constellation.


typeName: Edict of Ancestry
description:
A formal decree issued by an Amarr Holder. This one questions the legitimacy of Lord Arachnan as the head of the Arachnan family. 


typeName: Ancestral Armor
description:
Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Though thousands of years old it is still in good order.


typeName: Perpetual Chamber Warden
description:
A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan.


typeName: Komni History (2 of 2)
description:
But soon the old man became suspicious.  He couldn't believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work.  So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation.  Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high security space for enormous profits.  Due to Kaimos's close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.<br><br>When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit.  He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune.  But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy.  Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had.  Either his father leave his corporation alone and give it a large credit "donation", or both of their reputations would be ruined.  In return Shojin would severe all ties with the Guristas.  His father reluctantly accepted his sons terms.<br><br>Shortly thereafter Shojin held a secret meeting with his contact within the Guristas.  He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni.  But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along.  While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover.  He knew about Asamuras involvement, and expected this very conversation.  As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako.  With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client.  And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover.  No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network.  


typeName: Native Freshfood Special
description:
The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic.  The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage.  


typeName: Jump Portal Generator I
description:
A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.<br>
Note: Can only be fitted on Titans.<br>
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.


typeName: Serpentis Sentry Station Gate Crystal
description:
This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex.


typeName: Blood Raider Scientist
description:
Scientists working for the Blood Raider organization, most likely involved in their human breeding programs.


typeName: Infomorph Psychology
description:
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.

Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.


typeName: The Apocryphon
description:
Ancient texts that some believe were once part of the holy scriptures of the Amarr religion. These texts are considered heretical by the Amarr clergy and anyone found preaching or distributing them is persecuted relentlessly.


typeName: Archpriest Hakram's Head
description:
This is the head of an archpriest in the Blood Raider Covenant that was calling the shots in the Araz constellation.


typeName: Arc of Revelation
description:
This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith.


typeName: Bastion Master Key
description:
This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber. 


typeName: Supply Chain Management
description:
Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.


typeName: Scientific Networking
description:
Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.


typeName: Drone Control Unit I
description:
Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level.

Can only be fit to Carriers and Supercarriers.


typeName: Corpum Commander Medallion
description:
This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex.  


typeName: Zach's Note
description:
Zach Himun's note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer.


typeName: Excavation Note
description:
A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI.


typeName: Modulated Deep Core Strip Miner II
description:
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.

Can only be fit to Mining Barges and Exhumers.


typeName: Smuggler Knot Lock
description:
This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.


typeName: Thyram Arachnan's Dossier
description:
This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation.


typeName: Lord Arachnan
description:
The resplendent Lord Arachnan, disguised as a humble janitor.  Even through the disguise, the sheen of his glory stings your eyes.


typeName: Passkey to Yan Jung Relic Site
description:
This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.


typeName: Threaded Waypoint Map
description:
This strange map seems to show a route of some sort, but as it lacks the source and destination locations it is of little use.


typeName: Robikar's Recommendation
description:
This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad.  It contains proof of its possessor's identity as a person gainfully employed by Lord Arachnan.


typeName: Giant Freight Container
description:
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.


typeName: Dorga Roes
description:
Dorga are a species of saltwater fish indigenous to Munory VI.  Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments.  While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.


typeName: Museum Arcana Guest Pass
description:
This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.


typeName: Scourge Rage Rocket
description:
A small rocket with a piercing warhead.

This modified version of the Scourge rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Nova Rage Rocket
description:
A small rocket with a nuclear warhead.

This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Inferno Rage Rocket
description:
A small rocket with a plasma warhead.

This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Scourge Javelin Rocket
description:
A small rocket with a piercing warhead.

A modified version of the Scourge rocket. It can reach higher velocity than the Scourge rocket at the expense of warhead size.


typeName: Nova Javelin Rocket
description:
A small rocket with a nuclear warhead.

A modified version of the Nova rocket. It can reach higher velocity than the Nova rocket at the expense of warhead size.


typeName: Inferno Javelin Rocket
description:
A small rocket with a plasma warhead.

A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket at the expense of warhead size.


typeName: Key to the Labyrinth
description:
This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.


typeName: Nidhoggur
description:
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling.  Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.


typeName: Inferno Rage Heavy Assault Missile
description:
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Inferno Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Nova Rage Heavy Assault Missile
description:
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Nova Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Mjolnir Rage Heavy Assault Missile
description:
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Mjolnir Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Scourge Javelin Heavy Assault Missile
description:
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 

A modified version of the Scourge Heavy Assault Missile. It can reach higher velocity than the Scourge Heavy Assault Missile at the expense of warhead size.


typeName: Mjolnir Javelin Heavy Assault Missile
description:
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

A modified version of the Mjolnir Heavy Assault Missile. It can reach higher velocity than the Mjolnir Heavy Assault Missile at the expense of warhead size.


typeName: Inferno Javelin Heavy Assault Missile
description:
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 

A modified version of the Inferno Heavy Assault Missile. It can reach higher velocity than the Inferno Heavy Assault Missile at the expense of warhead size.


typeName: Scourge Fury Light Missile
description:
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.

A modified version of the Scourge light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Nova Fury Light Missile
description:
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.

A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Inferno Fury Light Missile
description:
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.

A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Precision Light Missile
description:
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.

A modified version of the Scourge light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Nova Precision Light Missile
description:
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.

A modified version of the Nova light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision Light Missile
description:
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.

A modified version of the Mjolnir light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Nova Fury Heavy Missile
description:
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.

A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Mjolnir Fury Heavy Missile
description:
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.

A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Inferno Fury Heavy Missile
description:
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.

A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Precision Heavy Missile
description:
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.

A modified version of the Scourge heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Inferno Precision Heavy Missile
description:
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.

A modified version of the Inferno heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision Heavy Missile
description:
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.

A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch.


typeName: Nova Rage Torpedo
description:
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Scourge Rage Torpedo
description:
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Mjolnir Rage Torpedo
description:
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Inferno Javelin Torpedo
description:
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.

A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo at the expense of warhead size.


typeName: Mjolnir Javelin Torpedo
description:
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.


A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.


typeName: Scourge Javelin Torpedo
description:
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.

A modified version of the Scourge Torpedo. It can reach higher velocity than the Scourge Torpedo at the expense of warhead size.


typeName: Nova Fury Cruise Missile
description:
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.

A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Fury Cruise Missile
description:
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.

A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Mjolnir Fury Cruise Missile
description:
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.

A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Nova Precision Cruise Missile
description:
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.

A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision Cruise Missile
description:
The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.

A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Scourge Precision Cruise Missile
description:
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.

A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Capital Jump Bridge Array
description:
A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.


typeName: Capital Clone Vat Bay
description:
Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.


typeName: Judgement
description:
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes.


typeName: Oblivion
description:
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes.


typeName: Aurora Ominae
description:
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touches.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes.


typeName: Capital Doomsday Weapon Mount
description:
A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating its hapless target in one fell stroke.


typeName: Capital Ship Maintenance Bay
description:
Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.


typeName: Jump Portal Generation
description:
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.


typeName: Chanounian Wine
description:
Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space.  It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space.


typeName: Experimental Laboratory
description:
Experimental Laboratories are used for reverse engineering of ancient technology.

This structure has 

3 Reverse Engineering slots (1.0 job time bonus)



typeName: Capital Remote Armor Repair Systems
description:
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.


typeName: Capital Shield Emission Systems
description:
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.


typeName: Capital Capacitor Emission Systems
description:
Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.


typeName: Small Ship Assembly Array
description:
A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. 

10 manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1
(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Capital Ship Assembly Array
description:
A mobile assembly facility where capital ships can be manufactured. Anchoring this structure requires system sovereignty.

1 manufacturing slot

(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Amarr Empire Starbase Charter
description:
An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. 


typeName: Caldari State Starbase Charter
description:
An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. 


typeName: Gallente Federation Starbase Charter
description:
An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. 


typeName: Minmatar Republic Starbase Charter
description:
An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. 


typeName: Khanid Kingdom Starbase Charter
description:
An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. 


typeName: Ammatar Mandate Starbase Charter
description:
An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. 


typeName: Cloning Facility Operation
description:
Needed for use of the Clone Vat Bay module. 

Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.


typeName: Advanced Drone Interfacing
description:
Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.


typeName: Advanced Laboratory Operation
description:
Further training in the operation of multiple laboratories.  Ability to run 1 additional research job per skill level.


typeName: Advanced Mass Production
description:
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-803
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

3% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Missile Bombardment MB-705
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Projection MP-705
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Rapid Launch RL-1005
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% bonus to all missile launcher rate of fire.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-905
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% decrease in factor of target's velocity for all missiles.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-805
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% reduced factor of signature radius for all missile explosions.


typeName: Capital Tractor Beam I
description:
By manipulating gravity fields, this module can pull cargo containers towards the ship. 

Note: this tractor beam can only be fitted on the Rorqual ORE Capital Ship


typeName: X-Large Ship Maintenance Array
description:
Massive hangar and fitting structure. Used for large volume ship storage and in-space fitting of modules contained in a ship's cargo bay.


typeName: Advanced Small Ship Assembly Array
description:
A mobile assembly facility where elite smaller ships such as Interceptors, Assault Frigates, Covert Ops Frigates, Stealth Bombers, Electronic Attack Frigates and Interdictors can be manufactured.

1 manufacturing slot
Base time multiplier: 0.75
Base material multiplier: 1.1

(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Medium Ship Assembly Array
description:
A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured.

5 Manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1
(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Advanced Medium Ship Assembly Array
description:
A mobile assembly facility where elite medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdiction Cruisers and Command Battlecruisers can be manufactured.

1 manufacturing slot:
Base time multiplier: 0.75
Base material multiplier: 1.1

(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: X-Large Ship Assembly Array
description:
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured.

3 manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1
(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Advanced Large Ship Assembly Array
description:
A mobile assembly facility where elite large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured.

Base time multiplier: 0.75
Base material multiplier: 1.1

(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Ammunition Assembly Array
description:
A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured. Fuel Blocks can also be manufactured here.

This structure has:

5 manufacturing slots (0.75 job time bonus)


typeName: Drone Assembly Array
description:
A mobile assembly facility where small unmanned drones can be manufactured. (Note: Fighters are built in Small Ship Assembly Arrays)

8 Manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1


typeName: Component Assembly Array
description:
A mobile assembly facility where Construction Components such as Capital Ship, Tech II and Hybrid (Tech III) Components of all sorts can be manufactured. Fuel Blocks can also be manufactured here.

10 manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1.0


typeName: Zor's Custom Navigation Hyper-Link
description:
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'.  


5% bonus to afterburner and micro-warpdrive speed-boost.


typeName: Biochemical Reactor Array
description:
An arena for various different substances to mix and match. The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.

The Biochemical Reactor Array may only contain Complex Biochemical Reactions.


typeName: Rokh
description:
<br><font size="14"><b>Development</b></font>
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.


typeName: Hyperion
description:
<font size="14"><b>Development</b></font>
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.


typeName: Abaddon
description:
<font size="14"><b>Development</b></font>
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.


typeName: Maelstrom
description:
<font size="14"><b>Development</b></font>
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. 


typeName: Harbinger
description:
<font size="14"><b>Development</b></font>
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.


typeName: Drake
description:
<font size="14"><b>Development</b></font>
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.


typeName: Myrmidon
description:
<font size="14"><b>Development</b></font>
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.


typeName: Hurricane
description:
<font size="14"><b>Development</b></font>
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.


typeName: Caldari Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.


typeName: Caldari Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.  It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.


typeName: Havatiah's Ship Database
description:
This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin.  Information stored within here could be anything from the ship's logs.


typeName: Gallente Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.


typeName: Gallente Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.  It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory.


typeName: Choonka's Coordinates
description:
Coordinates for the meeting place with officers of the Khanid Traditionalist Movement.  Arizam Gimit might be interested in this data ...


typeName: Secret Documents
description:
These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili.


typeName: Amarr Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.


typeName: Amarr Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.  It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center.


typeName: Minmatar Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.


typeName: Minmatar Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.  It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor tribe Bureau.


typeName: Logut Akell
description:
The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life.  Since he has little contact with other Minmatars, few will notice his absence should he disappear.


typeName: Fleet Command
description:
Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.


typeName: Ship's Crew
description:
A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.


typeName: Corporation Contracting
description:
You are familiar with the intricacies of formalizing contracts between your corporation and other entities. 

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. 

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.


typeName: Contracting
description:
This skill allows you to create formal agreements with other characters. 

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)

Note: Cannot be trained on trial accounts


typeName: Pure Standard Blue Pill Booster
description:
Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Blue Pill Booster
description:
Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Crash Booster
description:
Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Frentix Booster
description:
Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Gas Cloud Harvester I
description:
The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day.

When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. 


typeName: Amber Cytoserocin
description:
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.  


typeName: The Red Card
description:
Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card".


typeName: Pure Strong Blue Pill Booster
description:
Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pith Guristas Spa-Card
description:
Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered".


typeName: Pure Standard Drop Booster
description:
Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Exile Booster
description:
Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Mindflood Booster
description:
Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard X-Instinct Booster
description:
Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Sooth Sayer Booster
description:
Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Crash Booster
description:
Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Drop Booster
description:
Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Exile Booster
description:
Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Mindflood Booster
description:
Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Frentix Booster
description:
Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved X-Instinct Booster
description:
Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Sooth Sayer Booster
description:
Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Crash Booster
description:
Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Drop Booster
description:
Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Exile Booster
description:
Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Mindflood Booster
description:
Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Frentix Booster
description:
Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong X-Instinct Booster
description:
Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Sooth Sayer Booster
description:
Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Serpentis Shipyard Cipher
description:
This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.


typeName: Black Jack's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the notorious Angel Cartel Commander, Black Jack.


typeName: Drone Modified Passcard
description:
The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use.


typeName: Otsalen Mano's Corpse
description:
The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules.  Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments.  Perhaps these are the Guristas War Plans he had discovered?  


typeName: Prison Area Pass
description:
This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.


typeName: Imperial Navy Gate Permit Container
description:
A container, inside of which can be found standard gate permits leading to an Imperial Navy complex.


typeName: Akkeshu Karuan's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.


typeName: Kakala's Voucher
description:
A voucher of approval.  The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.


typeName: Neurotoxin Recovery
description:
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.


typeName: Neurotoxin Control
description:
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.


typeName: 'Crop' Gas Cloud Harvester
description:
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. 

All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas clouds pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield. 


typeName: Gas Cloud Harvesting
description:
Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.


typeName: Eifyr and Co. 'Alchemist' Nanite Control NC-903
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

3% bonus reduction to side effects.


typeName: Eifyr and Co. 'Alchemist' Nanite Control NC-905
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% bonus reduction to side effects.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

3% less chance of side effects when using boosters.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% less chance of side effects when using boosters.


typeName: Cryptic Data Interface
description:
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Occult Data Interface
description:
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Esoteric Data Interface
description:
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Incognito Data Interface
description:
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Signal Distortion Amplifier I
description:
Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Scorched Telemetry Processor
description:
An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.


typeName: Malfunctioning Shield Emitter
description:
This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use. 


typeName: Contaminated Nanite Compound
description:
A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.


typeName: Contaminated Lorentz Fluid
description:
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat. 


typeName: Defective Current Pump
description:
Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.


typeName: Smashed Trigger Unit
description:
This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.


typeName: Tangled Power Conduit
description:
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.


typeName: Alloyed Tritanium Bar
description:
Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Broken Drone Transceiver
description:
A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.


typeName: Damaged Artificial Neural Network
description:
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss. 


typeName: Tripped Power Circuit
description:
A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair. 


typeName: Charred Micro Circuit
description:
Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.


typeName: Burned Logic Circuit
description:
Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system. 


typeName: Fried Interface Circuit
description:
Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity. 


typeName: Melted Capacitor Console
description:
A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.


typeName: Conductive Polymer
description:
An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.


typeName: Lorentz Fluid
description:
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.


typeName: Power Conduit
description:
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.


typeName: Single-crystal Superalloy I-beam
description:
An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Artificial Neural Network
description:
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. 


typeName: Logic Circuit
description:
An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.


typeName: Prototype 'Arbalest' Heavy Assault Missile Launcher I
description:
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.


typeName: Heavy Assault Missile Specialization
description:
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.


typeName: Heavy Assault Missiles
description:
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.


typeName: Large Anti-EM Pump I
description:
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Astrometric Rangefinding
description:
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.


typeName: Astrometric Pinpointing
description:
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.


typeName: Astrometric Acquisition
description:
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.


typeName: Gas Cloud Harvester II
description:
The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day.

When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. 

Research interest picked back up in Gas Harvesting technology when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas clouds pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvester exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and all the harvesting technology that had come before was quickly relegated to second place. 


typeName: A Really REALLY Clueless Tourist
description:
This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up 'touring' rat infested Blood Raider prisons in Delve.  


typeName: Kalorr Makur's Tag
description:
This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Salvaging
description:
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.


typeName: Rakogh Officer Gate Key
description:
This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.


typeName: Pashan's Turret Handling Mindlink
description:
A gunnery hardwiring implant designed to enhance skill with large energy turrets.

7% bonus to large energy turret damage.


typeName: Pashan's Turret Customization Mindlink
description:
A gunnery hardwiring implant designed to enhance turret rate of fire.

7% bonus to all turret rate of fire.


typeName: Datacore - Caldari Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering.


typeName: Large Anti-Explosive Pump I
description:
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Anti-Kinetic Pump I
description:
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Anti-Thermic Pump I
description:
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Trimark Armor Pump I
description:
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.


typeName: Large Auxiliary Nano Pump I
description:
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Nanobot Accelerator I
description:
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Remote Repair Augmentor I
description:
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.


typeName: Large Salvage Tackle I
description:
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity.


typeName: Large Core Defense Capacitor Safeguard I
description:
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius.


typeName: Large Drone Control Range Augmentor I
description:
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.


typeName: Large Drone Repair Augmentor I
description:
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity.


typeName: Large Drone Scope Chip I
description:
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity.


typeName: Large Drone Speed Augmentor I
description:
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Drone Durability Enhancer I
description:
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity.


typeName: Large Drone Mining Augmentor I
description:
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity.


typeName: Large Sentry Damage Augmentor I
description:
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Stasis Drone Augmentor I
description:
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity.


typeName: Large Signal Disruption Amplifier I
description:
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.


typeName: Large Liquid Cooled Electronics I
description:
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.


typeName: Large Egress Port Maximizer I
description:
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.


typeName: Large Energy Discharge Elutriation I
description:
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.


typeName: Large Energy Ambit Extension I
description:
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.


typeName: Large Energy Locus Coordinator I
description:
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Energy Metastasis Adjuster I
description:
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Algid Energy Administrations Unit I
description:
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.


typeName: Large Energy Burst Aerator I
description:
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Energy Collision Accelerator I
description:
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Hybrid Discharge Elutriation I
description:
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Large Hybrid Ambit Extension I
description:
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Large Hybrid Locus Coordinator I
description:
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Hybrid Metastasis Adjuster I
description:
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Algid Hybrid Administrations Unit I
description:
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Large Hybrid Burst Aerator I
description:
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Hybrid Collision Accelerator I
description:
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Hydraulic Bay Thrusters I
description:
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Warhead Rigor Catalyst I
description:
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.


typeName: Large Rocket Fuel Cache Partition I
description:
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers.


typeName: Large Bay Loading Accelerator I
description:
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Warhead Flare Catalyst I
description:
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers.


typeName: Large Warhead Calefaction Catalyst I
description:
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Projectile Ambit Extension I
description:
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons.


typeName: Large Projectile Locus Coordinator I
description:
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Projectile Metastasis Adjuster I
description:
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Projectile Burst Aerator I
description:
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Projectile Collision Accelerator I
description:
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Dynamic Fuel Valve I
description:
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount.


typeName: Large Low Friction Nozzle Joints I
description:
This ship modification is designed to increase a ship's agility at the expense of armor amount.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Auxiliary Thrusters I
description:
This ship modification is designed to increase a ship's max velocity at the expense of armor amount.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Engine Thermal Shielding I
description:
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount.


typeName: Large Warp Core Optimizer I
description:
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of the ship's CPU capacity.


typeName: Large Hyperspatial Velocity Optimizer I
description:
This ship modification is designed to increase a ship's warp speed at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Polycarbon Engine Housing I
description:
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Cargohold Optimization I
description:
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount.


typeName: Large Anti-EM Screen Reinforcer I
description:
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Anti-Explosive Screen Reinforcer I
description:
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Anti-Kinetic Screen Reinforcer I
description:
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Anti-Thermal Screen Reinforcer I
description:
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Core Defense Field Purger I
description:
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius.


typeName: Large Core Defense Operational Solidifier I
description:
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius.


typeName: Large Core Defense Field Extender I
description:
This ship modification is designed to increase shield capacity at the expense of increased signature radius.


typeName: Large Core Defense Charge Economizer I
description:
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius.


typeName: Large Targeting Systems Stabilizer I
description:
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields.


typeName: Large Targeting System Subcontroller I
description:
This ship modification is designed to increase a ship's targeting speed at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Ionic Field Projector I
description:
This ship modification is designed to increase a ship's targeting range at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Signal Focusing Kit I
description:
This ship modification is designed to increase the scan speed of modules which require the electronics skill (cargo scanner, ship scanner and survey scanner), at the expense of shields.


typeName: Large Particle Dispersion Augmentor I
description:
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Particle Dispersion Projector I
description:
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, tracking disruptors and target painters at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Inverted Signal Field Projector I
description:
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Large Tracking Diagnostic Subroutines I
description:
This ship modification is designed to increase the effectiveness of fitted tracking disruptors at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Pillaging 101
description:
This informative brochure contains helpful diagrams and elaborate tutorials on how to effectively function as a successful brigand. Key chapters include:<br>
<br>
Priority Pillaging – Triage style tactics for post-combat logistics<br>
Pursuing Passersby – Why anonymity is more useful than infamy<br>
Punishing Pirates – What to do with a drunken crewman early in the morning<br>
<br>
This handy guide could turn even the noblest capsuleer into a ruthless raider in just a few short years of night courses.


typeName: 17 Successful Torture Techniques
description:
You can only wonder about the dedication in filtering the successful techniques from the unsuccessful ones.


typeName: Sansha Infiltrator Tag
description:
A dogtag carried by members of the Sansha's navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications.


typeName: Cold Turkey
description:
From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybody's guess.


typeName: Booster Pack
description:
Apparently the pirates were researching a pack to store drugs in. It's supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea.  


typeName: Purple Haze
description:
Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it. 


typeName: Jury Rigging
description:
General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging. 


typeName: Armor Rigging
description:
Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 

10% reduction in Armor Rig drawbacks per level.


typeName: Astronautics Rigging
description:
Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 

10% reduction in Astronautics Rig drawbacks per level.


typeName: Drones Rigging
description:
Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 

10% reduction in Drone Rig drawbacks per level.


typeName: Electronic Superiority Rigging
description:
Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 

10% reduction in Electronic Superiority Rig drawbacks per level.


typeName: Projectile Weapon Rigging
description:
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Projectile Weapon Rig drawbacks per level.


typeName: Energy Weapon Rigging
description:
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Energy Weapon Rig drawbacks per level.


typeName: Hybrid Weapon Rigging
description:
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Hybrid Weapon Rig drawbacks per level.


typeName: Launcher Rigging
description:
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Launcher Rig drawbacks per level.


typeName: Shield Rigging
description:
Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 

10% reduction in Shield Rig drawbacks per level.


typeName: Federal Star of Justice
description:
The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe.


typeName: Large Remote Repair Augmentor II
description:
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.


typeName: Large Drone Speed Augmentor II
description:
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Me, Myself and Plunder
description:
A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy.


typeName: Cryptic Tuner Data Interface
description:
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Esoteric Tuner Data Interface
description:
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Incognito Tuner Data Interface
description:
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Occult Tuner Data Interface
description:
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Raven State Issue
description:
This State Issued version of the powerhouse Caldari Battleship - The Raven - was designed in a joint venture by the eight Caldari supercorporations. It was created expressly to honor those whose valor in combat, and adherence to the Caldari code of battle, has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn't affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.


typeName: Tempest Tribal Issue
description:
Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet's key vessel is presented only to those who have displayed unyielding valor in the Republic's interest, and a tireless commitment to maintaince of the Tribes' precious freedom. Given the ship's status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.


typeName: Breeder Slave
description:
These slaves are held within breeder colonies for years for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor creatures have a short life expectancy that might be a blessing when compared to the misery of their existence in captivity. 


typeName: Fedo
description:
The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo's method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo's body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it.


typeName: Military Intelligence Report
description:
A military intelligence report on Fleet movements in the local vicinity, patrol schedules and current strength,


typeName: Secure Coded Package
description:
A generic package containing goods in a protective wrapping. It is secured with a code lock and cannot be opened without knowing the proper combination.


typeName: Starkmanir Slave
description:
The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector's items for Amarrian Holder's. These slave's are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man


typeName: Valkears
description:
"We aren't going to try to train you, we're going to try to kill you."<br>
- Valklear Instructor
<br><br>
In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.


typeName: Antiviral Drugs
description:
Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains.


typeName: Inherent Implants 'Noble' Repair Systems RS-601
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

1% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-701
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 

1% reduced capacitor need for remote armor repair system modules.


typeName: Inherent Implants 'Noble' Mechanic MC-801
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

1% bonus to hull hp.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-901
description:
A neural Interface upgrade for analyzing and repairing starship damage.

1% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1001
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.

1% bonus to armor hit points.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-701
description:
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

1% bonus to turret tracking speed.


typeName: Inherent Implants 'Lancer' Gunnery RF-901
description:
A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

1% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-701
description:
A Inherent Implants gunnery hardwiring designed to enhance turret energy management.

1% reduction in all turret capacitor need.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1001
description:
A neural Interface upgrade that lowers turret CPU needs.

1% reduction in the CPU required by turrets.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-901
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

1% bonus to all turret damages.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-601
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

1% bonus to small energy turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-601
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

1% bonus to small hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

1% bonus to small projectile turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-801
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

1% bonus to medium energy turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-801
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

1% bonus to medium hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

1% bonus to medium projectile turret damage.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1001
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

1% bonus to large energy turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1001
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

1% bonus to large hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

1% bonus to large projectile turret damage.


typeName: Zainou 'Deadeye' Missile Bombardment MB-701
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Projection MP-701
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-801
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-901
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% decrease in factor of target's velocity for all missiles.


typeName: Zainou 'Deadeye' Rapid Launch RL-1001
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% bonus to all missile launcher rate of fire.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-801
description:
Improved control over afterburner energy consumption.

1% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901
description:
Improves the performance of micro warpdrives.

1% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Inherent Implants 'Yeti' Ice Harvesting IH-1001
description:
A neural Interface upgrade that boosts the pilot's skill at mining ice.

1% decrease in ice harvester cycle time.


typeName: Zainou 'Gnome' Shield Upgrades SU-601
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

1% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: Zainou 'Gnome' Shield Emission Systems SE-801
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

1% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Operation SP-901
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

1% boost to shield recharge rate.


typeName: Zainou 'Snapshot' Light Missiles LM-903
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

3% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-703
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

3% bonus to heavy assault missile damage.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-610
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

10% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-602
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

2% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-610
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

10% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-602
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

2% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-615
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

15% bonus to ships warp speed.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-605
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

5% bonus to ships warp speed.


typeName: Inherent Implants 'Squire' Energy Management EM-805
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

5% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Energy Management EM-801
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

1% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Energy Systems Operation EO-605
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

5% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Energy Systems Operation EO-601
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

1% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Energy Emission Systems ES-701
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

1% reduction in capacitor need of modules requiring the Energy Emission Systems skill.


typeName: Inherent Implants 'Squire' Energy Emission Systems ES-705
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

5% reduction in capacitor need of modules requiring the Energy Emission Systems skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-705
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

5% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-701
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

1% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-705
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

5% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-701
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

1% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Engineering EG-605
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

5% bonus to the power grid output of your ship.


typeName: Inherent Implants 'Squire' Engineering EG-601
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

1% bonus to the power grid output of your ship.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-605
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

5% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-601
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

1% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Signature Analysis SA-705
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

5% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' Signature Analysis SA-701
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

1% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' Electronics EE-605
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

5% bonus to the CPU output.


typeName: Zainou 'Gypsy' Electronics EE-601
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

1% bonus to the CPU output.


typeName: Eifyr and Co. 'Alchemist' Biology BY-805
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% bonus to attribute booster duration.


typeName: Eifyr and Co. 'Alchemist' Biology BY-810
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

10% bonus to attribute booster duration.


typeName: Inherent Implants 'Highwall' Mining Upgrades MU-1003
description:
A neural Interface upgrade that boosts the pilot's skill at mining.

3% reduction in CPU penalty of mining upgrade modules.


typeName: Inherent Implants 'Highwall' Mining Upgrades MU-1005
description:
A neural Interface upgrade that boosts the pilot's skill at mining.

5% reduction in CPU penalty of mining upgrade modules.


typeName: Inherent Implants 'Highwall' Mining Upgrades MU-1001
description:
A neural Interface upgrade that boosts the pilot's skill at mining.

1% reduction in CPU penalty of mining upgrade modules.


typeName: Zainou 'Beancounter' Industry BX-802
description:
A neural Interface upgrade that boosts the pilots manufacturing skills.

2% reduction in manufacturing time.


typeName: Zainou 'Beancounter' Refining RX-802
description:
A neural Interface upgrade that boosts the pilots refining skills.

2% reduction in refinery waste.


typeName: Zainou 'Beancounter' Industry BX-801
description:
A neural Interface upgrade that boosts the pilots manufacturing skills.

1% reduction in manufacturing time.


typeName: Zainou 'Beancounter' Industry BX-804
description:
A neural Interface upgrade that boosts the pilots manufacturing skills.

4% reduction in manufacturing time.


typeName: Zainou 'Beancounter' Refining RX-804
description:
A neural Interface upgrade that boosts the pilots refining skills.

4% reduction in refinery waste.


typeName: Zainou 'Beancounter' Refining RX-801
description:
A neural Interface upgrade that boosts the pilots refining skills.

1% reduction in refinery waste.


typeName: Zainou 'Beancounter' Metallurgy MY-703
description:
A neural Interface upgrade that boosts the pilots research skills.

3% bonus to material efficiency research speed.


typeName: Zainou 'Beancounter' Research RR-603
description:
A neural Interface upgrade that boosts the pilots research skills.

3% bonus to blueprint manufacturing time research.


typeName: Zainou 'Beancounter' Science SC-803
description:
A neural Interface upgrade that boosts the pilots research skills.

3% bonus to blueprint copying speed.


typeName: Zainou 'Beancounter' Research RR-605
description:
A neural Interface upgrade that boosts the pilots research skills.

5% bonus to blueprint manufacturing time research.


typeName: Zainou 'Beancounter' Research RR-601
description:
A neural Interface upgrade that boosts the pilots research skills.

1% bonus to blueprint manufacturing time research.


typeName: Zainou 'Beancounter' Metallurgy MY-705
description:
A neural Interface upgrade that boosts the pilots research skills.

5% bonus to material efficiency research speed.


typeName: Zainou 'Beancounter' Metallurgy MY-701
description:
A neural Interface upgrade that boosts the pilots research skills.

1% bonus to material efficiency research speed.


typeName: Zainou 'Beancounter' Science SC-805
description:
A neural Interface upgrade that boosts the pilots research skills.

5% bonus to blueprint copying speed.


typeName: Zainou 'Beancounter' Science SC-801
description:
A neural Interface upgrade that boosts the pilots research skills.

1% bonus to blueprint copying speed.


typeName: Poteque 'Prospector' Astrometric Pinpointing AP-606
description:
A neural Interface upgrade that boosts the pilots scanning skills.

6% reduction in maximum scan deviation.


typeName: Poteque 'Prospector' Astrometric Acquisition AQ-706
description:
A neural Interface upgrade that boosts the pilots scanning skills.

6% reduction in probe scanning time.


typeName: Poteque 'Prospector' Astrometric Rangefinding AR-806
description:
A neural Interface upgrade that boosts the pilots scanning skills.

6% stronger scanning strength with scan probes.


typeName: Poteque 'Prospector' Astrometric Pinpointing AP-610
description:
A neural Interface upgrade that boosts the pilots scanning skills.

10% reduction in maximum scan deviation.


typeName: Poteque 'Prospector' Astrometric Pinpointing AP-602
description:
A neural Interface upgrade that boosts the pilots scanning skills.

2% reduction in maximum scan deviation.


typeName: Poteque 'Prospector' Astrometric Acquisition AQ-710
description:
A neural Interface upgrade that boosts the pilots scanning skills.

10% reduction in probe scanning time.


typeName: Poteque 'Prospector' Astrometric Acquisition AQ-702
description:
A neural Interface upgrade that boosts the pilots scanning skills.

2% reduction in probe scanning time.


typeName: Poteque 'Prospector' Astrometric Rangefinding AR-810
description:
A neural Interface upgrade that boosts the pilots scanning skills.

10% stronger scanning strength with scan probes.


typeName: Poteque 'Prospector' Astrometric Rangefinding AR-802
description:
A neural Interface upgrade that boosts the pilots scanning skills.

2% stronger scanning strength with scan probes.


typeName: Poteque 'Prospector' Archaeology AC-905
description:
A neural Interface upgrade that boosts the pilots exploration skills.

+5 Virus Coherence bonus for Relic Analyzers.


typeName: Poteque 'Prospector' Hacking HC-905
description:
A neural Interface upgrade that boosts the pilots exploration skills.

+5 Virus Coherence bonus for Data Analyzers.


typeName: Poteque 'Prospector' Salvaging SV-905
description:
A neural Interface upgrade that boosts the pilots exploration skills.

5% increase in chance of salvage retrieval.


typeName: Production Assistant
description:
This individual, dishevelled and exhausted, is responsible for seeing to completion various niggling tasks relegated by superiors. And, of course, he or she serves as a scapegoat in case a task goes horrendously wrong.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX100
description:
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to citadel torpedo damage.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX1000
description:
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to citadel torpedo damage.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX10
description:
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to citadel torpedo damage.


typeName: Zainou 'Gypsy' Target Painting TG-903
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

3% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Zainou 'Gypsy' Electronic Warfare EW-905
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

5% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Electronic Warfare EW-901
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

1% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Long Range Targeting LT-805
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

5% bonus to max targeting range.


typeName: Zainou 'Gypsy' Long Range Targeting LT-801
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

1% bonus to max targeting range.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-805
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

5% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-801
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

1% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-905
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

5% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-901
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

1% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-905
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

5% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-901
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

1% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Zainou 'Gypsy' Target Painting TG-905
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

5% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Zainou 'Gypsy' Target Painting TG-901
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

1% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Eifyr and Co. 'Alchemist' Gas Harvesting GH-803
description:
A neural Interface upgrade that boosts the pilot's skill at gas harvesting.

3% reduction to gas cloud harvester cycle time.


typeName: Eifyr and Co. 'Alchemist' Gas Harvesting GH-805
description:
A neural Interface upgrade that boosts the pilot's skill at gas harvesting.

5% reduction to gas cloud harvester cycle time.


typeName: Eifyr and Co. 'Alchemist' Gas Harvesting GH-801
description:
A neural Interface upgrade that boosts the pilot's skill at gas harvesting.

1% reduction to gas cloud harvester cycle time.


typeName: Zainou 'Snapshot' Defender Missiles DM-805
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

5% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Defender Missiles DM-801
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

1% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-705
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

5% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-701
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

1% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' FOF Explosion Radius FR-1005
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

5% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' FOF Explosion Radius FR-1001
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

1% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' Heavy Missiles HM-705
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

5% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Heavy Missiles HM-701
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

1% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Light Missiles LM-905
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

5% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Light Missiles LM-901
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

1% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Rockets RD-905
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

5% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Rockets RD-901
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

1% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Torpedoes TD-605
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

5% bonus to the damage of torpedoes missiles.


typeName: Zainou 'Snapshot' Torpedoes TD-601
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

1% bonus to the damage of torpedoes missiles.


typeName: Zainou 'Snapshot' Cruise Missiles CM-605
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

5% bonus to the damage of cruise missiles.


typeName: Zainou 'Snapshot' Cruise Missiles CM-601
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

1% bonus to the damage of cruise missiles.


typeName: Poteque 'Prospector' Environmental Analysis EY-1005
description:
A neural interface upgrade that boosts the pilot's skill at environmental analysis.

5% reduction in cycle time of salvage, hacking and archaeology modules.
+5 Virus Coherence bonus for Data and Relic Analyzers.


typeName: Villard Wheel
description:
This item is an integral component of perpetual motion units. If the wheel ever stops spinning, the entire unit will grind to a halt.


typeName: Black Box
description:
The black box contains the last communication from a space ship as well as various data regarding its destruction. 


typeName: Guristas Nova Torpedo
description:
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.      


typeName: Caldari Navy Nova Torpedo
description:
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.     


typeName: Blood Control Tower
description:
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Dark Blood Control Tower
description:
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Guristas Control Tower
description:
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Dread Guristas Control Tower
description:
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Serpentis Control Tower
description:
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Shadow Control Tower
description:
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Angel Control Tower
description:
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF


typeName: Domination Control Tower
description:
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF


typeName: Guristas Control Tower Medium
description:
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Dread Guristas Control Tower Medium
description:
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Serpentis Control Tower Medium
description:
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.


Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Foundation Upgrade Platform
description:
The Foundation upgrade platform is the first level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 outpost improvement.


typeName: Pedestal Upgrade Platform
description:
The Pedestal upgrade platform is the second level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement and 1 Tier 2 improvement.

Note: A Foundation outpost upgrade is a prerequisite for the installation of the Pedestal upgrade.


typeName: Monument Upgrade Platform
description:
The Monument upgrade platform is the third and highest level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement, 1 Tier 2 improvement and 1 Tier 3 improvement.

Note: The Foundation and Pedestal outpost upgrades are prerequisites for the installation of the Monument upgrade.


typeName: Amarr Basic Outpost Factory Platform
description:
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional twenty factory slots and increases the manufacturing time reduction on all Tech I ships to 40%.


typeName: Amarr Advanced Outpost Factory Platform
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional sixty factory slots and increases the manufacturing time reduction on all Tech I ships to 60%.


typeName: Amarr Outpost Factory Platform
description:
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional forty factory slots and increases the manufacturing time reduction on all Tech I ships to 50%.


typeName: Cynosural System Jammer
description:
Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning.  


typeName: System Scanning Array
description:
Recent necessary changes to various capsuleer protocols have rendered these structures non-functional and obsolete.

The empire corporations who originally sold this structure have reached a deal with CONCORD to buy back all remaining examples.

CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price.


typeName: Remote ECM Burst I
description:
Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range, including ships normally immune to all forms of electronic warfare.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Sansha Control Tower
description:
The Sansha Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Sansha Control Tower Medium
description:
The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: True Sansha Control Tower
description:
The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Jump Bridge
description:
Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.

Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.


typeName: Remote Hull Repair Systems
description:
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.


typeName: Tactical Logistics Reconfiguration
description:
Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.


typeName: Projected Electronic Counter Measures
description:
Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.


typeName: Concussion Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Bomb Launcher I
description:
A missile launcher bay module facilitating bomb preparation, and deployment. 

Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. 


typeName: Scorch Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Shrapnel Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Electron Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Lockbreaker Bomb
description:
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.


typeName: Void Bomb
description:
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.


typeName: Capital Remote Hull Repairer I
description:
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Note: May only be fitted to capital class ships.


typeName: Capital Remote Hull Repair Systems
description:
Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.


typeName: Caldari Basic Outpost Factory Platform
description:
A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and gives a manufacturing time reduction on all Tech II components of 20%.


typeName: Gallente Basic Outpost Factory Platform
description:
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%


typeName: Minmatar Basic Outpost Factory Platform
description:
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.


typeName: Caldari Outpost Factory Platform
description:
An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional ten factory slots and increases the manufacturing time reduction on all Tech II components to 40%.


typeName: Caldari Advanced Outpost Factory Platform
description:
An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional fifteen factory slots and increases the manufacturing time reduction on all Tech II components to 60%.


typeName: Amarr Basic Outpost Plant Platform
description:
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional twenty factory slots and increases the manufacturing time reduction on all Tech II ships to 40%.


typeName: Amarr Outpost Plant Platform
description:
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional forty factory slots and increases the manufacturing time reduction on all Tech II ships to 50%.


typeName: Amarr Advanced Outpost Plant Platform
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional sixty factory slots and increases the manufacturing time reduction on all Tech II ships to 60%.


typeName: Gallente Outpost Factory Platform
description:
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.


typeName: Gallente Advanced Outpost Factory Platform
description:
An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 60%.


typeName: Minmatar Outpost Factory Platform
description:
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.


typeName: Minmatar Advanced Outpost Factory Platform
description:
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.


typeName: Gallente Outpost Plant Platform
description:
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional ten factory slots.


typeName: Gallente Advanced Outpost Plant Platform
description:
An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional fifteen factory slots.


typeName: Minmatar Outpost Plant Platform
description:
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional fifteen factory slots.


typeName: Minmatar Advanced Outpost Plant Platform
description:
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional twenty factory slots.


typeName: Gallente Basic Outpost Plant Platform
description:
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots.


typeName: Minmatar Basic Outpost Plant Platform
description:
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional ten factory slots.


typeName: Amarr Basic Outpost Laboratory Platform
description:
A basic upgrade to Amarr Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all PE research of 20%.


typeName: Amarr Outpost Laboratory Platform
description:
An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all PE research to 40%.


typeName: Amarr Advanced Outpost Laboratory Platform
description:
An advanced upgrade to Amarr Outpost research capabilities. Gives an additional seven ME, PE and Copy slots and increases the research time reduction on all PE research to 60%.


typeName: Caldari Basic Outpost Laboratory Platform
description:
A basic upgrade to Caldari Outpost research capabilities. Gives an additional ten ME, PE and Copy slots.


typeName: Caldari Outpost Laboratory Platform
description:
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional twenty ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%.


typeName: Caldari Advanced Outpost Laboratory Platform
description:
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional thirty ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%.


typeName: Caldari Basic Outpost Research Facility Platform
description:
A basic upgrade to Caldari Outpost research capabilities. Gives an additional ten Invention slots and gives a research time reduction on all Invention research of 20%.


typeName: Caldari Outpost Research Facility Platform
description:
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional twenty Invention slots and increases the research time reduction on all Invention research to 40%.


typeName: Caldari Advanced Outpost Research Facility Platform
description:
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional thirty Invention slots and gives a research time reduction on all Invention research of 60%.


typeName: Gallente Basic Outpost Laboratory Platform
description:
A basic upgrade to Gallente Outpost research capabilities. Gives an additional five ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%.


typeName: Gallente Outpost Laboratory Platform
description:
An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional seven ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%.


typeName: Gallente Advanced Outpost Laboratory Platform
description:
An advanced upgrade to Gallente Outpost research capabilities. Gives an additional ten ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%.


typeName: Minmatar Basic Outpost Laboratory Platform
description:
A basic upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and gives a research time reduction on all ME research of 20%.


typeName: Minmatar Outpost Laboratory Platform
description:
An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME research to 40%.


typeName: Minmatar Advanced Outpost Laboratory Platform
description:
An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional seven ME, PE and Copy slots and increases the research time reduction on all ME research to 60%.


typeName: Amarr Outpost Refinery Platform
description:
An intermediate upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 20%.


typeName: Caldari Outpost Refinery Platform
description:
An intermediate upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 20%.


typeName: Gallente Outpost Refinery Platform
description:
An intermediate upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 20%.


typeName: Minmatar Outpost Refinery Platform
description:
An intermediate upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 45%.


typeName: Amarr Outpost Office Platform
description:
An intermediate upgrade to Amarr Outpost office facilities. Gives an additional fifteen office slots.


typeName: Caldari Outpost Office Platform
description:
An intermediate upgrade to Caldari Outpost office facilities. Gives an additional fifteen office slots.


typeName: Gallente Outpost Office Platform
description:
An intermediate upgrade to Gallente Outpost office facilities. Gives an additional twenty four office slots.


typeName: Gallente Advanced Outpost Office Platform
description:
An advanced upgrade to Gallente Outpost office facilities. Gives an additional thirty six office slots.


typeName: Minmatar Outpost Office Platform
description:
An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional ten office slots.


typeName: Minmatar Advanced Outpost Office Platform
description:
An advanced upgrade to Minmatar Outpost office facilities. Gives an additional fifteen office slots.


typeName: Bomb Deployment
description:
Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.


typeName: Amarr Advanced Outpost Factory
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%.


typeName: Amarr Advanced Outpost Plant
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II ships to 60%.


typeName: Amarr Advanced Outpost Laboratory
description:
An advanced upgrade to Amarr Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all PE research to 60%.


typeName: Amarr Basic Outpost Factory
description:
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech I ships to 40%.


typeName: Amarr Basic Outpost Plant
description:
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional three factory slots and increases the manufacturing time reduction on all Tech II ships to 40%.


typeName: Amarr Outpost Factory
description:
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech I ships to 50%.


typeName: Amarr Outpost Plant
description:
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II ships to 50%.


typeName: Amarr Outpost Laboratory
description:
An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all PE research to 40%.


typeName: Caldari Advanced Outpost Factory
description:
An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II components to 60%.


typeName: Caldari Advanced Outpost Laboratory
description:
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%.


typeName: Caldari Advanced Outpost Research Facility
description:
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine Invention slots and gives a research time reduction on all Invention research of 60%.


typeName: Caldari Basic Outpost Factory
description:
A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional three factory slots and gives a manufacturing time reduction on all Tech II components of 20%.


typeName: Caldari Basic Outpost Laboratory
description:
A basic upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots.


typeName: Caldari Basic Outpost Research Facility
description:
A basic upgrade to Caldari Outpost research capabilities. Gives an additional five Invention slots and gives a research time reduction on all Invention research of 20%.


typeName: Caldari Outpost Factory
description:
An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II components to 40%.


typeName: Caldari Outpost Laboratory
description:
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%.


typeName: Caldari Outpost Research Facility
description:
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional seven Invention slots and increases the research time reduction on all Invention research to 40%.


typeName: Caldari Outpost Office
description:
An intermediate upgrade to Caldari Outpost office facilities. Gives an additional five office slots.


typeName: Gallente Advanced Outpost Factory
description:
An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components ships to 60%.


typeName: Gallente Advanced Outpost Plant
description:
An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional seven factory slots.


typeName: Gallente Advanced Outpost Laboratory
description:
An advanced upgrade to Gallente Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%.


typeName: Gallente Basic Outpost Factory
description:
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.


typeName: Gallente Basic Outpost Plant
description:
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional three factory slots.


typeName: Gallente Basic Outpost Laboratory
description:
A basic upgrade to Gallente Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%.


typeName: Gallente Outpost Plant
description:
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots.


typeName: Gallente Outpost Laboratory
description:
An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%.


typeName: Gallente Outpost Office
description:
An intermediate upgrade to Gallente Outpost office facilities. Gives an additional seven office slots.


typeName: Minmatar Advanced Outpost Plant
description:
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional seven factory slots.


typeName: Minmatar Advanced Outpost Laboratory
description:
An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all ME research to 60%.


typeName: Minmatar Basic Outpost Plant
description:
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional three factory slots.


typeName: Minmatar Basic Outpost Laboratory
description:
A basic upgrade to Minmatar Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all ME research of 20%.


typeName: Minmatar Outpost Plant
description:
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional five factory slots.


typeName: Minmatar Outpost Laboratory
description:
An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all ME research to 40%.


typeName: Minmatar Outpost Office
description:
An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional five office slots.


typeName: Thermodynamics
description:
Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.


typeName: Rank 1 Upgrade
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%


typeName: Alliance Tournament Cup
description:
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. 

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url>
Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url>
Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url>
Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url>
Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url>
Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>


typeName: Alliance Tournament Gold Medal
description:
Awarded to the capsuleers who fought and defeated their opponents in a series of gruelling and murderous fights to claim their place as winners of the great Alliance Tournament.  The holder of this Alliance Tournament medal can truly claim to be among the true elite, the best of the best.


typeName: 'Integrated' Acolyte
description:
Light Scout Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Acolyte
description:
Light Scout Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: 'Integrated' Berserker
description:
Heavy Attack Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Berserker
description:
Heavy Attack Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: 'Integrated' Hammerhead
description:
Medium Scout Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Hammerhead
description:
Medium Scout Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: 'Integrated' Ogre
description:
Heavy Attack Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Integrated' Praetor
description:
Heavy Attack Drone.  

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Praetor
description:
Heavy Attack Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: Advanced Mobile Laboratory
description:
Portable laboratory facilities, anchorable within control tower fields.

This structure has:
3 copy slots (0.65 job time bonus)
2 ME slots (0.75 job time bonus)
2 Invention slots (0.5 job time bonus)


typeName: Rorqual
description:
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants


typeName: Alliance Tournament Silver Medal
description:
The great Alliance Tournament silver medal. So close, and yet so far. Second place in the Alliance Tournament signifies many things to many people. It does, however, stand for one undeniable truth: the holder kicked several metric tons of arse to get it.


typeName: Alliance Tournament Bronze Medal
description:
The great Alliance Tournament bronze medal. No capsuleer aims for it, and no one glorifies in it. Some call its holders the worst of the best, but there are victories to be gained even in loss. While glory may elude the holder, honor and respect do not.


typeName: Drone Synaptic Relay Wiring
description:
The relay wiring of a rogue drones synaptic system, these wires allow for a much higher flow of power and information than standard empire technology has yet to achieve.  


typeName: Drone Capillary Fluid
description:
The same fluid that flows through rogue drone relays, this substance is an amalgamation of various chemical compounds that many scientists theorize to be akin to the life blood of a rogue drone.  

Whatever the reason, the fluid combined with synaptic relays allows for an astonishingly high flow of data.


typeName: Drone Tactical Limb
description:
A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon.  The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.


typeName: Drone Epidermal Shielding Chunk
description:
A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.


typeName: Drone Coronary Unit
description:
The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs. With some clever tinkering it is possible to adapt this to interface with current drone technology.


typeName: Compressed Arkonor
description:
The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crimson Arkonor
description:
While fairly invisible to all but the most experienced miners, there are significant molecular differences between Arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Prime Arkonor
description:
Prime Arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Bistot
description:
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Monoclinic Bistot
description:
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Triclinic Bistot
description:
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crokite
description:
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crystalline Crokite
description:
Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Sharp Crokite
description:
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dark Ochre
description:
Considered a worthless ore for years, Dark Ochre was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Obsidian Ochre
description:
Obsidian Ochre, the most valuable member of the Dark Ochre family, was only first discovered a decade ago. The sleek black surface of this mineral managed to reflect scanning waves, making Obsidian Ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.

Considered worthless for years, the Dark Ochre family of ores was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Onyx Ochre
description:
Shiny black nuggets of Onyx Ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. 

Considered worthless for years, the Dark Ochre family of ores was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Gneiss
description:
Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Iridescent Gneiss
description:
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.

Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Prismatic Gneiss
description:
Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Glazed Hedbergite
description:
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as Glazed Hedbergite, is a more concentrated form of Hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Hedbergite
description:
Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive. Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vitric Hedbergite
description:
When asteroids containing Hedbergite pass close to suns or other sources of intense heat can cause the Hedbergite to glassify. The result is called Vitric Hedbergite and has 5% better yield than normal Hedbergite. 

Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive. Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Hemorphite
description:
With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Radiant Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant Hemorphite has 10% better yield than its more bland brother.

With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vivid Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid Hemorphite has 5% better yield than its more bland brother.

With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Jaspet
description:
Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pristine Jaspet
description:
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pure Jaspet
description:
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.

Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Fiery Kernite
description:
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic Kernite.

Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Kernite
description:
Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Luminous Kernite
description:
Prophets tell of the mystical nature endowed in Luminous Kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal Kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Magma Mercoxit
description:
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Golden Omber
description:
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Omber
description:
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Silvery Omber
description:
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Bright Spodumain
description:
Spodumain is occasionaly found with crystaline traces in its outer surface. Known as Bright Spodumain, the crystal adds considerable value to an already valuable mineral.  

Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Gleaming Spodumain
description:
Once in a while Spoudumain is found with crystaline veins running through it. The increased value this yields puts the gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Spodumain
description:
Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Azure Plagioclase
description:
Azure Plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Plagioclase
description:
Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Rich Plagioclase
description:
With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pyroxeres
description:
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Solid Pyroxeres
description:
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. 

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Viscous Pyroxeres
description:
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Condensed Scordite
description:
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Massive Scordite
description:
Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Scordite
description:
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Concentrated Veldspar
description:
Clusters of Veldspar, called Concentrated Veldspar, are sometimes found in areas where normal Veldspar is already in abundance.

The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dense Veldspar
description:
In asteroids above average size, the intense pressure can weld normal Veldspar into what is known as Dense Veldspar, increasing the yield by 10%. 

The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Veldspar
description:
The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.

This ore has been compressed into a much more dense version.


typeName: Compressed Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.

This ore has been compressed into a much more dense version.


typeName: Compressed Dark Glitter
description:
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current.  Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike.  In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.

This ore has been compressed into a much more dense version.


typeName: Compressed Enriched Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes.  Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

This ore has been compressed into a much more dense version.


typeName: Compressed Gelidus
description:
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.

This ore has been compressed into a much more dense version.


typeName: Compressed Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.

This ore has been compressed into a much more dense version.


typeName: Compressed Glare Crust
description:
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.

This ore has been compressed into a much more dense version.


typeName: Compressed Krystallos
description:
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone.

This ore has been compressed into a much more dense version.


typeName: Compressed Pristine White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

This ore has been compressed into a much more dense version.


typeName: Compressed Smooth Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

This ore has been compressed into a much more dense version.


typeName: Compressed Thick Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

This ore has been compressed into a much more dense version.


typeName: Compressed White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.

This ore has been compressed into a much more dense version.


typeName: Industrial Core I
description:
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration.  Whilst in the deployed configuration, energy is channelled to the unique assembly lines which can compress asteroid ore and ice.

Note: can only be fitted on the Rorqual ORE capital ship.


typeName: Industrial Reconfiguration
description:
Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.


typeName: Orca
description:
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. 


typeName: Banidine
description:
A variant of the common ore Veldspar, Banidine is found in far lesser abundance - which causes no problems for miners since the latter ore is virtually worthless, being riddled with impurities.


typeName: Augumene
description:
Despite its resemblance to common Pyroxeres, Augumene ore in its raw form is both rare and highly toxic to humans. Thus, while it is also a source of many of the minerals found in Pyroxeres ore, Augumene is generally considered virtually worthless due to the dangers posed by its handling. 


typeName: Mercium
description:
The rare mineral Mercium is thought to be closely related to Omber, varying slightly in chemical composition; in fact, these ores were classified as separate types only recently. However, current refining technologies have been found to do irreparable damage to Mercium ore, rendering it unusable for all practical purposes. 


typeName: Lyavite
description:
Lyavite is a relatively rare ore quite similar in some respects to Kernite. However, due to the circumstances under which this ore is formed, it is highly unstable when refined; this quality renders it worthless to all but the most desperate of miners. 


typeName: Pithix
description:
Pithix (sometimes spelled Pythix), sister ore to Jaspet, also contains a myriad of mineral types, but is found only in asteroids of a certain age; this oddity, combined with the fact that current Pithix refining methods are quite inefficient, makes the ore little more than a minor curiosity to the scientific community as a whole. 


typeName: Green Arisite
description:
Green Arisite is a close cousin to Gneiss, although it is much less commonly found in known space. It is not at all valuable to miners or refiners, however, since its byproducts tend to foul up refining equipment, thus requiring exorbitant maintenance costs. 


typeName: Oeryl
description:
Very similar in composition to Dark Ochre, Oeryl has come into the spotlight only since advanced refining techniques have made Dark Ochre highly sought after for its high Nocxium content. While refining processes for Oeryl remain utterly ineffective, making this mineral worthless to most manufacturers, scientists believe it may become equally as valuable as its Ochre counterpart given a few years of research. 


typeName: Geodite
description:
Geodite ore used to be common, but was mined heavily in the early years of interstellar industry, before the discovery of Crokite. The quality of Zydrine taken from Geodite is very poor by today's refining standards, making the ore nearly worthless.


typeName: Polygypsum
description:
The rarest and most valuable ore in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining. 


typeName: Zuthrine
description:
Zuthrine is one of the most dense ores in known space, a close relative of Mercoxit, it also contains enormous amounts of Morphite.  It is found only in the very core of asteriods it requires specialized deep core mining techniques to extract.


typeName: Azure Ice
description:
Interstellar ices are formed by the accretion of gas molecules onto silicate dust particles. Azure ice forms under the same circumstances as "blue ice," but due to its slightly different chemical composition, it contains substantially fewer oxygen isotopes by volume than its blue cousin, rendering it a "lesser" material.


typeName: Crystalline Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many stellar ice fields, but "crystalline icicles" have a very low isotope count compared to other minable ices, making it relatively worthless. It's simply "space ice." 


typeName: Covert Cynosural Field Generator I
description:
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.

Note: can only be fitted on Black Ops, Covert Ops, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.


typeName: Covert Jump Portal Generator I
description:
A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.<br>
Note: Can only be fitted on Black Ops.<br>
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.


typeName: Warp Disruption Field Generator I
description:
The field generator projects a warp disruption sphere centered upon the ship for its entire duration.  The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active.  It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.  

This module's effect can be modified with scripts.

Note: can only be fitted on the Heavy Interdiction Cruisers.


typeName: Paladin
description:
Name: Paladin
Hull: Apocalypse Class 
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate 

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.



typeName: Kronos
description:
Name: Kronos
Hull: Megathron Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.



typeName: Vargur
description:
Name: Vargur
Hull: Tempest Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.



typeName: Nanite Repair Paste
description:
A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid.

The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.


typeName: Pure Synth Blue Pill Booster
description:
Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Crash Booster
description:
Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Drop Booster
description:
Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Exile Booster
description:
Synth Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Frentix Booster
description:
Synth Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Mindflood Booster
description:
Synth Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Sooth Sayer Booster
description:
Synth Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth X-Instinct Booster
description:
Synth X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Amber Mykoserocin
description:
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. 


typeName: Golem
description:
Name: Golem
Hull: Raven Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Lai Dai 

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.



typeName: Sisters Expanded Probe Launcher
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.

10% bonus to strength of scan probes.


typeName: Sisters Core Probe Launcher
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Note: Only one scan probe launcher can be fitted per ship.

10% bonus to strength of scan probes.


typeName: Syndicate Gas Cloud Harvester
description:
The Syndicate harvester arose out of a joint research project undertaken by dozens of Station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified harvesters offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly backpedalled and legalized the production and sale of Synth boosters. 


typeName: Mid-grade Centurion Alpha
description:
This ocular filter has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Beta
description:
This memory augmentation has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Delta
description:
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Epsilon
description:
This social adaptation chip has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Gamma
description:
This neural boost has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 

25% bonus to the strength of all Centurion implant secondary effects.


typeName: Mid-grade Nomad Alpha
description:
This ocular filter has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Beta
description:
This memory augmentation has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Delta
description:
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Epsilon
description:
This social adaptation chip has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Gamma
description:
This neural boost has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 

25% bonus to the strength of all Nomad implant secondary effects.


typeName: Mid-grade Harvest Alpha
description:
This ocular filter has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Beta
description:
This memory augmentation has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Delta
description:
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Epsilon
description:
This social adaptation chip has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Gamma
description:
This neural boost has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 

25% bonus to the strength of all Harvest implant secondary effects.


typeName: Mid-grade Virtue Alpha
description:
This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Beta
description:
This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Delta
description:
This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Epsilon
description:
This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Gamma
description:
This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 

25% bonus to the strength of all Virtue implant secondary effects.


typeName: Mid-grade Edge Alpha
description:
This ocular filter has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Beta
description:
This memory augmentation has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Delta
description:
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Epsilon
description:
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Gamma
description:
This neural boost has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 

25% bonus to the strength of all Edge implant secondary effects.


typeName: Encrypted Data Crystals
description:
These crystals contain data of some sort, but have apparently been encrypted using advanced methods, making the information inaccessible to all but the most skilled hackers. 


typeName: Quafe Unleashed formula
description:
These encoded reports contain highly sensitive information from the Quafe corporation regarding the chemical makeup of their new product, Quafe Unleashed.


typeName: Ancient Amarrian Relic
description:
This relic from Old Amarr is of great value to Lord Horowan, patriarch of one of the oldest noble families in the Empire and liegeman of House Tash-Murkon. 


typeName: Brutor Tribe Roster
description:
These data logs, precious to any Minmatar but especially to a member of the Brutor Tribe, hold information on the history and lineage of that tribe's members from over a century ago. 


typeName: Stranded Pilot
description:
This simple starship pilot, lacking the pod and other resources of a capsuleer, has been forced to eject from his ship in a mundane escape pod. 


typeName: Ishukone Corporate Records
description:
These encoded reports hold extremely sensitive information regarding Ishukone Corporation holdings and infrastructure.


typeName: Professor Kajurei Delainen
description:
This odd little man is possibly the most well-respected particle physicist of the current age, and is also considered a foremost expert in Artificial Intelligence. He is perhaps most famous for his establishment of the "Seven Pillars of Artificial Intelligence" theory, published almost 14 years ago.


typeName: Letters of Bishop Dalamaid
description:
The letters of Bishop Dalamaid have been the subject of volumes of intellectual discourse. The primary contention of the letters, that true saintly martyrdom is an impossibility for anyone even aware of the concept of sainthood, has gone through various levels of favor over the generations. <br><br>

Letters XIII through XV include a few juicy morsels about a prostitution ring that was run illegally from a monastery of one of the more prestigious orders in Dalamaid's time.


typeName: Achuran White Song Birds
description:
A single male White Song bird. The female seems to have died, perhaps due to the stress of recent events. <br><br>
The White Song was once the symbol of the Achura's Imperial line. Only government buildings were allowed to keep White Songs in captivity. It was said that when the last White Song left the Royal Tower, the Achura Empire would die. The Achura Empire died first, but the White Song is still regarded with great reverence. 


typeName: Armor of Rouvenor
description:
Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane. <br><br>
Strangely, a few of the gold accents are turning slightly green.


typeName: Magic Crystal Ball
description:
Allows you to see into <i>the future</i>, albeit rather murkily.

Warning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, endless discussions, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature pod ejection and unneeded stress. USE WITH CAUTION.


typeName: Amarr Sympathizer
description:
This Minmatar politician pleads his innocence whenever you look his way. He claims that he has been framed, that everything has been a complex scheme to discredit his family. His tattoos mark him as not as a Nefantar, but as one of the member tribes of the Republic. His body is heavily bruised, but whether the injuries are from the Amarr agents or the Minmatar guards is hard to tell. Perhaps only the Republic courts can decide his innocence. 


typeName: Altered Datacore - Mechanical Engineering
description:
This datacore has been altered and thus rendered useless for manufacturing purposes. It has value only as a reference tool. 


typeName: Rhea
description:
Name: Rhea
Hull: Charon
Role: Jump Freighter

It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships.  After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.

Developer : Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State.  A surprising majority of the Caldari Fleets ships of the line were created by their designers.  Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.



typeName: Nomad
description:
Name: Nomad
Hull: Fenrir
Role: Jump Freighter

There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.  Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

Developer : Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans.  As such their technology is based as much upon necessity as their ingenious ability to tinker.  Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.  


typeName: Anshar
description:
Name: Anshar
Hull: Obelisk
Role: Jump Freighter

CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.  

Developer : CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently began to expand their design focus and employ drone techniques on whole other levels which has lead some to question where this leap in technology came from.


typeName: Ark
description:
Name: Ark
Hull: Providence
Role: Jump Freighter

At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.

<i>-The Scriptures, Apocalypse Verses 32:6</i>

Developer : Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.



typeName: Hive Mind CPU
description:
This cumbersome, alien-looking device, throbbing with light and humming faintly, apparently contains the mind of Professor Kajurei Delainen, somehow fused with the AI of his rogue drone nanites. 


typeName: Rogue Drone A.I. Core
description:
A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the drone's bizarre artificial intelligence. 


typeName: Small Warded Container
description:
This small sealed container has been modified with state-of-the-art security measures to prevent ship-to-ship scanning of its contents.


typeName: Amarrian Double-Agent
description:
A spy ostensibly working for the Amarr Empire, but who in fact is a sympathizer with and an agent for the Minmatar Republic.


typeName: AIMEDs
description:
On most stations, robotic AI Medical Doctors (AIMEDs, more commonly known as "AI Docs" or just "AIDs") are much more common than human medical practitioners, and much more affordable. 


typeName: Nanite Interfacing
description:
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.


typeName: Prisoner
description:
Transporting prisoners is a task that requires trust and loyalty from the sovereign empire's legislative arm, yet it is generally one of the least sought-after jobs in the known universe.


typeName: Router Encryption Key
description:
This datacore looks harmless. You find it hard to believe that such a small thing holds the secret to controlling what so many people believe. 


typeName: Food-Borne Toxin
description:
This virulent toxin, when placed into many kinds of food or drink, is virtually undetectable save by the most advanced microbiological scanning technology... which is generally available only to the very wealthy.


typeName: Dem's Galactical Botanical
description:
This book is unprecedented in the depth of analysis offered by Ukraris Dem, easily the most noted morpho-botanist of the latter past century. 


typeName: Vaccines
description:
Living creatures can be trained to defend themselves from harmful diseases by introducing a minute sample of pathological strains, tremendously improving their immune systems and allowing them to endure prolonged exposure to harmful contagions.


typeName: Cargo Manifest
description:
These complicated data sheets may mean little to the layman's eye, but they contain a great deal of information about trade routes, taxes, and other arcane business data.


typeName: Optimal Range Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.


typeName: Tracking Speed Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.


typeName: Focused Warp Disruption Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.


typeName: Optimal Range Disruption Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.



typeName: Tracking Speed Disruption Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.


typeName: Targeting Range Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to alter high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed bonus.


typeName: Scan Resolution Script
description:
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range bonus.


typeName: Scan Resolution Dampening Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.


typeName: Targeting Range Dampening Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.


typeName: Insta-Lock
description:
A new type of construction component, the Insta-Lock fuses structural components together almost instantaneously.


typeName: Capital Crystalline Carbonide Armor Plate
description:
Armor Component used primarily in Gallente ships.  A component in various other technology as well.    


typeName: Capital Fusion Reactor Unit
description:
Power Core component used primarily in Gallente ships. A component in various other technology as well.    


typeName: Encrypted Ship Log
description:
This otherwise rather generic ship log has been well encrypted. Your ship's computers are unable to access its data. 


typeName: Privateer Commander's Head
description:
It's... well, it's a head. In a jar. And it once belonged to a privateer commander. (The head, not the jar. The jar was yours. Or, well, it was given to you, so it was kind of yours. Anyway, you put the head in it.) 


typeName: Tactical Information I
description:
These data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
They appear to be encrypted military documents.


typeName: Survivor
description:
This unfortunate but hardy individual has survived a terrible ordeal. His wounds are both physical and emotional, but he seems determined to live on. 


typeName: Modified Augumene Antidote
description:
This serum alters the DNA of any Matari so that he or she becomes immune to the deleterious effects of modified Augumene.


typeName: Minmatar DNA
description:
This DNA sample was extracted from the remains of a Matari individual who died as a result of a severe allergic reaction to Augumene ore refined using an experimental method. Further research into this particular refining method has been terminated.


typeName: Corporations for the Rest of Us
description:
This book appears similar in design to the educational manuals (skill books) popular among capsuleers. This book is a collection of half-hearted aphorisms and childish business-sense to a capsuleer, but then maybe it would be helpful to the plebes of the universe. 


typeName: Faulty Suntendi Virtu-Real Implant
description:
This implant has proven unreliable at best. Due to an unforeseen complication, the implant can cause some hosts to emit erratic and intense bio-electric pulses capable of damaging nearby audiovisual technology.


typeName: Miniature Slaver
description:
For those not interested in the risk or effort of cultivating the vicious slaver hound, there is the miniature slaver: a small yappy-type dog bred from the physically and mentally stunted of the litter.


typeName: Magnate
description:
<font size="14"><b>Development</b></font>
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire,  considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. 


typeName: Geeral Tash-Murkon
description:
A notable heir of the Tash-Murkon dynasty, Geeral is effectively one of the richest men in the galaxy. Moreover, he is 178th in line for the imperial throne — yet he has apparently turned traitor. More fool he.


typeName: Apotheosis
description:
"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars."

<br><br><i>Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.</i>


typeName: Physical Samples
description:
A sampling of various types of organic matter that has been exposed to some unusual cosmic radiation.


typeName: Central Data Core
description:
This bulky component is the substratal databank for all information transferred via computers linked to a station's dataweb. 


typeName: Insorum Components
description:
These are the raw chemical components used to make insorzapine bisulfate, an unstable reactive mutagen binder with uses that include negating the effects of Vitoc. This compound is also dangerously lethal.


typeName: Broken Mining Equipment
description:
This large container is fitted with a password-protected security lock. It is filled with broken parts needed to rebuild manual surface-mining drills. 


typeName: Scythe Fleet Issue
description:
<font size="14"><b>Development</b></font>
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.


typeName: Augoror Navy Issue
description:
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.


typeName: Osprey Navy Issue
description:
<font size="14"><b>Development</b></font>
Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.


typeName: Exequror Navy Issue
description:
<font size="14"><b>Development</b></font>
The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.


typeName: Admiral Meledier
description:
Admiral Meledier apparently wishes to defect to Amarr. Well, so be it: It's all a bit suspicious, but it's not your decision. 


typeName: Starcakes
description:
The recipe for this highly ornate, traditional Jin-Mei sweet varies from planet to planet, and sometimes from city to city, but its fillings are always dense, sugary, and rich. Each cake's jelly center is held in place with a crusty exterior that, as befits tradition, is so highly decorated with symbols that it resembles a volcanic planet: It is possible to read the baker's story, lineage, and certifications in the crust's maze of lines and ridges, although a reader must be quite dedicated to finish the task before falling to temptation. 


typeName: Ancient Painblade
description:
This antique weapon is the traditional precursor to the modern day's Painblade. <br><br>

In ancient times, Jin-Mei soldiers riding to the field used to plunge their swords into filth, in the well-founded expectation that the wounds they inflicted would cause infection and rot. This nasty tactic was given new life when royal technicians (in those days referred to as <i>Nuyin</i>, something akin to "wizards") developed a blade whose surface, when unsheathed, swiftly attracted and encouraged bacterial growth, giving life to all kinds of deadly filth. <br><br>

Nowadays, these items are mostly used in theatrical plays, and anyone who gets within a hand's reach of their swinging blades usually spends half an act wailing about it before finally dropping dead. 


typeName: Ceremonial Brush
description:
Before the advent of electronics, these writing tools were used throughout the Achuran continent. In times of war, it was not at all uncommon for a victor to use a brush-like pen to draw stylized icons representing the outcome of the battle and the heroics performed by his side. These icons would then be copied and molded onto an ivory or metal stamp, which was dipped into hot wax and used to stamp the victor's seal on the final agreement. <br><br>

It should be noted that the brushes and stamps are not the only tools in this box. Cleaning implements are of course included, and so are tiny pliers and some manner of disinfectant, for it was traditional that the victor's brush be inset with eyelashes drawn from the screaming conquered.


typeName: Medicinal Herbs
description:
Traditional herbal remedies have been used for perhaps tens of thousands of years among the Vheriokor tribes of Minmatar. However, they have become so popular over time, particularly among the Gallente peoples, that various herbal concoctions and infusions can be found in virtually every part of inhabited space. <br><br>

But don't eat the roots. <br><br>

No, seriously. No matter what any scary prophet says. <br><br>

Herbs are said to cure everything from colds to warp sickness, though they are also popular for mild recreation. If a cargo container of herbs seems the slightest bit lighter after a long ship's journey, it is the wise captain who does not question his crew too closely, nor visit their living quarters after hours. 


typeName: Singing Staff
description:
A traditional musical instrument of the Vheriokor peoples, the singing staff is made from a few tightly-wound strings attached to a small staff. It is today played only ceremonially, and those proficient in its use are rare. <br><br>

The instrument is fitted over a pole, strings on one side and staff on the other, and then drawn diagonally across the pole's surface, eliciting soft monotones. The staffs themselves are usually made from ivory or some other type of bone. Some of these latter types are preferred, for it is said that they have an extra tone that can be heard only when one plays a song of sadness and loss. <br><br>

While there exist plenty of poles specifically designed for this instrument, technically just about anything will do: a metal stand, a chair leg, or even, if the strings are wound tightly enough, a human appendage. 


typeName: Intaki Clackers
description:
A traditional Intaki musical instrument, the clacker consists of two flat pieces of lightweight material, loosely bound at one edge. When that end is held and the other end swung forward, the instrument produces a sharp clashing sound. <br><br>

Given the scarcity of wood in space, the instrument today is often made from plastic or other polymer variants. More complex variants have lights or chemicals inset in the material that can make the clackers do anything from reflecting light to taking on an eerie glow, or even emitting sparks. <br><br>

It's not at all uncommon for older siblings to frighten their younger relatives by sneaking up at them in the dark of night, rattling their clackers like some red-eyed beast of myth snapping its jaws. 


typeName: Folkloric Painting
description:
The Intaki have a long and glorious tradition of three-color paintings that depict scenes from both history and mythology, often melding the two into a highly symbolic rendition of their people's presence and purpose in the world of New Eden. <br><br>

In recent decades, the traditional Intaki painting style has been adopted by painters of the abstract "Reticular school," an anti-factionalist, neo-traditional movement made famous by Suri Naatha and the Circle of Nineteen. 


typeName: Number Box
description:
This construction, consisting of rows of pellets set onto colorful pins, once allowed Ni-Kunni mathematicians and natural philosophers to perform highly complex calculations. Its use faded into memory, as most things do, only to be rediscovered as a tool with which to teach students the particulars of certain highly abstract three-dimensional calculations required for space flight. <br><br>

The number box's pins are placed both horizontally and vertically, so the pellets can be slid along a triple axis; the box is also, to the relief of some teachers, heavy and solid enough to hit a student firmly over the head if he still can't grasp the math. 


typeName: Traditional Board Game
description:
An ancient board game said to have been devised by the Ni-Kunni, this game was reputedly used for anything from entertainment on long ship hauls to deciding the fates of battles. Pieces in ancient times were made of wood or bone, but now most often consist of polymer compounds cast into intricate shapes. The game is easy to learn, hard to master, and really stupid to bet on. 


typeName: Firecrackers
description:
Small explosive devices with extremely loud retorts — some even relying on cheap, built-in speakers to amplify their effects — these items are used for celebration (and often to prompt heart attacks) throughout the world of New Eden. 


typeName: Antique Vheriokor Statue
description:
This statue represents a serpentine figure from ancient Vheriokor mythology; whether it bodes good or ill depends on its origin and the mindset of its viewer. Regardless, originals are increasingly rare these days. 


typeName: Ghalen Pastries
description:
Ghalen is an old Achuran dish of ground meat mixed with chopped vegetables, wrapped in large green leaves and cooked in fat and oils. Each Ghalen pastry is usually the size of a man's fist, dripping with juice when one bites into it. It is served piping hot and is one of the few dishes of old that has not only retained its appeal, but become known throughout the world of New Eden. 


typeName: Ghalen Dumplings
description:
Ghalen dumplings are variants of the more common Ghalen pastries. The dumplings have far less filling, if any, and usually consist merely of rice balls rolled in leaves and then deep-fried. On holy days, they are eaten without any condiment or side dish, but in recent times they've gained vast popularity with young consumers, who tend to dip them in all manner of spicy sauces. 


typeName: Zydrine Wine
description:
This delicate wine is brewed from rice leaves. It often takes on a faint green hue akin to that of raw Zydrine ore, whence it derives its popular name. <br><br>

While Zydrine wine is in fact quite potent, it is very light on the palate and has an aftertaste of green tea. The resultant tendency for drinkers to assume the wine is non-alcoholic has led to some very amusing situations. 


typeName: Zydrine Burn
description:
A cousin of the more refined Zydrine wine, Zydrine Burn (or just "Burn") is made from rice leaves and several unspecified components, one of which may or may not be liquefied fedo scent glands. The experience of drinking Burn has been compared to standing behind a spaceship's subspace engine, while the ship is running, with one's mouth open. <br><br>

Zydrine Burn is enjoyed, or at least ingested, throughout New Eden by masses in search of a new life experience. In this, it generally rewards. 


typeName: Kuashi
description:
Two moderately ornate sticks ending in sharp points, with two-inch serrated blades along the forward edge, kuashi are used as eating utensils by the Jin-Mei people (and in fact their use has become common throughout the Caldari State). They are versatile implements, used to pick up small morsels or to stab larger items on their points (and even, among less couth folk, to cut portions away from platters of food). When the point is used to stab, the serrated edges help keep the largest mouthfuls attached to the sticks, thus avoiding clumsy faux pas. <br><br>

In some modern kuashi, tiny magnets are inset into the pointed tips to help the wielder keep them together (and thus to keep food properly pinned between), with pressure sensors in the dull ends determining their level of magnetism. 


typeName: Fugitive Slaves
description:
These slaves have escaped from their masters, but have yet to gain legal protection or recognition as free people.


typeName: Large Unstable Wormhole
description:
Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.


typeName: Large Ship Assembly Array
description:
A mobile assembly facility where large ships such as Battleships, Freighters and Industrial Command Ships can be manufactured.

3 manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1
(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: 30 Day Pilot's License Extension (PLEX)
description:
<font size="14"><b>PLEX - Pilot License Extension</b></font>
PLEX can be used to add game time to your account or to unlock special character and account services.

<b>Account time:</b> One PLEX is equal to 30 days of game time which can be added to your account by using the PLEX directly from your in-game inventory.
<b>Multiple character training:</b> Activate 30 days of passive skill gain on additional characters on your account with PLEX.
<b>Character transfer:</b> Transferring characters between two accounts can be paid for with PLEX.
<b>Character re-sculpt:</b> Customize and recreate your character’s facial appearance.
<b>Convert to AURUM:</b> PLEX can be exchanged for AURUM, the currency used in the Noble Exchange store where unique fashion accessories are sold.

<br><font size="14"><b>Buying PLEX</b></font>
You can buy PLEX on the EVE market using ISK or securely on <url=https://secure.eveonline.com/PLEX/>https://secure.eveonline.com/PLEX/</url> using conventional payment methods.


typeName: Sareko's Capsule
description:
The self-destruct unit on this capsule has had the safety timer removed, a unique Crimson Hand modification that ensures military officers are rarely captured alive. The corpse also appears to have been liquefied in some way during the process, adding a dark ruby hue to the capsule fluid within.


typeName: Victor Emblem
description:
This is an expensive replica of an old Imperial Navy medal once given to soldiers on their 20th year of service. Crimson Hand lieutenant Kannen Sumas has embedded a data file underneath the resilient metal alloy exterior. The file's sole contents are a few selected verses of the Amarrian Scriptures, all of them celebrating the virtues of humility in the face of a superior foe. 


typeName: Splinter Bodyguard
description:
Although the explosion of Anton Rideux's ship has scrambled the electronics, the intentions behind this Rogue Drone redesign remain clear. In typical Crimson Hand style, the violent and unpredictable Splinter variant has been captured and reprogrammed to protect its host ship. The fact that Rideux didn't launch it suggests perhaps the job hadn't quite been finished yet. 


typeName: Cartel Holovids
description:
Encapsulated in a surprisingly sturdy metal casing, this holovid collection appears to have survived the explosion of Serpentis drug lord Amiette Barcier's vessel. It seems that each of the numerous holovids involve a different depiction of the Angel Cartel from amateur documentaries theorizing about secretive research projects to underground films glorifying the Cartel's highly violent raids. 


typeName: Accounting Records
description:
It appears as if the only thing designed to survive the explosion of Rayle Melania's vessel was his accounting log, perhaps so it could later be recovered by his Serpentis colleagues. Although heavily encrypted, fragments of data are decipherable. Even from what little is readable, it is clear that Melania handles the shifting of his narcotic goods personally.  According to one transaction log, he made almost 300 individual deliveries across seven regions of New Eden, all in the space of a single day.


typeName: Inquest Drone
description:
Hundreds of these tiny devices were released momentarily before the explosion of Irrie Carlan's vessel. Motionless upon launch, they began to spring to life shortly afterwards, flitting around the ruins of the ship as they assessed the damage. Most curiously, they appeared to perform some kind of in-space surgical procedure on Carlan's corpse once it had been located amongst the wreckage. Now removed from the rest of its swarm, this particular drone has powered down entirely and seemingly erased its own subroutines. Any chance at reverse-engineering it in this state would be slim.


typeName: Cipher Router
description:
This heavily damaged fluid router appears to offer a low-profile backdoor into classified FIO networks. In a more functional state this unit could have shed some light on whether or not Serpentis Captain Scane Essyn truly defected. Without a way to bypass the various built-in encryption systems, however, it will be impossible to make sense of any recoverable data. This could be proof of Essyn using old knowledge to his advantage in a new career, or simply his link back to one he never abandoned in the first place.


typeName: Ottin Holoreels Case
description:
Kept safe from the explosion of her vessel, this Holoreel collection is a meticulous document of Serpentis Lieutenant Elois Ottin's entire acting career. A large Impetus logo is emblazoned on the outside of the container, suggesting that perhaps the case was a gift from the corporation. Although Ottin rarely managed to snare contracts with Impetus to produce her works, they did manage and fund her two most successful acting ventures. At one point she had a third lined up, but when her drug dependency became public knowledge Impetus dropped the contract amid the scandal. 


typeName: Advisory Notes
description:
 Found among the wreckage of Serpentis Lieutenant Rautte Viriette's vessel, these notes offer a glimpse into her recent scientific pursuits. From what little is decipherable, Viriette seems to be advising Serpentis Inquest scientists on various methods of production efficiency, all of which appear to be applied to the manufacture of Drop boosters. Although there is no evidence directly linking any of her previous Poteque research to her current work with the Serpentis, it is clear that the methods she has learned in the last few decades are being put to good use.


typeName: Dysfunctional Fluid Router
description:
The backbones of communication across New Eden, fluid routers play a crucial role in all faster than light (FTL) transmissions. The locator and identification subsystems on this particular model appear to have been removed entirely, most likely as part of an attempt to avoid CONCORD interference. Although the unit is heavily damaged from the explosion of Saira Katori's ship, fragments of data have survived in its cache. Most interesting among them is an unsent mail to Vepas Minimala which reveals a certain degree of familiarity between them.


typeName: Research Data Fragment
description:
Barely intact as it lies among the wreckage of his ship, this data terminal offers a rare insight into the likely research interests of the enigmatic and reclusive pirate Asitei Ohkunen. Huge amounts of data have been compiled on the neurological states of test subjects, all of them under the effects of various boosters. The reasoning behind these tests remains uncertain, although the narrow focus on electrical impulses inside the brain might suggest an attempt at some kind of digitally-produced emulation.


typeName: Demographic Analyses
description:
Moments before the destruction of his ship Rodani Mihra attempted to destroy these files. The formatting procedure didn't fully complete before his ship was downed, however, and fragments of data remain, including one important-looking document. Highly convoluted and riddled with economic terminology, it appears to be a comprehensive report on various regions. Each and every system has been broken down into demographic sub-groups that clearly outline where the demand for illegal boosters is currently greatest and where it is mostly likely to grow in the coming weeks and months.


typeName: Ardorele Heirloom
description:
Found drifting in a container amongst the wreckage of her ship, Guristas Captain Isoryn Ardorele's personal possessions tell a tale of devastating loss. Federation Navy medals rewarding long years of service, hand paintings made by her late daughter, a wedding ring – all mementos of a past destroyed by Caldari thugs. With such a constant and effective reminder of her painful history, it is little wonder that Ardorele manages to sustain her murderous rage towards the Caldari. 


typeName: Network Decryption Analyzer
description:
This strange-looking piece of equipment was discovered unharmed amid the shattered hull of Guristas Lieutenant Sukkenen Fusura's vessel. Although baffling in its complexity, it is clearly used as a tool to breach secure networks. All the software appears to be proprietary, however. Without some way to understand even the basic functionality or system design there is little chance of using the device, let alone reverse-engineering it.


typeName: Ekala's Design Documents
description:
Heavily damaged from the explosion of his vessel, Guristas Captain Onoki Ekala's private designs fail to offer any significant insights into what his brilliant mind is currently working toward. Careful analysis of the reconstructed diagrams reveals various bio-chemical refining array designs, but many crucial details are missing. Presumably this facility has something to do with the processing of cytoserocin, the material harvested from gas clouds as part of booster production. Without access to more information, the designs alone offer no real clue as to what Ekala is up to save for the obvious; producing Crash boosters.


typeName: Enigmatic Reports
description:
Completely unharmed from the destruction of Angel Captain Appakir Tarvia's vessel, this data storage unit appears to contain a wealth of information, although every last byte is encrypted in an unknown cipher that looks leagues above current data protection technology. Every attempt made to crack the code returns nothing more than a list of strange errors, none of which are typical for decryption fault analysis. More ominously still, each attempt at decryption seems to activate an internal uplink to a remote system in the Heaven constellation, with no apparent way to stop what must be outbound transmissions. <p>

Despite the impenetrability of the data, one small image juts out among the garbled text, offering an explanation as menacing as the fact that it was clearly excluded from the encryption as some kind of warning.  


typeName: Insorum Booster Prototype
description:
The only known cure for the infamous Vitoc method that Amarrians use to control their massive slave contingents, Insorum is the answer to every loyal Minmatar's desire to see their people freed from its insidious grip. How Angel Lieutenant Kaura Triat even came into possession of such a rare and highly-valued Insorum sample is anyone's guess. More intriguing, however, is the fact that it seems to have been heavily modified by scientists, perhaps those working for Serpentis Inquest. Encased in a resilient tamper-proof case that will destroy the contents within if opened by anyone but its owner, this sample seems to have been integrated with the Sooth Sayer booster. What purpose this process might have served remains entirely unclear. 


typeName: SARO Emblem
description:
Bizarrely enough, it seems that Angel Cartel Lieutenant Tolan Akochi has been carrying around a CONCORD dog tag, even going to the trouble of protecting it against the rigors of exposure in space. A database query on the ID number offers a grim explanation as to why, revealing that it belongs to an ex-SARO Commander. Although nothing about him is listed on the CONCORD public network, third party news articles related to his name detail how he once lead an offensive on Serpentis Inquest Headquarters. Initially thought to be a success, later pieces tell the story of what eventually amounted to a large-scale operational failure in the face of unexpected resistance. The final article available outlines a particularly gruesome death suffered by him, his entire family and a swathe of known associates.


typeName: Customs Patrol Schedule
description:
Found among the wreckage of Angel Captain Artey Vinck's vessel, this innocuous looking data core actually holds a wealth of information about previous Federation Customs patrol routes, now probably a little outdated. The level of detail is staggering: including locations of almost every single Customs vessel in operation across the entire Sinq Laison region. With information like this, a smuggler could pass undetected anywhere they pleased with complete impunity. Attached to the information is a brief note bearing the logo of Serpentis Corporation that reads “Fly safe Artey, times change. As ever, I.C.”


typeName: DisX Stash
description:
Encapsulated in a resilient Mexallon alloy container, this drug stash was clearly intended to survive the explosion of Angel Lieutenant Thora Faband's vessel, most likely so it could be recovered by her Cartel associates. A cursory analysis of the contents reveals them to be a modified version of an X-Instinct variant known as “DisX” which possesses greatly increased dissociative elements that serve to heighten sensory deprivation. Strangely enough, these drugs are most popular among the Matari tribes that she cheated to make them. They value DisX as a catalyst for self-exploration and spiritual insight.


typeName: Rebellion Cache
description:
Locked away inside a secure container, this mass stockpile of small arms has somehow managed not to detonate following the explosion of Angel Lieutenant Orien Hakk's vessel. There must be tens of thousands of rifles and pistols here, all of them fully loaded and ready for immediate use. The weapons are supplemented by a deadly assortment of explosives and blunt weapons. Emblazoned on the cover of the container is what appears to be a parachute mechanism and the words “Rebel Cache.”


typeName: PDW-09FX Data Shell
description:
This data storage unit must have contained invaluable insights into ongoing Sansha's Nation operations. However, it is encased within a neodymium trigger mechanism which caused it to auto-delete every single file in its database the moment it was exposed to the cold vacuum of space. A design utilizing the atmospheric reactivity of neodymium lies at the cutting edge of technology, requiring a level of ingenuity and craftsmanship well outside a True Slave's capabilities and indeed even beyond that of its former owner, Sansha's Nation Captain Toriiko Aanai. Stranger still, however, is the fact that this shell was also clearly designed to survive the explosion of her ship.


typeName: PDW-09FX Tactical Subroutines
description:
This appears to be the logical nexus of the Phantasm-class cruiser once piloted by what was most probably a True Slave. Although heavily damaged following the explosion that freed it from the vessel, there are several semi-functional tactical subroutines still in operation now, seemingly unaware of their disconnection. The circuitry appears to have at one point been integrated into the pilot in some way, forming a frighteningly efficient harmony of mind and machine. Most disconcerting however, is the fact that various aspects of the software technology could only be a few years old. 


typeName: Address #298 Audio Fragment
description:
Unmistakably the voice of Sansha Kuvakei, this audio fragment captures a brief glimpse of a low-key speech he made over a century ago. Dating from the height of his fame, Kuvakei's speech is riddled with self-indulgent rhetoric and delusions of grandeur. As the speech's intensity reaches its peak, his final line “I am the answer” loops repeatedly for a few minutes before the process begins all over again. 


typeName: Legion Defensive - Adaptive Augmenter
description:
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. 

Subsystem Skill Bonus: 
4% bonus to all armor resistances per level 
10% bonus to remote armor repair system effectiveness per level


typeName: Legion Defensive - Nanobot Injector
description:
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. 

Subsystem Skill Bonus: 
10% bonus to armor repairer effectiveness per level


typeName: Legion Defensive - Augmented Plating
description:
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.  

Subsystem Skill Bonus: 
10% bonus to armor hitpoints per level.


typeName: Legion Defensive - Warfare Processor
description:
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.  

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to effectiveness of Armored Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level

Role Bonus:
Can fit Warfare Links


typeName: Tengu Defensive - Adaptive Shielding
description:
Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.   

Subsystem Skill Bonus: 
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level


typeName: Tengu Defensive - Amplification Node
description:
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. 

Subsystem Skill Bonus: 
10% bonus to shield booster effectiveness per level


typeName: Tengu Defensive - Supplemental Screening
description:
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. 

Subsystem Skill Bonus: 
10% bonus to shield hitpoints per level.


typeName: Tengu Defensive - Warfare Processor
description:
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.  

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. 

Subsystem Skill Bonus:
2% bonus to effectiveness of Siege Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level

Role Bonus:
Can fit Warfare Links


typeName: Loki Defensive - Adaptive Augmenter
description:
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus: 
4% bonus to all armor resistances per level.


typeName: Loki Defensive - Amplification Node
description:
When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after. 

Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is.  

Subsystem Skill Bonus: 
5% reduction in signature radius per level.


typeName: Loki Defensive - Warfare Processor
description:
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.  

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. 

Subsystem Skill Bonus:
2% bonus to effectiveness of Skirmish Warfare, Siege Warfare, and Armored Warfare Links per subsystem skill level

Role Bonus:
Can fit Warfare Links


typeName: Proteus Defensive - Adaptive Augmenter
description:
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus: 
4% bonus to all armor resistances per level.
10% bonus to remote armor repair system effectiveness per level


typeName: Proteus Defensive - Nanobot Injector
description:
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.  

Subsystem Skill Bonus: 
10% bonus to armor repairer effectiveness per level


typeName: Proteus Defensive - Augmented Plating
description:
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.  

Subsystem Skill Bonus: 
10% bonus to armor hitpoints per level.


typeName: Proteus Defensive - Warfare Processor
description:
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.  

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. 

Subsystem Skill Bonus:
2% bonus to effectiveness of Armored Warfare, Skirmish Warfare, and Information Warfare Links per subsystem skill level

Role Bonus:
Can fit Warfare Links


typeName: Tengu
description:
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

   - Janto Sitarbe, <i>The Legendary Flock</i>


typeName: Legion
description:
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

    -<i>The Heresies of Hinketsu</i>


typeName: Proteus
description:
Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. 

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

    - Jinsente Parmen, <i>The Gallente in New Eden</i>



typeName: Loki
description:
For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of <i>loki</i>, in reverent tones and excited hushes. In the ancient tongue, the <i>loki</i> are the crux of Krusual thought. There is no direct translation for this word; in fact, <i>loki</i> translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, <i>loki</i> has one meaning common to all its tales across all the elders: “hope”.


typeName: Optimized Nano-engines
description:
Forming the beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivalled by current technology. Unfortunately, whenever a Sleeper drone is destroyed, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other materials. 

To recreate a functional nanoengine housing, PPD fullerene fibers are combined with metallofullerenes and fullerene fiber conduits to rebuild the basic structures that once housed them. After that, the fused nanomechanical engines are connected to one another, forming a composite whole. 

Although mechanical engineers have theorized about this construction method for many decades, the process was always held back by a lack of fullerene material. It is said that only hours after the discovery of fullerite clouds in wormhole space, the empires used significant amounts of their fullerene stockpiles to produce these engines. The reasoning behind this is simply the staggering breadth of potential applications these engines have. When it comes to engineering, there isn't much they can't do.


typeName: Warfare Computation Core
description:
Warfare computation cores begin as basic microprocessors that handle the flow of data between various combat analyzers, prioritizing vital information and calculations. The cores are first built around salvaged Sleeper warfare processors which are then further enhanced by the integration of fullerene polymers and other Sleeper technology. The addition of emergent combat analyzers expands the functionality to include more abstract combat calculations, such as comparative analyses of fleets and predictive IFF identifications. 

When encased in thermophased metallofullerene plating, the cores can be embedded directly into the ship's hull. This allows for a far more efficient production method of Tech III vessels, enabling any subsystem variation to integrate into a hull without the need for further redesign in the combat electronics systems. 


typeName: Emergent Neurovisual Interface
description:
As a capsuleer, few things are more important in space flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available – the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After capturing the data, they then feed it directly into the brain, at which point the external surrounds are recreated almost instantaneously. Functions familiar to any capsuleer such as the overview, tactical overlay and hostile threat indicators are just a few examples of the device's capabilities. 

Although NVI technology has been around since the inception of the capsule, the addition of salvaged Sleeper drone components and the now widely available fullerene polymers has carried the functionality forward into the new Tech III paradigm. Even before the first Strategic Cruiser was built, engineers hypothesized about potential issues with an NVI trying to communicate with an almost limitless combination of subsystems. Fortunately, the solution to the problem came wrapped up in the same technology that moved Tech III vessels from the world of scientific theory into reality.


typeName: Fullerene Intercalated Sheets
description:
The manufacture of this component requires the rarest and most valuable technology salvageable from Sleeper drones. These sheets represent some of the most advanced composite materials known to New Eden. When other, more valuable devices are embedded into the structure at the molecular level, the sheets' performance enhances tremendously. The end result is a component with an almost endless number of applications in starship design. 

Ultra-resilient armor plating, defensive nanoassemblers, electronics housing, and even the molecular-level circuitry itself are only a few of the near-countless roles that fullerene intercalated sheets can perform. Although unrivalled in their modularity, the cost of construction remains a barrier on supply; consequently, they remain a component to be used only when absolutely necessary. 

Scientists and engineers alike claim that a steadier supply of these rare Sleeper pieces would instantly advance starship design ten years. Other experts have made even more interesting claims, stating that the staggering utility of the components suggests a level of technological advancement sufficient for capsule production.


typeName: Reinforced Metallofullerene Alloys
description:
These ultra-hard alloys are initially created from lanthanum metallofullerenes and heuristic selfassemblers; a combination that makes for an incredibly resilient base material. From there, fulleroferrocene and graphene nanoribbons are integrated into the metals, forming alloys that have unprecedented levels of structural strength. Although they have many uses in the manufacture of armor plating, the distinguishing feature of the alloys is the level of modularity they allow in starship design. A hull section comprised of metallofullerene alloys is able to accommodate a virtually endless array of subsystems around it, no matter how different their shape is.


typeName: Core Scanner Probe I
description:
A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.


typeName: Fused Nanomechanical Engines
description:
The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components.


typeName: Powdered C-540 Graphite
description:
This white, dusty substance was extracted from the center of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat.


typeName: Modified Fluid Router
description:
The backbones of communication across New Eden, fluid routers play a crucial role in all faster-than-light (FTL) transmissions. The Sleeper drones have been equipped with much the same communications equipment as contemporary starships. The only major difference observable with the Sleeper Fluid Routers is in the way transmissions are translated. The drones must be talking in their own proprietary language.


typeName: Heuristic Selfassemblers
description:
These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating.


typeName: Cartesian Temporal Coordinator
description:
At first glance this coordinator appears to be a common enough piece of equipment, albeit an odd one to be found inside a drone. Designed to plot various points in time across a potentially infinite period, these devices are often used for scientific calculations. 

For some unknown reason, this particular coordinator is configured to synchronize its processing speed in time with the distance travelled between two points. What purpose this serves remains a mystery, but the object's basic functionality can be reconfigured. With the addition of a few other components, it would allow electronics systems to more easily withstand the interference from subspace distortion. 


typeName: Combat Scanner Probe I
description:
A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones.

Can be launched from <a href=showinfo:18639>Expanded Probe Launchers</a>.


typeName: Legion Electronics - Energy Parasitic Complex
description:
During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy vampire equipment.

Subsystem Skill Bonus: 
10% bonus to energy vampire and energy neutralizer transfer amount per level


typeName: Legion Electronics - Tactical Targeting Network
description:
Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level


typeName: Legion Electronics - Dissolution Sequencer
description:
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. 

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.


typeName: Legion Electronics - Emergent Locus Analyzer
description:
Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.  

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.  

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.


typeName: Tengu Electronics - Obfuscation Manifold
description:
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted , bolstering their disruptive strength.

Subsystem Skill Bonus: 
12.5% bonus to ECM target jammer optimal range per level.


typeName: Tengu Electronics - CPU Efficiency Gate
description:
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus: 
5% bonus to CPU per level.


typeName: Tengu Electronics - Dissolution Sequencer
description:
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. 

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to targeting range per level.


typeName: Proteus Electronics - Friction Extension Processor
description:
The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. 

Subsystem Skill Bonus: 
10% bonus to warp disruptor and warp scrambler range per level.


typeName: Proteus Electronics - CPU Efficiency Gate
description:
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus: 
5% bonus to CPU per level


typeName: Loki Electronics - Immobility Drivers
description:
Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.

Subsystem Skill Bonus: 
30% bonus to stasis webifier range per level


typeName: Legion Propulsion - Chassis Optimization
description:
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus: 
5% bonus to max velocity per level.


typeName: Legion Propulsion - Fuel Catalyst
description:
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. 

Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. 

Subsystem Skill Bonus: 
10% bonus to afterburner speed per level.


typeName: Legion Propulsion - Wake Limiter
description:
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. 

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.


typeName: Legion Propulsion - Interdiction Nullifier
description:
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. 

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.  

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.  

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction


typeName: Tengu Propulsion - Intercalated Nanofibers
description:
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. 

Subsystem Skill Bonus: 
5% increased agility per level.


typeName: Tengu Propulsion - Gravitational Capacitor
description:
This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny.

Subsystem Skill Bonus: 
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level


typeName: Tengu Propulsion - Fuel Catalyst
description:
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. 

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus: 
10% bonus to afterburner speed per level.


typeName: Proteus Propulsion - Wake Limiter
description:
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.


typeName: Proteus Propulsion - Localized Injectors
description:
This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Although the decrease in capacitor use is relatively modest, even minute enhancements at this level can mean the difference between victory and defeat.

Subsystem Skill Bonus: 
15% reduction in afterburner and microwarpdrive capacitor consumption per level


typeName: Proteus Propulsion - Gravitational Capacitor
description:
This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.

Subsystem Skill Bonus: 
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level


typeName: Loki Propulsion - Chassis Optimization
description:
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus: 
5% bonus to max velocity per level.


typeName: Loki Propulsion - Fuel Catalyst
description:
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. 

Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. 

Subsystem Skill Bonus: 
10% bonus to afterburner speed per level.


typeName: Legion Offensive - Drone Synthesis Projector
description:
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.  

Subsystem Skill Bonus: 
10% bonus to medium energy turret capacitor use per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level


typeName: Legion Offensive - Assault Optimization
description:
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. 

Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level


typeName: Legion Offensive - Liquid Crystal Magnifiers
description:
One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. 

Subsystem Skill Bonus: 
10% bonus to medium energy turret capacitor use per level 
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level


typeName: Legion Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness.  Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. 

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Tengu Offensive - Accelerated Ejection Bay
description:
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. 

Subsystem Skill Bonus: 
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level



typeName: Tengu Offensive - Rifling Launcher Pattern
description:
An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.

Subsystem Skill Bonus: 
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level


typeName: Tengu Offensive - Magnetic Infusion Basin
description:
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. 

Subsystem Skill Bonus: 
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level


typeName: Tengu Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. 

Subsystem Skill Bonus:
5% bonus to missile launcher rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Proteus Offensive - Dissonic Encoding Platform
description:
A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating  transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus: 
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
7.5% bonus to medium hybrid turret tracking per level


typeName: Proteus Offensive - Hybrid Propulsion Armature
description:
This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.

Subsystem Skill Bonus: 
10% bonus to medium hybrid turret damage per level 
10% bonus to medium hybrid turret falloff per level


typeName: Proteus Offensive - Drone Synthesis Projector
description:
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.  

Subsystem Skill Bonus: 
5% bonus to medium hybrid turret damage per level 
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level


typeName: Proteus Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Loki Offensive - Turret Concurrence Registry
description:
Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.

Subsystem Skill Bonus: 
10% bonus to medium projectile turret damage per level 
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level


typeName: Loki Offensive - Projectile Scoping Array
description:
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.

Subsystem Skill Bonus: 
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.


typeName: Loki Offensive - Hardpoint Efficiency Configuration
description:
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.

Subsystem Skill Bonus: 
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level


typeName: Loki Offensive - Covert Reconfiguration
description:
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.    

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. 

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.

Subsystem Skill Bonus:
5% bonus to medium projectile turret rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.


typeName: Tengu Engineering - Power Core Multiplier
description:
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. 

Subsystem Skill Bonus: 
5% bonus to power output per level.


typeName: Tengu Engineering - Augmented Capacitor Reservoir
description:
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. 

Subsystem Skill Bonus: 
5% bonus to capacitor capacity per level.


typeName: Tengu Engineering - Capacitor Regeneration Matrix
description:
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.  

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus: 
5% bonus to capacitor recharge time per level.


typeName: Tengu Engineering - Supplemental Coolant Injector
description:
When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. 

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.   

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level. 


typeName: Proteus Engineering - Augmented Capacitor Reservoir
description:
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones.

Subsystem Skill Bonus: 
5% bonus to drone MWD speed per level 
7.5% bonus to drone hitpoints per level


typeName: Proteus Engineering - Capacitor Regeneration Matrix
description:
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. 

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. 

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.


typeName: Loki Engineering - Capacitor Regeneration Matrix
description:
Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. 

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus: 
5% bonus to capacitor recharge time per level.


typeName: Legion Engineering - Power Core Multiplier
description:
Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus: 
5% bonus to power output per level.


typeName: Legion Engineering - Augmented Capacitor Reservoir
description:
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus: 
5% bonus to capacitor capacity per level.


typeName: Serpentis Informant
description:
This is a Serpentis officer. Well, ex-officer. He has agreed to turn himself in to authorities and give them information on the Serpentis in exchange for their protection. Maybe he grew a conscience and decided to give up the life of crime. <p>

However, it's more likely he made someone bigger than him angry, and the only way to save his own skin was to give himself up. Who says there's honor among thieves?


typeName: Intact Thruster Sections
description:
Even after millennia of exposure to space, these thruster sections show barely any signs of mechanical wear and appear to be completely functional. The modular design of Sleeper propulsion systems is similar to that of the empires, but deviates in a few interesting areas. 

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Emergent Combat Analyzer
description:
This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. 

Combat analyzers are best employed in tasks such as calculating a fleet's success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship.


typeName: Neurovisual Input Matrix
description:
Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship's power core.


typeName: Thermoelectric Catalysts
description:
These tiny nanomachines have been injected into the thermoelectric power core at the heart of the Sleeper drone. Inside each one is a small array of chemicals and components, all of which play a role in producing the often violent chemical reactions that provide power to the drones. Only the most advanced Sleeper drones are known to have had their power cores enhanced in this way. 

Even though they all share the same fundamental role, thousands of minor variations in the machines that have emerged after millennia of use, as they adapted to the minute changes in chemical composition and electrical flux. How exactly they came to do this remains a mystery, but it is clear that the current product is the result of countless iterations. 

Although salvaged easily enough, they have been built from the ground up to be integrated into other Sleeper technology. Trying to enhance any engineering systems outside of the Sleeper's own thermoelectric power cores with the current level of technology would represent an impossible reverse-engineering task.


typeName: Electromechanical Hull Sheeting
description:
These ultra-thin nanoplastic sheets are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys that are billions of times their size, allowing electronics systems to be safely embedded just beneath the armor surface.


typeName: Resonance Calibration Matrix
description:
RCM play an important role in stabilizing a ship's alignment prior to, and in the first moments of, interstellar warp. The Sleeper drone RCM system works in an entirely different manner to contemporary Empire-based technology and yet the angles of alignment produced by their final calculations are always identical. Even though their inner workings remain a mystery, the matrices operate in a predictable and reliable enough fashion to form the basis of a new, slightly more efficient jump drive.


typeName: Melted Nanoribbons
description:
Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.


typeName: Jump Drive Control Nexus
description:
Barely salvageable from the wreck of a Sleeper drone, this device could have been something much more impressive when it was fully functional. In its current state it is almost unrecognizable, having been scratched, burned and even chemically melted. It looks like it was housed next to the drone's power core, which would explain the extreme heat damage it suffered when the drone exploded. 

Stranger yet, it almost seems as if it was lined with some kind of triggered-release corrosive. The self-destruct mechanism – if that's even what it was – only caused so much damage, and the acid didn't burn cleanly through the center of the drive. 

Even as a shadow of its former self, it can be combined with other components to form a fully functional warp drive. Being capable of this, even in such a bad state, strongly suggests that the device was capable of other types of more advanced interstellar travel. Why a Sleeper drone was equipped with this level of technology remains a mystery.


typeName: Defensive Control Node
description:
A rudimentary analysis of this device reveals an amazingly broad potential for the manipulation of nanomachines, allowing the user to reprogram them for numerous roles. The Sleeper defensive systems were so modular that, even though this particular node was designed to coordinate armor-repairing nanoassemblers, it could just as easily be reconfigured for shield defense.


typeName: Central System Controller
description:
Still fully intact and operational, this device stands as a testament to the ancient Sleeper's impressive scientific achievements. Although thousands of years old, the technology inside it is not only comparable to modern electronic designs, but in some cases even exceeds it. 

Central system controllers lie at the heart of a starship's electronics systems. They are responsible for coordinating the flow of information between various analyzers and control nodes, monitoring subsystems, and ensuring they receive the appropriate supply of electrical power. Tackling such complex tasks simultaneously (and with near-zero latency) demands immense processing power and faultless, error-free programming. Traditionally, a CSC would comprise a significant portion of the cost in a starship's electronics systems, but the fullerene-based Sleeper designs have provided breakthroughs in the efficiency of circuitry and presented new and improved methods for increasing computational accuracy. The end result is a drastically reduced cost for top-of-the-line performance. 


typeName: Emergent Combat Intelligence
description:
Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable.  

Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency.


typeName: Fulleroferrocene
description:
Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices.


typeName: PPD Fullerene Fibers
description:
The discovery of these microscopic, tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivaled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale, nanomechanical systems used inside repair modules often employ fullerene fibers as well.


typeName: Fullerene Intercalated Graphite
description:
Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.C significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance.


typeName: Methanofullerene
description:
One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply.


typeName: Lanthanum Metallofullerene
description:
This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively.


typeName: Scandium Metallofullerene
description:
A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.


typeName: Graphene Nanoribbons
description:
Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems.


typeName: Carbon-86 Epoxy Resin
description:
C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires.


typeName: C3-FTM Acid
description:
Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer's vessel, where it helps limit brain cell death and neurodegeneration.


typeName: Fullerite-C50
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 


typeName: Fullerite-C72
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. 

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 


typeName: Fullerite-C28
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.


typeName: R.A.M.- Hybrid Technology
description:
The Hybrid Technology Robotic Assembly Module is a special automated system designed to integrate ancient technology with the technological specifications of the four empires.


typeName: Subsystem Assembly Array
description:
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured

3 manufacturing slots:
Base time multiplier: 1.0
Base material multiplier: 1.0

(Note: Tech III hulls cannot be assembled at starbase structures.  The hulls and subsystems can only be assembled whilst docked in a station.)


typeName: Metallofullerene Plating
description:
Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. 

A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers.


typeName: Electromechanical Interface Nexus
description:
When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components.


typeName: Neurovisual Output Analyzer
description:
As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously.

The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship's electronics systems. These devices monitor the pilot's status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure.


typeName: Nanowire Composites
description:
Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel.


typeName: Fulleroferrocene Power Conduits
description:
These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. 

The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship's structure, and with it the internal wiring and available power supply routes.  Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them.


typeName: Reconfigured Subspace Calibrator
description:
Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won't accidentally arrive out the other side at the centre of a sun. 

This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death.


typeName: Reinforced Metal Scraps
description:
This mechanical hardware has obviously outlived its use, and is now ready to be recycled.  Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull.  Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand.

This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.


typeName: Malfunctioning Thruster Sections
description:
After millennia of exposure to space, these thruster sections have begun to wear significantly, offering only a limited example of their full functionality. The modular design of Sleeper propulsion systems is still observable however, and is notably similar to that of the empires, only deviating in a few interesting areas.

A determined and lucky researcher could still successfully reverse engineer something useful from this, but they would certainly stand a better chance with a more functional design. 


typeName: Wrecked Thruster Sections
description:
Originally misidentified by the analyzers as nothing more than scrap, these ancient thruster sections are only marginally more than that. Whether it was centuries of radiation or some violent explosion countless years ago, these thrusters have been damaged long ago and are now in a state of advanced erosion as a result. 

The modular design of the Sleeper propulsion systems appears to be similar to empire technology, with only slight deviations observable. Perhaps there are secrets to the Sleeper propulsion designs locked away inside these broken relics, but it would take a significant amount of luck for even a skilled researcher to successfully reverse engineer them and find out. 


typeName: Intact Power Cores
description:
Rescued from a crumbling Sleeper structure, these ancient power cores stand as an excellent example of Sleeper engineering. Unlike everything else that surrounded them, these cores appeared to be almost newly-manufactured.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Power Cores
description:
Taken from amongst countless other ruined devices that cluttered the Sleeper facility once housing them, these ancient Sleeper power cores are still intact, yet extremely defective. Unlocking the technological secrets behind them would be a difficult task in their current state. Only those researchers who are skilled in reverse engineering would have a chance, and even then, not a great one. 


typeName: Wrecked Power Cores
description:
These ancient power cores have all but succumbed to millennia of neglect and disuse. A few elements of their basic design remain intact, offering a skilled researcher some small hope that the secrets locked away inside may still be reverse engineered into something more functional.


typeName: Intact Electromechanical Component
description:
This ancient piece of electronics equipment is in near-perfect condition, untarnished by centuries of disuse. The design of the circuitry appears to be highly modular, offering a wide-ranging insight into Sleeper electronics systems.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Electromechanical Component
description:
This ancient piece of electronics equipment has long since begun to malfunction. Despite centuries of disuse having taken a heavy toll on the device, the design of the circuitry remains clear enough to the form the basis of scientific study. A skilled researcher could have a decent chance at unlocking the secrets of Sleeper electronics design within. 


typeName: Wrecked Electromechanical Component
description:
This ancient piece of electronics equipment has all but disintegrated after centuries of disuse. Much of the circuitry has been claimed by decay, leaving only the most fundamental information available for reverse engineering attempts. Even despite the low chance of success, in the hands of a skilled researcher these components could still help unlock the secrets of Sleeper electronics design.


typeName: Intact Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is somehow still entirely functional. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Malfunctioning Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is locked into a slow decline. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, a great deal of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device.

Even though it is badly damaged, a skilled scientist could still possibly extract enough information to try and reverse engineer it. 


typeName: Wrecked Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is almost entirely shut down. Just one of these items would normally hold countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, all of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device.

Even though it is only a shell of what it once used to be, with a bit of guesswork and luck, a skilled scientist might still be able to extract enough information to try and reverse engineer it. 


