# invtypes

typeName: Gallente Commando Dropsuits
description:
Skill at operating Gallente Commando dropsuits.

Unlocks access to Gallente Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level.


typeName: Minmatar Sentinel Dropsuits
description:
Skill at operating Minmatar Sentinel dropsuits.

Unlocks access to Minmatar Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.
Minmatar Sentinel Bonus: 
3% shield resistance to laser weapons.
2% armor resistance to hybrid - blaster weapons.


typeName: Minmatar Commando Dropsuits
description:
Skill at operating Minmatar Commando dropsuits.

Unlocks access to Minmatar Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level.


typeName: Amarr Assault Dropsuits
description:
Skill at operating Amarr Assault dropsuits.

Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.


typeName: Amarr Logistics Dropsuits
description:
Skill at operating Amarr Logistics dropsuits.

Unlocks access to Amarr Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.


typeName: Caldari Assault Dropsuits
description:
Skill at operating Caldari Assault dropsuits.

Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Caldari Assault Bonus: +5% to reload speed of hybrid - railgun light/sidearm weapons per level.


typeName: Caldari Logistics Dropsuits
description:
Skill at operating Caldari Logistics dropsuits.

Unlocks access to Caldari Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.


typeName: Gallente Assault Dropsuits
description:
Skill at operating Gallente Assault dropsuits.

Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Gallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.


typeName: Gallente Logistics Dropsuit
description:
Skill at operating Gallente Logistics dropsuits.

Unlocks access to Gallente Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.


typeName: Minmatar Assault Dropsuits
description:
Skill at operating Minmatar Assault dropsuits.

Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Minmatar Assault Bonus: +5% to clip size of projectile light/sidearm weapons per level.


typeName: Minmatar Logistics Dropsuit
description:
Skill at operating Minmatar Logistics dropsuits.

Unlocks access to Minmatar Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Minmatar Logistics Bonus: +10% to repair tool range and +5% to repair amount per level.


typeName: Gallente Scout Dropsuits
description:
Skill at operating Gallente Scout dropsuits.

Unlocks access to Gallente Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.
Gallente Scout Bonus: +2% bonus to dropsuit scan precision, 3% to scan profile per level.


typeName: Handheld Weapon Upgrades
description:
Basic understanding of weapon upgrades. 

Unlocks ability to use weapon upgrades such as damage modifiers.

3% reduction to weapon upgrade CPU usage per level.


typeName: Vehicle Armor Upgrades
description:
Basic understanding of vehicle armor augmentation.

Unlocks the ability to use vehicle armor modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Vehicle Core Upgrades
description:
Basic understanding of vehicle core systems.

Unlocks the ability to use modules that affect a vehicle's powergrid (PG), CPU and propulsion. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Vehicle Shield Upgrades
description:
Basic understanding of vehicle shield augmentation.

Unlocks the ability to use vehicle shield modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Armor AV - AM
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Armor AV - GA
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Armor AV - MN
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Vehicle Armor Repair Systems
description:
Basic understanding of vehicle armor repairing.

+5% to repair rate of vehicle armor repair modules per level.


typeName: Vehicle Active Hardening
description:
Basic understanding of active hardeners.
Unlocks active hardeners.
3% reduction in active hardener CPU usage per level.


typeName: Vehicle Armor Composition
description:
Basic understanding of vehicle armor composition.

10% reduction to speed penalty of armor plates per level.


typeName: Engine Core Calibration
description:
Basic understanding of active module management.

+5% to active duration of all active modules per level.


typeName: Chassis Modification
description:
Skill at chassis modification.

Unlocks weight reduction modules.

+1% ground vehicle top speed per level.


typeName: Shield Fitting Optimization
description:
Basic understanding of module resource management.

5% reduction to CPU usage of vehicle shield modules per level.


typeName: Vehicle Shield Regeneration
description:
Basic understanding of vehicle shield regeneration.

5% reduction to depleted shield recharge delay per level.


typeName: Viziam Flux Drop Uplink
description:
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.


typeName: Minmatar Light Frame M-I
description:
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.

NOTE: This basic frame does not receive any role-specific bonuses.


typeName: Range Amplification
description:
Skill at altering dropsuit electronic scanning systems.

Unlocks the ability to use range amplifier modules to improve dropsuit scan range.

+10% to dropsuit scan range per level.


typeName: Precision Enhancement
description:
Skill at altering dropsuit electronic scanning systems.

Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision.

2% bonus to dropsuit scan precision per level.


typeName: Repair Tool Operation
description:
Skill at using repair tools.

Unlocks access to standard repair tools at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Active Scanner Operation
description:
Skill at using active scanners.

Unlocks access to standard active scanners at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Caldari Assault Dropship
description:
Skill at operating Caldari Assault Dropships.

Grants +3% to missile turret ROF and +5% to missile turret maximum ammunition per level to Caldari Assault Dropships.


typeName: Gallente Assault Dropship
description:
Skill at operating Gallente Assault Dropships.

Grants +3% to hybrid turret ROF and +5% to hybrid turret maximum ammunition per level to Gallente Assault Dropships.


typeName: HEP Metabolic Enhancer
description:
Initially developed during the Human Endurance Program, Inherent Implants have improved and adapted their  formula to suit the new generation of cloned soldiers.

Building on the initial success of a targeted intravenous infusion of nanite laced adrenaline into the bloodstream, this package contains two doses of stimulant that are pushed directly to the muscles and respiratory system for optimal uptake. The two compounds, consisting of DA-640 Synthetic Adrenaline and GF-07 Filtered Testosterone, are intravenously administered through the user’s dropsuit support systems. The result of using such highly intelligent nanite based compounds is an immediate boost in respiratory and muscle function, allowing the user to sprint faster and inflict greater melee damage.


typeName: Basic Ferroscale Plates
description:
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.


typeName: Pilot M-I
description:
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.

Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems.

In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.


typeName: 'Neo' Logistics A-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Logistics G-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Logistics C-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Assault A-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault G-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault M-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Scout M-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Surge Carapace I
description:
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull.

These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly.

Note: Only one module of this type can be equipped at one time.


typeName: Basic Countermeasure
description:
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.


typeName: 'LC-225' Saga-II
description:
Augmented with ultra-efficient active shielding, the ‘LC-225’ Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.


typeName: 'Harbinger' Amarr Medium Frame A-I
description:
The Harbinger does not judge. It is not his place to condemn or absolve. He is but a torch-bearer, a vessel for the holy light, chosen to shine the glory of Amarr upon all who stand mired in the darkness of doubt and faithlessness. And in its fire, be reborn.


typeName: Reactive Deflection Field I
description:
Once activated, this module temporarily reduces the damage done to shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Saga-II
description:
Augmented with ultra-efficient active shielding, the Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.


typeName: Passive Omega-Booster (30-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)



typeName: Passive Omega-Booster (60-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Construct' Duvolle Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. 

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: 'Construct' Wiyrkomi Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.

Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: 'Construct' Viziam Laser Rifle
description:
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential.  At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.

Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.


typeName: 'Construct' Boundless Heavy Machine Gun
description:
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”

Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.


typeName: 'Pyrus' Assault Rifle
description:
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.


typeName: Armor Fitting Optimization
description:
Basic understanding of module resource management.

5% reduction to PG usage of vehicle armor modules per level.


typeName: Large Railgun Operation
description:
Skill at operating large railgun turrets.

Unlocks access to standard large railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Railgun Operation
description:
Skill at operating small railgun turrets.

Unlocks access to standard small railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Blaster Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small blasters per level.


typeName: Small Blaster Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small blaster maximum ammunition capacity per level.


typeName: Small Missile Launcher Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small missile launchers per level.


typeName: Small Missile Launcher Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small missile launcher maximum ammunition capacity per level.


typeName: Small Railgun Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small railguns per level.


typeName: Small Railgun Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small railgun maximum ammunition capacity per level.


typeName: Small Railgun Proficiency
description:
Advanced skill at operating small railgun turrets.

+10% to small railgun rotation speed per level.


typeName: Large Railgun Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large railgun maximum ammunition capacity per level.


typeName: Large Railgun Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large railguns per level.


typeName: Large Railgun Proficiency
description:
Advanced skill at operating large railgun turrets.

+10% to large railgun rotation speed per level.


typeName: Large Blaster Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large blasters per level.


typeName: Large Blaster Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large blaster maximum ammunition capacity per level.


typeName: Large Missile Launcher Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large missile launchers per level.


typeName: Large Missile Launcher Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large missile launcher maximum ammunition capacity per level.


typeName: Large Turret Operation
description:
Basic understanding of large turret operation.

Unlocks the ability to use large blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of large turrets per level.


typeName: Small Turret Operation
description:
Basic understanding of small turret operation.

Unlocks the ability to use small blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of small turrets per level.


typeName: Damage Amplifier Fitting Optimization
description:
Basic understanding of module resource management.

3% reduction to PG/CPU usage of vehicle damage amplifier modules per level.


typeName: Passive Omega-Booster (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Flying Scotsman' Assault ck.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Hellmar' Sentinel ak.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.

Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: 'Remnant IX' Logistics mk.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Wolfman' Assault A/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Rattati' Assault G/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Praetorian VII' Madrugar
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 


typeName: 'Nullarbor' Myron
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.


typeName: 'Greyscale' Saga
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.


typeName: 'Origin' Logistics M-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Cloak Field
description:
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. 

While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.


typeName: Faction Booster Amarr (1-Day)
description:
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.


typeName: State Wiyrkomi Specialist Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.
 
Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: Federation Duvolle Active Scanner
description:
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.

Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.


typeName: Assault Dropships
description:
Skill at operating Assault Dropships.

Unlocks Assault Dropships of all races. +2% to small turret damage per level.


typeName: Imperial Basic CPU Upgrade
description:
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: State Basic Shield Recharger
description:
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: State Basic Shield Regulator
description:
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Commando C-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Commando G-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Commando M-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Cloak Field Operation
description:
Skill at using cloak fields.

Unlocks access to standard cloak fields at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Militia Rail Rifle
description:
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.


typeName: Skill Tree Reset and Refund
description:
All of the mercenary’s skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price.


typeName: Jara Kumora - Contract
description:
This agent provides a valuable service to Mercenaries by interfacing directly with the New Eden Market, instantly locating the best trading prices.


typeName: Militia Nova Knife Blueprint
description:
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.


typeName: Militia Flux Grenade
description:
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding. The Militia variant is standard-issue for all new recruits.


typeName: Militia AV Grenade
description:
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range. The Militia variant is standard-issue for all new recruits.


typeName: APEX 'Shogun' Sentinel
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: APEX 'Atlas' Sentinel
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: APEX 'Warlord' Sentinel
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: APEX 'Serpent' Scout
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: APEX 'Tiger' Scout
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Scotsman's Modified Scout gk.0
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Logibro's Modified Logistics mk.0
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.

This particular suit is the result of personal development by a figure only known as "Logibro". Optimized for survivability, this dropsuit provides additional protection through both strengthened armor and shielding, and the addition of more powerful sensors.


typeName: Encrypted Strongbox
description:
An encrypted strongbox is used to transport high security valuables, such as armaments and ISK, and can only be opened by the decryptor key used to lock it. Crafty individuals may find that there are other ways to pry it open.


typeName: Hacked Decryptor Key
description:
A decryptor key is commonly used to lock and gain access to encrypted strongboxes and systems, by their rightful owners. Hacked keys, however, can be used by anyone, and are highly sought after by unscrupulous mercenaries.


typeName: Republic Assault Combat Rifle
description:
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.


typeName: Storm Raider's Modified Commando ak.0
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Militia Assault Scrambler Rifle
description:
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.

The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.


typeName: Boundless Packed Remote Explosive
description:
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.

These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.


typeName: Marduk G-I
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.


typeName: Active Omega-Booster NWS (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.


typeName: 'Forseti' Assault mk.0
description:
A prototype MN Assault loadout with prototype weapons and gear that requires prototype skills to use


typeName: 'Nakir' Assault ak.0
description:
A prototype AM Assault loadout with prototype weapons and gear that requires prototype skills to use


typeName: 'Tuoni' Assault ck.0
description:
A prototype CA Assault loadout with prototype weapons and gear that requires prototype skills to use


typeName: 'Celeus' Assault gk.0
description:
A prototype GA Assault loadout with prototype weapons and gear that requires prototype skills to use


typeName: Council's Modified Repair Tool
description:
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. 

The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.


# invtraits

traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic Light Missile and Rocket damage<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer strength<br />
10% reduction in ECM Target Jammer activation cost


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret falloff


traitText:
<b>Role Bonus:</b><br />
10% bonus to ship max velocity<br />
10% bonus to Small Projectile Turret damage<br />
15% bonus to Target Painter effectiveness<br />
15% bonus to Shield Booster amount


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret damage


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
10% bonus to Drone hitpoints and tracking speed


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Small Hybrid Turret damage


traitText:
<b>Role Bonus:</b><br />
20% reduction in Small Energy Turret activation cost<br />
10% bonus to Small Energy Turret damage<br />
15% bonus to Weapon Disruptor effectiveness<br />
8% bonus to all armor resistances


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
4% bonus to all armor resistances


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket rate of fire<br />
7.5% bonus to Shield Booster amount


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


traitText:
<b>Role Bonus:</b><br />
20% bonus to Small Hybrid Turret optimal range<br />
10% bonus to kinetic Light Missile and Rocket damage<br />
30% bonus to ECM Target Jammer strength<br />
8% bonus to all shield resistances


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket damage<br />
10% bonus to Light Missile and Rocket max velocity


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
4% bonus to all shield resistances


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


traitText:
<b>Role Bonus:</b><br />
10% bonus to Small Hybrid Turret damage<br />
20% bonus to Drone hitpoints, damage and mining yield<br />
15% bonus to Remote Sensor Dampener effectiveness<br />
15% bonus to Armor Repairer amount


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret falloff<br />
5% bonus to Small Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
10% reduction in Remote Sensor Dampener activation cost


traitText:
<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
22.5% bonus to Small Energy Turret tracking speed<br />
30% bonus to Small Energy Turret optimal range<br />
22.5% bonus to Shield Booster amount


traitText:
<b>Role Bonus:</b><br />
50% bonus to Small Projectile Turret damage<br />
22.5% bonus to Small Projectile Turret tracking speed<br />
22.5% bonus to Small Projectile Turret falloff<br />
22.5% bonus to Small Projectile Turret optimal range


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Shield Booster amount<br />
5% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
1000% bonus to Remote Capacitor Transmitter range<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
430% bonus to Remote Shield Booster optimal range and falloff


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Medium Projectile Turret falloff


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
4% bonus to all shield resistances


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Energy Turret damage<br />
4% bonus to all armor resistances


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Armor Repairer amount<br />
5% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
1000% bonus to Remote Capacitor Transmitter range<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
430% bonus to Remote Armor Repairer optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
10% bonus to Drone hitpoints, damage and mining yield


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Medium Hybrid Turret tracking speed


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Drone hitpoints, damage and mining yield


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
5% bonus to Medium Projectile Turret damage


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Target Painter effectiveness


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Shield Booster amount<br />
5% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
430% bonus to Remote Shield Booster optimal range and falloff<br />
100% bonus to Logistic Drone transfer amount


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer strength<br />
12.5% bonus to ECM Target Jammer optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
7.5% bonus to Remote Sensor Dampener optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Armor Repairer amount<br />
5% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
430% bonus to Remote Armor Repairer optimal range and falloff<br />
100% bonus to Logistic Drone transfer amount


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
10% bonus to Cruise Missile and Torpedo max velocity


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret damage


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer and ECM Burst strength<br />
25% bonus to ECM Target Jammer and ECM Burst optimal range and falloff


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret rate of fire<br />
7.5% bonus to Large Hybrid Turret tracking speed


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Energy Turret optimal range<br />
7.5% bonus to Large Energy Turret tracking speed


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<b>Amarr Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
5% bonus to Cruise Missile and Torpedo explosion velocity


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
7.5% bonus to Drone optimal range and tracking speed


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<b>Caldari Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
10% bonus to ship ammo bay capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship mineral hold capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship planetary commodity hold capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship ore hold capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


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<b>Gallente Titan bonuses (per skill level):</b><br />
180% bonus to Capital Hybrid Turret damage<br />
5% bonus to Capital Hybrid Turret rate of fire<br />
7.5% bonus to fleet members' maximum armor hitpoints<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit doomsday devices<br />
• Can fit Jump Portal Generator<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
500% bonus to Armor Plates and Shield Extenders<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


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<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
5% bonus to Medium Energy Turret rate of fire


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<b>Role Bonus:</b><br />
• Can fit Prototype Iris Probe Launcher<br />
• Will not be targeted by Sleeper Drones


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Weapon Disruptor optimal range


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<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Drone damage<br />
10% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Hybrid Turret optimal range<br />
50% bonus to Small Hybrid Turret tracking speed<br />
50% reduction in module heat damage amount taken


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
20% bonus to Medium Hybrid Turret damage<br />
20% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Medium Hybrid Turret falloff<br />
25% bonus to Medium Hybrid Turret tracking speed<br />
25% bonus to ship max velocity


traitText:
<b>ORE Industrial bonuses (per skill level):</b><br />
5% reduction in Tractor Beam duration<br />
60% bonus to Tractor Beam range and velocity<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


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<b>Amarr Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
5% bonus to Fighter weapon explosion radius and explosion velocity<br />
3+ bonus to ship warp core strength<br />
<br />
<b>Caldari Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
20% bonus to Afterburner velocity bonus<br />
3+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
50% bonus to Small Energy Turret optimal range


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
50% bonus to Armor Repairer amount


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<b>Role Bonus:</b><br />
25% bonus to Medium Energy Turret, Medium Hybrid Turret and Medium Projectile Turret damage<br />
25% bonus to Heavy Missile and Heavy Assault Missile damage<br />
50% bonus to Drone hitpoints and damage<br />
37.5% bonus to Core and Combat Scanner Probe strength<br />
• Can fit Warfare Link modules


traitText:
<b>Caldari Titan bonuses (per skill level):</b><br />
50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage<br />
40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage<br />
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire<br />
7.5% bonus to fleet members' maximum shield hitpoints<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit doomsday devices<br />
• Can fit Jump Portal Generator<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
500% bonus to Armor Plates and Shield Extenders<br />
100% bonus to Torpedo Velocity<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
7.5% bonus to Target Painter effectiveness<br />
10% bonus to Target Painter optimal range


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer strength<br />
25% bonus to ECM Target Jammer optimal range and falloff<br />
25% bonus to ECM Burst range


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Energy Turret powergrid requirement<br />
50% reduction in Large Energy Turret CPU requirement<br />
50% reduction in Large Energy Turret activation cost


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
10% bonus to Large Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Hybrid Turret powergrid requirement<br />
50% reduction in Large Hybrid Turret CPU requirement<br />
50% reduction in Large Hybrid Turret activation cost


traitText:
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Hybrid Turret powergrid requirement<br />
50% reduction in Large Hybrid Turret CPU requirement<br />
50% reduction in Large Hybrid Turret activation cost


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Projectile Turret powergrid requirement<br />
50% reduction in Large Projectile Turret CPU requirement


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
• Can deploy 1 additional drone


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in Survey Probe flight time<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
10% bonus to Light Drone thermal damage<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
15% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
10% reduction in Warp Scrambler and Warp Disruptor activation cost<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
10% reduction in Remote Sensor Dampener activation cost


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket explosion radius<br />
10% bonus to Light Missile and Rocket max velocity<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
10% bonus to Small Hybrid Turret optimal range<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in Survey Probe flight time<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret damage<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket Launcher rate of fire<br />
4% bonus to all armor resistances<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket damage<br />
5% reduction in capacitor recharge time<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in Survey Probe flight time<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
7.5% bonus to Weapon Disruptor effectiveness<br />
<br />
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
80% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
40% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
5% reduction in ship capacitor recharge time


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile and Rocket damage<br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in Survey Probe flight time<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to ECM Target Jammer strength<br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer optimal range<br />
5% bonus to ship capacitor capacity


traitText:
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Small Projectile Turret damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret damage<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
10% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket damage<br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Assault Frigates bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
5% bonus to ship capacitor recharge rate<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret falloff<br />
5% bonus to Small Projectile Turret damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to thermal Bomb damage<br />
15% bonus to thermal Torpedo damage<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket max velocity<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic Light Missile and Rocket damage<br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
5% bonus to Small Hybrid Turret damage<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
40% bonus to Stasis Webifier optimal range<br />
3% reduction in ship signature radius<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Target Painter optimal range<br />
10% bonus to Target Painter effectiveness


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret optimal range<br />
5% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret optimal range<br />
5% bonus to Small Projectile Turret damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Amarr Titan bonuses (per skill level):</b><br />
180% bonus to Capital Energy Turret damage<br />
10% reduction in Capital Energy Turret activation cost<br />
7.5% bonus to fleet members' capacitor recharge rate<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit doomsday devices<br />
• Can fit Jump Portal Generator<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
500% bonus to Armor Plates and Shield Extenders<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to ship capacitor capacity


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to Large Energy Turret rate of fire


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
25% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Energy Turret optimal range<br />
20% bonus to all Armor Resistances


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
20% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Energy Turret optimal range<br />
20% bonus to all Armor Resistances


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
7.5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Target Painter effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
60% bonus to Stasis Webifier optimal range<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
10% bonus to Target Painter effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
60% bonus to Stasis Webifier optimal range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
20% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret tracking<br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
20% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
10% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Logistics Cruisers bonuses (per skill level):</b><br />
10% bonus to Remote Tracking Computer effectiveness<br />
15% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Remote Tracking Computer falloff<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Shield Booster optimal range and falloff<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Remote Shield Booster CPU requirement


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
150% bonus to Remote Capacitor Transmitter range<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Shield Booster optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
15% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
150% bonus to Remote Capacitor Transmitter range<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Armor Repairer optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
15% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
65% reduction in Remote Armor Repairer powergrid requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Remote Tracking Computer falloff<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Armor Repairer optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
15% reduction in Remote Armor Repairer activation cost<br />
10% bonus to Remote Tracking Computer effectiveness<br />
<br />
<b>Role Bonus:</b><br />
65% reduction in Remote Armor Repairer powergrid requirement


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all shield resistances


traitText:
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret falloff<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
5% bonus to Medium Energy Turret rate of fire<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret optimal range<br />
5% bonus to Medium Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Heavy Drone max velocity and tracking speed<br />
10% bonus to Light Drone, Medium Drone, and Heavy Drone hitpoints and damage<br />
5% bonus to Sentry Drone hitpoints and damage<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
5000m bonus to Drone operation range<br />
5% bonus to Sentry Drone optimal range and tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
5% bonus to Medium Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret falloff<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all shield resistances


traitText:
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret optimal range<br />
7.5% bonus to Medium Projectile Turret tracking speed<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
5% bonus to Medium Energy Turret damage<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret optimal range<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all armor resistances


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret rate of fire<br />
10% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all armor resistances


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret falloff<br />
5% bonus to Medium Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to kinetic Bomb damage<br />
15% bonus to kinetic Torpedo damage<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to explosive Bomb damage<br />
15% bonus to explosive Torpedo damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to EM Bomb damage<br />
15% bonus to EM Torpedo damage<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
5m3 bonus to ship drone bay capacity<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
10% bonus to Drone hitpoints<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Large Hybrid Turret tracking speed


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
10% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Hybrid Turret optimal range and falloff


traitText:
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Hybrid Turret optimal range and falloff


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Missile velocity


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
12.5% bonus to Drone microwarp velocity


traitText:
<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret tracking speed<br />
10% reduction in Small Energy Turret activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Energy Turret optimal range


traitText:
<b>Caldari Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret tracking speed<br />
10% bonus to Small Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Hybrid Turret optimal range


traitText:
<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret tracking speed<br />
10% bonus to Small Hybrid Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Hybrid Turret optimal range


traitText:
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Projectile Turret optimal range


traitText:
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to Strip Miner and Ice Harvester range<br />
4% reduction in Strip Miner and Ice Harvester duration


traitText:
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship ore hold capacity<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Strip Miner yield<br />
20% reduction in Ice Harvester duration and activation cost


traitText:
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship shield hitpoints<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Strip Miner yield<br />
60% reduction in Ice Harvester duration and activation cost<br />
50% bonus to drone damage and hitpoints


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
25% bonus to kinetic Light Missile and Rocket damage<br />
20% bonus to EM, explosive, thermal Light Missile and Rocket damage<br />
10% bonus to Light Missile and Rocket max velocity


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to Cruise Missile and Torpedo max velocity<br />
5% bonus to Cruise Missile and Torpedo explosion radius


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret optimal range<br />
25% bonus to Small Energy Turret damage


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret damage<br />
10% bonus to Medium Energy Turret optimal range


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Medium Projectile Turret tracking speed


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Role Bonus:</b><br />
500% bonus to Medium Combat Drone damage and hitpoints


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Energy Turret tracking speed<br />
<br />
<b>Caldari Cruiser bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Medium Energy Turret damage


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Medium Projectile Turret rate of fire<br />
50% bonus to warp speed and warp acceleration


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
75% bonus to Medium Hybrid Turret damage


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret damage


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Energy Turret tracking speed<br />
<br />
<b>Caldari Battleship bonuses (per skill level):</b><br />
30% bonus to Afterburner velocity bonus<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Large Energy Turret damage


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Large Projectile Turret falloff<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Large Projectile Turret rate of fire<br />
50% bonus to warp speed and warp acceleration


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
37.5% bonus to Large Hybrid Turret damage


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
25% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret tracking speed


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
20% bonus to Small Hybrid Turret damage


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Drone max velocity and tracking speed<br />
10% bonus to Drone hitpoints, damage and mining yield


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Role Bonus:</b><br />
275% bonus to Sentry Drone and Heavy Drone damage and hitpoints


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier optimal range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Medium Energy Turret damage<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Small Energy Turret damage


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret falloff<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to Small Hybrid Turret damage


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Light Combat Drone damage and hitpoints


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Small Projectile Turret damage<br />
50% bonus to warp speed and warp acceleration


traitText:
<b>Amarr Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Energy Turret damage<br />
4% bonus to all armor resistances<br />
10% reduction in Capital Energy Turret activation cost<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Minmatar Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Projectile Turret damage<br />
5% bonus to Capital Projectile Turret rate of fire<br />
5% bonus to Shield Booster cycle time<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Capital Projectile Turret damage<br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Gallente Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Hybrid Turret damage<br />
5% bonus to Capital Hybrid Turret rate of fire<br />
5% bonus to Armor Repairer cycle time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Caldari Dreadnought bonuses (per skill level):</b><br />
5% bonus to XL Cruise, XL Torpedo and Torpedo damage<br />
4% bonus to all shield resistances<br />
10% reduction in missile launcher reload time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
40% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
20% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Amarr Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Caldari Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to Large Energy Turret rate of fire<br />
<br />
<b>Black Ops bonuses (per skill level):</b><br />
7.5% bonus to Large Energy Turret tracking speed<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Black Ops bonuses (per skill level):</b><br />
5% bonus to ship inertia modifier<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Black Ops bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
10% bonus to Cruise Missile and Torpedo max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Black Ops bonuses (per skill level):</b><br />
5% bonus to ship max velocity<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
7.5% bonus to Heavy Drone max velocity and tracking speed<br />
7.5% bonus to Medium Hybrid Turret tracking speed<br />
3% bonus to Armored Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
10% bonus to Medium Projectile Turret falloff<br />
3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
10% bonus to Medium Hybrid Turret damage<br />
3% bonus to Siege Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
4% bonus to all armor resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret damage<br />
5% bonus to Medium Energy Turret rate of fire<br />
3% bonus to Armored Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket max velocity<br />
5% bonus to Light Missile launcher and Rocket launcher rate of fire<br />
<br />
<b>Interdictors bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Interdictors bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret falloff<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
10% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Interdictors bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret rate of fire<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Caldari Destroyer bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket explosion radius<br />
10% bonus to Light Missile and Rocket max velocity<br />
<br />
<b>Interdictors bonuses (per skill level):</b><br />
10% bonus to kinetic Light Missile and Rocket damage<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
7.5% bonus to Medium Hybrid Turret rate of fire<br />
10% bonus to Medium Hybrid Turret falloff<br />
3% bonus to Armored Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br />
3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br />
4% bonus to all shield resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br />
3% bonus to Siege Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br />
4% bonus to all armor resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to ship armor hitpoints<br />
10% bonus to Heavy Missile and Heavy Assault Missile damage<br />
3% bonus to Armored Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can use 3 Warfare Link modules simultaneously


traitText:
<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
3% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to Strip Miner and Ice Harvester range<br />
4% reduction in Strip Miner and Ice Harvester duration


traitText:
<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship shield hitpoints<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Strip Miner yield<br />
60% reduction in Ice Harvester duration and activation cost<br />
50% bonus to drone damage and hitpoints


traitText:
<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship ore hold capacity<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Strip Miner yield<br />
20% reduction in Ice Harvester duration and activation cost


traitText:
<b>Minmatar Carrier bonuses (per skill level):</b><br />
10% bonus to Fighter damage<br />
5% bonus to Fighter velocity<br />
5+ bonus to ship warp core strength<br />
5% reduction in Target Illumination Burst Projector cycle time<br />
2% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Carrier bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
5% bonus to Cenobite neutralization optimal range<br />
1% bonus to Armored Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Minmatar Titan bonuses (per skill level):</b><br />
180% bonus to Capital Projectile Turret damage<br />
5% bonus to Capital Projectile Turret rate of fire<br />
7.5% reduction in fleet members' signature radius<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit doomsday devices<br />
• Can fit Jump Portal Generator<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
500% bonus to Armor Plates and Shield Extenders<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Gallente Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
2.5% bonus to Fighter hitpoints<br />
5% bonus to Siren warp disruption range<br />
1% bonus to Armored Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Gallente Carrier bonuses (per skill level):</b><br />
10% bonus to Fighter damage<br />
5% bonus to Fighter hitpoints<br />
5+ bonus to ship warp core strength<br />
5% reduction in Sensor Dampening Burst Projector cycle time<br />
2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Caldari Carrier bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
5% bonus to Scarab ECM optimal range<br />
1% bonus to Siege Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Caldari Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
4% bonus to all shield resistances<br />
5+ bonus to ship warp core strength<br />
5% reduction in ECM Jammer Burst Projector cycle time<br />
2% bonus to Siege Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
4% bonus to all armor resistances<br />
5+ bonus to ship warp core strength<br />
5% reduction in Weapon Disruption Burst Projector cycle time<br />
2% bonus to Armored Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


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<b>Minmatar Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
2.5% bonus to Fighter velocity<br />
5% bonus to Dromi stasis webification range<br />
1% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use 3 Warfare Link modules simultaneously<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


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<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to Large Hybrid Turret optimal range<br />
4% bonus to all shield resistances


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<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret damage<br />
4% bonus to all armor resistances


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
7.5% bonus to Shield Booster amount


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<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
10% bonus to Medium Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Energy Turret optimal range and falloff


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Missile velocity


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<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
12.5% bonus to Drone microwarp velocity


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret damage<br />
5% bonus to Medium Projectile Turret rate of fire<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Projectile Turret optimal range and falloff


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<b>Capital Industrial Ships bonuses (per skill level):</b><br />
5% reduction in fuel consumption for Industrial Core<br />
10% bonus to Mining Foreman Links effectiveness when using Industrial Core<br />
40% bonus to Capital Remote Shield Booster range<br />
20% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
900% bonus to Survey Scanner range<br />
200% bonus to Cargo Scanners range<br />
• Can fit Industrial Core<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
90% reduction to effective distance traveled for jump fatigue<br />
5x penalty to Entosis Link cycle time


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<b>Industrial Command Ships bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
3% bonus to Mining Foreman Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
250% bonus to Tractor Beam range<br />
100% bonus to Tractor Beam velocity<br />
500% bonus to  Survey Scanner range<br />
• Can use 3 Warfare Link modules simultaneously<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to ship capacitor capacity<br />
7.5% bonus to Large Energy Turret optimal range<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
10% bonus to Large Hybrid Turret falloff<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Hybrid Turret damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


traitText:
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
7.5% bonus to Large Projectile Turret tracking speed<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
10% bonus to Large Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Projectile Turret damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to Cruise Missile and Torpedo max velocity<br />
5% bonus to Cruise Missile and Torpedo explosion velocity<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
10% bonus to Target Painter effectiveness<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Caldari Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship shield and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


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<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship shield and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Minmatar Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship armor and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship armor and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


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<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage


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<b>Amarr Cruiser bonuses (per skill level):</b><br />
25% bonus to Medium Energy Turret damage<br />
10% bonus to ship armor hitpoints


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br />
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage


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<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
5% bonus to Medium Hybrid Turret rate of fire


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<b>Caldari Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Defensive Systems effectiveness<br />
<br />
<b>Caldari Electronic Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Electronic Systems effectiveness<br />
<br />
<b>Caldari Engineering Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Engineering Systems effectiveness<br />
<br />
<b>Caldari Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Offensive Systems effectiveness<br />
<br />
<b>Caldari Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Propulsion Systems effectiveness<br />
<br />
<b>Caldari Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module heat damage amount taken


traitText:
<b>Amarr Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Defensive Systems effectiveness<br />
<br />
<b>Amarr Electronic Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Electronic Systems effectiveness<br />
<br />
<b>Amarr Engineering Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Engineering Systems effectiveness<br />
<br />
<b>Amarr Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Offensive Systems effectiveness<br />
<br />
<b>Amarr Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Propulsion Systems effectiveness<br />
<br />
<b>Amarr Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module heat damage amount taken


traitText:
<b>Gallente Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Defensive Systems effectiveness<br />
<br />
<b>Gallente Electronic Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Electronic Systems effectiveness<br />
<br />
<b>Gallente Engineering Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Engineering Systems effectiveness<br />
<br />
<b>Gallente Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Offensive Systems effectiveness<br />
<br />
<b>Gallente Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Propulsion Systems effectiveness<br />
<br />
<b>Gallente Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module heat damage amount taken


traitText:
<b>Minmatar Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Defensive Systems effectiveness<br />
<br />
<b>Minmatar Electronic Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Electronic Systems effectiveness<br />
<br />
<b>Minmatar Engineering Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Engineering Systems effectiveness<br />
<br />
<b>Minmatar Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Offensive Systems effectiveness<br />
<br />
<b>Minmatar Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Propulsion Systems effectiveness<br />
<br />
<b>Minmatar Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module heat damage amount taken


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<b>Minmatar Frigate bonuses (per skill level):</b><br />
12.5% bonus to Small Projectile Turret damage<br />
30% bonus to Stasis Webifier optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Projectile Turret optimal range<br />
50% bonus to Small Projectile Turret falloff<br />
75% reduction in Afterburner and Microwarpdrive activation cost


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<b>Minmatar Cruiser bonuses (per skill level):</b><br />
20% bonus to Medium Projectile Turret damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Medium Projectile Turret optimal range and falloff<br />
25% bonus to ship max velocity


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<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret rate of fire<br />
10% reduction in Large Energy Turret activation cost


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<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
5% bonus to Large Hybrid Turret damage


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<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
4% bonus to all shield resistances


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<b>Minmatar Battleship bonuses (per skill level):</b><br />
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br />
7.5% bonus to Large Projectile Turret rate of fire


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<b>Assault Frigates bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
115% bonus to kinetic Light Missile and Rocket damage<br />
50% reduction in module heat damage amount taken


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
160% bonus to Remote Capacitor Transmitter range<br />
20% bonus to Logistic Drone transfer amount<br />
62% bonus to Remote Shield Booster optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
17% reduction in Remote Shield Booster and Remote Capacitor Transmitter activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement<br />
40% reduction in module heat damage amount taken<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator


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<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
10% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Drone max velocity


traitText:
<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Drone max velocity


traitText:
<b>Caldari Destroyer bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile and Rocket damage<br />
10% bonus to Light Missile and Rocket explosion velocity<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Light Missile and Rocket max velocity


traitText:
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
5% bonus to explosive Light Missile and Rocket damage<br />
15% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Light Missile and Rocket max velocity


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<b>Mining Frigate bonuses (per skill level):</b><br />
5% bonus to Mining yield<br />
5% reduction in Gas Cloud Harvesting duration<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Mining and Gas Cloud Harvesting yield<br />
2+ bonus to ship warp core strength


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<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
30% reduction in Small Energy Turret activation cost<br />
45% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
30% bonus to Stasis Webifier max velocity factor


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<b>Role Bonus:</b><br />
50% bonus to Light Missile and Rocket max velocity<br />
12% bonus to all shield resistances<br />
30% bonus to Drone hitpoints, damage and mining yield<br />
25% bonus to Drone max velocity


traitText:
<b>Role Bonus:</b><br />
75% bonus to Small Hybrid Turret damage<br />
22.5% bonus to Small Hybrid Turret tracking speed<br />
30% bonus to Small Hybrid Turret falloff<br />
30% bonus to Stasis Webifier max velocity factor


traitText:
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Hybrid Turret optimal range and falloff


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Missile velocity


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Energy Turret tracking speed<br />
10% bonus to Medium Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Energy Turret optimal range and falloff


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
10% bonus to Medium Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules<br />
25% bonus to Medium Projectile Turret optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
15% bonus to Medium Projectile Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
30% bonus to Medium Projectile Turret damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to Stasis Webifier optimal range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
25% bonus to Medium Projectile Turret rate of fire


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
15% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret optimal range and falloff<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to Small Projectile Turret damage<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
20% bonus to Drone hitpoints<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
37.5% bonus to Core and Combat Scanner Probe strength<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Medium Energy Turret optimal range<br />
37.5% bonus to Core and Combat Scanner Probe strength<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Large Energy Turret optimal range<br />
50% bonus to Core and Combat Scanner Probe strength<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
50% bonus to Remote Armor Repairer amount<br />
100% bonus to Remote Armor Repairer optimal range and falloff


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Small Energy Turret damage<br />
4% bonus to all armor resistances


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
375% bonus to Light Combat Drone damage and hitpoints<br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
20% bonus to kinetic and thermal missile damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
600% bonus to Medium Combat Drone damage and hitpoints<br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


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<b>Capital Industrial Ships bonuses (per skill level):</b><br />
5% reduction in fuel consumption for Industrial Core<br />
10% bonus to Mining Foreman Links effectiveness when using Industrial Core<br />
50% bonus to Capital Remote Shield Booster range<br />
20% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
900% bonus to Survey Scanner range<br />
200% bonus to Cargo Scanners range<br />
• Can fit Industrial Core<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Expedition Frigates bonuses (per skill level):</b><br />
5% bonus to Mining yield<br />
5% reduction in ship signature radius<br />
<br />
<b>Mining Frigate bonuses (per skill level):</b><br />
5% bonus to Mining yield<br />
5% reduction in Gas Cloud Harvesting duration<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Mining and Gas Cloud Harvesting yield<br />
100% reduction in Cloaking Devices CPU requirement<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


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<b>Caldari Frigate bonuses (per skill level):</b><br />
25% bonus to missile damage<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to warp scrambler and warp disruptor maximum range<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to missile velocity<br />
50% penalty to missile flight time


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
15% bonus to missile damage<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to warp scrambler and warp disruptor maximum range<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to missile velocity<br />
50% penalty to missile flight time


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<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to missile damage<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to warp scrambler and warp disruptor maximum range<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to missile velocity<br />
50% penalty to missile flight time


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<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
10% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to ship capacitor capacity<br />
7.5% bonus to Large Energy Turret optimal range<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
100% bonus to Tractor Beams range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret optimal range<br />
7.5% bonus to Large Energy Turret optimal range<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
100% bonus to Tractor Beams range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Amarr Tactical Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret damage<br />
10% reduction in Small Energy Turret activation cost<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
50% bonus to Small Energy Turret damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all armor resistances while Defense Mode is enabled<br />
33.3% reduction in ship signature radius while Defense Mode is enabled<br />
• Propulsion Mode<br />
66.6% bonus to maximum velocity while Propulsion Mode is enabled<br />
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled


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<b>ORE Freighter bonuses (per skill level):</b><br />
5% bonus to ship maintenance array capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


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<b>Amarr Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
10% bonus to Energy Nosferatu and Energy Neutralizer transfer range


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<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Minmatar Tactical Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret optimal range<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
50% bonus to Small Projectile Turret damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all shield and armor resistances while Defense Mode is enabled<br />
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active<br />
• Propulsion Mode<br />
66.6% bonus to maximum velocity while Propulsion Mode is enabled<br />
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
33.3% bonus to Small Projectile Turret tracking speed while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled


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<b>Role Bonus:</b><br />
100% bonus to warp speed and warp acceleration<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br />
100% reduction in Cloaking Devices CPU requirement<br />
• Can fit Covert Ops Cloaking Device


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<b>Misc bonus:</b><br />
250000kg additional mass<br />
• Consumes one unit of Strontium Clathrates each cycle<br />
• While this module is active you will be unable to cloak, warp, jump, dock or receive any form of remote assistance


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<b>Misc bonus:</b><br />
1000000kg additional mass<br />
• Consumes one unit of Strontium Clathrates each cycle<br />
• While this module is active you will be unable to cloak, warp, jump, dock or receive any form of remote assistance


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<b>Caldari Tactical Destroyer bonuses (per skill level):</b><br />
5% bonus to Light Missile launcher and Rocket launcher rate of fire<br />
15% reduction in missile launcher reload time<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
50% bonus to Light Missile and Rocket damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all shield resistances while Defense Mode is enabled<br />
33.3% reduction in ship signature radius while Defense Mode is enabled<br />
• Propulsion Mode<br />
33.3% bonus to maximum velocity while Propulsion Mode is enabled<br />
66.6% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
66.6% bonus to Light Missile and Rocket velocity while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled


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<b>Gallente Tactical Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret rate of fire<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
50% bonus to Small Hybrid Turret damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all armor and hull resistances while Defense Mode is enabled<br />
33.3% reduction to armor repairer duration while Defense Mode is active<br />
• Propulsion Mode<br />
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is enabled<br />
66.6% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
250% bonus to Small Energy Turret damage<br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


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<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Energy Turret tracking speed<br />
<br />
<b>Caldari Cruiser bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
250% bonus to Medium Energy Turret damage<br />
20% bonus to all shield resistances<br />
• Can fit Warp Disruption Field Generator<br />
• Unaffected by Warp Disruption Field Generator mass & speed effects


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<b>Expedition Frigates bonuses (per skill level):</b><br />
5% reduction in Ice Harvesting duration<br />
4% bonus to all shield resistances<br />
<br />
<b>Mining Frigate bonuses (per skill level):</b><br />
5% reduction in Ice Harvesting duration<br />
5% bonus to Ore Mining yield<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Ore Mining yield<br />
50% reduction in Ice Harvesting duration<br />
50% reduction in Cloaking Devices CPU requirement<br />
• Cloak reactivation delay and targeting delay reduced to 5 seconds<br />
• No penalty to ship max velocity when using Cloaking Devices


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
20% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
-85% penalty to Weapon Disruptor optimal range and falloff<br />
-85% reduction in Weapon Disruptor activation cost and CPU requirements


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<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket explosion velocity<br />
25% bonus to explosive Rocket damage<br />
20% bonus to EM, kinetic, thermal Rocket damage<br />
<br />
<b>Misc bonus:</b><br />
50% bonus to Stasis Webifier optimal range


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<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to Small Hybrid Turret damage<br />
20% bonus to ECM Target Jammer strength<br />
<br />
<b>Misc bonus:</b><br />
-85% penalty to ECM Target Jammer optimal range and falloff<br />
-85% reduction in ECM Target Jammer activation cost and CPU requirements


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<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and tracking speed<br />
10% bonus to Warp Scrambler optimal range<br />
<br />
<b>Misc bonus:</b><br />
2+ scramble strength to all Warp Scramblers<br />
• Maulus Navy Issue bonuses do not apply to Warp Disruptors


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<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Armor Repairer duration and activation cost<br />
7.5% bonus to armor hitpoints<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


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<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Shield Booster duration and activation cost<br />
7.5% bonus to shield hitpoints<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


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<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Armor Repairer duration and activation cost<br />
4% reduction in signature radius<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


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<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Shield Booster duration and activation cost<br />
4% reduction in signature radius<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


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<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket damage<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Warfare Links<br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Micro Jump Field Generators<br />
• Can fit Warfare Link modules


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<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Armored Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Warfare Links<br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Micro Jump Field Generators<br />
• Can fit Warfare Link modules


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<b>Caldari Destroyer bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket damage<br />
4% bonus to all shield resistances<br />
<br />
<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Siege Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Warfare Links<br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Micro Jump Field Generators<br />
• Can fit Warfare Link modules


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<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Warfare Links<br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Micro Jump Field Generators<br />
• Can fit Warfare Link modules


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<b>Amarr Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount<br />
4% bonus to all armor resistances<br />
5% bonus to maximum capacitor pool<br />
1% bonus to Armored Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Triage modules<br />
• Can use 3 Warfare Link modules simultaneously<br />
50% reduction in CPU requirements for Warfare Links<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Caldari Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Capacitor Transmitter and Remote Shield Booster amount<br />
4% bonus to all shield resistances<br />
5% bonus to maximum capacitor pool<br />
1% bonus to Siege Warfare and Information Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Triage modules<br />
• Can use 3 Warfare Link modules simultaneously<br />
50% reduction in CPU requirements for Warfare Links<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Minmatar Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time<br />
7.5% bonus to Shield Booster amount<br />
10% bonus to capacitor booster charge strength<br />
1% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Triage modules<br />
• Can use 3 Warfare Link modules simultaneously<br />
50% reduction in CPU requirements for Warfare Links<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Gallente Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time<br />
7.5% bonus to Armor Repairer amount<br />
10% bonus to capacitor booster charge strength<br />
1% bonus to Armored Warfare and Skirmish Warfare Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Triage modules<br />
• Can use 3 Warfare Link modules simultaneously<br />
50% reduction in CPU requirements for Warfare Links<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


