Files
pyfa/eos/effects/modulebonusbastionmodule.py
Ebag333 928246a8ca Even more PEP8 fixes!
Also, create a variable so we can't reference it and have it not exist.
Because that would be bad.
2016-10-19 14:26:46 -07:00

73 lines
4.2 KiB
Python

# moduleBonusBastionModule
#
# Used by:
# Module: Bastion Module I
type = "active"
runTime = "early"
def handler(fit, src, context):
# Resistances
for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
bonus = "%s%sDamageResonance" % (attrPrefix, damageType)
bonus = "%s%s" % (bonus[0].lower(), bonus[1:])
booster = "%s%sDamageResonance" % (layer, damageType)
penalize = False if layer == 'hull' else True
fit.ship.multiplyItemAttr(bonus, src.getModifiedItemAttr(booster),
stackingPenalties=penalize, penaltyGroup="preMul")
# Turrets
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or
mod.item.requiresSkill("Large Hybrid Turret") or
mod.item.requiresSkill("Large Projectile Turret"),
"maxRange", src.getModifiedItemAttr("maxRangeBonus"),
stackingPenalties=True)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or
mod.item.requiresSkill("Large Hybrid Turret") or
mod.item.requiresSkill("Large Projectile Turret"),
"falloff", src.getModifiedItemAttr("falloffBonus"),
stackingPenalties=True)
# Missiles
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Torpedoes") or
mod.charge.requiresSkill("Cruise Missiles") or
mod.charge.requiresSkill("Heavy Missiles"),
"maxVelocity", src.getModifiedItemAttr("missileVelocityBonus"))
# Tanking
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
"armorDamageAmount", src.getModifiedItemAttr("armorDamageAmountBonus"),
stackingPenalties=True)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
"shieldBonus", src.getModifiedItemAttr("shieldBoostMultiplier"),
stackingPenalties=True)
# Speed penalty
fit.ship.boostItemAttr("maxVelocity", src.getModifiedItemAttr("speedFactor"))
# @todo: test these for April 2016 release
# Max locked targets
fit.ship.forceItemAttr("maxLockedTargets", src.getModifiedItemAttr("maxLockedTargets"))
# Block Hostile ewar
fit.ship.forceItemAttr("disallowOffensiveModifiers", src.getModifiedItemAttr("disallowOffensiveModifiers"))
# new with April 2016 release
for scanType in ('Magnetometric', 'Ladar', 'Gravimetric', 'Radar'):
fit.ship.boostItemAttr("scan{}Strength".format(scanType),
src.getModifiedItemAttr("scan{}StrengthPercent".format(scanType)),
stackingPenalties=True)
fit.ship.boostItemAttr("remoteRepairImpedance", src.getModifiedItemAttr("remoteRepairImpedanceBonus"))
fit.ship.boostItemAttr("remoteAssistanceImpedance", src.getModifiedItemAttr("remoteAssistanceImpedanceBonus"))
fit.ship.boostItemAttr("sensorDampenerResistance", src.getModifiedItemAttr("sensorDampenerResistanceBonus"))
fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill("Micro Jump Drive Operation"),
"activationBlocked", src.getModifiedItemAttr("activationBlockedStrenght"))
fit.ship.boostItemAttr("targetPainterResistance", src.getModifiedItemAttr("targetPainterResistanceBonus"))
fit.ship.boostItemAttr("weaponDisruptionResistance", src.getModifiedItemAttr("weaponDisruptionResistanceBonus"))
fit.ship.increaseItemAttr("warpScrambleStatus", src.getModifiedItemAttr("siegeModeWarpStatus"))
fit.ship.forceItemAttr("disallowDocking", src.getModifiedItemAttr("disallowDocking"))
fit.ship.forceItemAttr("disallowTethering", src.getModifiedItemAttr("disallowTethering"))