Files
pyfa/gui/builtinStatsViews/bombingViewFull.py

127 lines
5.6 KiB
Python

# =============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
# =============================================================================
# noinspection PyPackageRequirements
import wx
import gui.mainFrame
from gui.bitmap_loader import BitmapLoader
from gui.statsView import StatsView
_t = wx.GetTranslation
class BombingViewFull(StatsView):
name = "bombingViewFull"
def __init__(self, parent):
StatsView.__init__(self)
self.parent = parent
self._cachedValues = []
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def getHeaderText(self, fit):
return _t("Bombing")
def getTextExtentW(self, text):
width, height = self.parent.GetTextExtent(text)
return width
def populatePanel(self, contentPanel, headerPanel):
contentSizer = contentPanel.GetSizer()
self.panel = contentPanel
self.headerPanel = headerPanel
# Display table
sizerBombing = wx.FlexGridSizer(7, 5, 0, 0)
for i in range(4):
sizerBombing.AddGrowableCol(i + 1)
contentSizer.Add(sizerBombing, 0, wx.EXPAND, 0)
# Add an empty label, then the rest.
sizerBombing.Add(wx.StaticText(contentPanel, wx.ID_ANY, ""), 0)
toolTipText = {
"em": _t("Electron Bomb"),
"thermal": _t("Scorch Bomb"),
"kinetic": _t("Concussion Bomb"),
"explosive": _t("Shrapnel Bomb")
}
for damageType in ("em", "thermal", "kinetic", "explosive"):
bitmap = BitmapLoader.getStaticBitmap("%s_big" % damageType, contentPanel, "gui")
tooltip = wx.ToolTip(toolTipText[damageType])
bitmap.SetToolTip(tooltip)
sizerBombing.Add(bitmap, 0, wx.ALIGN_CENTER)
for covertLevel in ("0", "1", "2", "3", "4", "5"):
label = wx.StaticText(contentPanel, wx.ID_ANY, "%s" % covertLevel)
tooltip = wx.ToolTip(_t("Covert Ops level"))
label.SetToolTip(tooltip)
sizerBombing.Add(label, 0, wx.ALIGN_CENTER)
for damageType in ("em", "thermal", "kinetic", "explosive"):
label = wx.StaticText(contentPanel, wx.ID_ANY, "0.0")
setattr(self, "labelDamagetypeCovertlevel%s%s" % (damageType.capitalize(), covertLevel), label)
sizerBombing.Add(label, 0, wx.ALIGN_CENTER)
def refreshPanel(self, fit):
# If we did anything interesting, we'd update our labels to reflect the new fit's stats here
if fit is None:
return
bombDamage = 5800
bombSigRadius = 400
sigRadius = fit.ship.getModifiedItemAttr('signatureRadius')
# get the raw values for all hp layers
hullHP = fit.ship.getModifiedItemAttr('hp')
armorHP = fit.ship.getModifiedItemAttr('armorHP')
shieldHP = fit.ship.getModifiedItemAttr('shieldCapacity')
# we calculate the total ehp for pure damage of all types based on raw hp and resonance (resonance= 1-resistance)
emEhp = hullHP / fit.ship.getModifiedItemAttr('emDamageResonance') +\
armorHP / fit.ship.getModifiedItemAttr('armorEmDamageResonance') +\
shieldHP / fit.ship.getModifiedItemAttr('shieldEmDamageResonance')
thermalEhp = hullHP / fit.ship.getModifiedItemAttr('thermalDamageResonance') +\
armorHP / fit.ship.getModifiedItemAttr('armorThermalDamageResonance') +\
shieldHP / fit.ship.getModifiedItemAttr('shieldThermalDamageResonance')
kineticEhp = hullHP / fit.ship.getModifiedItemAttr('kineticDamageResonance') +\
armorHP / fit.ship.getModifiedItemAttr('armorKineticDamageResonance') +\
shieldHP / fit.ship.getModifiedItemAttr('shieldKineticDamageResonance')
explosiveEhp = hullHP / fit.ship.getModifiedItemAttr('explosiveDamageResonance') +\
armorHP / fit.ship.getModifiedItemAttr('armorExplosiveDamageResonance') +\
shieldHP / fit.ship.getModifiedItemAttr('shieldExplosiveDamageResonance')
# updates the labels for each combination of covert op level and damage type
for covertLevel in ("0", "1", "2", "3", "4", "5"):
modBombDamage = bombDamage * (1 + 0.05 * int(covertLevel))
for damageType, ehp in (("em", emEhp), ("thermal", thermalEhp),
("kinetic", kineticEhp), ("explosive", explosiveEhp)):
effectiveBombDamage = modBombDamage * min(bombSigRadius, sigRadius) / bombSigRadius
label = getattr(self, "labelDamagetypeCovertlevel%s%s" % (damageType.capitalize(), covertLevel))
label.SetLabel("{:.1f}".format(ehp / effectiveBombDamage))
label.SetToolTip("Number of %s bombs to kill a %s using the respective "
"bomber type with Covert Ops level %s" % (damageType, fit.name, covertLevel))
self.panel.Layout()
self.headerPanel.Layout()
BombingViewFull.register()