Files
pyfa/config.py
blitzmann b30b3fcbf1 Merge branch 'master' into test-3
Conflicts:
	eos/gamedata.py
	eos/saveddata/booster.py
	eos/saveddata/character.py
	gui/builtinAdditionPanes/commandView.py
	gui/builtinContextMenus/commandFits.py
	gui/builtinMarketBrowser/itemView.py
	gui/builtinMarketBrowser/marketTree.py
	gui/builtinPreferenceViews/pyfaGeneralPreferences.py
	gui/builtinShipBrowser/categoryItem.py
	gui/builtinShipBrowser/fitItem.py
	gui/builtinShipBrowser/navigationPanel.py
	gui/builtinShipBrowser/raceSelector.py
	gui/builtinShipBrowser/shipItem.py
	gui/builtinStatsViews/priceViewFull.py
	gui/builtinViews/fittingView.py
	gui/characterEditor.py
	gui/characterSelection.py
	gui/chromeTabs.py
	gui/crestFittings.py
	gui/itemStats.py
	gui/mainFrame.py
	scripts/itemDiff.py
	service/price.py
2017-11-23 11:19:05 -05:00

124 lines
3.4 KiB
Python

import os
import sys
from logbook import Logger
pyfalog = Logger(__name__)
# Load variable overrides specific to distribution type
try:
import configforced
except ImportError:
pyfalog.warning("Failed to import: configforced")
configforced = None
# Turns on debug mode
debug = False
# Defines if our saveddata will be in pyfa root or not
saveInRoot = False
# Version data
version = "1.33.3"
tag = "git"
expansionName = "Lifeblood"
expansionVersion = "1.7"
evemonMinVersion = "4081"
pyfaPath = None
savePath = None
saveDB = None
gameDB = None
logPath = None
def isFrozen():
if hasattr(sys, 'frozen'):
return True
else:
return False
def __createDirs(path):
if not os.path.exists(path):
os.makedirs(path)
def getPyfaRoot():
base = getattr(sys.modules['__main__'], "__file__", sys.executable) if isFrozen() else __file__
root = os.path.dirname(os.path.realpath(os.path.abspath(base)))
root = root
return root
def getGitVersion():
with open(os.path.join(pyfaPath, 'gitversion')) as f:
version = f.readline()
return version
def getDefaultSave():
return os.path.expanduser(os.path.join("~", ".pyfa"))
def defPaths(customSavePath=None):
global debug
global pyfaPath
global savePath
global saveDB
global gameDB
global saveInRoot
pyfalog.debug("Configuring Pyfa")
# The main pyfa directory which contains run.py
# Python 2.X uses ANSI by default, so we need to convert the character encoding
pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
if pyfaPath is None:
pyfaPath = getPyfaRoot()
# Where we store the saved fits etc, default is the current users home directory
if saveInRoot is True:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
savePath = os.path.join(pyfaPath, "saveddata")
else:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
if customSavePath is None: # customSavePath is not overriden
savePath = getDefaultSave()
else:
savePath = customSavePath
__createDirs(savePath)
#if isFrozen():
# os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
# os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem")
# The database where we store all the fits etc
saveDB = os.path.join(savePath, "saveddata.db")
# The database where the static EVE data from the datadump is kept.
# This is not the standard sqlite datadump but a modified version created by eos
# maintenance script
gameDB = getattr(configforced, "gameDB", gameDB)
if not gameDB:
gameDB = os.path.join(pyfaPath, "eve.db")
# DON'T MODIFY ANYTHING BELOW
import eos.config
# Caching modifiers, disable all gamedata caching, its unneeded.
eos.config.gamedataCache = False
# saveddata db location modifier, shouldn't ever need to touch this
eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"
print(eos.config.saveddata_connectionstring)
print(eos.config.gamedata_connectionstring)
# initialize the settings
from service.settings import EOSSettings
eos.config.settings = EOSSettings.getInstance().EOSSettings # this is kind of confusing, but whatever