Files
pyfa/gui/gangView.py
2012-01-25 14:35:44 +04:00

404 lines
15 KiB
Python

#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
import wx
from wx.lib.scrolledpanel import ScrolledPanel
import service
import gui.mainFrame
import gui.shipBrowser
import gui.globalEvents as GE
from gui import characterEditor as CharEditor
class GangView ( ScrolledPanel ):
def __init__( self, parent ):
ScrolledPanel.__init__ ( self, parent, id = wx.ID_ANY, pos = wx.DefaultPosition, size = wx.Size( 100,20 ), style = wx.TAB_TRAVERSAL | wx.HSCROLL | wx.VSCROLL )
mainSizer = wx.BoxSizer( wx.VERTICAL )
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
self.draggedFitID = None
self.FitDNDPopupMenu = wx.Menu()
self.options = ["Fleet booster", "Wing booster", "Squad booster"]
for option in self.options:
item = self.FitDNDPopupMenu.Append(-1, option)
self.Bind(wx.EVT_MENU, self.OnPopupItemSelected, item)
contentFGSizer = wx.FlexGridSizer( 5, 3, 0, 0 )
contentFGSizer.AddGrowableCol( 1 )
contentFGSizer.SetFlexibleDirection( wx.BOTH )
contentFGSizer.SetNonFlexibleGrowMode( wx.FLEX_GROWMODE_SPECIFIED )
self.oneonePlaceholder = wx.StaticText( self, wx.ID_ANY, wx.EmptyString, wx.DefaultPosition, wx.DefaultSize, 0 )
self.oneonePlaceholder.Wrap( -1 )
contentFGSizer.Add( self.oneonePlaceholder, 0, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL, 5 )
self.stFits = wx.StaticText( self, wx.ID_ANY, u"Fits", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stFits.Wrap( -1 )
self.stFits.SetFont( wx.Font( wx.NORMAL_FONT.GetPointSize(), 70, 90, 92, False, wx.EmptyString ) )
contentFGSizer.Add( self.stFits, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALIGN_CENTER_HORIZONTAL, 5 )
self.stCharacters = wx.StaticText( self, wx.ID_ANY, u"Characters", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stCharacters.Wrap( -1 )
self.stCharacters.SetFont( wx.Font( wx.NORMAL_FONT.GetPointSize(), 70, 90, 92, False, wx.EmptyString ) )
contentFGSizer.Add( self.stCharacters, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALIGN_CENTER_HORIZONTAL, 5 )
self.m_staticline2 = wx.StaticLine( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL )
contentFGSizer.Add( self.m_staticline2, 0, wx.EXPAND, 5 )
self.m_staticline3 = wx.StaticLine( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL )
contentFGSizer.Add( self.m_staticline3, 0, wx.EXPAND, 5 )
self.m_staticline4 = wx.StaticLine( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL )
contentFGSizer.Add( self.m_staticline4, 0, wx.EXPAND, 5 )
self.stFleet = wx.StaticText( self, wx.ID_ANY, u"Fleet booster:", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stFleet.Wrap( -1 )
self.stFleet.SetFont( wx.Font( wx.NORMAL_FONT.GetPointSize(), 70, 90, 92, False, wx.EmptyString ) )
contentFGSizer.Add( self.stFleet, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5 )
self.stFleetFit = wx.StaticText( self, wx.ID_ANY, u"None", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stFleetFit.Wrap( -1 )
contentFGSizer.Add( self.stFleetFit, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5 )
chFleetCharChoices = []
self.chFleetChar = wx.Choice( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, chFleetCharChoices, 0 )
self.chFleetChar.SetSelection( 0 )
contentFGSizer.Add( self.chFleetChar, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5 )
self.stWing = wx.StaticText( self, wx.ID_ANY, u"Wing booster:", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stWing.Wrap( -1 )
self.stWing.SetFont( wx.Font( wx.NORMAL_FONT.GetPointSize(), 70, 90, 92, False, wx.EmptyString ) )
contentFGSizer.Add( self.stWing, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5 )
self.stWingFit = wx.StaticText( self, wx.ID_ANY, u"None", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stWingFit.Wrap( -1 )
contentFGSizer.Add( self.stWingFit, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5 )
chWingCharChoices = []
self.chWingChar = wx.Choice( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, chWingCharChoices, 0 )
self.chWingChar.SetSelection( 0 )
contentFGSizer.Add( self.chWingChar, 0, wx.ALL| wx.ALIGN_CENTER_VERTICAL, 5 )
self.stSquad = wx.StaticText( self, wx.ID_ANY, u"Squad booster:", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stSquad.Wrap( -1 )
self.stSquad.SetFont( wx.Font( wx.NORMAL_FONT.GetPointSize(), 70, 90, 92, False, wx.EmptyString ) )
contentFGSizer.Add( self.stSquad, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5 )
self.stSquadFit = wx.StaticText( self, wx.ID_ANY, u"None", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stSquadFit.Wrap( -1 )
contentFGSizer.Add( self.stSquadFit, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALL, 5 )
chSquadCharChoices = []
self.chSquadChar = wx.Choice( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, chSquadCharChoices, 0 )
self.chSquadChar.SetSelection( 0 )
contentFGSizer.Add( self.chSquadChar, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5 )
mainSizer.Add( contentFGSizer, 1, wx.EXPAND, 0 )
self.stBoosters = []
self.stBoosters.append(self.stFleetFit)
self.stBoosters.append(self.stWingFit)
self.stBoosters.append(self.stSquadFit)
self.chCharacters = []
self.chCharacters.append(self.chFleetChar)
self.chCharacters.append(self.chWingChar)
self.chCharacters.append(self.chSquadChar)
self.SetSizer( mainSizer )
self.SetAutoLayout(True)
self.SetupScrolling()
self.Disable()
self.mainFrame.Bind(CharEditor.CHAR_LIST_UPDATED, self.RefreshCharacterList)
self.mainFrame.Bind(GE.FIT_CHANGED, self.fitSelected)
self.mainFrame.Bind(gui.shipBrowser.EVT_FIT_RENAMED, self.fitRenamed)
for stBooster in self.stBoosters:
stBooster.Bind(wx.EVT_LEFT_DCLICK, self.RemoveBooster)
stBooster.Bind(wx.EVT_ENTER_WINDOW, self.OnEnterWindow)
stBooster.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
stBooster.SetToolTip(wx.ToolTip("Double click to remove booster"))
for chCharacter in self.chCharacters:
chCharacter.Bind(wx.EVT_CHOICE, self.CharChanged)
self.RefreshCharacterList()
def OnEnterWindow(self, event):
obj = event.GetEventObject()
obj.SetCursor(wx.StockCursor(wx.CURSOR_HAND))
event.Skip()
def OnLeaveWindow(self, event):
obj = event.GetEventObject()
obj.SetCursor(wx.StockCursor(wx.CURSOR_DEFAULT))
event.Skip()
def CharChanged(self, event):
chBooster = event.GetEventObject()
type = -1
if chBooster == self.chFleetChar:
type = 0
if chBooster == self.chWingChar:
type = 1
if chBooster == self.chSquadChar:
type = 2
if type == -1:
event.Skip()
return
cFit = service.Fit.getInstance()
fleetSrv = service.Fleet.getInstance()
activeFitID = self.mainFrame.getActiveFit()
fit = cFit.getFit(activeFitID)
cChar = service.Character.getInstance()
charList = cChar.getCharacterList()
if activeFitID:
commanders = fleetSrv.loadLinearFleet(fit)
if commanders is None:
fleetCom, wingCom, squadCom = (None, None, None)
else:
fleetCom, wingCom, squadCom = commanders
if type == 0:
if fleetCom:
charID = chBooster.GetClientData(chBooster.GetSelection())
cFit.changeChar(fleetCom.ID, charID)
else:
chBooster.SetSelection(0)
if type == 1:
if wingCom:
charID = chBooster.GetClientData(chBooster.GetSelection())
cFit.changeChar(wingCom.ID, charID)
else:
chBooster.SetSelection(0)
if type == 2:
if squadCom:
charID = chBooster.GetClientData(chBooster.GetSelection())
cFit.changeChar(squadCom.ID, charID)
else:
chBooster.SetSelection(0)
cFit.recalc(fit, withBoosters=True)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=activeFitID))
else:
chBooster.SetSelection(0)
def RemoveBooster(self, event):
activeFitID = self.mainFrame.getActiveFit()
if not activeFitID:
return
location = event.GetEventObject()
if location == self.stFleetFit:
type = 0
if location == self.stWingFit:
type = 1
if location == self.stSquadFit:
type = 2
sFit = service.Fit.getInstance()
boostee = sFit.getFit(activeFitID)
booster = None
fleetSrv = service.Fleet.getInstance()
if type == 0:
fleetSrv.setLinearFleetCom(boostee, booster)
elif type == 1:
fleetSrv.setLinearWingCom(boostee, booster)
elif type == 2:
fleetSrv.setLinearSquadCom(boostee, booster)
sFit.recalc(boostee, withBoosters=True)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=activeFitID))
def fitRenamed(self, event):
fleetSrv = service.Fleet.getInstance()
activeFitID = self.mainFrame.getActiveFit()
if activeFitID:
ev = event
ev.fitID = activeFitID
self.fitSelected(ev)
def fitSelected(self, event):
fleetSrv = service.Fleet.getInstance()
activeFitID = self.mainFrame.getActiveFit()
cFit = service.Fit.getInstance()
fit = cFit.getFit(event.fitID or activeFitID)
if activeFitID:
commanders = fleetSrv.loadLinearFleet(fit)
if commanders is None:
fleetCom, wingCom, squadCom = (None, None, None)
else:
fleetCom, wingCom, squadCom = commanders
if fleetCom:
fleetComName = fleetCom.ship.item.name + ": " + fleetCom.name
fleetComCharName = fleetCom.character.name if fleetCom.character is not None else "All 0"
else:
fleetComName = "None"
fleetComCharName = "All 0"
if wingCom:
wingComName = wingCom.ship.item.name + ": " + wingCom.name
wingComCharName = wingCom.character.name if wingCom.character is not None else "All 0"
else:
wingComName = "None"
wingComCharName = "All 0"
if squadCom:
squadComName = squadCom.ship.item.name + ": " + squadCom.name
squadComCharName = squadCom.character.name if squadCom.character is not None else "All 0"
else:
squadComName = "None"
squadComCharName = "All 0"
self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName )
self.Enable()
else:
fleetComName = "None"
fleetComCharName = "All 0"
wingComName = "None"
wingComCharName = "All 0"
squadComName = "None"
squadComCharName = "All 0"
self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName )
self.Disable()
def UpdateFleetFitsUI(self, fleet, wing, squad, fleetChar, wingChar, squadChar):
self.stFleetFit.SetLabel(fleet)
self.stWingFit.SetLabel(wing)
self.stSquadFit.SetLabel(squad)
self.chFleetChar.SetStringSelection(fleetChar)
self.chWingChar.SetStringSelection(wingChar)
self.chSquadChar.SetStringSelection(squadChar)
self.Layout()
self.SendSizeEvent()
def AddCommander(self, fitID, type = None):
if type is None:
return
activeFitID = self.mainFrame.getActiveFit()
if activeFitID:
sFit = service.Fit.getInstance()
boostee = sFit.getFit(activeFitID)
booster = sFit.getFit(fitID)
fleetSrv = service.Fleet.getInstance()
if type == 0:
fleetSrv.setLinearFleetCom(boostee, booster)
elif type == 1:
fleetSrv.setLinearWingCom(boostee, booster)
elif type == 2:
fleetSrv.setLinearSquadCom(boostee, booster)
sFit.recalc(boostee, withBoosters=True)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=activeFitID))
def RefreshCharacterList(self, event = None):
cChar = service.Character.getInstance()
charList = cChar.getCharacterList()
for choice in self.chCharacters:
chCurrSelection = choice.GetSelection()
chCurrData = -1
if chCurrSelection != -1:
chCurrData = choice.GetClientData(chCurrSelection)
chCurrSelString = choice.GetString(chCurrSelection)
choice.Clear()
currSelFound = False
for char in charList:
id,name,_ = char
choice.Append(name, id)
if chCurrData == id:
currSelFound = True
if chCurrSelection == -1:
choice.SetSelection(1)
else:
if currSelFound:
choice.SetStringSelection(chCurrSelString)
else:
choice.SetSelection(1)
def handleDrag(self, type, fitID):
#Those are drags coming from pyfa sources, NOT builtin wx drags
self.draggedFitID = None
if type == "fit":
activeFit = self.mainFrame.getActiveFit()
if activeFit:
self.draggedFitID = fitID
pos = wx.GetMousePosition()
pos = self.ScreenToClient(pos)
self.PopupMenu(self.FitDNDPopupMenu, pos)
# sFit.project(activeFit,draggedFit)
# wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=activeFit))
def OnPopupItemSelected(self, event):
item = self.FitDNDPopupMenu.FindItemById(event.GetId())
text = item.GetText()
booster = self.options.index(text)
if self.draggedFitID:
sFit = service.Fit.getInstance()
draggedFit = sFit.getFit(self.draggedFitID)
# self.stBoosters[booster].SetLabel(draggedFit.name)
# self.Layout()
self.AddCommander(draggedFit.ID, booster)
self.mainFrame.additionsPane.select("Fleet")