Files
pyfa/eos/effects/elitebonusgunshipshieldboost2.py

10 lines
364 B
Python

# eliteBonusGunshipShieldBoost2
#
# Used by:
# Ship: Hawk
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Assault Frigates").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
"shieldBonus", ship.getModifiedItemAttr("eliteBonusGunship2") * level)