Files
pyfa/eos/effects/interceptor2shieldresist.py

11 lines
395 B
Python

# Interceptor2ShieldResist
#
# Used by:
# Ship: Raptor
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Interceptors").level
damageTypes = ("Em", "Explosive", "Kinetic", "Thermal")
for damageType in damageTypes:
fit.ship.boostItemAttr("shield{0}DamageResonance".format(damageType), ship.getModifiedItemAttr("eliteBonusInterceptor2") * level)