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pyfa/eos/graph/fitDps.py

195 lines
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Python

# ===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from math import log, sin, radians, exp
from eos.graph import Graph
from eos.const import FittingModuleState, FittingHardpoint
from logbook import Logger
pyfalog = Logger(__name__)
class FitDpsGraph(Graph):
defaults = {
"angle" : 0,
"distance" : 0,
"signatureRadius": None,
"velocity" : 0
}
def __init__(self, fit, data=None):
Graph.__init__(self, fit, self.calcDps, data if data is not None else self.defaults)
self.fit = fit
def calcDps(self, data):
ew = {'signatureRadius': [], 'velocity': []}
fit = self.fit
total = 0
distance = data["distance"] * 1000
abssort = lambda _val: -abs(_val - 1)
for mod in fit.modules:
if not mod.isEmpty and mod.state >= FittingModuleState.ACTIVE:
if "remoteTargetPaintFalloff" in mod.item.effects or "structureModuleEffectTargetPainter" in mod.item.effects:
ew['signatureRadius'].append(
1 + (mod.getModifiedItemAttr("signatureRadiusBonus") / 100) * self.calculateModuleMultiplier(
mod, data))
if "remoteWebifierFalloff" in mod.item.effects or "structureModuleEffectStasisWebifier" in mod.item.effects:
if distance <= mod.getModifiedItemAttr("maxRange"):
ew['velocity'].append(1 + (mod.getModifiedItemAttr("speedFactor") / 100))
elif mod.getModifiedItemAttr("falloffEffectiveness") > 0:
# I am affected by falloff
ew['velocity'].append(
1 + (mod.getModifiedItemAttr("speedFactor") / 100) * self.calculateModuleMultiplier(mod,
data))
ew['signatureRadius'].sort(key=abssort)
ew['velocity'].sort(key=abssort)
for attr, values in ew.items():
val = data[attr]
try:
for i in range(len(values)):
bonus = values[i]
val *= 1 + (bonus - 1) * exp(- i ** 2 / 7.1289)
data[attr] = val
except Exception as e:
pyfalog.critical("Caught exception in calcDPS.")
pyfalog.critical(e)
for mod in fit.modules:
dps = mod.getDps(targetResists=fit.targetResists).total
if mod.hardpoint == FittingHardpoint.TURRET:
if mod.state >= FittingModuleState.ACTIVE:
total += dps * self.calculateTurretMultiplier(mod, data)
elif mod.hardpoint == FittingHardpoint.MISSILE:
if mod.state >= FittingModuleState.ACTIVE and mod.maxRange is not None and mod.maxRange >= distance:
total += dps * self.calculateMissileMultiplier(mod, data)
if distance <= fit.extraAttributes["droneControlRange"]:
for drone in fit.drones:
multiplier = 1 if drone.getModifiedItemAttr("maxVelocity") > 1 else self.calculateTurretMultiplier(
drone, data)
dps = drone.getDps(targetResists=fit.targetResists).total
total += dps * multiplier
# this is janky as fuck
for fighter in fit.fighters:
if not fighter.active:
continue
for ability in fighter.abilities:
if ability.dealsDamage and ability.active:
multiplier = self.calculateFighterMissileMultiplier(ability, data)
dps = ability.getDps(targetResists=fit.targetResists).total
total += dps * multiplier
return total
@staticmethod
def calculateMissileMultiplier(mod, data):
targetSigRad = data["signatureRadius"]
targetVelocity = data["velocity"]
explosionRadius = mod.getModifiedChargeAttr("aoeCloudSize")
targetSigRad = explosionRadius if targetSigRad is None else targetSigRad
explosionVelocity = mod.getModifiedChargeAttr("aoeVelocity")
damageReductionFactor = mod.getModifiedChargeAttr("aoeDamageReductionFactor")
sigRadiusFactor = targetSigRad / explosionRadius
if targetVelocity:
velocityFactor = (explosionVelocity / explosionRadius * targetSigRad / targetVelocity) ** damageReductionFactor
else:
velocityFactor = 1
return min(sigRadiusFactor, velocityFactor, 1)
def calculateTurretMultiplier(self, mod, data):
# Source for most of turret calculation info: http://wiki.eveonline.com/en/wiki/Falloff
chanceToHit = self.calculateTurretChanceToHit(mod, data)
if chanceToHit > 0.01:
# AvgDPS = Base Damage * [ ( ChanceToHit^2 + ChanceToHit + 0.0499 ) / 2 ]
multiplier = (chanceToHit ** 2 + chanceToHit + 0.0499) / 2
else:
# All hits are wreckings
multiplier = chanceToHit * 3
dmgScaling = mod.getModifiedItemAttr("turretDamageScalingRadius")
if dmgScaling:
targetSigRad = data["signatureRadius"]
multiplier = min(1, (float(targetSigRad) / dmgScaling) ** 2)
return multiplier
@staticmethod
def calculateFighterMissileMultiplier(ability, data):
prefix = ability.attrPrefix
targetSigRad = data["signatureRadius"]
targetVelocity = data["velocity"]
explosionRadius = ability.fighter.getModifiedItemAttr("{}ExplosionRadius".format(prefix))
explosionVelocity = ability.fighter.getModifiedItemAttr("{}ExplosionVelocity".format(prefix))
damageReductionFactor = ability.fighter.getModifiedItemAttr("{}ReductionFactor".format(prefix), None)
# the following conditionals are because CCP can't keep a decent naming convention, as if fighter implementation
# wasn't already fucked.
if damageReductionFactor is None:
damageReductionFactor = ability.fighter.getModifiedItemAttr("{}DamageReductionFactor".format(prefix))
damageReductionSensitivity = ability.fighter.getModifiedItemAttr("{}ReductionSensitivity".format(prefix), None)
if damageReductionSensitivity is None:
damageReductionSensitivity = ability.fighter.getModifiedItemAttr(
"{}DamageReductionSensitivity".format(prefix))
targetSigRad = explosionRadius if targetSigRad is None else targetSigRad
sigRadiusFactor = targetSigRad / explosionRadius
if targetVelocity:
velocityFactor = (explosionVelocity / explosionRadius * targetSigRad / targetVelocity) ** (
log(damageReductionFactor) / log(damageReductionSensitivity))
else:
velocityFactor = 1
return min(sigRadiusFactor, velocityFactor, 1)
@staticmethod
def calculateTurretChanceToHit(mod, data):
distance = data["distance"] * 1000
tracking = mod.getModifiedItemAttr("trackingSpeed")
turretOptimal = mod.maxRange
turretFalloff = mod.falloff
turretSigRes = mod.getModifiedItemAttr("optimalSigRadius")
targetSigRad = data["signatureRadius"]
targetSigRad = turretSigRes if targetSigRad is None else targetSigRad
transversal = sin(radians(data["angle"])) * data["velocity"]
trackingEq = (((transversal / (distance * tracking)) *
(turretSigRes / targetSigRad)) ** 2)
rangeEq = ((max(0, distance - turretOptimal)) / turretFalloff) ** 2
return 0.5 ** (trackingEq + rangeEq)
@staticmethod
def calculateModuleMultiplier(mod, data):
# Simplified formula, we make some assumptions about the module
# This is basically the calculateTurretChanceToHit without tracking values
distance = data["distance"] * 1000
turretOptimal = mod.maxRange
turretFalloff = mod.falloff
rangeEq = ((max(0, distance - turretOptimal)) / turretFalloff) ** 2
return 0.5 ** rangeEq