Files
pyfa/eos/capSim.py
2019-08-26 09:02:55 +03:00

309 lines
12 KiB
Python

import heapq
import time
from math import sqrt, exp
from collections import Counter
DAY = 24 * 60 * 60 * 1000
def lcm(a, b):
n = a * b
while b:
a, b = b, a % b
return n / a
class CapSimulator:
"""Entity's EVE Capacitor Simulator"""
def __init__(self):
# simulator defaults (change in instance, not here)
self.capacitorCapacity = 100
self.capacitorRecharge = 1000
self.startingCapacity = 1000
# max simulated time.
self.t_max = DAY
# take reloads into account?
self.reload = False
# stagger activations of identical modules?
self.stagger = False
# scale activation duration and capNeed to values that ease the
# calculation at the cost of accuracy?
self.scale = False
# millisecond resolutions for scaling
self.scale_resolutions = (100, 50, 25, 10)
# relevant decimal digits of capacitor for LCM period optimization
self.stability_precision = 1
# Stores how cap sim changed cap values outside of cap regen time
self.saved_changes = ()
self.saved_changes_internal = None
# Reports if sim was stopped due to detecting stability early
self.optimize_repeats = True
self.result_optimized_repeats = None
def scale_activation(self, duration, capNeed):
for res in self.scale_resolutions:
mod = duration % res
if mod:
if mod > res / 2.0:
mod = res - mod
else:
mod = -mod
if abs(mod) <= duration / 100.0:
# only adjust if the adjustment is less than 1%
duration += mod
capNeed += float(mod) / duration * capNeed
break
return duration, capNeed
def init(self, modules):
"""prepare modules. a list of (duration, capNeed, clipSize, disableStagger, reloadTime, isInjector) tuples is
expected, with clipSize 0 if the module has infinite ammo.
"""
self.modules = modules
def reset(self):
"""Reset the simulator state"""
self.state = []
self.saved_changes_internal = {}
self.result_optimized_repeats = False
mods = {}
period = 1
disable_period = False
# Loop over modules, clearing clipSize if applicable, and group modules based on attributes
for (duration, capNeed, clipSize, disableStagger, reloadTime, isInjector) in self.modules:
if self.scale:
duration, capNeed = self.scale_activation(duration, capNeed)
# set clipSize to infinite if reloads are disabled unless it's
# a cap booster module
if not self.reload and not isInjector:
clipSize = 0
reloadTime = 0
# Group modules based on their properties
key = (duration, capNeed, clipSize, disableStagger, reloadTime, isInjector)
if key in mods:
mods[key] += 1
else:
mods[key] = 1
# Loop over grouped modules, configure staggering and push to the simulation state
for (duration, capNeed, clipSize, disableStagger, reloadTime, isInjector), amount in mods.items():
# period optimization doesn't work when reloads are active.
if clipSize:
disable_period = True
# Just push multiple instances if item is injector. We do not want to stagger them as we will
# use them as needed and want them to be available right away
if isInjector:
for i in range(amount):
heapq.heappush(self.state, [0, duration, capNeed, 0, clipSize, reloadTime, isInjector])
continue
if self.stagger and not disableStagger:
# Stagger all mods if they do not need to be reloaded
if clipSize == 0:
duration = int(duration / amount)
# Stagger mods after first
else:
stagger_amount = (duration * clipSize + reloadTime) / (amount * clipSize)
for i in range(1, amount):
heapq.heappush(self.state, [i * stagger_amount, duration, capNeed, 0, clipSize, reloadTime, isInjector])
# If mods are not staggered - just multiply cap use
else:
capNeed *= amount
period = lcm(period, duration)
heapq.heappush(self.state, [0, duration, capNeed, 0, clipSize, reloadTime, isInjector])
if disable_period:
self.period = self.t_max
else:
self.period = period
def run(self):
"""Run the simulation"""
start = time.time()
awaitingInjectors = []
awaitingInjectorsCounterWrap = Counter()
self.reset()
push = heapq.heappush
pop = heapq.heappop
state = self.state
stability_precision = self.stability_precision
period = self.period
activation = None
iterations = 0
capCapacity = self.capacitorCapacity
tau = self.capacitorRecharge / 5.0
cap_wrap = self.startingCapacity # cap value at last period
cap_lowest = self.startingCapacity # lowest cap value encountered
cap_lowest_pre = self.startingCapacity # lowest cap value before activations
cap = self.startingCapacity # current cap value
t_wrap = self.period # point in time of next period
t_last = 0
t_max = self.t_max
while 1:
# Nothing to pop - might happen when no mods are activated, or when
# only cap injectors are active (and are postponed by code below)
try:
activation = pop(state)
except IndexError:
break
t_now, duration, capNeed, shot, clipSize, reloadTime, isInjector = activation
# Max time reached, stop simulation - we're stable
if t_now >= t_max:
break
# Regenerate cap from last time point
if t_now > t_last:
cap = ((1.0 + (sqrt(cap / capCapacity) - 1.0) * exp((t_last - t_now) / tau)) ** 2) * capCapacity
if t_now != t_last:
if cap < cap_lowest_pre:
cap_lowest_pre = cap
if t_now == t_wrap:
# history is repeating itself, so if we have more cap now than last
# time this happened, it is a stable setup.
awaitingInjectorsCounterNow = Counter(awaitingInjectors)
if self.optimize_repeats and cap >= cap_wrap and awaitingInjectorsCounterNow == awaitingInjectorsCounterWrap:
self.result_optimized_repeats = True
break
cap_wrap = round(cap, stability_precision)
awaitingInjectorsCounterWrap = awaitingInjectorsCounterNow
t_wrap += period
t_last = t_now
iterations += 1
# If injecting cap will "overshoot" max cap, postpone it
if isInjector and cap - capNeed > capCapacity:
awaitingInjectors.append((duration, capNeed, shot, clipSize, reloadTime, isInjector))
else:
# If we will need more cap than we have, but we are not at 100% -
# use awaiting cap injectors to top us up until we have enough or
# until we're full
if capNeed > cap and cap < capCapacity:
while awaitingInjectors and capNeed > cap and capCapacity > cap:
neededInjection = min(capNeed - cap, capCapacity - cap)
# Find injectors which have just enough cap or more
goodInjectors = [i for i in awaitingInjectors if -i[1] >= neededInjection]
if goodInjectors:
# Pick injector which overshoots the least
bestInjector = min(goodInjectors, key=lambda i: -i[1])
else:
# Take the one which provides the most cap
bestInjector = max(goodInjectors, key=lambda i: -i[1])
# Use injector
awaitingInjectors.remove(bestInjector)
inj_duration, inj_capNeed, inj_shot, inj_clipSize, inj_reloadTime, inj_isInjector = bestInjector
cap -= inj_capNeed
if cap > capCapacity:
cap = capCapacity
self.saved_changes_internal[t_now] = cap
# Add injector to regular state tracker
inj_t_now = t_now
inj_t_now += inj_duration
inj_shot += 1
if inj_clipSize:
if inj_shot % inj_clipSize == 0:
inj_shot = 0
inj_t_now += inj_reloadTime
push(state, [inj_t_now, inj_duration, inj_capNeed, inj_shot, inj_clipSize, inj_reloadTime, inj_isInjector])
# Apply cap modification
cap -= capNeed
if cap > capCapacity:
cap = capCapacity
self.saved_changes_internal[t_now] = cap
if cap < cap_lowest:
# Negative cap - we're unstable, simulation is over
if cap < 0.0:
break
cap_lowest = cap
# Try using awaiting injectors to top up the cap after spending some
while awaitingInjectors and cap < capCapacity:
neededInjection = capCapacity - cap
# Find injectors which do not overshoot max cap
goodInjectors = [i for i in awaitingInjectors if -i[1] <= neededInjection]
if not goodInjectors:
break
# Take the one which provides the most cap
bestInjector = max(goodInjectors, key=lambda i: -i[1])
# Use injector
awaitingInjectors.remove(bestInjector)
inj_duration, inj_capNeed, inj_shot, inj_clipSize, inj_reloadTime, inj_isInjector = bestInjector
cap -= inj_capNeed
if cap > capCapacity:
cap = capCapacity
self.saved_changes_internal[t_now] = cap
# Add injector to regular state tracker
inj_t_now = t_now
inj_t_now += inj_duration
inj_shot += 1
if inj_clipSize:
if inj_shot % inj_clipSize == 0:
inj_shot = 0
inj_t_now += inj_reloadTime
push(state, [inj_t_now, inj_duration, inj_capNeed, inj_shot, inj_clipSize, inj_reloadTime, inj_isInjector])
# queue the next activation of this module
t_now += duration
shot += 1
if clipSize:
if shot % clipSize == 0:
shot = 0
t_now += reloadTime # include reload time
activation[0] = t_now
activation[3] = shot
push(state, activation)
if activation is not None:
push(state, activation)
# update instance with relevant results.
self.t = t_last
self.iterations = iterations
# calculate EVE's stability value
try:
avgDrain = sum(x[2] / x[1] for x in self.state)
self.cap_stable_eve = 0.25 * (1.0 + sqrt(-(2.0 * avgDrain * tau - capCapacity) / capCapacity)) ** 2
except ValueError:
self.cap_stable_eve = 0.0
if cap > 0.0:
# capacitor low/high water marks
self.cap_stable_low = cap_lowest
self.cap_stable_high = cap_lowest_pre
else:
self.cap_stable_low = self.cap_stable_high = 0.0
self.saved_changes = tuple((k / 1000, max(0, self.saved_changes_internal[k])) for k in sorted(self.saved_changes_internal))
self.saved_changes_internal = None
self.runtime = time.time() - start