Files
pyfa/scripts/jsonToSql.py
2014-11-29 20:57:44 -05:00

192 lines
6.9 KiB
Python
Executable File

#!/usr/bin/env python
#======================================================================
# Copyright (C) 2012 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation, either version 3 of
# the License, or (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with eos. If not, see <http://www.gnu.org/licenses/>.
#======================================================================
import os
import sys
# Add eos root path to sys.path so we can import ourselves
path = os.path.dirname(unicode(__file__, sys.getfilesystemencoding()))
sys.path.append(os.path.realpath(os.path.join(path, "..")))
import json
import argparse
def main(db, json_path):
jsonPath = os.path.expanduser(json_path)
# Import eos.config first and change it
import eos.config
eos.config.gamedata_connectionstring = db
eos.config.debug = False
# Now thats done, we can import the eos modules using the config
import eos.db
import eos.gamedata
# Create the database tables
eos.db.gamedata_meta.create_all()
# Config dict
tables = {
"dgmattribs": eos.gamedata.AttributeInfo,
"dgmeffects": eos.gamedata.EffectInfo,
"dgmtypeattribs": eos.gamedata.Attribute,
"dgmtypeeffects": eos.gamedata.Effect,
"dgmunits": eos.gamedata.Unit,
"icons": eos.gamedata.Icon,
"invcategories": eos.gamedata.Category,
"invgroups": eos.gamedata.Group,
"invmetagroups": eos.gamedata.MetaGroup,
"invmetatypes": eos.gamedata.MetaType,
"invtypes": eos.gamedata.Item,
"phbtraits": eos.gamedata.Traits,
"phbmetadata": eos.gamedata.MetaData,
"mapbulk_marketGroups": eos.gamedata.MarketGroup
}
fieldMapping = {
"dgmattribs": {
"displayName_en-us": "displayName"
},
"dgmeffects": {
"displayName_en-us": "displayName",
"description_en-us": "description"
},
"dgmunits": {
"displayName_en-us": "displayName"
},
#icons???
"invcategories": {
"categoryName_en-us": "categoryName"
},
"invgroups": {
"groupName_en-us": "groupName"
},
"invmetagroups": {
"metaGroupName_en-us": "metaGroupName"
},
"invtypes": {
"typeName_en-us": "typeName",
"description_en-us": "description"
},
#phbtraits???
"mapbulk_marketGroups": {
"marketGroupName_en-us": "marketGroupName",
"description_en-us": "description"
}
}
def convertIcons(data):
new = []
for k, v in data.items():
v["iconID"] = k
new.append(v)
return new
def convertTraits(data):
def convertSection(sectionData):
sectionLines = []
headerText = u"<b>{}</b>".format(sectionData["header"])
sectionLines.append(headerText)
for bonusData in sectionData["bonuses"]:
prefix = u"{} ".format(bonusData["number"]) if "number" in bonusData else ""
bonusText = u"{}{}".format(prefix, bonusData["text"])
sectionLines.append(bonusText)
sectionLine = u"<br />\n".join(sectionLines)
return sectionLine
newData = []
for row in data:
typeLines = []
typeId = row["typeID"]
traitData = row["traits_en-us"]
for skillData in sorted(traitData.get("skills", ()), key=lambda i: i["header"]):
typeLines.append(convertSection(skillData))
if "role" in traitData:
typeLines.append(convertSection(traitData["role"]))
if "misc" in traitData:
typeLines.append(convertSection(traitData["misc"]))
traitLine = u"<br />\n<br />\n".join(typeLines)
newRow = {"typeID": typeId, "traitText": traitLine}
newData.append(newRow)
return newData
data = {}
# Dump all data to memory so we can easely cross check ignored rows
for jsonName, cls in tables.iteritems():
with open(os.path.join(jsonPath, "{}.json".format(jsonName))) as f:
tableData = json.load(f)
if jsonName == "icons":
tableData = convertIcons(tableData)
if jsonName == "phbtraits":
tableData = convertTraits(tableData)
data[jsonName] = tableData
# Do some preprocessing to make our job easier
invTypes = set()
for row in data["invtypes"]:
if row["published"]:
invTypes.add(row["typeID"])
# ignore checker
def isIgnored(file, row):
if file == "invtypes" and not row["published"]:
return True
elif file == "dgmtypeeffects" and not row["typeID"] in invTypes:
return True
elif file == "dgmtypeattribs" and not row["typeID"] in invTypes:
return True
elif file == "invmetatypes" and not row["typeID"] in invTypes:
return True
return False
# Loop through each json file and write it away, checking ignored rows
for jsonName, table in data.iteritems():
fieldMap = fieldMapping.get(jsonName, {})
print "processing {}".format(jsonName)
for row in table:
# We don't care about some kind of rows, filter it out if so
if not isIgnored(jsonName, row):
instance = tables[jsonName]()
# fix for issue 80
if jsonName is "icons" and "res:/UI/Texture/Icons/" in str(row["iconFile"]):
row["iconFile"] = row["iconFile"].replace("res:/UI/Texture/Icons/","").replace(".png", "")
for k, v in row.iteritems():
setattr(instance, fieldMap.get(k, k), v)
eos.db.gamedata_session.add(instance)
eos.db.gamedata_session.commit()
print("done")
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="This scripts dumps effects from an sqlite cache dump to mongo")
parser.add_argument("-d", "--db", required=True, type=str, help="The sqlalchemy connectionstring, example: sqlite:///c:/tq.db")
parser.add_argument("-j", "--json", required=True, type=str, help="The path to the json dump")
args = parser.parse_args()
main(args.db, args.json)