Files
pyfa/eos/effects/shipshieldexplosiveresistancecc2.py
2014-07-30 21:23:27 -04:00

7 lines
267 B
Python

# Used by:
# Variations of ship: Moa (4 of 4)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Cruiser").level
fit.ship.boostItemAttr("shieldExplosiveDamageResonance", ship.getModifiedItemAttr("shipBonusCC2") * level)