Added all new system-wide effects as postMul, removed penalty group for cases where in coincides with 'default' group (e.g. it's also postMul for turret damage mods)
9 lines
372 B
Python
9 lines
372 B
Python
# Used by:
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# Celestials named like: Incursion Effect (2 of 2)
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# Celestials named like: Pulsar Effect Beacon Class (6 of 6)
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runTime = "early"
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type = ("projected", "offline")
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def handler(fit, beacon, context):
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fit.ship.boostItemAttr("armorEmDamageResonance", beacon.getModifiedItemAttr("armorEmDamageResistanceBonus"),
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stackingPenalties=True)
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