137 lines
4.4 KiB
Python
137 lines
4.4 KiB
Python
import os
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import sys
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# TODO: move all logging back to pyfa.py main loop
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# We moved it here just to avoid rebuilding windows skeleton for now (any change to pyfa.py needs it)
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import logging
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import logging.handlers
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# Load variable overrides specific to distribution type
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try:
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import configforced
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except ImportError:
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configforced = None
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# Turns on debug mode
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debug = False
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# Defines if our saveddata will be in pyfa root or not
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saveInRoot = False
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# Version data
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version = "1.24.1"
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tag = "git"
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expansionName = "Singularity"
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expansionVersion = "1099916"
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evemonMinVersion = "4081"
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pyfaPath = None
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savePath = None
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saveDB = None
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gameDB = None
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class StreamToLogger(object):
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"""
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Fake file-like stream object that redirects writes to a logger instance.
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From: http://www.electricmonk.nl/log/2011/08/14/redirect-stdout-and-stderr-to-a-logger-in-python/
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"""
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def __init__(self, logger, log_level=logging.INFO):
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self.logger = logger
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self.log_level = log_level
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self.linebuf = ''
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def write(self, buf):
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for line in buf.rstrip().splitlines():
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self.logger.log(self.log_level, line.rstrip())
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def isFrozen():
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if hasattr(sys, 'frozen'):
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return True
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else:
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return False
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def getPyfaRoot():
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base = getattr(sys.modules['__main__'], "__file__", sys.executable) if isFrozen() else sys.argv[0]
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root = os.path.dirname(os.path.realpath(os.path.abspath(base)))
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root = unicode(root, sys.getfilesystemencoding())
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return root
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def __createDirs(path):
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if not os.path.exists(path):
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os.makedirs(path)
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def defPaths(customSavePath):
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global debug
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global pyfaPath
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global savePath
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global saveDB
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global gameDB
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global saveInRoot
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if debug:
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logLevel = logging.DEBUG
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else:
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logLevel = logging.WARN
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# The main pyfa directory which contains run.py
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# Python 2.X uses ANSI by default, so we need to convert the character encoding
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pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
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if pyfaPath is None:
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pyfaPath = getPyfaRoot()
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# Where we store the saved fits etc, default is the current users home directory
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if saveInRoot is True:
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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savePath = os.path.join(pyfaPath, "saveddata")
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else:
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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if customSavePath is None: # customSavePath is not overriden
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savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")),
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sys.getfilesystemencoding())
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else:
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savePath = customSavePath
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__createDirs(savePath)
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if isFrozen():
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os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
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os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem")
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format = '%(asctime)s %(name)-24s %(levelname)-8s %(message)s'
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logging.basicConfig(format=format, level=logLevel)
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handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3)
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formatter = logging.Formatter(format)
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handler.setFormatter(formatter)
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logging.getLogger('').addHandler(handler)
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logging.info("Starting pyfa")
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if hasattr(sys, 'frozen'):
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stdout_logger = logging.getLogger('STDOUT')
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sl = StreamToLogger(stdout_logger, logging.INFO)
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sys.stdout = sl
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# This interferes with cx_Freeze's own handling of exceptions. Find a way to fix this.
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#stderr_logger = logging.getLogger('STDERR')
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#sl = StreamToLogger(stderr_logger, logging.ERROR)
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#sys.stderr = sl
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# The database where we store all the fits etc
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saveDB = os.path.join(savePath, "saveddata.db")
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# The database where the static EVE data from the datadump is kept.
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# This is not the standard sqlite datadump but a modified version created by eos
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# maintenance script
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gameDB = os.path.join(pyfaPath, "eve.db")
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## DON'T MODIFY ANYTHING BELOW ##
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import eos.config
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#Caching modifiers, disable all gamedata caching, its unneeded.
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eos.config.gamedataCache = False
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# saveddata db location modifier, shouldn't ever need to touch this
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eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
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eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"
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