Files
pyfa/gui/builtinItemStatsViews/attributeGrouping.py
2024-06-08 03:00:45 +02:00

247 lines
7.4 KiB
Python

from service.const import GuiAttrGroup
RequiredSkillAttrs = sum((["requiredSkill{}".format(x), "requiredSkill{}Level".format(x)] for x in range(1, 7)), [])
#todo: maybe moved some of these basic definitions into eos proper? Can really be useful with effect writing as a lot of these are used over and over
damage_types = ["em", "thermal", "kinetic", "explosive"]
scan_types = ["radar", "magnetometric", "gravimetric", "ladar"]
DamageAttrs = ["{}Damage".format(x) for x in damage_types]
HullResistsAttrs = ["{}DamageResonance".format(x) for x in damage_types]
ArmorResistsAttrs = ["armor{}DamageResonance".format(x.capitalize()) for x in damage_types]
ShieldResistsAttrs = ["shield{}DamageResonance".format(x.capitalize()) for x in damage_types]
ScanStrAttrs = ["scan{}Strength".format(x.capitalize()) for x in scan_types]
# todo: convert to named tuples?
AttrGroups = [
(DamageAttrs, "Damage"),
(HullResistsAttrs, "Resistances"),
(ArmorResistsAttrs, "Resistances"),
(ShieldResistsAttrs, "Resistances"),
(ScanStrAttrs, "Sensor Strengths")
]
GroupedAttributes = []
for x in AttrGroups:
GroupedAttributes += x[0]
# Start defining all the known attribute groups
AttrGroupDict = {
GuiAttrGroup.FITTING : {
"label" : "Fitting",
"attributes": [
# parent-level attributes
"cpuOutput",
"powerOutput",
"upgradeCapacity",
"hiSlots",
"medSlots",
"lowSlots",
"serviceSlots",
"turretSlotsLeft",
"launcherSlotsLeft",
"upgradeSlotsLeft",
# child-level attributes
"cpu",
"power",
"rigSize",
"upgradeCost",
# "mass",
]
},
GuiAttrGroup.STRUCTURE : {
"label" : "Structure",
"attributes": [
"hp",
"capacity",
"mass",
"volume",
"agility",
"droneCapacity",
"droneBandwidth",
"generalMiningHoldCapacity",
"specialIceHoldCapacity",
"specialGasHoldCapacity",
"specialMineralHoldCapacity",
"specialSalvageHoldCapacity",
"specialShipHoldCapacity",
"specialSmallShipHoldCapacity",
"specialMediumShipHoldCapacity",
"specialLargeShipHoldCapacity",
"specialIndustrialShipHoldCapacity",
"specialAmmoHoldCapacity",
"specialCommandCenterHoldCapacity",
"specialPlanetaryCommoditiesHoldCapacity",
"specialColonyResourcesHoldCapacity",
"structureDamageLimit",
"specialSubsystemHoldCapacity",
"emDamageResonance",
"thermalDamageResonance",
"kineticDamageResonance",
"explosiveDamageResonance"
]
},
GuiAttrGroup.ARMOR : {
"label": "Armor",
"attributes":[
"armorHP",
"armorDamageLimit",
"armorEmDamageResonance",
"armorThermalDamageResonance",
"armorKineticDamageResonance",
"armorExplosiveDamageResonance",
]
},
GuiAttrGroup.SHIELD : {
"label": "Shield",
"attributes": [
"shieldCapacity",
"shieldRechargeRate",
"shieldDamageLimit",
"shieldEmDamageResonance",
"shieldExplosiveDamageResonance",
"shieldKineticDamageResonance",
"shieldThermalDamageResonance",
]
},
GuiAttrGroup.EWAR_RESISTS : {
"label": "Electronic Warfare",
"attributes": [
"ECMResistance",
"remoteAssistanceImpedance",
"remoteRepairImpedance",
"energyWarfareResistance",
"sensorDampenerResistance",
"stasisWebifierResistance",
"targetPainterResistance",
"weaponDisruptionResistance",
]
},
GuiAttrGroup.CAPACITOR : {
"label": "Capacitor",
"attributes": [
"capacitorCapacity",
"rechargeRate",
]
},
GuiAttrGroup.TARGETING : {
"label": "Targeting",
"attributes": [
"maxTargetRange",
"maxRange",
"maxLockedTargets",
"signatureRadius",
"optimalSigRadius",
"scanResolution",
"proximityRange",
"falloff",
"trackingSpeed",
"scanRadarStrength",
"scanMagnetometricStrength",
"scanGravimetricStrength",
"scanLadarStrength",
]
},
GuiAttrGroup.SHARED_FACILITIES : {
"label" : "Shared Facilities",
"attributes": [
"fleetHangarCapacity",
"shipMaintenanceBayCapacity",
"maxJumpClones",
]
},
GuiAttrGroup.FIGHTER_FACILITIES: {
"label": "Fighter Squadron Facilities",
"attributes": [
"fighterCapacity",
"fighterTubes",
"fighterLightSlots",
"fighterSupportSlots",
"fighterHeavySlots",
"fighterStandupLightSlots",
"fighterStandupSupportSlots",
"fighterStandupHeavySlots",
]
},
GuiAttrGroup.ON_DEATH : {
"label": "On Death",
"attributes": [
"onDeathDamageEM",
"onDeathDamageTherm",
"onDeathDamageKin",
"onDeathDamageExp",
"onDeathAOERadius",
"onDeathSignatureRadius",
]
},
GuiAttrGroup.JUMP_SYSTEMS : {
"label": "Jump Drive Systems",
"attributes": [
"jumpDriveCapacitorNeed",
"jumpDriveRange",
"jumpDriveConsumptionType",
"jumpDriveConsumptionAmount",
"jumpPortalCapacitorNeed",
"jumpDriveDuration",
"specialFuelBayCapacity",
"jumpPortalConsumptionMassFactor",
"jumpPortalDuration",
]
},
GuiAttrGroup.PROPULSIONS : {
"label": "Propulsion",
"attributes": [
"maxVelocity"
]
},
GuiAttrGroup.FIGHTERS : {
"label": "Fighter",
"attributes": [
"mass",
"maxVelocity",
"agility",
"volume",
"signatureRadius",
"fighterSquadronMaxSize",
"fighterRefuelingTime",
"fighterSquadronOrbitRange",
]
},
GuiAttrGroup.SHIP_GROUP : {
"label" : "Can Fit To",
"attributes": []
},
}
AttrGroupDict[GuiAttrGroup.SHIP_GROUP]["attributes"].extend([("canFitShipGroup{:02d}".format(i+1), "Group") for i in range(20)])
AttrGroupDict[GuiAttrGroup.SHIP_GROUP]["attributes"].extend([("canFitShipType{:01d}".format(i+1), "Ship") for i in range(20)])
Group1 = [
GuiAttrGroup.FITTING,
GuiAttrGroup.STRUCTURE,
GuiAttrGroup.ARMOR,
GuiAttrGroup.SHIELD,
GuiAttrGroup.EWAR_RESISTS,
GuiAttrGroup.CAPACITOR,
GuiAttrGroup.TARGETING,
GuiAttrGroup.SHARED_FACILITIES,
GuiAttrGroup.FIGHTER_FACILITIES,
GuiAttrGroup.ON_DEATH,
GuiAttrGroup.JUMP_SYSTEMS,
GuiAttrGroup.PROPULSIONS,
GuiAttrGroup.SHIP_GROUP
]
CategoryGroups = {
"Fighter" : [
GuiAttrGroup.FIGHTERS,
GuiAttrGroup.SHIELD,
GuiAttrGroup.TARGETING,
],
"Ship" : Group1,
"Drone" : Group1,
"Structure": Group1
}