Files
pyfa/service/fit.py
2015-10-18 01:33:39 -04:00

1001 lines
30 KiB
Python

#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
import locale
import copy
import threading
import logging
import wx
from codecs import open
import eos.db
import eos.types
from eos.types import State, Slot
from service.market import Market
from service.damagePattern import DamagePattern
from service.character import Character
from service.fleet import Fleet
from service.settings import SettingsProvider
from service.port import Port
logger = logging.getLogger(__name__)
class FitBackupThread(threading.Thread):
def __init__(self, path, callback):
threading.Thread.__init__(self)
self.path = path
self.callback = callback
def run(self):
path = self.path
sFit = Fit.getInstance()
allFits = map(lambda x: x[0], sFit.getAllFits())
backedUpFits = sFit.exportXml(self.callback, *allFits)
backupFile = open(path, "w", encoding="utf-8")
backupFile.write(backedUpFits)
backupFile.close()
# Send done signal to GUI
wx.CallAfter(self.callback, -1)
class FitImportThread(threading.Thread):
def __init__(self, paths, callback):
threading.Thread.__init__(self)
self.paths = paths
self.callback = callback
def run(self):
sFit = Fit.getInstance()
fits = sFit.importFitFromFiles(self.paths, self.callback)
# Send done signal to GUI
wx.CallAfter(self.callback, -1, fits)
class Fit(object):
instance = None
@classmethod
def getInstance(cls):
if cls.instance is None:
cls.instance = Fit()
return cls.instance
def __init__(self):
self.pattern = DamagePattern.getInstance().getDamagePattern("Uniform")
self.targetResists = None
self.character = Character.getInstance().all5()
self.booster = False
self.dirtyFitIDs = set()
serviceFittingDefaultOptions = {
"useGlobalCharacter": False,
"useGlobalDamagePattern": False,
"defaultCharacter": self.character.ID,
"useGlobalForceReload": False,
"colorFitBySlot": False,
"rackSlots": True,
"rackLabels": True,
"compactSkills": True,
"showTooltip": True,
"showMarketShortcuts": False}
self.serviceFittingOptions = SettingsProvider.getInstance().getSettings(
"pyfaServiceFittingOptions", serviceFittingDefaultOptions)
def getAllFits(self):
fits = eos.db.getFitList()
names = []
for fit in fits:
names.append((fit.ID, fit.name))
return names
def getFitsWithShip(self, shipID):
""" Lists fits of shipID, used with shipBrowser """
fits = eos.db.getFitsWithShip(shipID)
names = []
for fit in fits:
names.append((fit.ID, fit.name, fit.booster, fit.timestamp))
return names
def getBoosterFits(self):
""" Lists fits flagged as booster """
fits = eos.db.getBoosterFits()
names = []
for fit in fits:
names.append((fit.ID, fit.name, fit.shipID))
return names
def countAllFits(self):
return eos.db.countAllFits()
def countFitsWithShip(self, shipID):
count = eos.db.countFitsWithShip(shipID)
return count
def groupHasFits(self, groupID):
sMkt = Market.getInstance()
grp = sMkt.getGroup(groupID)
items = sMkt.getItemsByGroup(grp)
for item in items:
if self.countFitsWithShip(item.ID) > 0:
return True
return False
def getModule(self, fitID, pos):
fit = eos.db.getFit(fitID)
return fit.modules[pos]
def newFit(self, shipID, name=None):
ship = eos.types.Ship(eos.db.getItem(shipID))
fit = eos.types.Fit(ship)
fit.name = name if name is not None else "New %s" % fit.ship.item.name
fit.damagePattern = self.pattern
fit.targetResists = self.targetResists
fit.character = self.character
fit.booster = self.booster
eos.db.save(fit)
self.recalc(fit)
return fit.ID
def toggleBoostFit(self, fitID):
fit = eos.db.getFit(fitID)
fit.booster = not fit.booster
eos.db.commit()
def renameFit(self, fitID, newName):
fit = eos.db.getFit(fitID)
fit.name = newName
eos.db.commit()
def deleteFit(self, fitID):
fit = eos.db.getFit(fitID)
sFleet = Fleet.getInstance()
sFleet.removeAssociatedFleetData(fit)
eos.db.remove(fit)
# refresh any fits this fit is projected onto. Otherwise, if we have
# already loaded those fits, they will not reflect the changes
for projection in fit.projectedOnto.values():
if projection.victim_fit in eos.db.saveddata_session: # GH issue #359
eos.db.saveddata_session.refresh(projection.victim_fit)
def copyFit(self, fitID):
fit = eos.db.getFit(fitID)
newFit = copy.deepcopy(fit)
eos.db.save(newFit)
return newFit.ID
def clearFit(self, fitID):
if fitID is None:
return None
fit = eos.db.getFit(fitID)
fit.clear()
return fit
def toggleFactorReload(self, fitID):
if fitID is None:
return None
fit = eos.db.getFit(fitID)
fit.factorReload = not fit.factorReload
eos.db.commit()
self.recalc(fit)
def switchFit(self, fitID):
if fitID is None:
return None
fit = eos.db.getFit(fitID)
if self.serviceFittingOptions["useGlobalCharacter"]:
if fit.character != self.character:
fit.character = self.character
if self.serviceFittingOptions["useGlobalDamagePattern"]:
if fit.damagePattern != self.pattern:
fit.damagePattern = self.pattern
eos.db.commit()
self.recalc(fit, withBoosters=True)
def getFit(self, fitID, projected=False, basic=False):
''' Gets fit from database, and populates fleet data.
Projected is a recursion flag that is set to reduce recursions into projected fits
Basic is a flag to simply return the fit without any other processing
'''
if fitID is None:
return None
fit = eos.db.getFit(fitID)
if basic:
return fit
inited = getattr(fit, "inited", None)
if inited is None or inited is False:
sFleet = Fleet.getInstance()
f = sFleet.getLinearFleet(fit)
if f is None:
sFleet.removeAssociatedFleetData(fit)
fit.fleet = None
else:
fit.fleet = f
if not projected:
for fitP in fit.projectedFits:
self.getFit(fitP.ID, projected = True)
self.recalc(fit, withBoosters=True)
fit.fill()
eos.db.commit()
fit.inited = True
return fit
def searchFits(self, name):
results = eos.db.searchFits(name)
fits = []
for fit in results:
fits.append((
fit.ID, fit.name, fit.ship.item.ID, fit.ship.item.name, fit.booster,
fit.timestamp))
return fits
def addImplant(self, fitID, itemID):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
item = eos.db.getItem(itemID, eager="attributes")
try:
implant = eos.types.Implant(item)
except ValueError:
return False
fit.implants.append(implant)
self.recalc(fit)
return True
def removeImplant(self, fitID, position):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
implant = fit.implants[position]
fit.implants.remove(implant)
self.recalc(fit)
return True
def addBooster(self, fitID, itemID):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
item = eos.db.getItem(itemID, eager="attributes")
try:
booster = eos.types.Booster(item)
except ValueError:
return False
fit.boosters.append(booster)
self.recalc(fit)
return True
def removeBooster(self, fitID, position):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
booster = fit.boosters[position]
fit.boosters.remove(booster)
self.recalc(fit)
return True
def project(self, fitID, thing):
fit = eos.db.getFit(fitID)
if isinstance(thing, int):
thing = eos.db.getItem(thing,
eager=("attributes", "group.category"))
if isinstance(thing, eos.types.Fit):
if thing in fit.projectedFits:
return
fit.__projectedFits[thing.ID] = thing
# this bit is required -- see GH issue # 83
eos.db.saveddata_session.flush()
eos.db.saveddata_session.refresh(thing)
elif thing.category.name == "Drone":
drone = None
for d in fit.projectedDrones.find(thing):
if d is None or d.amountActive == d.amount or d.amount >= 5:
drone = d
break
if drone is None:
drone = eos.types.Drone(thing)
fit.projectedDrones.append(drone)
drone.amount += 1
elif thing.group.name == "Effect Beacon":
module = eos.types.Module(thing)
module.state = State.ONLINE
fit.projectedModules.append(module)
else:
module = eos.types.Module(thing)
module.state = State.ACTIVE
if not module.canHaveState(module.state, fit):
module.state = State.OFFLINE
fit.projectedModules.append(module)
eos.db.commit()
self.recalc(fit)
return True
def toggleProjected(self, fitID, thing, click):
fit = eos.db.getFit(fitID)
if isinstance(thing, eos.types.Drone):
if thing.amountActive == 0 and thing.canBeApplied(fit):
thing.amountActive = thing.amount
else:
thing.amountActive = 0
elif isinstance(thing, eos.types.Module):
thing.state = self.__getProposedState(thing, click)
if not thing.canHaveState(thing.state, fit):
thing.state = State.OFFLINE
elif isinstance(thing, eos.types.Fit):
projectionInfo = thing.getProjectionInfo(fitID)
if projectionInfo:
projectionInfo.active = not projectionInfo.active
eos.db.commit()
self.recalc(fit)
def changeAmount(self, fitID, projected_fit, amount):
"""Change amount of projected fits"""
fit = eos.db.getFit(fitID)
amount = min(20, max(1, amount)) # 1 <= a <= 20
projectionInfo = projected_fit.getProjectionInfo(fitID)
if projectionInfo:
projectionInfo.amount = amount
eos.db.commit()
self.recalc(fit)
def removeProjected(self, fitID, thing):
fit = eos.db.getFit(fitID)
if isinstance(thing, eos.types.Drone):
fit.projectedDrones.remove(thing)
elif isinstance(thing, eos.types.Module):
fit.projectedModules.remove(thing)
else:
del fit.__projectedFits[thing.ID]
#fit.projectedFits.remove(thing)
eos.db.commit()
self.recalc(fit)
def appendModule(self, fitID, itemID):
fit = eos.db.getFit(fitID)
item = eos.db.getItem(itemID, eager=("attributes", "group.category"))
try:
m = eos.types.Module(item)
except ValueError:
return False
if m.item.category.name == "Subsystem":
fit.modules.freeSlot(m.getModifiedItemAttr("subSystemSlot"))
if m.fits(fit):
m.owner = fit
numSlots = len(fit.modules)
fit.modules.append(m)
if m.isValidState(State.ACTIVE):
m.state = State.ACTIVE
# As some items may affect state-limiting attributes of the ship, calculate new attributes first
self.recalc(fit)
# Then, check states of all modules and change where needed. This will recalc if needed
self.checkStates(fit, m)
fit.fill()
eos.db.commit()
return numSlots != len(fit.modules)
else:
return None
def removeModule(self, fitID, position):
fit = eos.db.getFit(fitID)
if fit.modules[position].isEmpty:
return None
numSlots = len(fit.modules)
fit.modules.toDummy(position)
self.recalc(fit)
self.checkStates(fit, None)
fit.fill()
eos.db.commit()
return numSlots != len(fit.modules)
def changeModule(self, fitID, position, newItemID):
fit = eos.db.getFit(fitID)
if fit.modules[position].isEmpty:
return None
# Dummy it out in case the next bit fails
fit.modules.toDummy(position)
item = eos.db.getItem(newItemID, eager=("attributes", "group.category"))
try:
m = eos.types.Module(item)
except ValueError:
return False
if m.fits(fit):
m.owner = fit
fit.modules.toModule(position, m)
if m.isValidState(State.ACTIVE):
m.state = State.ACTIVE
# As some items may affect state-limiting attributes of the ship, calculate new attributes first
self.recalc(fit)
# Then, check states of all modules and change where needed. This will recalc if needed
self.checkStates(fit, m)
fit.fill()
eos.db.commit()
return True
else:
return None
def moveCargoToModule(self, fitID, moduleIdx, cargoIdx, copyMod=False):
"""
Moves cargo to fitting window. Can either do a copy, move, or swap with current module
If we try to copy/move into a spot with a non-empty module, we swap instead.
To avoid redundancy in converting Cargo item, this function does the
sanity checks as opposed to the GUI View. This is different than how the
normal .swapModules() does things, which is mostly a blind swap.
"""
fit = eos.db.getFit(fitID)
module = fit.modules[moduleIdx]
# Gather modules and convert Cargo item to Module, silently return if not a module
try:
cargoP = eos.types.Module(fit.cargo[cargoIdx].item)
cargoP.owner = fit
if cargoP.isValidState(State.ACTIVE):
cargoP.state = State.ACTIVE
except:
return
if cargoP.slot != module.slot: # can't swap modules to different racks
return
# remove module that we are trying to move cargo to
fit.modules.remove(module)
if not cargoP.fits(fit): # if cargo doesn't fit, rollback and return
fit.modules.insert(moduleIdx, module)
return
fit.modules.insert(moduleIdx, cargoP)
if not copyMod: # remove existing cargo if not cloning
fit.cargo.remove(fit.cargo[cargoIdx])
if not module.isEmpty: # if module is placeholder, we don't want to convert/add it
moduleP = eos.types.Cargo(module.item)
moduleP.amount = 1
fit.cargo.insert(cargoIdx, moduleP)
eos.db.commit()
self.recalc(fit)
def swapModules(self, fitID, src, dst):
fit = eos.db.getFit(fitID)
# Gather modules
srcMod = fit.modules[src]
dstMod = fit.modules[dst]
# To swap, we simply remove mod and insert at destination.
fit.modules.remove(srcMod)
fit.modules.insert(dst, srcMod)
fit.modules.remove(dstMod)
fit.modules.insert(src, dstMod)
eos.db.commit()
def cloneModule(self, fitID, src, dst):
"""
Clone a module from src to dst
This will overwrite dst! Checking for empty module must be
done at a higher level
"""
fit = eos.db.getFit(fitID)
# Gather modules
srcMod = fit.modules[src]
dstMod = fit.modules[dst] # should be a placeholder module
new = copy.deepcopy(srcMod)
new.owner = fit
if new.fits(fit):
# insert copy if module meets hardpoint restrictions
fit.modules.remove(dstMod)
fit.modules.insert(dst, new)
eos.db.commit()
self.recalc(fit)
def addCargo(self, fitID, itemID, amount=1, replace=False):
"""
Adds cargo via typeID of item. If replace = True, we replace amount with
given parameter, otherwise we increment
"""
if fitID is None:
return False
fit = eos.db.getFit(fitID)
item = eos.db.getItem(itemID)
cargo = None
# adding from market
for x in fit.cargo.find(item):
if x is not None:
# found item already in cargo, use previous value and remove old
cargo = x
fit.cargo.remove(x)
break
if cargo is None:
# if we don't have the item already in cargo, use default values
cargo = eos.types.Cargo(item)
fit.cargo.append(cargo)
if replace:
cargo.amount = amount
else:
cargo.amount += amount
self.recalc(fit)
eos.db.commit()
return True
def removeCargo(self, fitID, position):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
charge = fit.cargo[position]
fit.cargo.remove(charge)
self.recalc(fit)
return True
def addDrone(self, fitID, itemID):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
item = eos.db.getItem(itemID, eager=("attributes", "group.category"))
if item.category.name == "Drone":
drone = None
for d in fit.drones.find(item):
if d is not None and d.amountActive == 0 and d.amount < max(5, fit.extraAttributes["maxActiveDrones"]):
drone = d
break
if drone is None:
drone = eos.types.Drone(item)
if drone.fits(fit) is True:
fit.drones.append(drone)
else:
return False
drone.amount += 1
eos.db.commit()
self.recalc(fit)
return True
else:
return False
def mergeDrones(self, fitID, d1, d2, projected=False):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
if d1.item != d2.item:
return False
if projected:
fit.projectedDrones.remove(d1)
else:
fit.drones.remove(d1)
d2.amount += d1.amount
d2.amountActive += d1.amountActive if d1.amountActive > 0 else -d2.amountActive
eos.db.commit()
self.recalc(fit)
return True
def splitDrones(self, fit, d, amount, l):
total = d.amount
active = d.amountActive > 0
d.amount = amount
d.amountActive = amount if active else 0
newD = eos.types.Drone(d.item)
newD.amount = total - amount
newD.amountActive = newD.amount if active else 0
l.append(newD)
eos.db.commit()
def splitProjectedDroneStack(self, fitID, d, amount):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
self.splitDrones(fit, d, amount, fit.projectedDrones)
def splitDroneStack(self, fitID, d, amount):
if fitID is None:
return False
fit = eos.db.getFit(fitID)
self.splitDrones(fit, d, amount, fit.drones)
def removeDrone(self, fitID, i, numDronesToRemove=1):
fit = eos.db.getFit(fitID)
d = fit.drones[i]
d.amount -= numDronesToRemove
if d.amountActive > 0:
d.amountActive -= numDronesToRemove
if d.amount == 0:
del fit.drones[i]
eos.db.commit()
self.recalc(fit)
return True
def toggleDrone(self, fitID, i):
fit = eos.db.getFit(fitID)
d = fit.drones[i]
if d.amount == d.amountActive:
d.amountActive = 0
else:
d.amountActive = d.amount
eos.db.commit()
self.recalc(fit)
return True
def toggleImplant(self, fitID, i):
fit = eos.db.getFit(fitID)
implant = fit.implants[i]
implant.active = not implant.active
eos.db.commit()
self.recalc(fit)
return True
def toggleBooster(self, fitID, i):
fit = eos.db.getFit(fitID)
booster = fit.boosters[i]
booster.active = not booster.active
eos.db.commit()
self.recalc(fit)
return True
def changeChar(self, fitID, charID):
if fitID is None or charID is None:
if charID is not None:
self.character = Character.getInstance().all5()
return
fit = eos.db.getFit(fitID)
fit.character = self.character = eos.db.getCharacter(charID)
self.recalc(fit)
def isAmmo(self, itemID):
return eos.db.getItem(itemID).category.name == "Charge"
def setAmmo(self, fitID, ammoID, modules):
if fitID is None:
return
fit = eos.db.getFit(fitID)
ammo = eos.db.getItem(ammoID) if ammoID else None
for mod in modules:
if mod.isValidCharge(ammo):
mod.charge = ammo
self.recalc(fit)
def getTargetResists(self, fitID):
if fitID is None:
return
fit = eos.db.getFit(fitID)
return fit.targetResists
def setTargetResists(self, fitID, pattern):
if fitID is None:
return
fit = eos.db.getFit(fitID)
fit.targetResists = pattern
eos.db.commit()
self.recalc(fit)
def getDamagePattern(self, fitID):
if fitID is None:
return
fit = eos.db.getFit(fitID)
return fit.damagePattern
def setDamagePattern(self, fitID, pattern):
if fitID is None:
return
fit = eos.db.getFit(fitID)
fit.damagePattern = self.pattern = pattern
eos.db.commit()
self.recalc(fit)
def setMode(self, fitID, mode):
if fitID is None:
return
fit = eos.db.getFit(fitID)
fit.mode = mode
eos.db.commit()
self.recalc(fit)
def setAsPattern(self, fitID, ammo):
if fitID is None:
return
sDP = DamagePattern.getInstance()
dp = sDP.getDamagePattern("Selected Ammo")
if dp is None:
dp = eos.types.DamagePattern()
dp.name = "Selected Ammo"
fit = eos.db.getFit(fitID)
for attr in ("em", "thermal", "kinetic", "explosive"):
setattr(dp, "%sAmount" % attr, ammo.getAttribute("%sDamage" % attr) or 0)
fit.damagePattern = dp
self.recalc(fit)
def exportFit(self, fitID):
fit = eos.db.getFit(fitID)
return Port.exportEft(fit)
def exportEftImps(self, fitID):
fit = eos.db.getFit(fitID)
return Port.exportEftImps(fit)
def exportDna(self, fitID):
fit = eos.db.getFit(fitID)
return Port.exportDna(fit)
def exportCrest(self, fitID, callback=None):
fit = eos.db.getFit(fitID)
return Port.exportCrest(fit, callback)
def exportXml(self, callback=None, *fitIDs):
fits = map(lambda fitID: eos.db.getFit(fitID), fitIDs)
return Port.exportXml(callback, *fits)
def backupFits(self, path, callback):
thread = FitBackupThread(path, callback)
thread.start()
def importFitsThreaded(self, paths, callback):
thread = FitImportThread(paths, callback)
thread.start()
def importFitFromFiles(self, paths, callback=None):
"""
Imports fits from file(s). First processes all provided paths and stores
assembled fits into a list. This allows us to call back to the GUI as
fits are processed as well as when fits are being saved.
returns
"""
defcodepage = locale.getpreferredencoding()
fits = []
for path in paths:
if callback: # Pulse
wx.CallAfter(callback, "Processing file:\n%s"%path)
file = open(path, "r")
srcString = file.read()
codec_found = None
# If file had ANSI encoding, convert it to unicode using system
# default codepage, or use fallbacks UTF-16, then cp1252 on any
# encoding errors
if isinstance(srcString, str):
attempt_codecs = (defcodepage, "utf-16", "cp1252")
for page in attempt_codecs:
try:
srcString = unicode(srcString, page)
codec_found = page
except UnicodeDecodeError:
logger.warn("Error unicode decoding %s from page %s, trying next codec", path, page)
else:
break
else:
# nasty hack to detect other transparent utf-16 loading
if srcString[0] == '<' and 'utf-16' in srcString[:128].lower():
codec_found = "utf-16"
else:
codec_found = "utf-8"
_, fitsImport = Port.importAuto(srcString, path, callback=callback, encoding=codec_found)
fits += fitsImport
IDs = []
numFits = len(fits)
for i, fit in enumerate(fits):
# Set some more fit attributes and save
fit.character = self.character
fit.damagePattern = self.pattern
fit.targetResists = self.targetResists
eos.db.save(fit)
IDs.append(fit.ID)
if callback: # Pulse
wx.CallAfter(
callback,
"Processing complete, saving fits to database\n(%d/%d)" %
(i+1, numFits)
)
return fits
def importFitFromBuffer(self, bufferStr, activeFit=None):
_, fits = Port.importAuto(bufferStr, activeFit=activeFit)
for fit in fits:
fit.character = self.character
fit.damagePattern = self.pattern
fit.targetResists = self.targetResists
eos.db.save(fit)
return fits
def checkStates(self, fit, base):
changed = False
for mod in fit.modules:
if mod != base:
if not mod.canHaveState(mod.state):
mod.state = State.ONLINE
changed = True
for mod in fit.projectedModules:
if not mod.canHaveState(mod.state, fit):
mod.state = State.OFFLINE
changed = True
for drone in fit.projectedDrones:
if drone.amountActive > 0 and not drone.canBeApplied(fit):
drone.amountActive = 0
changed = True
# If any state was changed, recalculate attributes again
if changed:
self.recalc(fit)
def toggleModulesState(self, fitID, base, modules, click):
proposedState = self.__getProposedState(base, click)
if proposedState != base.state:
base.state = proposedState
for mod in modules:
if mod != base:
mod.state = self.__getProposedState(mod, click,
proposedState)
eos.db.commit()
fit = eos.db.getFit(fitID)
# As some items may affect state-limiting attributes of the ship, calculate new attributes first
self.recalc(fit)
# Then, check states of all modules and change where needed. This will recalc if needed
self.checkStates(fit, base)
# Old state : New State
localMap = {
State.OVERHEATED: State.ACTIVE,
State.ACTIVE: State.ONLINE,
State.OFFLINE: State.ONLINE,
State.ONLINE: State.ACTIVE}
projectedMap = {
State.OVERHEATED: State.ACTIVE,
State.ACTIVE: State.OFFLINE,
State.OFFLINE: State.ACTIVE,
State.ONLINE: State.ACTIVE} # Just in case
# For system effects. They should only ever be online or offline
projectedSystem = {
State.OFFLINE: State.ONLINE,
State.ONLINE: State.OFFLINE}
def __getProposedState(self, mod, click, proposedState=None):
if mod.slot == Slot.SUBSYSTEM or mod.isEmpty:
return State.ONLINE
if mod.slot == Slot.SYSTEM:
transitionMap = self.projectedSystem
else:
transitionMap = self.projectedMap if mod.projected else self.localMap
currState = mod.state
if proposedState is not None:
state = proposedState
elif click == "right":
state = State.OVERHEATED
elif click == "ctrl":
state = State.OFFLINE
else:
state = transitionMap[currState]
if not mod.isValidState(state):
state = -1
if mod.isValidState(state):
return state
else:
return currState
def refreshFit(self, fitID):
if fitID is None:
return None
fit = eos.db.getFit(fitID)
eos.db.commit()
self.recalc(fit)
def recalc(self, fit, withBoosters=True):
logger.debug("="*10+"recalc"+"="*10)
if fit.factorReload is not self.serviceFittingOptions["useGlobalForceReload"]:
fit.factorReload = self.serviceFittingOptions["useGlobalForceReload"]
fit.clear()
fit.calculateModifiedAttributes(withBoosters=withBoosters)