86 lines
3.4 KiB
Python
86 lines
3.4 KiB
Python
import wx
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from logbook import Logger
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from service.fit import Fit
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pyfalog = Logger(__name__)
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class CalcToggleFighterAbilityStatesCommand(wx.Command):
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def __init__(self, fitID, projected, mainPosition, positions, effectID, forceStates=None):
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wx.Command.__init__(self, True, 'Toggle Fighter Ability States')
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self.fitID = fitID
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self.projected = projected
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self.mainPosition = mainPosition
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self.positions = positions
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self.effectID = effectID
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self.forceStates = forceStates
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self.savedStates = None
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def Do(self):
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pyfalog.debug('Doing toggling of fighter ability {} state at position {}/{} for fit {}'.format(self.effectID, self.mainPosition, self.positions, self.fitID))
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fit = Fit.getInstance().getFit(self.fitID)
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container = fit.projectedFighters if self.projected else fit.fighters
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positions = self.positions[:]
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if self.mainPosition not in positions:
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positions.append(self.mainPosition)
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savedStates = {}
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for position in positions:
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fighter = container[position]
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ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
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if ability is None:
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continue
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savedStates[position] = ability.active
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if len(savedStates) > 0:
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self.savedStates = savedStates
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mainFighter = container[self.mainPosition]
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mainAbility = next((fa for fa in mainFighter.abilities if fa.effectID == self.effectID), None)
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changes = False
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if self.forceStates is not None:
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for position, state in self.forceStates.items():
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fighter = container[position]
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ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
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if ability is None:
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continue
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changes = True
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if ability.active is not state:
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ability.active = state
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elif mainAbility is None:
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pyfalog.warning('Unable to find main fighter ability')
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return False
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elif mainAbility.active:
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for position in positions:
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fighter = container[position]
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ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
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if ability is None:
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continue
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if ability.active:
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changes = True
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ability.active = False
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else:
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for position in positions:
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fighter = container[position]
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ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
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if ability is None:
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continue
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if not ability.active:
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changes = True
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ability.active = True
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return changes
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def Undo(self):
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pyfalog.debug('Undoing toggling of fighter ability {} state at position {}/{} for fit {}'.format(self.effectID, self.mainPosition, self.positions, self.fitID))
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cmd = CalcToggleFighterAbilityStatesCommand(
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fitID=self.fitID,
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projected=self.projected,
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mainPosition=self.mainPosition,
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positions=self.positions,
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effectID=self.effectID,
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forceStates=self.savedStates)
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return cmd.Do()
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