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pyfa/gui/fitCommands/calc/fighter/abilityToggleStates.py

86 lines
3.4 KiB
Python

import wx
from logbook import Logger
from service.fit import Fit
pyfalog = Logger(__name__)
class CalcToggleFighterAbilityStatesCommand(wx.Command):
def __init__(self, fitID, projected, mainPosition, positions, effectID, forceStates=None):
wx.Command.__init__(self, True, 'Toggle Fighter Ability States')
self.fitID = fitID
self.projected = projected
self.mainPosition = mainPosition
self.positions = positions
self.effectID = effectID
self.forceStates = forceStates
self.savedStates = None
def Do(self):
pyfalog.debug('Doing toggling of fighter ability {} state at position {}/{} for fit {}'.format(self.effectID, self.mainPosition, self.positions, self.fitID))
fit = Fit.getInstance().getFit(self.fitID)
container = fit.projectedFighters if self.projected else fit.fighters
positions = self.positions[:]
if self.mainPosition not in positions:
positions.append(self.mainPosition)
savedStates = {}
for position in positions:
fighter = container[position]
ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
if ability is None:
continue
savedStates[position] = ability.active
if len(savedStates) > 0:
self.savedStates = savedStates
mainFighter = container[self.mainPosition]
mainAbility = next((fa for fa in mainFighter.abilities if fa.effectID == self.effectID), None)
changes = False
if self.forceStates is not None:
for position, state in self.forceStates.items():
fighter = container[position]
ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
if ability is None:
continue
changes = True
if ability.active is not state:
ability.active = state
elif mainAbility is None:
pyfalog.warning('Unable to find main fighter ability')
return False
elif mainAbility.active:
for position in positions:
fighter = container[position]
ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
if ability is None:
continue
if ability.active:
changes = True
ability.active = False
else:
for position in positions:
fighter = container[position]
ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None)
if ability is None:
continue
if not ability.active:
changes = True
ability.active = True
return changes
def Undo(self):
pyfalog.debug('Undoing toggling of fighter ability {} state at position {}/{} for fit {}'.format(self.effectID, self.mainPosition, self.positions, self.fitID))
cmd = CalcToggleFighterAbilityStatesCommand(
fitID=self.fitID,
projected=self.projected,
mainPosition=self.mainPosition,
positions=self.positions,
effectID=self.effectID,
forceStates=self.savedStates)
return cmd.Do()