146 lines
5.3 KiB
Python
146 lines
5.3 KiB
Python
# ===============================================================================
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# Copyright (C) 2010 Diego Duclos
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#
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# This file is part of eos.
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#
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# eos is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# eos is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with eos. If not, see <http://www.gnu.org/licenses/>.
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# ===============================================================================
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from logbook import Logger
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from sqlalchemy.orm import reconstructor
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from eos.utils.stats import DmgTypes
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pyfalog = Logger(__name__)
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class FighterAbility:
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# We aren't able to get data on the charges that can be stored with fighters. So we hardcode that data here, keyed
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# with the fighter squadron role
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NUM_SHOTS_MAPPING = {
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1: 0, # Superiority fighter / Attack
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2: 12, # Light fighter / Attack
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4: 6, # Heavy fighter / Heavy attack
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5: 3, # Heavy fighter / Long range attack
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}
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# Same as above
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REARM_TIME_MAPPING = {
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1: 0, # Superiority fighter / Attack
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2: 4000, # Light fighter / Attack
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4: 6000, # Heavy fighter / Heavy attack
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5: 20000, # Heavy fighter / Long range attack
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}
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def __init__(self, effect):
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"""Initialize from the program"""
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self.__effect = effect
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self.effectID = effect.ID if effect is not None else None
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self.active = False
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self.build()
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@reconstructor
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def init(self):
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"""Initialize from the database"""
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self.__effect = None
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if self.effectID:
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self.__effect = next((x for x in self.fighter.item.effects.values() if x.ID == self.effectID), None)
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if self.__effect is None:
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pyfalog.error("Effect (id: {0}) does not exist", self.effectID)
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return
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self.build()
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def build(self):
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pass
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@property
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def effect(self):
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return self.__effect
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@property
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def name(self):
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return self.__effect.getattr('displayName') or self.__effect.name
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@property
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def attrPrefix(self):
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return self.__effect.getattr('prefix')
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@property
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def dealsDamage(self):
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attr = "{}DamageMultiplier".format(self.attrPrefix)
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return attr in self.fighter.itemModifiedAttributes or self.fighter.charge is not None
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@property
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def grouped(self):
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# is the ability applied per fighter (webs, returns False), or as a group (MWD, returned True)
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return self.__effect.getattr('grouped')
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@property
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def hasCharges(self):
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return self.__effect.getattr('hasCharges')
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@property
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def reloadTime(self):
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return self.getReloadTime()
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def getReloadTime(self, spentShots=None):
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if spentShots is not None:
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spentShots = max(self.numShots, spentShots)
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else:
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spentShots = self.numShots
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rearm_time = (self.REARM_TIME_MAPPING[self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0)
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return self.fighter.getModifiedItemAttr("fighterRefuelingTime") + rearm_time * spentShots
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@property
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def numShots(self):
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return self.NUM_SHOTS_MAPPING[self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0
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@property
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def cycleTime(self):
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speed = self.fighter.getModifiedItemAttr("{}Duration".format(self.attrPrefix))
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return speed
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def getVolley(self, targetProfile=None):
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if not self.dealsDamage or not self.active:
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return DmgTypes.default()
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if self.attrPrefix == "fighterAbilityLaunchBomb":
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em = self.fighter.getModifiedChargeAttr("emDamage", 0)
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therm = self.fighter.getModifiedChargeAttr("thermalDamage", 0)
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kin = self.fighter.getModifiedChargeAttr("kineticDamage", 0)
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exp = self.fighter.getModifiedChargeAttr("explosiveDamage", 0)
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else:
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em = self.fighter.getModifiedItemAttr("{}DamageEM".format(self.attrPrefix), 0)
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therm = self.fighter.getModifiedItemAttr("{}DamageTherm".format(self.attrPrefix), 0)
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kin = self.fighter.getModifiedItemAttr("{}DamageKin".format(self.attrPrefix), 0)
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exp = self.fighter.getModifiedItemAttr("{}DamageExp".format(self.attrPrefix), 0)
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dmgMult = self.fighter.amount * self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix), 1)
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volley = DmgTypes(em=em * dmgMult, thermal=therm * dmgMult, kinetic=kin * dmgMult, explosive=exp * dmgMult)
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volley.profile = targetProfile
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return volley
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def getDps(self, targetProfile=None, cycleTimeOverride=None):
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volley = self.getVolley(targetProfile=targetProfile)
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if not volley:
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return DmgTypes.default()
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cycleTime = cycleTimeOverride if cycleTimeOverride is not None else self.cycleTime
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dpsFactor = 1 / (cycleTime / 1000)
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dps = volley * dpsFactor
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return dps
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def clear(self):
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pass
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