Files
pyfa/eos/saveddata/fighterAbility.py

146 lines
5.3 KiB
Python

# ===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from logbook import Logger
from sqlalchemy.orm import reconstructor
from eos.utils.stats import DmgTypes
pyfalog = Logger(__name__)
class FighterAbility:
# We aren't able to get data on the charges that can be stored with fighters. So we hardcode that data here, keyed
# with the fighter squadron role
NUM_SHOTS_MAPPING = {
1: 0, # Superiority fighter / Attack
2: 12, # Light fighter / Attack
4: 6, # Heavy fighter / Heavy attack
5: 3, # Heavy fighter / Long range attack
}
# Same as above
REARM_TIME_MAPPING = {
1: 0, # Superiority fighter / Attack
2: 4000, # Light fighter / Attack
4: 6000, # Heavy fighter / Heavy attack
5: 20000, # Heavy fighter / Long range attack
}
def __init__(self, effect):
"""Initialize from the program"""
self.__effect = effect
self.effectID = effect.ID if effect is not None else None
self.active = False
self.build()
@reconstructor
def init(self):
"""Initialize from the database"""
self.__effect = None
if self.effectID:
self.__effect = next((x for x in self.fighter.item.effects.values() if x.ID == self.effectID), None)
if self.__effect is None:
pyfalog.error("Effect (id: {0}) does not exist", self.effectID)
return
self.build()
def build(self):
pass
@property
def effect(self):
return self.__effect
@property
def name(self):
return self.__effect.getattr('displayName') or self.__effect.name
@property
def attrPrefix(self):
return self.__effect.getattr('prefix')
@property
def dealsDamage(self):
attr = "{}DamageMultiplier".format(self.attrPrefix)
return attr in self.fighter.itemModifiedAttributes or self.fighter.charge is not None
@property
def grouped(self):
# is the ability applied per fighter (webs, returns False), or as a group (MWD, returned True)
return self.__effect.getattr('grouped')
@property
def hasCharges(self):
return self.__effect.getattr('hasCharges')
@property
def reloadTime(self):
return self.getReloadTime()
def getReloadTime(self, spentShots=None):
if spentShots is not None:
spentShots = max(self.numShots, spentShots)
else:
spentShots = self.numShots
rearm_time = (self.REARM_TIME_MAPPING[self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0)
return self.fighter.getModifiedItemAttr("fighterRefuelingTime") + rearm_time * spentShots
@property
def numShots(self):
return self.NUM_SHOTS_MAPPING[self.fighter.getModifiedItemAttr("fighterSquadronRole")] or 0 if self.hasCharges else 0
@property
def cycleTime(self):
speed = self.fighter.getModifiedItemAttr("{}Duration".format(self.attrPrefix))
return speed
def getVolley(self, targetProfile=None):
if not self.dealsDamage or not self.active:
return DmgTypes.default()
if self.attrPrefix == "fighterAbilityLaunchBomb":
em = self.fighter.getModifiedChargeAttr("emDamage", 0)
therm = self.fighter.getModifiedChargeAttr("thermalDamage", 0)
kin = self.fighter.getModifiedChargeAttr("kineticDamage", 0)
exp = self.fighter.getModifiedChargeAttr("explosiveDamage", 0)
else:
em = self.fighter.getModifiedItemAttr("{}DamageEM".format(self.attrPrefix), 0)
therm = self.fighter.getModifiedItemAttr("{}DamageTherm".format(self.attrPrefix), 0)
kin = self.fighter.getModifiedItemAttr("{}DamageKin".format(self.attrPrefix), 0)
exp = self.fighter.getModifiedItemAttr("{}DamageExp".format(self.attrPrefix), 0)
dmgMult = self.fighter.amount * self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix), 1)
volley = DmgTypes(em=em * dmgMult, thermal=therm * dmgMult, kinetic=kin * dmgMult, explosive=exp * dmgMult)
volley.profile = targetProfile
return volley
def getDps(self, targetProfile=None, cycleTimeOverride=None):
volley = self.getVolley(targetProfile=targetProfile)
if not volley:
return DmgTypes.default()
cycleTime = cycleTimeOverride if cycleTimeOverride is not None else self.cycleTime
dpsFactor = 1 / (cycleTime / 1000)
dps = volley * dpsFactor
return dps
def clear(self):
pass