Files
pyfa/gui/characterSelection.py
2025-12-09 15:26:17 +01:00

366 lines
13 KiB
Python

# =============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
# =============================================================================
import traceback
# noinspection PyPackageRequirements
import wx
import roman
from logbook import Logger
import config
import gui.globalEvents as GE
import gui.mainFrame
from gui.bitmap_loader import BitmapLoader
from gui.utils.clipboard import toClipboard
from service.character import Character
from service.fit import Fit
_t = wx.GetTranslation
pyfalog = Logger(__name__)
class CharacterSelection(wx.Panel):
def __init__(self, parent):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
wx.Panel.__init__(self, parent)
mainSizer = wx.BoxSizer(wx.HORIZONTAL)
self.SetSizer(mainSizer)
mainSizer.Add(wx.StaticText(self, wx.ID_ANY, _t("Character: ")), 0, wx.CENTER | wx.RIGHT | wx.LEFT, 3)
# cache current selection to fall back in case we choose to open char editor
self.charCache = None
self.charChoice = wx.Choice(self)
mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
self.refreshCharacterList()
self.cleanSkills = BitmapLoader.getBitmap("skill_big", "gui")
self.redSkills = BitmapLoader.getBitmap("skillRed_big", "gui")
self.greenSkills = BitmapLoader.getBitmap("skillGreen_big", "gui")
self.refresh = BitmapLoader.getBitmap("refresh", "gui")
self.needsSkills = False
self.btnRefresh = wx.BitmapButton(self, wx.ID_ANY, self.refresh)
size = self.btnRefresh.GetSize()
self.btnRefresh.SetMinSize(size)
self.btnRefresh.SetMaxSize(size)
self.btnRefresh.SetToolTip(_t("Refresh Skills"))
self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi)
self.btnRefresh.Enable(False)
mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 2)
self.skillReqsStaticBitmap = wx.StaticBitmap(self)
self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
self.skillReqsStaticBitmap.Bind(wx.EVT_RIGHT_UP, self.OnContextMenu)
self.Bind(wx.EVT_CHOICE, self.charChanged)
self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged)
self.SetMinSize(wx.Size(25, -1))
self.toggleRefreshButton()
self.charChoice.Enable(False)
def OnContextMenu(self, event):
sFit = Fit.getInstance()
fit = sFit.getFit(self.mainFrame.getActiveFit())
if not fit or not self.needsSkills:
return
pos = wx.GetMousePosition()
pos = self.ScreenToClient(pos)
menu = wx.Menu()
grantItem = menu.Append(wx.ID_ANY, _t("Grant Missing Skills"))
self.Bind(wx.EVT_MENU, self.grantMissingSkills, grantItem)
exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills"))
self.Bind(wx.EVT_MENU, self.exportSkills, exportItem)
exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills (condensed)"))
self.Bind(wx.EVT_MENU, self.exportSkillsCondensed, exportItem)
exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills (EVEMon)"))
self.Bind(wx.EVT_MENU, self.exportSkillsEveMon, exportItem)
self.PopupMenu(menu, pos)
event.Skip()
def grantMissingSkills(self, evt):
charID = self.getActiveCharacter()
sChar = Character.getInstance()
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
for index in skillsMap:
sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True)
self.refreshCharacterList()
def getActiveCharacter(self):
selection = self.charChoice.GetCurrentSelection()
return self.charChoice.GetClientData(selection) if selection != -1 else None
def refreshCharacterList(self, event=None):
choice = self.charChoice
sChar = Character.getInstance()
activeChar = self.getActiveCharacter()
choice.Clear()
charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name))
picked = False
for char in charList:
currId = choice.Append(char.name, char.ID)
if char.ID == activeChar:
choice.SetSelection(currId)
self.charChanged(None)
picked = True
if not picked:
charID = sChar.all5ID()
self.selectChar(charID)
fitID = self.mainFrame.getActiveFit()
sFit = Fit.getInstance()
sFit.changeChar(fitID, charID)
choice.Append("\u2015 " + _t("Open Character Editor") + " \u2015", -1)
self.charCache = self.charChoice.GetCurrentSelection()
if event is not None:
event.Skip()
def refreshApi(self, event):
self.btnRefresh.Enable(False)
sChar = Character.getInstance()
sChar.apiFetch(self.getActiveCharacter(), self.refreshAPICallback)
def refreshAPICallback(self, e=None):
self.btnRefresh.Enable(True)
if e is None:
self.refreshCharacterList()
else:
from gui.characterEditor import SkillFetchExceptionHandler
pyfalog.warn("Error fetching skill information for character for refreshAPICallback")
SkillFetchExceptionHandler(e)
def charChanged(self, event):
fitID = self.mainFrame.getActiveFit()
charID = self.getActiveCharacter()
if charID == -1:
# revert to previous character
self.charChoice.SetSelection(self.charCache)
self.mainFrame.OnShowCharacterEditor(event)
return
self.toggleRefreshButton()
sFit = Fit.getInstance()
sFit.changeChar(fitID, charID)
self.charCache = self.charChoice.GetCurrentSelection()
wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=(fitID,)))
def toggleRefreshButton(self):
charID = self.getActiveCharacter()
sChar = Character.getInstance()
char = sChar.getCharacter(charID)
if sChar.getCharName(charID) not in ("All 0", "All 5") and sChar.getSsoCharacter(char.ID) is not None:
self.btnRefresh.Enable(True)
else:
self.btnRefresh.Enable(False)
def selectChar(self, charID):
choice = self.charChoice
numItems = len(choice.GetItems())
for i in range(numItems):
id_ = choice.GetClientData(i)
if id_ == charID:
choice.SetSelection(i)
return True
return False
def fitChanged(self, event):
"""
When fit is changed, or new fit is selected
"""
event.Skip()
activeFitID = self.mainFrame.getActiveFit()
if activeFitID is not None and activeFitID not in event.fitIDs:
return
self.charChoice.Enable(activeFitID is not None)
choice = self.charChoice
sFit = Fit.getInstance()
currCharID = choice.GetClientData(choice.GetCurrentSelection())
fit = sFit.getFit(activeFitID)
newCharID = fit.character.ID if fit is not None else None
if activeFitID is None:
self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
self.skillReqsStaticBitmap.SetToolTip(_t("No active fit"))
else:
sCharacter = Character.getInstance()
self.reqs = sCharacter.checkRequirements(fit)
sCharacter.skillReqsDict = {'charname': fit.character.name, 'skills': []}
if len(self.reqs) == 0:
self.needsSkills = False
tip = _t("All skill prerequisites have been met")
self.skillReqsStaticBitmap.SetBitmap(self.greenSkills)
else:
self.needsSkills = True
tip = _t("Skills required:") + "\n"
condensed = sFit.serviceFittingOptions["compactSkills"]
if condensed:
dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
for key in sorted(dict_):
tip += "%s: %d\n" % (key, dict_[key][0])
else:
tip += self._buildSkillsTooltip(self.reqs)
self.skillReqsStaticBitmap.SetBitmap(self.redSkills)
self.skillReqsStaticBitmap.SetToolTip(tip.strip())
if newCharID is None:
sChar = Character.getInstance()
self.selectChar(sChar.all5ID())
elif currCharID != newCharID:
self.selectChar(newCharID)
if not fit.calculated:
self.charChanged(None)
self.toggleRefreshButton()
def exportSkills(self, evt):
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
list = ""
for key in sorted(skillsMap):
list += "%s %d\n" % (key, skillsMap[key][0])
toClipboard(list)
def exportSkillsCondensed(self, evt):
skillsMap = self._buildSkillsTooltipSuperCondensed(self.reqs, skillsMap={})
list = ""
for key in sorted(skillsMap):
list += "%s %d\n" % (key, skillsMap[key][0])
toClipboard(list)
def exportSkillsEveMon(self, evt):
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
list = ""
for key in sorted(skillsMap):
list += "%s %s\n" % (key, roman.toRoman(skillsMap[key][0]))
toClipboard(list)
def _buildSkillsTooltip(self, reqs, currItem="", tabulationLevel=0):
tip = ""
sCharacter = Character.getInstance()
if tabulationLevel == 0:
for item, subReqs in reqs.items():
tip += "%s:\n" % item.name
tip += self._buildSkillsTooltip(subReqs, item.name, 1)
else:
for name, info in reqs.items():
level, ID, more = info
sCharacter.skillReqsDict['skills'].append({
'item': currItem,
'skillID': ID,
'skill': name,
'level': level,
'indent': tabulationLevel,
})
tip += "%s%s: %d\n" % (" " * tabulationLevel, name, level)
tip += self._buildSkillsTooltip(more, currItem, tabulationLevel + 1)
return tip
def _buildSkillsTooltipCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None):
if skillsMap is None:
skillsMap = {}
sCharacter = Character.getInstance()
if tabulationLevel == 0:
for item, subReqs in reqs.items():
skillsMap = self._buildSkillsTooltipCondensed(subReqs, item.name, 1, skillsMap)
else:
for name, info in reqs.items():
level, ID, more = info
sCharacter.skillReqsDict['skills'].append({
'item': currItem,
'skillID': ID,
'skill': name,
'level': level,
'indent': tabulationLevel,
})
if name not in skillsMap:
skillsMap[name] = level, ID
elif skillsMap[name][0] < level:
skillsMap[name] = level, ID
skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap)
return skillsMap
def _buildSkillsTooltipSuperCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None):
allReqs = {}
implicitReqs = {}
def traverseReqs(itemReqs, topLevel=True):
for skillName, (skillLevel, skillTypeID, subReqs) in itemReqs.items():
if (skillTypeID, skillName) not in allReqs or allReqs[(skillTypeID, skillName)] < skillLevel:
allReqs[(skillTypeID, skillName)] = skillLevel
if not topLevel and (skillTypeID not in implicitReqs or implicitReqs[skillTypeID] < skillLevel):
implicitReqs[skillTypeID] = skillLevel
traverseReqs(subReqs, topLevel=False)
for item, itemReqs in reqs.items():
traverseReqs(itemReqs)
newReqs = {}
for (skillTypeID, skillName), skillLevel in allReqs.items():
if skillTypeID not in implicitReqs or implicitReqs[skillTypeID] < skillLevel:
newReqs[skillName] = skillLevel, skillTypeID
return newReqs