Files
pyfa/gui/characterSelection.py
2018-02-27 00:45:46 -05:00

311 lines
11 KiB
Python

# =============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
# =============================================================================
# noinspection PyPackageRequirements
import wx
from logbook import Logger
import gui.globalEvents as GE
import gui.mainFrame
from gui.bitmapLoader import BitmapLoader
from gui.utils.clipboard import toClipboard
from service.character import Character
from service.fit import Fit
pyfalog = Logger(__name__)
class CharacterSelection(wx.Panel):
def __init__(self, parent):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
wx.Panel.__init__(self, parent)
mainSizer = wx.BoxSizer(wx.HORIZONTAL)
self.SetSizer(mainSizer)
mainSizer.Add(wx.StaticText(self, wx.ID_ANY, "Character: "), 0, wx.CENTER | wx.RIGHT | wx.LEFT, 3)
# cache current selection to fall back in case we choose to open char editor
self.charCache = None
self.charChoice = wx.Choice(self)
mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
self.refreshCharacterList()
self.cleanSkills = BitmapLoader.getBitmap("skill_big", "gui")
self.redSkills = BitmapLoader.getBitmap("skillRed_big", "gui")
self.greenSkills = BitmapLoader.getBitmap("skillGreen_big", "gui")
self.refresh = BitmapLoader.getBitmap("refresh", "gui")
self.needsSkills = False
self.btnRefresh = wx.BitmapButton(self, wx.ID_ANY, self.refresh)
size = self.btnRefresh.GetSize()
self.btnRefresh.SetMinSize(size)
self.btnRefresh.SetMaxSize(size)
self.btnRefresh.SetToolTipString("Refresh API")
self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi)
self.btnRefresh.Enable(False)
mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 2)
self.skillReqsStaticBitmap = wx.StaticBitmap(self)
self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
self.skillReqsStaticBitmap.Bind(wx.EVT_RIGHT_UP, self.OnContextMenu)
self.Bind(wx.EVT_CHOICE, self.charChanged)
self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged)
self.SetMinSize(wx.Size(25, -1))
self.charChoice.Enable(False)
def OnContextMenu(self, event):
sFit = Fit.getInstance()
fit = sFit.getFit(self.mainFrame.getActiveFit())
if not fit or not self.needsSkills:
return
pos = wx.GetMousePosition()
pos = self.ScreenToClient(pos)
menu = wx.Menu()
grantItem = menu.Append(wx.ID_ANY, "Grant Missing Skills")
self.Bind(wx.EVT_MENU, self.grantMissingSkills, grantItem)
exportItem = menu.Append(wx.ID_ANY, "Copy Missing Skills")
self.Bind(wx.EVT_MENU, self.exportSkills, exportItem)
self.PopupMenu(menu, pos)
event.Skip()
def grantMissingSkills(self, evt):
charID = self.getActiveCharacter()
sChar = Character.getInstance()
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
for index in skillsMap:
sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True)
self.refreshCharacterList()
def getActiveCharacter(self):
selection = self.charChoice.GetCurrentSelection()
return self.charChoice.GetClientData(selection) if selection is not -1 else None
def refreshCharacterList(self, event=None):
choice = self.charChoice
sChar = Character.getInstance()
activeChar = self.getActiveCharacter()
choice.Clear()
charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name))
picked = False
for char in charList:
currId = choice.Append(char.name, char.ID)
if char.ID == activeChar:
choice.SetSelection(currId)
self.charChanged(None)
picked = True
if not picked:
charID = sChar.all5ID()
self.selectChar(charID)
fitID = self.mainFrame.getActiveFit()
sFit = Fit.getInstance()
sFit.changeChar(fitID, charID)
choice.Append(u"\u2015 Open Character Editor \u2015", -1)
self.charCache = self.charChoice.GetCurrentSelection()
if event is not None:
event.Skip()
def refreshApi(self, event):
self.btnRefresh.Enable(False)
sChar = Character.getInstance()
ID, key, charName, chars = sChar.getApiDetails(self.getActiveCharacter())
if charName:
sChar.apiFetch(self.getActiveCharacter(), charName, self.refreshAPICallback)
def refreshAPICallback(self, e=None):
self.btnRefresh.Enable(True)
if e is None:
self.refreshCharacterList()
else:
exc_type, exc_obj, exc_trace = e
pyfalog.warn("Error fetching API information for character")
pyfalog.warn(exc_obj)
wx.MessageBox(
"Error fetching API information, please check your API details in the character editor and try again later",
"Error", wx.ICON_ERROR | wx.STAY_ON_TOP)
def charChanged(self, event):
fitID = self.mainFrame.getActiveFit()
charID = self.getActiveCharacter()
sChar = Character.getInstance()
if charID == -1:
# revert to previous character
self.charChoice.SetSelection(self.charCache)
self.mainFrame.showCharacterEditor(event)
return
if sChar.getCharName(charID) not in ("All 0", "All 5") and sChar.apiEnabled(charID):
self.btnRefresh.Enable(True)
else:
self.btnRefresh.Enable(False)
sFit = Fit.getInstance()
sFit.changeChar(fitID, charID)
self.charCache = self.charChoice.GetCurrentSelection()
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
def selectChar(self, charID):
choice = self.charChoice
numItems = len(choice.GetItems())
for i in range(numItems):
id_ = choice.GetClientData(i)
if id_ == charID:
choice.SetSelection(i)
return True
return False
def fitChanged(self, event):
"""
When fit is changed, or new fit is selected
"""
self.charChoice.Enable(event.fitID is not None)
choice = self.charChoice
sFit = Fit.getInstance()
currCharID = choice.GetClientData(choice.GetCurrentSelection())
fit = sFit.getFit(event.fitID)
newCharID = fit.character.ID if fit is not None else None
if event.fitID is None:
self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
self.skillReqsStaticBitmap.SetToolTipString("No active fit")
else:
sCharacter = Character.getInstance()
self.reqs = sCharacter.checkRequirements(fit)
sCharacter.skillReqsDict = {'charname': fit.character.name, 'skills': []}
if len(self.reqs) == 0:
self.needsSkills = False
tip = "All skill prerequisites have been met"
self.skillReqsStaticBitmap.SetBitmap(self.greenSkills)
else:
self.needsSkills = True
tip = "Skills required:\n"
condensed = sFit.serviceFittingOptions["compactSkills"]
if condensed:
dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
for key in sorted(dict_):
tip += "%s: %d\n" % (key, dict_[key][0])
else:
tip += self._buildSkillsTooltip(self.reqs)
self.skillReqsStaticBitmap.SetBitmap(self.redSkills)
self.skillReqsStaticBitmap.SetToolTipString(tip.strip())
if newCharID is None:
sChar = Character.getInstance()
self.selectChar(sChar.all5ID())
elif currCharID != newCharID:
self.selectChar(newCharID)
if not fit.calculated:
self.charChanged(None)
event.Skip()
def exportSkills(self, evt):
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
list = ""
for key in sorted(skillsMap):
list += "%s %d\n" % (key, skillsMap[key][0])
toClipboard(list)
def _buildSkillsTooltip(self, reqs, currItem="", tabulationLevel=0):
tip = ""
sCharacter = Character.getInstance()
if tabulationLevel == 0:
for item, subReqs in reqs.iteritems():
tip += "%s:\n" % item.name
tip += self._buildSkillsTooltip(subReqs, item.name, 1)
else:
for name, info in reqs.iteritems():
level, ID, more = info
sCharacter.skillReqsDict['skills'].append({
'item': currItem,
'skillID': ID,
'skill': name,
'level': level,
'indent': tabulationLevel,
})
tip += "%s%s: %d\n" % (" " * tabulationLevel, name, level)
tip += self._buildSkillsTooltip(more, currItem, tabulationLevel + 1)
return tip
def _buildSkillsTooltipCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None):
if skillsMap is None:
skillsMap = {}
sCharacter = Character.getInstance()
if tabulationLevel == 0:
for item, subReqs in reqs.iteritems():
skillsMap = self._buildSkillsTooltipCondensed(subReqs, item.name, 1, skillsMap)
sorted(skillsMap, key=skillsMap.get)
else:
for name, info in reqs.iteritems():
level, ID, more = info
sCharacter.skillReqsDict['skills'].append({
'item': currItem,
'skillID': ID,
'skill': name,
'level': level,
'indent': tabulationLevel,
})
if name not in skillsMap:
skillsMap[name] = level, ID
elif skillsMap[name][0] < level:
skillsMap[name] = level, ID
skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap)
return skillsMap