Files
pyfa/gui/builtinContextMenus/damagePattern.py

112 lines
4.0 KiB
Python

from gui.contextMenu import ContextMenu
import gui.mainFrame
import gui.globalEvents as GE
# noinspection PyPackageRequirements
import wx
from gui.bitmapLoader import BitmapLoader
from service.fit import Fit
from service.damagePattern import DamagePattern as import_DamagePattern
try:
from collections import OrderedDict
except ImportError:
from gui.utils.compat import OrderedDict
class DamagePattern(ContextMenu):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, srcContext, selection):
return srcContext == "resistancesViewFull" and self.mainFrame.getActiveFit() is not None
def getText(self, itmContext, selection):
sDP = import_DamagePattern.getInstance()
sFit = Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
self.fit = sFit.getFit(fitID)
self.patterns = sDP.getDamagePatternList()
self.patterns.sort(key=lambda p: (p.name not in ["Uniform", "Selected Ammo"], p.name))
self.patternIds = {}
self.subMenus = OrderedDict()
self.singles = []
# iterate and separate damage patterns based on "[Parent] Child"
for pattern in self.patterns:
start, end = pattern.name.find('['), pattern.name.find(']')
if start is not -1 and end is not -1:
currBase = pattern.name[start + 1:end]
# set helper attr
setattr(pattern, "_name", pattern.name[end + 1:].strip())
if currBase not in self.subMenus:
self.subMenus[currBase] = []
self.subMenus[currBase].append(pattern)
else:
self.singles.append(pattern)
# return list of names, with singles first followed by submenu names
self.m = map(lambda p: p.name, self.singles) + self.subMenus.keys()
return self.m
def addPattern(self, rootMenu, pattern):
id = ContextMenu.nextID()
name = getattr(pattern, "_name", pattern.name) if pattern is not None else "No Profile"
self.patternIds[id] = pattern
menuItem = wx.MenuItem(rootMenu, id, name)
rootMenu.Bind(wx.EVT_MENU, self.handlePatternSwitch, menuItem)
# set pattern attr to menu item
menuItem.pattern = pattern
# determine active pattern
sFit = Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
f = sFit.getFit(fitID)
dp = f.damagePattern
if dp == pattern:
bitmap = BitmapLoader.getBitmap("state_active_small", "gui")
menuItem.SetBitmap(bitmap)
return menuItem
def getSubMenu(self, context, selection, rootMenu, i, pitem):
msw = True if "wxMSW" in wx.PlatformInfo else False
if self.m[i] not in self.subMenus:
# if we're trying to get submenu to something that shouldn't have one,
# redirect event of the item to handlePatternSwitch and put pattern in
# our patternIds mapping, then return None for no submenu
id = pitem.GetId()
self.patternIds[id] = self.singles[i]
rootMenu.Bind(wx.EVT_MENU, self.handlePatternSwitch, pitem)
if self.patternIds[id] == self.fit.damagePattern:
bitmap = BitmapLoader.getBitmap("state_active_small", "gui")
pitem.SetBitmap(bitmap)
return False
sub = wx.Menu()
# Items that have a parent
for pattern in self.subMenus[self.m[i]]:
sub.AppendItem(self.addPattern(rootMenu if msw else sub, pattern))
return sub
def handlePatternSwitch(self, event):
pattern = self.patternIds.get(event.Id, False)
if pattern is False:
event.Skip()
return
sFit = Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
sFit.setDamagePattern(fitID, pattern)
setattr(self.mainFrame, "_activeDmgPattern", pattern)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
DamagePattern.register()