Also, create a variable so we can't reference it and have it not exist. Because that would be bad.
73 lines
4.2 KiB
Python
73 lines
4.2 KiB
Python
# moduleBonusBastionModule
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#
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# Used by:
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# Module: Bastion Module I
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type = "active"
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runTime = "early"
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def handler(fit, src, context):
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# Resistances
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for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
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for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
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bonus = "%s%sDamageResonance" % (attrPrefix, damageType)
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bonus = "%s%s" % (bonus[0].lower(), bonus[1:])
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booster = "%s%sDamageResonance" % (layer, damageType)
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penalize = False if layer == 'hull' else True
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fit.ship.multiplyItemAttr(bonus, src.getModifiedItemAttr(booster),
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stackingPenalties=penalize, penaltyGroup="preMul")
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# Turrets
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or
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mod.item.requiresSkill("Large Hybrid Turret") or
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mod.item.requiresSkill("Large Projectile Turret"),
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"maxRange", src.getModifiedItemAttr("maxRangeBonus"),
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stackingPenalties=True)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or
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mod.item.requiresSkill("Large Hybrid Turret") or
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mod.item.requiresSkill("Large Projectile Turret"),
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"falloff", src.getModifiedItemAttr("falloffBonus"),
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stackingPenalties=True)
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# Missiles
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Torpedoes") or
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mod.charge.requiresSkill("Cruise Missiles") or
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mod.charge.requiresSkill("Heavy Missiles"),
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"maxVelocity", src.getModifiedItemAttr("missileVelocityBonus"))
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# Tanking
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
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"armorDamageAmount", src.getModifiedItemAttr("armorDamageAmountBonus"),
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stackingPenalties=True)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
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"shieldBonus", src.getModifiedItemAttr("shieldBoostMultiplier"),
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stackingPenalties=True)
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# Speed penalty
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fit.ship.boostItemAttr("maxVelocity", src.getModifiedItemAttr("speedFactor"))
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# @todo: test these for April 2016 release
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# Max locked targets
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fit.ship.forceItemAttr("maxLockedTargets", src.getModifiedItemAttr("maxLockedTargets"))
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# Block Hostile ewar
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fit.ship.forceItemAttr("disallowOffensiveModifiers", src.getModifiedItemAttr("disallowOffensiveModifiers"))
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# new with April 2016 release
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for scanType in ('Magnetometric', 'Ladar', 'Gravimetric', 'Radar'):
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fit.ship.boostItemAttr("scan{}Strength".format(scanType),
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src.getModifiedItemAttr("scan{}StrengthPercent".format(scanType)),
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stackingPenalties=True)
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fit.ship.boostItemAttr("remoteRepairImpedance", src.getModifiedItemAttr("remoteRepairImpedanceBonus"))
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fit.ship.boostItemAttr("remoteAssistanceImpedance", src.getModifiedItemAttr("remoteAssistanceImpedanceBonus"))
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fit.ship.boostItemAttr("sensorDampenerResistance", src.getModifiedItemAttr("sensorDampenerResistanceBonus"))
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fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill("Micro Jump Drive Operation"),
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"activationBlocked", src.getModifiedItemAttr("activationBlockedStrenght"))
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fit.ship.boostItemAttr("targetPainterResistance", src.getModifiedItemAttr("targetPainterResistanceBonus"))
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fit.ship.boostItemAttr("weaponDisruptionResistance", src.getModifiedItemAttr("weaponDisruptionResistanceBonus"))
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fit.ship.increaseItemAttr("warpScrambleStatus", src.getModifiedItemAttr("siegeModeWarpStatus"))
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fit.ship.forceItemAttr("disallowDocking", src.getModifiedItemAttr("disallowDocking"))
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fit.ship.forceItemAttr("disallowTethering", src.getModifiedItemAttr("disallowTethering"))
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