Files
pyfa/gui/builtinContextMenus/ammoPattern.py
2010-11-28 22:51:08 +02:00

39 lines
1.1 KiB
Python

from gui.contextMenu import ContextMenu
import gui.mainFrame
import service
import wx
import gui.globalEvents as GE
from gui import bitmapLoader
class AmmoPattern(ContextMenu):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, context, selection):
if context not in ("item", "itemSearch") or self.mainFrame.getActiveFit() is None:
return False
item = selection[0]
for attr in ("emDamage", "thermalDamage", "explosiveDamage", "kineticDamage"):
if item.getAttribute(attr) is not None:
return True
return False
def getText(self, context, selection):
return "Set as Damage Pattern"
def activate(self, context, selection, i):
item = selection[0]
fit = self.mainFrame.getActiveFit()
sFit = service.Fit.getInstance()
sFit.setAsPattern(fit, item)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fit))
def getBitmap(self, context, selection):
return None
AmmoPattern.register()