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pyfa/eos/calc.py

72 lines
2.9 KiB
Python

# =============================================================================
# Copyright (C) 2019 Ryan Holmes
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
# =============================================================================
import math
# Just copy-paste penalization chain calculation code (with some modifications,
# as multipliers arrive in different form) in here to not make actual attribute
# calculations slower than they already are due to extra function calls
def calculateMultiplier(multipliers):
"""
multipliers: dictionary in format:
{stacking group name: [(mult, resist attr ID), (mult, resist attr ID)]}
"""
val = 1
for penalizedMultipliers in multipliers.values():
# A quick explanation of how this works:
# 1: Bonuses and penalties are calculated seperately, so we'll have to filter each of them
l1 = [v[0] for v in penalizedMultipliers if v[0] > 1]
l2 = [v[0] for v in penalizedMultipliers if v[0] < 1]
# 2: The most significant bonuses take the smallest penalty,
# This means we'll have to sort
abssort = lambda _val: -abs(_val - 1)
l1.sort(key=abssort)
l2.sort(key=abssort)
# 3: The first module doesn't get penalized at all
# Any module after the first takes penalties according to:
# 1 + (multiplier - 1) * math.exp(- math.pow(i, 2) / 7.1289)
for l in (l1, l2):
for i in range(len(l)):
bonus = l[i]
val *= 1 + (bonus - 1) * math.exp(- i ** 2 / 7.1289)
return val
def calculateRangeFactor(srcOptimalRange, srcFalloffRange, distance, restrictedRange=True):
"""Range strength/chance factor, applicable to guns, ewar, RRs, etc."""
if distance is None:
return 1
if srcFalloffRange > 0:
# Most modules cannot be activated when at 3x falloff range, with few exceptions like guns
if restrictedRange and distance > srcOptimalRange + 3 * srcFalloffRange:
return 0
return 0.5 ** ((max(0, distance - srcOptimalRange) / srcFalloffRange) ** 2)
elif distance <= srcOptimalRange:
return 1
else:
return 0
def calculateLockTime(srcScanRes, tgtSigRadius):
if not srcScanRes or not tgtSigRadius:
return None
return min(40000 / srcScanRes / math.asinh(tgtSigRadius) ** 2, 30 * 60)