Also, create a variable so we can't reference it and have it not exist. Because that would be bad.
53 lines
2.8 KiB
Python
53 lines
2.8 KiB
Python
# Not used by any item
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type = "active"
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runTime = "early"
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def handler(fit, module, context):
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# Resistances
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for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
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for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
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bonus = "%s%sDamageResonance" % (attrPrefix, damageType)
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bonus = "%s%s" % (bonus[0].lower(), bonus[1:])
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booster = "%s%sDamageResonance" % (layer, damageType)
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penalize = False if layer == 'hull' else True
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fit.ship.multiplyItemAttr(bonus, module.getModifiedItemAttr(booster),
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stackingPenalties=penalize, penaltyGroup="preMul")
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# Turrets
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or
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mod.item.requiresSkill("Large Hybrid Turret") or
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mod.item.requiresSkill("Large Projectile Turret"),
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"maxRange", module.getModifiedItemAttr("maxRangeBonus"),
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stackingPenalties=True)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or
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mod.item.requiresSkill("Large Hybrid Turret") or
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mod.item.requiresSkill("Large Projectile Turret"),
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"falloff", module.getModifiedItemAttr("falloffBonus"),
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stackingPenalties=True)
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# Missiles
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fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Torpedoes") or
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mod.charge.requiresSkill("Cruise Missiles") or
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mod.charge.requiresSkill("Heavy Missiles"),
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"maxVelocity", module.getModifiedItemAttr("missileVelocityBonus"))
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# Tanking
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fit.modules.filteredItemBoost(
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lambda mod: mod.item.requiresSkill("Capital Repair Systems") or mod.item.requiresSkill("Repair Systems"),
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"armorDamageAmount", module.getModifiedItemAttr("armorDamageAmountBonus"),
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stackingPenalties=True)
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fit.modules.filteredItemBoost(
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lambda mod: mod.item.requiresSkill("Capital Shield Operation") or mod.item.requiresSkill("Shield Operation"),
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"shieldBonus", module.getModifiedItemAttr("shieldBoostMultiplier"),
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stackingPenalties=True)
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# Speed penalty
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fit.ship.boostItemAttr("maxVelocity", module.getModifiedItemAttr("speedFactor"))
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# Max locked targets
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fit.ship.forceItemAttr("maxLockedTargets", module.getModifiedItemAttr("maxLockedTargets"))
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# Block Hostile ewar
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fit.ship.forceItemAttr("disallowOffensiveModifiers", module.getModifiedItemAttr("disallowOffensiveModifiers"))
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