Files
pyfa/gui/builtinContextMenus/envEffectAdd.py
2020-06-18 05:33:12 +03:00

214 lines
7.8 KiB
Python

import re
from collections import OrderedDict
from itertools import chain
# noinspection PyPackageRequirements
import wx
import gui.fitCommands as cmd
import gui.mainFrame
from gui.contextMenu import ContextMenuUnconditional
from service.market import Market
class Group:
def __init__(self):
self.groups = OrderedDict()
self.items = []
def sort(self):
self.groups = OrderedDict((k, self.groups[k]) for k in sorted(self.groups))
for group in self.groups.values():
group.sort()
self.items.sort(key=lambda e: e.shortName)
class Entry:
def __init__(self, itemID, name, shortName):
self.itemID = itemID
self.name = name
self.shortName = shortName
class AddEnvironmentEffect(ContextMenuUnconditional):
# CCP doesn't currently provide a mapping between the general Environment, and the specific environment effect
# (which can be random when going into Abyssal space). This is how we currently define it:
# environment type: specific type name prefix
abyssal_mapping = {
'caustic_toxin_weather': 47862, # Exotic Particle Storm
'darkness_weather': 47863, # Dark Matter Field
'infernal_weather': 47864, # Plasma Firestorm
'electric_storm_weather': 47865, # Electrical Storm
'xenon_gas_weather': 47866, # Gamma-Ray Afterglow
}
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, callingWindow, srcContext):
return srcContext == "projected"
def getText(self, callingWindow, itmContext):
return "Add Environmental Effect"
def _addGroup(self, parentMenu, name):
id = ContextMenuUnconditional.nextID()
menuItem = wx.MenuItem(parentMenu, id, name)
parentMenu.Bind(wx.EVT_MENU, self.handleSelection, menuItem)
return menuItem
def _addEffect(self, parentMenu, typeID, name):
id = ContextMenuUnconditional.nextID()
self.idmap[id] = typeID
menuItem = wx.MenuItem(parentMenu, id, name)
parentMenu.Bind(wx.EVT_MENU, self.handleSelection, menuItem)
return menuItem
def getSubMenu(self, callingWindow, context, rootMenu, i, pitem):
self.idmap = {}
data = self.getData()
msw = "wxMSW" in wx.PlatformInfo
def makeMenu(data, parentMenu):
menu = wx.Menu()
for group_name in data.groups:
menuItem = self._addGroup(rootMenu if msw else parentMenu, group_name)
subMenu = makeMenu(data.groups[group_name], menu)
menuItem.SetSubMenu(subMenu)
menu.Append(menuItem)
for entry in data.items:
menuItem = self._addEffect(rootMenu if msw else parentMenu, entry.itemID, entry.shortName)
menu.Append(menuItem)
menu.Bind(wx.EVT_MENU, self.handleSelection)
return menu
sub = makeMenu(data, rootMenu)
return sub
def handleSelection(self, event):
# Skip events ids that aren't mapped
swObj = self.idmap.get(event.Id, False)
if not swObj:
event.Skip()
return
fitID = self.mainFrame.getActiveFit()
self.mainFrame.command.Submit(cmd.GuiAddProjectedModuleCommand(fitID, swObj))
def getData(self):
data = Group()
data.groups['Wormhole'] = self.getEffectBeacons(
'Black Hole', 'Cataclysmic Variable', 'Magnetar',
'Pulsar', 'Red Giant', 'Wolf Rayet')
data.groups['Sansha Incursion'] = self.getEffectBeacons('Sansha Incursion')
data.groups['Triglavian Invasion'] = self.getEffectBeacons('Triglavian Invasion')
data.groups['Triglavian Invasion'].groups['Destructible Beacons'] = self.getDestructibleBeacons()
data.groups['Abyssal Weather'] = self.getAbyssalWeather()
return data
def getEffectBeacons(self, *groups):
"""
Get dictionary with wormhole system-wide effects
"""
compacted = len(groups) <= 1
sMkt = Market.getInstance()
# Container for system-wide effects
data = Group()
# Stuff we don't want to see in names
garbages = ("System Effects", "Effects")
# Get group with all the system-wide beacons
grp = sMkt.getGroup("Effect Beacon")
# Cycle through them
for beacon in sMkt.getItemsByGroup(grp):
# Check if it belongs to any valid group
for group in groups:
# Check beginning of the name only
if re.search(group, beacon.name):
# Get full beacon name
beaconname = beacon.name
for garbage in garbages:
beaconname = re.sub(garbage, "", beaconname)
beaconname = re.sub(" {2,}", " ", beaconname).strip()
# Get short name
shortname = re.sub(group, "", beacon.name)
for garbage in garbages:
shortname = re.sub(garbage, "", shortname)
shortname = re.sub(" {2,}", " ", shortname).strip()
# Get group name
groupname = group
for garbage in garbages:
groupname = re.sub(garbage, "", groupname)
groupname = re.sub(" {2,}", " ", groupname).strip()
# Add stuff to dictionary
if compacted:
container = data.items
else:
container = data.groups.setdefault(groupname, Group()).items
container.append(Entry(beacon.ID, beaconname, shortname))
# Break loop on 1st result
break
data.sort()
return data
def getAbyssalWeather(self):
sMkt = Market.getInstance()
data = Group()
environments = {x.ID: x for x in sMkt.getGroup("Abyssal Environment").items}
items = chain(
sMkt.getGroup("MassiveEnvironments").items,
sMkt.getGroup("Non-Interactable Object").items)
for beacon in items:
if not beacon.isType('projected'):
continue
type = self.__class__.abyssal_mapping.get(beacon.name[0:-2], None)
type = environments.get(type, None)
if type is None:
continue
subdata = data.groups.setdefault(type.name, Group())
display_name = "{} {}".format(type.name, beacon.name[-1:])
subdata.items.append(Entry(beacon.ID, display_name, display_name))
data.sort()
# Localized abyssal hazards
items = sMkt.getGroup("Abyssal Hazards").items
if items:
subdata = data.groups.setdefault('Localized', Group())
for beacon in sMkt.getGroup("Abyssal Hazards").items:
if not beacon.isType('projected'):
continue
# Localized effects, currently, have a name like "(size) (type) Cloud"
# Until this inevitably changes, do a simple split
name_parts = beacon.name.split(" ")
key = name_parts[1].strip()
subsubdata = subdata.groups.setdefault(key, Group())
subsubdata.items.append(Entry(beacon.ID, beacon.name, beacon.name))
subdata.sort()
# PVP weather
data.items.append(Entry(49766, 'PvP Weather', 'PvP Weather'))
return data
def getDestructibleBeacons(self):
data = Group()
sMkt = Market.getInstance()
for item in sMkt.getItemsByGroup(sMkt.getGroup('Destructible Effect Beacon')):
if not item.isType('projected'):
continue
data.items.append(Entry(item.ID, item.name, item.name))
data.sort()
return data
AddEnvironmentEffect.register()