Files
pyfa/eos/effects/shiparmorresistanceaf1.py

11 lines
387 B
Python

# shipArmorResistanceAF1
#
# Used by:
# Ship: Malediction
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level
damageTypes = ("Em", "Explosive", "Kinetic", "Thermal")
for damageType in damageTypes:
fit.ship.boostItemAttr("armor{0}DamageResonance".format(damageType), ship.getModifiedItemAttr("shipBonusAF") * level)