Files
pyfa/gui/builtinPreferenceViews/pyfaEnginePreferences.py
zhaoweny 889e901cbd i18n: improve string literal annotations
1. annotate more strings for statsViews, itemStats
2. fix raw title and description for preferences
3. fix crash on opening AttributeEditor, characterEditor
2020-06-22 17:55:58 +08:00

145 lines
6.9 KiB
Python

import logging
import wx
from service.fit import Fit
from gui.bitmap_loader import BitmapLoader
import gui.globalEvents as GE
from gui.preferenceView import PreferenceView
from service.settings import EOSSettings
import gui.mainFrame
from wx.lib.intctrl import IntCtrl
logger = logging.getLogger(__name__)
_t = wx.GetTranslation
class PFFittingEnginePref(PreferenceView):
def __init__(self):
self.dirtySettings = False
def refreshPanel(self, fit):
pass
# noinspection PyAttributeOutsideInit
def populatePanel(self, panel):
self.title = _t("Fitting Engine")
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
mainSizer = wx.BoxSizer(wx.VERTICAL)
helpCursor = wx.Cursor(wx.CURSOR_QUESTION_ARROW)
self.engine_settings = EOSSettings.getInstance()
self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
self.stTitle.Wrap(-1)
self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString))
mainSizer.Add(self.stTitle, 0, wx.EXPAND | wx.ALL, 5)
self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)
self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, _t("Factor in reload time when calculating capacitor usage, damage, and tank."),
wx.DefaultPosition, wx.DefaultSize, 0)
mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY,
_t("Enforce strict skill level requirements"),
wx.DefaultPosition, wx.DefaultSize, 0)
self.cbStrictSkillLevels.SetCursor(helpCursor)
self.cbStrictSkillLevels.SetToolTip(wx.ToolTip(
_t('When enabled, skills will check their dependencies\' requirements when their levels change and reset '
'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy '
'Drone Operation skill, as that requires Drones V')))
mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)
self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
_t("When damage profile is Uniform, set Reactive Armor "
"Hardener to match (old behavior)."),
wx.DefaultPosition, wx.DefaultSize, 0)
mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)
spoolup_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.spool_up_label = wx.StaticText(panel, wx.ID_ANY, _t("Global Default Spoolup Percentage:"), wx.DefaultPosition, wx.DefaultSize, 0)
self.spool_up_label.Wrap(-1)
self.spool_up_label.SetCursor(helpCursor)
self.spool_up_label.SetToolTip(
wx.ToolTip(_t('The amount of spoolup to use by default on module which support it. Can be changed on a per-module basis')))
spoolup_sizer.Add(self.spool_up_label, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5)
self.spoolup_value = IntCtrl(panel, min=0, max=100, limited=True)
spoolup_sizer.Add(self.spoolup_value, 0, wx.ALL, 5)
mainSizer.Add(spoolup_sizer, 0, wx.ALL | wx.EXPAND, 0)
# Future code once new cap sim is implemented
'''
self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )
text = " Ignores reactivation timer when calculating capacitor usage,\n damage, and tank."
self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
self.cbGlobalForceReactivationTimerText.Wrap( -1 )
self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 )
'''
# Future code for mining laser crystal
'''
self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )
text = " If enabled, displays the Specialty Crystal mining amount.\n This is the amount mined when using crystals and mining the matching asteroid."
self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 )
'''
self.sFit = Fit.getInstance()
self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)
self.cbStrictSkillLevels.SetValue(self.engine_settings.get("strictSkillLevels"))
self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX, self.OnCBStrictSkillLevelsChange)
self.cbUniversalAdaptiveArmorHardener.SetValue(self.engine_settings.get("useStaticAdaptiveArmorHardener"))
self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)
self.spoolup_value.SetValue(int(self.engine_settings.get("globalDefaultSpoolupPercentage") * 100))
self.spoolup_value.Bind(wx.lib.intctrl.EVT_INT, self.OnSpoolupChange)
panel.SetSizer(mainSizer)
panel.Layout()
def OnSpoolupChange(self, event):
self.engine_settings.set("globalDefaultSpoolupPercentage", self.spoolup_value.GetValue() / 100)
def OnCBGlobalForceReloadStateChange(self, event):
fitIDs = self.sFit.toggleFactorReload(value=bool(self.cbGlobalForceReload.GetValue()))
wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=tuple(fitIDs)))
def OnCBStrictSkillLevelsChange(self, event):
self.engine_settings.set("strictSkillLevels", self.cbStrictSkillLevels.GetValue())
def OnCBUniversalAdaptiveArmorHardenerChange(self, event):
self.engine_settings.set("useStaticAdaptiveArmorHardener", self.cbUniversalAdaptiveArmorHardener.GetValue())
def getImage(self):
return BitmapLoader.getBitmap("settings_fitting", "gui")
def OnWindowLeave(self, event):
# We don't want to do anything when they leave,
# but in the future we might.
pass
PFFittingEnginePref.register()