Files
pyfa/gui/builtinContextMenus/ammoToDmgPattern.py
2019-07-30 19:12:45 +03:00

46 lines
1.4 KiB
Python

# noinspection PyPackageRequirements
import wx
import gui.globalEvents as GE
import gui.mainFrame
from gui.contextMenu import ContextMenuSingle
from service.fit import Fit
from service.settings import ContextMenuSettings
class AmmoToDmgPattern(ContextMenuSingle):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
self.settings = ContextMenuSettings.getInstance()
def display(self, callingWindow, srcContext, mainItem):
if not self.settings.get('ammoPattern'):
return False
if srcContext not in ("marketItemGroup", "marketItemMisc") or self.mainFrame.getActiveFit() is None:
return False
if mainItem is None:
return False
for attr in ("emDamage", "thermalDamage", "explosiveDamage", "kineticDamage"):
if mainItem.getAttribute(attr) is not None:
return True
return False
def getText(self, callingWindow, itmContext, mainItem):
return "Set {} as Damage Pattern".format(itmContext if itmContext is not None else "Item")
def activate(self, callingWindow, fullContext, mainItem, i):
fitID = self.mainFrame.getActiveFit()
Fit.getInstance().setAsPattern(fitID, mainItem)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=(fitID,)))
def getBitmap(self, callingWindow, context, mainItem):
return None
AmmoToDmgPattern.register()