101 lines
3.4 KiB
Python
101 lines
3.4 KiB
Python
# -*- coding: utf-8 -*-
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from gui.contextMenu import ContextMenu
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import gui.mainFrame
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import service
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import wx
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from gui import bitmapLoader
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from eos.types import Skill
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import gui.globalEvents as GE
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class ChangeAffectingSkills(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, srcContext, selection):
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if self.mainFrame.getActiveFit() is None or srcContext not in ("fittingModule", "fittingCharge", "fittingShip"):
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return False
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self.sChar = service.Character.getInstance()
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self.sFit = service.Fit.getInstance()
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fit = self.sFit.getFit(self.mainFrame.getActiveFit())
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self.charID = fit.character.ID
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#if self.sChar.getCharName(self.charID) in ("All 0", "All 5"):
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# return False
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if srcContext == "fittingShip":
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fitID = self.mainFrame.getActiveFit()
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sFit = service.Fit.getInstance()
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self.stuff = sFit.getFit(fitID).ship
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else:
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self.stuff = selection[0]
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cont = self.stuff.itemModifiedAttributes
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skills = set()
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for attrName in cont.iterAfflictions():
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if cont[attrName] == 0:
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continue
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for fit, afflictors in cont.getAfflictions(attrName).iteritems():
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for afflictor, modifier, amount, used in afflictors:
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# only add Skills
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if not isinstance(afflictor, Skill):
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continue
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skills.add(afflictor)
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self.skills = sorted(skills, key=lambda x: x.item.name)
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return len(self.skills) > 0
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def getText(self, itmContext, selection):
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return "Change %s Skills" % itmContext
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def addSkill(self, rootMenu, skill, i):
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if i < 0:
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label = "Not Learned"
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else:
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label = "Level %s" % i
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id = wx.NewId()
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self.skillIds[id] = (skill, i)
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menuItem = wx.MenuItem(rootMenu, id, label, kind=wx.ITEM_RADIO)
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rootMenu.Bind(wx.EVT_MENU, self.handleSkillChange, menuItem)
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return menuItem
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def getSubMenu(self, context, selection, rootMenu, i, pitem):
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msw = True if "wxMSW" in wx.PlatformInfo else False
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self.skillIds = {}
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sub = wx.Menu()
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for skill in self.skills:
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skillItem = wx.MenuItem(sub, wx.NewId(), skill.item.name)
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grandSub = wx.Menu()
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skillItem.SetSubMenu(grandSub)
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if skill.learned:
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bitmap = bitmapLoader.getBitmap("lvl%s" % skill.level, "icons")
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if bitmap is not None:
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skillItem.SetBitmap(bitmap)
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for i in xrange(-1, 6):
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levelItem = self.addSkill(rootMenu if msw else grandSub, skill, i)
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grandSub.AppendItem(levelItem)
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if (not skill.learned and i == -1) or (skill.learned and skill.level == i):
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levelItem.Check(True)
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sub.AppendItem(skillItem)
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return sub
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def handleSkillChange(self, event):
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skill, level = self.skillIds[event.Id]
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self.sChar.changeLevel(self.charID, skill.item.ID, level)
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fitID = self.mainFrame.getActiveFit()
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self.sFit.changeChar(fitID, self.charID)
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wx.PostEvent(self.mainFrame, GE.CharListUpdated())
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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ChangeAffectingSkills.register()
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