Files
pyfa/gui/builtinContextMenus/itemVariationChange.py
2019-12-26 12:26:25 +03:00

304 lines
12 KiB
Python

# noinspection PyPackageRequirements
import wx
import gui.fitCommands as cmd
import gui.mainFrame
from gui.contextMenu import ContextMenuCombined
from gui.fitCommands.helpers import getSimilarModPositions, getSimilarFighters
from service.fit import Fit
from service.market import Market
class ChangeItemToVariation(ContextMenuCombined):
visibilitySetting = 'metaSwap'
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, callingWindow, srcContext, mainItem, selection):
if self.mainFrame.getActiveFit() is None or srcContext not in (
'fittingModule',
'droneItem',
'fighterItem',
'boosterItem',
'implantItem',
'cargoItem',
'projectedModule',
'projectedDrone',
'projectedFighter'
):
return False
if mainItem is None or getattr(mainItem, 'isEmpty', False):
return False
self.mainVariations = Market.getInstance().getVariationsByItems((mainItem.item,))
# No variations from current module
if len(self.mainVariations) < 2:
return False
self.mainItem = mainItem
self.selection = selection
self.srcContext = srcContext
return True
def getText(self, callingWindow, itmContext, mainItem, selection):
return 'Variations'
def getSubMenu(self, callingWindow, context, mainItem, selection, rootMenu, i, pitem):
self.moduleLookup = {}
sFit = Fit.getInstance()
sMkt = Market.getInstance()
fit = sFit.getFit(self.mainFrame.getActiveFit())
def get_metalevel(x):
return x.metaLevel or 0
def get_metagroup(x):
remap = {
# We want deadspace before officer mods
5: 6, 6: 5,
# For structures we want t1-t2-faction
54: 52, 52: 54}
metaGroup = sMkt.getMetaGroupByItem(x)
return remap.get(metaGroup.ID, metaGroup.ID) if metaGroup is not None else 0
def get_boosterrank(x):
# If we're returning a lot of items, sort my name
if len(self.mainVariations) > 7:
return x.name
# Sort by booster chance to get some sort of pseudorank.
elif 'boosterEffectChance1' in x.attributes:
return x.attributes['boosterEffectChance1'].value
# the "first" rank (Synth) doesn't have boosterEffectChance1. If we're not pulling back all boosters, return 0 for proper sorting
else:
return 0
m = wx.Menu()
# If on Windows we need to bind out events into the root menu, on other
# platforms they need to go to our sub menu
if 'wxMSW' in wx.PlatformInfo:
bindmenu = rootMenu
else:
bindmenu = m
# Do not show abyssal items
items = list(
i for i in self.mainVariations
if sMkt.getMetaGroupByItem(i) is None or sMkt.getMetaGroupByItem(i).ID != 15)
# Sort items by metalevel, and group within that metalevel
# Sort all items by name first
items.sort(key=lambda x: x.name)
# Do not do any extra sorting for implants
if 'implantItem' in context:
pass
# Boosters don't have meta or anything concrete that we can rank by. Go by chance to inflict side effect
elif 'boosterItem' in context:
items.sort(key=get_boosterrank)
else:
# sort by group and meta level
items.sort(key=get_metalevel)
items.sort(key=get_metagroup)
group = None
for item in items:
# Apparently no metaGroup for the Tech I variant:
metaGroup = sMkt.getMetaGroupByItem(item)
if 'subSystem' in item.effects:
thisgroup = item.marketGroup.marketGroupName
elif metaGroup is None:
thisgroup = 'Tech I'
else:
thisgroup = metaGroup.name
if thisgroup != group and context not in ('implantItem', 'boosterItem'):
group = thisgroup
id = ContextMenuCombined.nextID()
m.Append(id, '%s' % group)
m.Enable(id, False)
id = ContextMenuCombined.nextID()
mitem = wx.MenuItem(rootMenu, id, item.name)
bindmenu.Bind(wx.EVT_MENU, self.handleSwitch, mitem)
self.moduleLookup[id] = item, context
m.Append(mitem)
mitem.Enable(self.srcContext in ('projectedModule', 'projectedDrone', 'projectedFighter') or fit.canFit(item))
return m
def handleSwitch(self, event):
item, context = self.moduleLookup.get(event.Id, None)
if item is None:
event.Skip()
return
handlerMap = {
'fittingModule': self.__handleModule,
'droneItem': self.__handleDrone,
'fighterItem': self.__handleFighter,
'cargoItem': self.__handleCargo,
'implantItem': self.__handleImplant,
'boosterItem': self.__handleBooster,
'projectedModule': self.__handleProjectedModule,
'projectedDrone': self.__handleProjectedDrone,
'projectedFighter': self.__handleProjectedFighter}
handler = handlerMap.get(context)
if handler is None:
return
handler(item)
def __handleModule(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
if wx.GetMouseState().GetModifiers() in (wx.MOD_ALT, wx.MOD_CONTROL):
positions = getSimilarModPositions(fit.modules, self.mainItem)
else:
sMkt = Market.getInstance()
positions = []
for mod in self.selection:
if mod.isEmpty:
continue
if mod is self.mainItem:
positions.append(fit.modules.index(mod))
continue
if mod not in fit.modules:
continue
modVariations = sMkt.getVariationsByItems((mod.item,))
if modVariations == self.mainVariations:
positions.append(fit.modules.index(mod))
self.mainFrame.command.Submit(cmd.GuiChangeLocalModuleMetasCommand(
fitID=fitID, positions=positions, newItemID=varItem.ID))
def __handleDrone(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
sMkt = Market.getInstance()
positions = []
for drone in self.selection:
if drone not in fit.drones:
continue
if drone is self.mainItem:
positions.append(fit.drones.index(drone))
continue
droneVariations = sMkt.getVariationsByItems((drone.item,))
if droneVariations == self.mainVariations:
positions.append(fit.drones.index(drone))
self.mainFrame.command.Submit(cmd.GuiChangeLocalDroneMetasCommand(
fitID=fitID, positions=positions, newItemID=varItem.ID))
def __handleFighter(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
if wx.GetMouseState().GetModifiers() in (wx.MOD_ALT, wx.MOD_CONTROL):
fighters = getSimilarFighters(fit.fighters, self.mainItem)
else:
fighters = self.selection
sMkt = Market.getInstance()
positions = []
for fighter in fighters:
if fighter not in fit.fighters:
continue
if fighter is self.mainItem:
positions.append(fit.fighters.index(fighter))
continue
fighterVariations = sMkt.getVariationsByItems((fighter.item,))
if fighterVariations == self.mainVariations:
positions.append(fit.fighters.index(fighter))
self.mainFrame.command.Submit(cmd.GuiChangeLocalFighterMetasCommand(
fitID=fitID, positions=positions, newItemID=varItem.ID))
def __handleCargo(self, varItem):
fitID = self.mainFrame.getActiveFit()
sMkt = Market.getInstance()
itemIDs = []
for cargo in self.selection:
if cargo is self.mainItem:
itemIDs.append(cargo.itemID)
continue
cargoVariations = sMkt.getVariationsByItems((cargo.item,))
if cargoVariations == self.mainVariations:
itemIDs.append(cargo.itemID)
self.mainFrame.command.Submit(cmd.GuiChangeCargoMetasCommand(
fitID=fitID, itemIDs=itemIDs, newItemID=varItem.ID))
def __handleImplant(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
implant = self.mainItem
if implant in fit.implants:
position = fit.implants.index(implant)
self.mainFrame.command.Submit(cmd.GuiChangeImplantMetaCommand(
fitID=fitID, position=position, newItemID=varItem.ID))
def __handleBooster(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
booster = self.mainItem
if booster in fit.boosters:
position = fit.boosters.index(booster)
self.mainFrame.command.Submit(cmd.GuiChangeBoosterMetaCommand(
fitID=fitID, position=position, newItemID=varItem.ID))
def __handleProjectedModule(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
if wx.GetMouseState().GetModifiers() in (wx.MOD_ALT, wx.MOD_CONTROL):
positions = getSimilarModPositions(fit.projectedModules, self.mainItem)
else:
sMkt = Market.getInstance()
positions = []
for mod in self.selection:
if mod is self.mainItem:
positions.append(fit.projectedModules.index(mod))
continue
if mod not in fit.projectedModules:
continue
modVariations = sMkt.getVariationsByItems((mod.item,))
if modVariations == self.mainVariations:
positions.append(fit.projectedModules.index(mod))
self.mainFrame.command.Submit(cmd.GuiChangeProjectedModuleMetasCommand(
fitID=fitID, positions=positions, newItemID=varItem.ID))
def __handleProjectedDrone(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
sMkt = Market.getInstance()
itemIDs = []
for drone in self.selection:
if drone not in fit.projectedDrones:
continue
if drone is self.mainItem:
itemIDs.append(drone.itemID)
continue
droneVariations = sMkt.getVariationsByItems((drone.item,))
if droneVariations == self.mainVariations:
itemIDs.append(drone.itemID)
self.mainFrame.command.Submit(cmd.GuiChangeProjectedDroneMetasCommand(
fitID=fitID, itemIDs=itemIDs, newItemID=varItem.ID))
def __handleProjectedFighter(self, varItem):
fitID = self.mainFrame.getActiveFit()
fit = Fit.getInstance().getFit(fitID)
if wx.GetMouseState().GetModifiers() in (wx.MOD_ALT, wx.MOD_CONTROL):
fighters = getSimilarFighters(fit.projectedFighters, self.mainItem)
else:
fighters = self.selection
sMkt = Market.getInstance()
positions = []
for fighter in fighters:
if fighter not in fit.projectedFighters:
continue
if fighter is self.mainItem:
positions.append(fit.projectedFighters.index(fighter))
continue
fighterVariations = sMkt.getVariationsByItems((fighter.item,))
if fighterVariations == self.mainVariations:
positions.append(fit.projectedFighters.index(fighter))
self.mainFrame.command.Submit(cmd.GuiChangeProjectedFighterMetasCommand(
fitID=fitID, positions=positions, newItemID=varItem.ID))
ChangeItemToVariation.register()