Files
pyfa/gui/builtinGraphs/fitWarpTime.py
DarkPhoenix d195ec7e68 Move all the logic from eos graph to gui graph for warp time
Now backend graphs have to be aware of handles used in UI graphs, so why not
2019-06-28 15:44:50 +03:00

161 lines
5.8 KiB
Python

# =============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
# =============================================================================
import math
from eos.const import FittingModuleState
from .base import Graph, XDef, YDef, Input
AU_METERS = 149597870700
class FitWarpTimeGraph(Graph):
name = 'Warp Time'
def __init__(self):
super().__init__()
# UI stuff
@property
def xDefs(self):
return [
XDef(handle='distance', unit='AU', label='Distance', mainInput=('distance', 'AU')),
XDef(handle='distance', unit='km', label='Distance', mainInput=('distance', 'km'))]
@property
def yDefs(self):
return [YDef(handle='time', unit='s', label='Warp time')]
@property
def inputs(self):
return [
Input(handle='distance', unit='AU', label='Distance', iconID=1391, defaultValue=50, defaultRange=(0, 50), mainOnly=False),
Input(handle='distance', unit='km', label='Distance', iconID=1391, defaultValue=10000, defaultRange=(150, 5000), mainOnly=False)]
# Calculation stuff
_normalizers = {
('distance', 'AU'): lambda v, fit, tgt: v * AU_METERS,
('distance', 'km'): lambda v, fit, tgt: v * 1000}
_limiters = {
'distance': lambda fit, tgt: (0, fit.maxWarpDistance * AU_METERS)}
_denormalizers = {
('distance', 'AU'): lambda v, fit, tgt: v / AU_METERS,
('distance', 'km'): lambda v, fit, tgt: v / 1000}
def _distance2time(self, mainInput, miscInputs, fit, tgt):
xs = []
ys = []
subwarpSpeed = self.__getSubwarpSpeed(fit)
warpSpeed = fit.warpSpeed
for distance in self._iterLinear(mainInput[1]):
time = calculate_time_in_warp(subwarpSpeed, warpSpeed, distance)
xs.append(distance)
ys.append(time)
return xs, ys
_getters = {
('distance', 'time'): _distance2time}
def __getSubwarpSpeed(self, fit):
try:
subwarpSpeed = self._calcCache[fit.ID]['cleanSubwarpSpeed']
except KeyError:
modStates = {}
for mod in fit.modules:
if mod.item is not None and mod.item.group.name in ('Propulsion Module', 'Mass Entanglers', 'Cloaking Device') and mod.state >= FittingModuleState.ACTIVE:
modStates[mod] = mod.state
mod.state = FittingModuleState.ONLINE
projFitStates = {}
for projFit in fit.projectedFits:
projectionInfo = projFit.getProjectionInfo(fit.ID)
if projectionInfo is not None and projectionInfo.active:
projFitStates[projectionInfo] = projectionInfo.active
projectionInfo.active = False
projModStates = {}
for mod in fit.projectedModules:
if not mod.isExclusiveSystemEffect and mod.state >= FittingModuleState.ACTIVE:
projModStates[mod] = mod.state
mod.state = FittingModuleState.ONLINE
projDroneStates = {}
for drone in fit.projectedDrones:
if drone.amountActive > 0:
projDroneStates[drone] = drone.amountActive
drone.amountActive = 0
projFighterStates = {}
for fighter in fit.projectedFighters:
if fighter.active:
projFighterStates[fighter] = fighter.active
fighter.active = False
fit.calculateModifiedAttributes()
subwarpSpeed = fit.ship.getModifiedItemAttr('maxVelocity')
self._calcCache[fit.ID] = {'cleanSubwarpSpeed': subwarpSpeed}
for projInfo, state in projFitStates.items():
projInfo.active = state
for mod, state in modStates.items():
mod.state = state
for mod, state in projModStates.items():
mod.state = state
for drone, amountActive in projDroneStates.items():
drone.amountActive = amountActive
for fighter, state in projFighterStates.items():
fighter.active = state
fit.calculateModifiedAttributes()
return subwarpSpeed
# Taken from https://wiki.eveuniversity.org/Warp_time_calculation#Implementation
# with minor modifications
# Warp speed in AU/s, subwarp speed in m/s, distance in m
def calculate_time_in_warp(max_warp_speed, max_subwarp_speed, warp_dist):
if warp_dist == 0:
return 0
k_accel = max_warp_speed
k_decel = min(max_warp_speed / 3, 2)
warp_dropout_speed = max_subwarp_speed / 2
max_ms_warp_speed = max_warp_speed * AU_METERS
accel_dist = AU_METERS
decel_dist = max_ms_warp_speed / k_decel
minimum_dist = accel_dist + decel_dist
cruise_time = 0
if minimum_dist > warp_dist:
max_ms_warp_speed = warp_dist * k_accel * k_decel / (k_accel + k_decel)
else:
cruise_time = (warp_dist - minimum_dist) / max_ms_warp_speed
accel_time = math.log(max_ms_warp_speed / k_accel) / k_accel
decel_time = math.log(max_ms_warp_speed / warp_dropout_speed) / k_decel
total_time = cruise_time + accel_time + decel_time
return total_time
FitWarpTimeGraph.register()