* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value * Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators * If there is an override and a mutated attribute, mutated value takes effect
19 lines
276 B
Python
19 lines
276 B
Python
__all__ = [
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"character",
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"fit",
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"mutator",
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"module",
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"user",
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"skill",
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"price",
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"booster",
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"drone",
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"implant",
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"damagePattern",
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"miscData",
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"targetResists",
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"override",
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"implantSet",
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"loadDefaultDatabaseValues"
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]
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