Files
pyfa/config.py
2015-08-21 16:48:07 -04:00

135 lines
4.2 KiB
Python

import os
import sys
# TODO: move all logging back to pyfa.py main loop
# We moved it here just to avoid rebuilding windows skeleton for now (any change to pyfa.py needs it)
import logging
import logging.handlers
# Load variable overrides specific to distribution type
try:
import configforced
except ImportError:
configforced = None
# Turns on debug mode
debug = False
# Defines if our saveddata will be in pyfa root or not
saveInRoot = False
if debug:
logLevel = logging.DEBUG
else:
logLevel = logging.WARN
# Version data
version = "1.13.3"
tag = "git"
expansionName = "Aegis"
expansionVersion = "1.0"
evemonMinVersion = "4081"
pyfaPath = None
savePath = None
staticPath = None
saveDB = None
gameDB = None
class StreamToLogger(object):
"""
Fake file-like stream object that redirects writes to a logger instance.
From: http://www.electricmonk.nl/log/2011/08/14/redirect-stdout-and-stderr-to-a-logger-in-python/
"""
def __init__(self, logger, log_level=logging.INFO):
self.logger = logger
self.log_level = log_level
self.linebuf = ''
def write(self, buf):
for line in buf.rstrip().splitlines():
self.logger.log(self.log_level, line.rstrip())
def isFrozen():
if hasattr(sys, 'frozen'):
return True
else:
return False
def getPyfaRoot():
base = sys.executable if isFrozen() else sys.argv[0]
root = os.path.dirname(os.path.realpath(os.path.abspath(base)))
root = unicode(root, sys.getfilesystemencoding())
return root
def __createDirs(path):
if not os.path.exists(path):
os.makedirs(path)
def defPaths():
global pyfaPath
global savePath
global staticPath
global saveDB
global gameDB
global saveInRoot
# The main pyfa directory which contains run.py
# Python 2.X uses ANSI by default, so we need to convert the character encoding
pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
if pyfaPath is None:
pyfaPath = getPyfaRoot()
# Where we store the saved fits etc, default is the current users home directory
if saveInRoot is True:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
savePath = os.path.join(pyfaPath, "saveddata")
else:
savePath = getattr(configforced, "savePath", None)
if savePath is None:
savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")),
sys.getfilesystemencoding())
__createDirs(savePath)
format = '%(asctime)s %(name)-24s %(levelname)-8s %(message)s'
logging.basicConfig(format=format, level=logLevel)
handler = logging.handlers.RotatingFileHandler(os.path.join(savePath, "log.txt"), maxBytes=1000000, backupCount=3)
formatter = logging.Formatter(format)
handler.setFormatter(formatter)
logging.getLogger('').addHandler(handler)
logging.info("Starting pyfa")
if hasattr(sys, 'frozen'):
stdout_logger = logging.getLogger('STDOUT')
sl = StreamToLogger(stdout_logger, logging.INFO)
sys.stdout = sl
# This interferes with cx_Freeze's own handling of exceptions. Find a way to fix this.
#stderr_logger = logging.getLogger('STDERR')
#sl = StreamToLogger(stderr_logger, logging.ERROR)
#sys.stderr = sl
# Static EVE Data from the staticdata repository, should be in the staticdata
# directory in our pyfa directory
staticPath = os.path.join(pyfaPath, "staticdata")
# The database where we store all the fits etc
saveDB = os.path.join(savePath, "saveddata.db")
# The database where the static EVE data from the datadump is kept.
# This is not the standard sqlite datadump but a modified version created by eos
# maintenance script
gameDB = os.path.join(staticPath, "eve.db")
## DON'T MODIFY ANYTHING BELOW ##
import eos.config
#Caching modifiers, disable all gamedata caching, its unneeded.
eos.config.gamedataCache = False
# saveddata db location modifier, shouldn't ever need to touch this
eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"