Files
pyfa/gui/characterEditor.py
2016-12-02 03:13:54 -08:00

643 lines
24 KiB
Python

#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of pyfa.
#
# pyfa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# pyfa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
import wx
import wx.lib.newevent
import wx.gizmos
from gui.bitmapLoader import BitmapLoader
from gui.contextMenu import ContextMenu
import gui.globalEvents as GE
from gui.builtinViews.implantEditor import BaseImplantEditorView
from gui.builtinViews.entityEditor import EntityEditor, BaseValidator
from service.fit import Fit
from service.character import Character
from service.network import AuthenticationError, TimeoutError
from service.market import Market
class CharacterTextValidor(BaseValidator):
def __init__(self):
BaseValidator.__init__(self)
def Clone(self):
return CharacterTextValidor()
def Validate(self, win):
entityEditor = win.parent
textCtrl = self.GetWindow()
text = textCtrl.GetValue().strip()
try:
if len(text) == 0:
raise ValueError("You must supply a name for the Character!")
elif text in [x.name for x in entityEditor.choices]:
raise ValueError("Character name already in use, please choose another.")
return True
except ValueError, e:
wx.MessageBox(u"{}".format(e), "Error")
textCtrl.SetFocus()
return False
class CharacterEntityEditor(EntityEditor):
def __init__(self, parent):
EntityEditor.__init__(self, parent, "Character")
self.SetEditorValidator(CharacterTextValidor)
def getEntitiesFromContext(self):
sChar = Character.getInstance()
charList = sorted(sChar.getCharacterList(), key=lambda c: c.name)
# Do some processing to ensure that we have All 0 and All 5 at the top
all5 = sChar.all5()
all0 = sChar.all0()
charList.remove(all5)
charList.remove(all0)
charList.insert(0, all5)
charList.insert(0, all0)
return charList
def DoNew(self, name):
sChar = Character.getInstance()
return sChar.new(name)
def DoRename(self, entity, name):
sChar = Character.getInstance()
sChar.rename(entity, name)
def DoCopy(self, entity, name):
sChar = Character.getInstance()
copy = sChar.copy(entity)
sChar.rename(copy, name)
return copy
def DoDelete(self, entity):
sChar = Character.getInstance()
sChar.delete(entity)
class CharacterEditor(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__ (self, parent, id=wx.ID_ANY, title=u"pyfa: Character Editor", pos=wx.DefaultPosition,
size=wx.Size(640, 600), style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER)
i = wx.IconFromBitmap(BitmapLoader.getBitmap("character_small", "gui"))
self.SetIcon(i)
self.mainFrame = parent
#self.disableWin = wx.WindowDisabler(self)
sFit = Fit.getInstance()
self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNFACE))
mainSizer = wx.BoxSizer(wx.VERTICAL)
self.entityEditor = CharacterEntityEditor(self)
mainSizer.Add(self.entityEditor, 0, wx.ALL | wx.EXPAND, 2)
# Default drop down to current fit's character
self.entityEditor.setActiveEntity(sFit.character)
self.viewsNBContainer = wx.Notebook(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, 0)
self.sview = SkillTreeView(self.viewsNBContainer)
self.iview = ImplantEditorView(self.viewsNBContainer)
self.aview = APIView(self.viewsNBContainer)
self.viewsNBContainer.AddPage(self.sview, "Skills")
self.viewsNBContainer.AddPage(self.iview, "Implants")
self.viewsNBContainer.AddPage(self.aview, "API")
mainSizer.Add(self.viewsNBContainer, 1, wx.EXPAND | wx.ALL, 5)
bSizerButtons = wx.BoxSizer(wx.HORIZONTAL)
self.btnSaveChar = wx.Button(self, wx.ID_ANY, "Save")
self.btnSaveAs = wx.Button(self, wx.ID_ANY, "Save As...")
self.btnRevert = wx.Button(self, wx.ID_ANY, "Revert")
self.btnOK = wx.Button(self, wx.ID_OK)
bSizerButtons.Add(self.btnSaveChar, 0, wx.ALL, 5)
bSizerButtons.Add(self.btnSaveAs, 0, wx.ALL, 5)
bSizerButtons.Add(self.btnRevert, 0, wx.ALL, 5)
bSizerButtons.AddStretchSpacer()
bSizerButtons.Add(self.btnOK, 0, wx.ALL, 5)
self.btnSaveChar.Bind(wx.EVT_BUTTON, self.saveChar)
self.btnSaveAs.Bind(wx.EVT_BUTTON, self.saveCharAs)
self.btnRevert.Bind(wx.EVT_BUTTON, self.revertChar)
self.btnOK.Bind(wx.EVT_BUTTON, self.editingFinished)
mainSizer.Add(bSizerButtons, 0, wx.EXPAND, 5)
self.btnRestrict()
self.SetSizer(mainSizer)
self.Layout()
self.Centre(wx.BOTH)
self.Bind(wx.EVT_CLOSE, self.closeEvent)
self.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
self.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged)
def btnRestrict(self):
char = self.entityEditor.getActiveEntity()
# enable/disable character saving stuff
self.btnSaveChar.Enable(not char.ro and char.isDirty)
self.btnSaveAs.Enable(char.isDirty)
self.btnRevert.Enable(char.isDirty)
def refreshCharacterList(self, event=None):
"""This is only called when we save a modified character"""
active = self.entityEditor.getActiveEntity()
self.entityEditor.refreshEntityList(active)
self.btnRestrict()
if event:
event.Skip()
def editingFinished(self, event):
#del self.disableWin
wx.PostEvent(self.mainFrame, GE.CharListUpdated())
self.Destroy()
def saveChar(self, event):
sChr = Character.getInstance()
char = self.entityEditor.getActiveEntity()
sChr.saveCharacter(char.ID)
wx.PostEvent(self, GE.CharListUpdated())
def saveCharAs(self, event):
char = self.entityEditor.getActiveEntity()
dlg = SaveCharacterAs(self, char.ID)
dlg.ShowModal()
def revertChar(self, event):
sChr = Character.getInstance()
char = self.entityEditor.getActiveEntity()
sChr.revertCharacter(char.ID)
wx.PostEvent(self, GE.CharListUpdated())
def closeEvent(self, event):
#del self.disableWin
wx.PostEvent(self.mainFrame, GE.CharListUpdated())
self.Destroy()
def restrict(self):
self.entityEditor.btnRename.Enable(False)
self.entityEditor.btnDelete.Enable(False)
def unrestrict(self):
self.entityEditor.btnRename.Enable()
self.entityEditor.btnDelete.Enable()
def charChanged(self, event):
char = self.entityEditor.getActiveEntity()
if char.name in ("All 0", "All 5"):
self.restrict()
else:
self.unrestrict()
self.btnRestrict()
if event is not None:
event.Skip()
def Destroy(self):
sFit = Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
if fitID is not None:
sFit.clearFit(fitID)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
wx.Frame.Destroy(self)
class SkillTreeView (wx.Panel):
def __init__(self, parent):
wx.Panel.__init__ (self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.TAB_TRAVERSAL)
self.charEditor = self.Parent.Parent # first parent is Notebook, second is Character Editor
self.SetBackgroundColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_WINDOW))
pmainSizer = wx.BoxSizer(wx.VERTICAL)
tree = self.skillTreeListCtrl = wx.gizmos.TreeListCtrl(self, wx.ID_ANY, style=wx.TR_DEFAULT_STYLE | wx.TR_HIDE_ROOT)
pmainSizer.Add(tree, 1, wx.EXPAND | wx.ALL, 5)
self.imageList = wx.ImageList(16, 16)
tree.SetImageList(self.imageList)
self.skillBookImageId = self.imageList.Add(BitmapLoader.getBitmap("skill_small", "gui"))
tree.AddColumn("Skill")
tree.AddColumn("Level")
tree.SetMainColumn(0)
self.root = tree.AddRoot("Skills")
tree.SetItemText(self.root, "Levels", 1)
tree.SetColumnWidth(0, 500)
self.populateSkillTree()
tree.Bind(wx.EVT_TREE_ITEM_EXPANDING, self.expandLookup)
tree.Bind(wx.EVT_TREE_ITEM_RIGHT_CLICK, self.scheduleMenu)
# bind the Character selection event
self.charEditor.entityEditor.Bind(wx.EVT_CHOICE, self.populateSkillTree)
self.charEditor.Bind(GE.CHAR_LIST_UPDATED, self.populateSkillTree)
srcContext = "skillItem"
itemContext = "Skill"
context = (srcContext, itemContext)
self.statsMenu = ContextMenu.getMenu(None, context)
self.levelChangeMenu = ContextMenu.getMenu(None, context) or wx.Menu()
self.levelChangeMenu.AppendSeparator()
self.levelIds = {}
idUnlearned = wx.NewId()
self.levelIds[idUnlearned] = "Not learned"
self.levelChangeMenu.Append(idUnlearned, "Unlearn")
for level in xrange(6):
id = wx.NewId()
self.levelIds[id] = level
self.levelChangeMenu.Append(id, "Level %d" % level)
self.levelChangeMenu.AppendSeparator()
self.revertID = wx.NewId()
self.levelChangeMenu.Append(self.revertID, "Revert")
self.saveID = wx.NewId()
self.levelChangeMenu.Append(self.saveID, "Save")
self.levelChangeMenu.Bind(wx.EVT_MENU, self.changeLevel)
self.SetSizer(pmainSizer)
self.Layout()
def populateSkillTree(self, event=None):
sChar = Character.getInstance()
char = self.charEditor.entityEditor.getActiveEntity()
dirtyGroups = set([skill.item.group.ID for skill in char.dirtySkills])
groups = sChar.getSkillGroups()
imageId = self.skillBookImageId
root = self.root
tree = self.skillTreeListCtrl
tree.DeleteChildren(root)
for id, name in groups:
childId = tree.AppendItem(root, name, imageId)
tree.SetPyData(childId, id)
tree.AppendItem(childId, "dummy")
if id in dirtyGroups:
tree.SetItemTextColour(childId, wx.BLUE)
tree.SortChildren(root)
if event:
event.Skip()
def expandLookup(self, event):
root = event.Item
tree = self.skillTreeListCtrl
child, cookie = tree.GetFirstChild(root)
if tree.GetItemText(child) == "dummy":
tree.Delete(child)
#Get the real intrestin' stuff
sChar = Character.getInstance()
char = self.charEditor.entityEditor.getActiveEntity()
for id, name in sChar.getSkills(tree.GetPyData(root)):
iconId = self.skillBookImageId
childId = tree.AppendItem(root, name, iconId, data=wx.TreeItemData(id))
level, dirty = sChar.getSkillLevel(char.ID, id)
tree.SetItemText(childId, "Level %d" % level if isinstance(level, int) else level, 1)
if dirty:
tree.SetItemTextColour(childId, wx.BLUE)
tree.SortChildren(root)
def scheduleMenu(self, event):
event.Skip()
wx.CallAfter(self.spawnMenu, event.Item)
def spawnMenu(self, item):
self.skillTreeListCtrl.SelectItem(item)
if self.skillTreeListCtrl.GetChildrenCount(item) > 0:
return
char = self.charEditor.entityEditor.getActiveEntity()
sMkt = Market.getInstance()
if char.name not in ("All 0", "All 5"):
self.levelChangeMenu.selection = sMkt.getItem(self.skillTreeListCtrl.GetPyData(item))
self.PopupMenu(self.levelChangeMenu)
else:
self.statsMenu.selection = sMkt.getItem(self.skillTreeListCtrl.GetPyData(item))
self.PopupMenu(self.statsMenu)
def changeLevel(self, event):
level = self.levelIds.get(event.Id)
sChar = Character.getInstance()
char = self.charEditor.entityEditor.getActiveEntity()
selection = self.skillTreeListCtrl.GetSelection()
skillID = self.skillTreeListCtrl.GetPyData(selection)
if level is not None:
self.skillTreeListCtrl.SetItemText(selection, "Level %d" % level if isinstance(level, int) else level, 1)
sChar.changeLevel(char.ID, skillID, level, persist=True)
elif event.Id == self.revertID:
sChar.revertLevel(char.ID, skillID)
elif event.Id == self.saveID:
sChar.saveSkill(char.ID, skillID)
self.skillTreeListCtrl.SetItemTextColour(selection, None)
dirtySkills = sChar.getDirtySkills(char.ID)
dirtyGroups = set([skill.item.group.ID for skill in dirtySkills])
parentID = self.skillTreeListCtrl.GetItemParent(selection)
groupID = self.skillTreeListCtrl.GetPyData(parentID)
if groupID not in dirtyGroups:
self.skillTreeListCtrl.SetItemTextColour(parentID, None)
event.Skip()
class ImplantEditorView(BaseImplantEditorView):
def __init__(self, parent):
BaseImplantEditorView.__init__ (self, parent)
self.determineEnabled()
if "__WXGTK__" in wx.PlatformInfo:
self.pluggedImplantsTree.Bind(wx.EVT_RIGHT_UP, self.scheduleMenu)
else:
self.pluggedImplantsTree.Bind(wx.EVT_RIGHT_DOWN, self.scheduleMenu)
def bindContext(self):
self.Parent.Parent.entityEditor.Bind(wx.EVT_CHOICE, self.contextChanged)
def contextChanged(self, event):
BaseImplantEditorView.contextChanged(self, event)
self.determineEnabled()
def getImplantsFromContext(self):
sChar = Character.getInstance()
char = self.Parent.Parent.entityEditor.getActiveEntity()
return sChar.getImplants(char.ID)
def addImplantToContext(self, item):
sChar = Character.getInstance()
char = self.Parent.Parent.entityEditor.getActiveEntity()
sChar.addImplant(char.ID, item.ID)
def removeImplantFromContext(self, implant):
sChar = Character.getInstance()
char = self.Parent.Parent.entityEditor.getActiveEntity()
sChar.removeImplant(char.ID, implant)
def scheduleMenu(self, event):
event.Skip()
wx.CallAfter(self.spawnMenu)
def spawnMenu(self):
context = (("implantEditor",),)
# fuck good coding practices, passing a pointer to the character editor here for [reasons] =D
# (see implantSets context class for info)
menu = ContextMenu.getMenu((self.Parent.Parent,), *context)
self.PopupMenu(menu)
def determineEnabled(self):
char = self.Parent.Parent.entityEditor.getActiveEntity()
if char.name in ("All 0", "All 5"):
self.Enable(False)
else:
self.Enable()
class APIView (wx.Panel):
def __init__(self, parent):
wx.Panel.__init__ (self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.Size(500, 300), style=wx.TAB_TRAVERSAL)
self.charEditor = self.Parent.Parent # first parent is Notebook, second is Character Editor
self.SetBackgroundColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_WINDOW))
self.apiUrlCreatePredefined = u"https://community.eveonline.com/support/api-key/CreatePredefined?accessMask=8"
self.apiUrlKeyList = u"https://community.eveonline.com/support/api-key/"
pmainSizer = wx.BoxSizer(wx.VERTICAL)
hintSizer = wx.BoxSizer( wx.HORIZONTAL )
hintSizer.AddStretchSpacer()
self.stDisabledTip = wx.StaticText( self, wx.ID_ANY, u"You cannot add API Details for All 0 and All 5 characters.\n"
u"Please select another character or make a new one.", style=wx.ALIGN_CENTER )
self.stDisabledTip.Wrap( -1 )
hintSizer.Add( self.stDisabledTip, 0, wx.TOP | wx.BOTTOM, 10 )
self.stDisabledTip.Hide()
hintSizer.AddStretchSpacer()
pmainSizer.Add(hintSizer, 0, wx.EXPAND, 5)
fgSizerInput = wx.FlexGridSizer(3, 2, 0, 0)
fgSizerInput.AddGrowableCol(1)
fgSizerInput.SetFlexibleDirection(wx.BOTH)
fgSizerInput.SetNonFlexibleGrowMode(wx.FLEX_GROWMODE_SPECIFIED)
self.m_staticIDText = wx.StaticText(self, wx.ID_ANY, u"keyID:", wx.DefaultPosition, wx.DefaultSize, 0)
self.m_staticIDText.Wrap(-1)
fgSizerInput.Add(self.m_staticIDText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 5)
self.inputID = wx.TextCtrl(self, wx.ID_ANY, wx.EmptyString, wx.DefaultPosition, wx.DefaultSize, 0)
fgSizerInput.Add(self.inputID, 1, wx.ALL | wx.EXPAND, 5)
self.m_staticKeyText = wx.StaticText(self, wx.ID_ANY, u"vCode:", wx.DefaultPosition, wx.DefaultSize, 0)
self.m_staticKeyText.Wrap(-1)
fgSizerInput.Add(self.m_staticKeyText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 5)
self.inputKey = wx.TextCtrl(self, wx.ID_ANY, wx.EmptyString, wx.DefaultPosition, wx.DefaultSize, 0)
fgSizerInput.Add(self.inputKey, 0, wx.ALL | wx.EXPAND, 5)
self.m_staticCharText = wx.StaticText(self, wx.ID_ANY, u"Character:", wx.DefaultPosition, wx.DefaultSize, 0)
self.m_staticCharText.Wrap(-1)
fgSizerInput.Add(self.m_staticCharText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 5)
self.charChoice = wx.Choice(self, wx.ID_ANY, style=0)
self.charChoice.Append("No Selection", 0)
fgSizerInput.Add(self.charChoice, 1, wx.ALL | wx.EXPAND, 5)
self.charChoice.Enable(False)
pmainSizer.Add(fgSizerInput, 0, wx.EXPAND, 5)
btnSizer = wx.BoxSizer( wx.HORIZONTAL )
btnSizer.AddStretchSpacer()
self.btnFetchCharList = wx.Button(self, wx.ID_ANY, u"Get Characters")
btnSizer.Add(self.btnFetchCharList, 0, wx.ALL, 2)
self.btnFetchCharList.Bind(wx.EVT_BUTTON, self.fetchCharList)
self.btnFetchSkills = wx.Button(self, wx.ID_ANY, u"Fetch Skills")
btnSizer.Add(self.btnFetchSkills, 0, wx.ALL, 2)
self.btnFetchSkills.Bind(wx.EVT_BUTTON, self.fetchSkills)
self.btnFetchSkills.Enable(False)
btnSizer.AddStretchSpacer()
pmainSizer.Add(btnSizer, 0, wx.EXPAND, 5)
self.stStatus = wx.StaticText(self, wx.ID_ANY, wx.EmptyString)
pmainSizer.Add(self.stStatus, 0, wx.ALL, 5)
pmainSizer.AddStretchSpacer()
self.stAPITip = wx.StaticText( self, wx.ID_ANY, u"You can create a pre-defined key here (only CharacterSheet is required):", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stAPITip.Wrap( -1 )
pmainSizer.Add( self.stAPITip, 0, wx.ALL, 2 )
self.hlEveAPI = wx.HyperlinkCtrl( self, wx.ID_ANY, self.apiUrlCreatePredefined, self.apiUrlCreatePredefined, wx.DefaultPosition, wx.DefaultSize, wx.HL_DEFAULT_STYLE )
pmainSizer.Add( self.hlEveAPI, 0, wx.ALL, 2 )
self.stAPITip2 = wx.StaticText( self, wx.ID_ANY, u"Or, you can choose an existing key from:", wx.DefaultPosition, wx.DefaultSize, 0 )
self.stAPITip2.Wrap( -1 )
pmainSizer.Add( self.stAPITip2, 0, wx.ALL, 2 )
self.hlEveAPI2 = wx.HyperlinkCtrl( self, wx.ID_ANY, self.apiUrlKeyList, self.apiUrlKeyList, wx.DefaultPosition, wx.DefaultSize, wx.HL_DEFAULT_STYLE )
pmainSizer.Add( self.hlEveAPI2, 0, wx.ALL, 2 )
self.charEditor.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged)
self.SetSizer(pmainSizer)
self.Layout()
self.charChanged(None)
def charChanged(self, event):
sChar = Character.getInstance()
activeChar = self.charEditor.entityEditor.getActiveEntity()
ID, key, char, chars = sChar.getApiDetails(activeChar.ID)
self.inputID.SetValue(str(ID))
self.inputKey.SetValue(key)
self.charChoice.Clear()
if chars:
for charName in chars:
i = self.charChoice.Append(charName)
self.charChoice.SetStringSelection(char)
self.charChoice.Enable(True)
self.btnFetchSkills.Enable(True)
else:
self.charChoice.Append("No characters...", 0)
self.charChoice.SetSelection(0)
self.charChoice.Enable(False)
self.btnFetchSkills.Enable(False)
if activeChar.name in ("All 0", "All 5"):
self.Enable(False)
self.stDisabledTip.Show()
self.Layout()
else:
self.Enable()
self.stDisabledTip.Hide()
self.Layout()
if event is not None:
event.Skip()
def fetchCharList(self, event):
self.stStatus.SetLabel("")
if self.inputID.GetLineText(0) == "" or self.inputKey.GetLineText(0) == "":
self.stStatus.SetLabel("Invalid keyID or vCode!")
return
sChar = Character.getInstance()
try:
activeChar = self.charEditor.entityEditor.getActiveEntity()
list = sChar.apiCharList(activeChar.ID, self.inputID.GetLineText(0), self.inputKey.GetLineText(0))
except AuthenticationError, e:
self.stStatus.SetLabel("Authentication failure. Please check keyID and vCode combination.")
except TimeoutError, e:
self.stStatus.SetLabel("Request timed out. Please check network connectivity and/or proxy settings.")
except Exception, e:
self.stStatus.SetLabel("Error:\n%s"%e.message)
else:
self.charChoice.Clear()
for charName in list:
i = self.charChoice.Append(charName)
self.btnFetchSkills.Enable(True)
self.charChoice.Enable(True)
self.Layout()
self.charChoice.SetSelection(0)
def fetchSkills(self, event):
charName = self.charChoice.GetString(self.charChoice.GetSelection())
if charName:
try:
sChar = Character.getInstance()
activeChar = self.charEditor.entityEditor.getActiveEntity()
sChar.apiFetch(activeChar.ID, charName)
self.stStatus.SetLabel("Successfully fetched %s\'s skills from EVE API." % charName)
except Exception, e:
self.stStatus.SetLabel("Unable to retrieve %s\'s skills. Error message:\n%s" % (charName, e))
class SaveCharacterAs(wx.Dialog):
def __init__(self, parent, charID):
wx.Dialog.__init__(self, parent, title="Save Character As...", size=wx.Size(300, 60))
self.charID = charID
self.parent = parent
sChar = Character.getInstance()
name = sChar.getCharName(charID)
bSizer1 = wx.BoxSizer(wx.HORIZONTAL)
self.input = wx.TextCtrl(self, wx.ID_ANY, name, style=wx.TE_PROCESS_ENTER)
bSizer1.Add(self.input, 1, wx.ALL, 5)
self.input.Bind(wx.EVT_TEXT_ENTER, self.change)
self.button = wx.Button(self, wx.ID_OK, u"Save")
bSizer1.Add(self.button, 0, wx.ALL, 5)
self.SetSizer(bSizer1)
self.Layout()
self.Centre(wx.BOTH)
self.button.Bind(wx.EVT_BUTTON, self.change)
def change(self, event):
sChar = Character.getInstance()
sChar.saveCharacterAs(self.charID, self.input.GetLineText(0))
wx.PostEvent(self.parent, GE.CharListUpdated())
event.Skip()
self.Close()