87 lines
3.0 KiB
Python
87 lines
3.0 KiB
Python
import os
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import sys
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# Load variable overrides specific to distribution type
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try:
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import configforced
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except ImportError:
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configforced = None
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# Turns on debug mode
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debug = False
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# Defines if our saveddata will be in pyfa root or not
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saveInRoot = False
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# Version data
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version = "1.4.1"
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tag = "git"
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expansionName = "Hyperion"
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expansionVersion = "1.0"
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evemonMinVersion = "4081"
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pyfaPath = None
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savePath = None
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staticPath = None
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saveDB = None
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gameDB = None
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def defPaths():
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global pyfaPath
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global savePath
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global staticPath
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global saveDB
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global gameDB
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global saveInRoot
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# The main pyfa directory which contains run.py
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# Python 2.X uses ANSI by default, so we need to convert the character encoding
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pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
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if pyfaPath is None:
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pyfaPath = unicode(os.path.dirname(os.path.realpath(os.path.abspath(
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sys.modules['__main__'].__file__))), sys.getfilesystemencoding())
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# Where we store the saved fits etc, default is the current users home directory
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if saveInRoot is True:
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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savePath = os.path.join(pyfaPath, "saveddata")
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else:
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savePath = getattr(configforced, "savePath", None)
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if savePath is None:
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savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")),
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sys.getfilesystemencoding())
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# Redirect stderr to file if we're requested to do so
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stderrToFile = getattr(configforced, "stderrToFile", None)
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if stderrToFile is True:
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if not os.path.exists(savePath):
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os.mkdir(savePath)
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sys.stderr = open(os.path.join(savePath, "error_log.txt"), "w")
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# Same for stdout
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stdoutToFile = getattr(configforced, "stdoutToFile", None)
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if stdoutToFile is True:
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if not os.path.exists(savePath):
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os.mkdir(savePath)
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sys.stdout = open(os.path.join(savePath, "output_log.txt"), "w")
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# Static EVE Data from the staticdata repository, should be in the staticdata
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# directory in our pyfa directory
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staticPath = os.path.join(pyfaPath, "staticdata")
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# The database where we store all the fits etc
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saveDB = os.path.join(savePath, "saveddata.db")
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# The database where the static EVE data from the datadump is kept.
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# This is not the standard sqlite datadump but a modified version created by eos
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# maintenance script
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gameDB = os.path.join(staticPath, "eve.db")
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## DON'T MODIFY ANYTHING BELOW ##
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import eos.config
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#Caching modifiers, disable all gamedata caching, its unneeded.
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eos.config.gamedataCache = False
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# saveddata db location modifier, shouldn't ever need to touch this
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eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
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eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"
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