Files
pyfa/gui/builtinItemStatsViews/itemAffectedBy.py
2020-06-22 20:03:53 +08:00

479 lines
20 KiB
Python

# noinspection PyPackageRequirements
import wx
from eos.const import Operator
from eos.saveddata.mode import Mode
from eos.saveddata.character import Skill
from eos.saveddata.implant import Implant
from eos.saveddata.booster import Booster
from eos.saveddata.drone import Drone
from eos.saveddata.fighter import Fighter
from eos.saveddata.module import Module
from eos.saveddata.ship import Ship
from eos.saveddata.citadel import Citadel
from eos.saveddata.fit import Fit
import gui.mainFrame
from gui.contextMenu import ContextMenu
from gui.bitmap_loader import BitmapLoader
_t = wx.GetTranslation
def formatOperator(operator, stackingGroup, preResAmount, postResAmount):
opMap = {
Operator.PREASSIGN: '=',
Operator.PREINCREASE: '+',
Operator.MULTIPLY: '*',
Operator.POSTINCREASE: '+',
Operator.FORCE: '\u2263'
}
prefix = ''
if stackingGroup is not None:
prefix += 's'
if preResAmount != postResAmount:
prefix += 'r'
return '{}{}'.format(prefix, opMap[operator])
class ItemAffectedBy(wx.Panel):
ORDER = [Fit, Ship, Citadel, Mode, Module, Drone, Fighter, Implant, Booster, Skill]
def __init__(self, parent, stuff, item):
wx.Panel.__init__(self, parent)
self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNFACE))
self.stuff = stuff
self.item = item
self.activeFit = gui.mainFrame.MainFrame.getInstance().getActiveFit()
self.showRealNames = False
self.showAttrView = False
self.expand = -1
self.treeItems = []
mainSizer = wx.BoxSizer(wx.VERTICAL)
self.affectedBy = wx.TreeCtrl(self, style=wx.TR_DEFAULT_STYLE | wx.TR_HIDE_ROOT | wx.NO_BORDER)
self.affectedBy.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOW))
mainSizer.Add(self.affectedBy, 1, wx.ALL | wx.EXPAND, 0)
self.m_staticline = wx.StaticLine(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
mainSizer.Add(self.m_staticline, 0, wx.EXPAND)
bSizer = wx.BoxSizer(wx.HORIZONTAL)
self.toggleExpandBtn = wx.ToggleButton(self, wx.ID_ANY, _t("Expand All"), wx.DefaultPosition, wx.DefaultSize, 0)
bSizer.Add(self.toggleExpandBtn, 0, wx.ALIGN_CENTER_VERTICAL)
self.toggleNameBtn = wx.ToggleButton(self, wx.ID_ANY, _t("Toggle Names"), wx.DefaultPosition, wx.DefaultSize, 0)
bSizer.Add(self.toggleNameBtn, 0, wx.ALIGN_CENTER_VERTICAL)
self.toggleViewBtn = wx.ToggleButton(self, wx.ID_ANY, _t("Toggle View"), wx.DefaultPosition, wx.DefaultSize, 0)
bSizer.Add(self.toggleViewBtn, 0, wx.ALIGN_CENTER_VERTICAL)
if stuff is not None:
self.refreshBtn = wx.Button(self, wx.ID_ANY, _t("Refresh"), wx.DefaultPosition, wx.DefaultSize, wx.BU_EXACTFIT)
bSizer.Add(self.refreshBtn, 0, wx.ALIGN_CENTER_VERTICAL)
self.refreshBtn.Bind(wx.EVT_BUTTON, self.RefreshTree)
self.toggleNameBtn.Bind(wx.EVT_TOGGLEBUTTON, self.ToggleNameMode)
self.toggleExpandBtn.Bind(wx.EVT_TOGGLEBUTTON, self.ToggleExpand)
self.toggleViewBtn.Bind(wx.EVT_TOGGLEBUTTON, self.ToggleViewMode)
mainSizer.Add(bSizer, 0, wx.ALIGN_RIGHT)
self.SetSizer(mainSizer)
self.PopulateTree()
self.Layout()
self.affectedBy.Bind(wx.EVT_CONTEXT_MENU, self.spawnMenu)
def spawnMenu(self, event):
item, _ = self.affectedBy.HitTest(self.ScreenToClient(event.Position))
self.affectedBy.SelectItem(item)
stuff = self.affectedBy.GetItemData(item)
# String is set as data when we are dealing with attributes, not stuff containers
if stuff is None or isinstance(stuff, str):
return
contexts = []
# Skills are different in that they don't have itemModifiedAttributes,
# which is needed if we send the container to itemStats dialog. So
# instead, we send the item.
type_ = stuff.__class__.__name__
contexts.append(("itemStats", type_))
stuff = stuff if type_ != "Skill" else stuff.item
menu = ContextMenu.getMenu(self, stuff, (stuff,), *contexts)
self.PopupMenu(menu)
def ExpandCollapseTree(self):
self.Freeze()
if self.expand == 1:
self.affectedBy.ExpandAll()
else:
try:
self.affectedBy.CollapseAll()
except (KeyboardInterrupt, SystemExit):
raise
except:
pass
self.Thaw()
def ToggleExpand(self, event):
self.expand *= -1
self.ExpandCollapseTree()
def ToggleViewTree(self):
self.Freeze()
for item in self.treeItems:
change = self.affectedBy.GetItemData(item)
display = self.affectedBy.GetItemText(item)
self.affectedBy.SetItemText(item, change)
self.affectedBy.SetItemData(item, display)
self.Thaw()
def UpdateTree(self):
self.Freeze()
self.affectedBy.DeleteAllItems()
self.PopulateTree()
self.Thaw()
def RefreshTree(self, event):
self.UpdateTree()
event.Skip()
def ToggleViewMode(self, event):
self.showAttrView = not self.showAttrView
self.affectedBy.DeleteAllItems()
self.PopulateTree()
event.Skip()
def ToggleNameMode(self, event):
self.showRealNames = not self.showRealNames
self.ToggleViewTree()
event.Skip()
def PopulateTree(self):
# sheri was here
del self.treeItems[:]
root = self.affectedBy.AddRoot("WINPWNZ0R")
self.affectedBy.SetItemData(root, None)
self.imageList = wx.ImageList(16, 16)
self.affectedBy.SetImageList(self.imageList)
if self.showAttrView:
self.buildAttributeView(root)
else:
self.buildModuleView(root)
self.ExpandCollapseTree()
def sortAttrDisplayName(self, attr):
info = self.stuff.item.attributes.get(attr)
if info and info.displayName:
return info.displayName
return attr
def buildAttributeView(self, root):
"""
We first build a usable dictionary of items. The key is either a fit
if the afflictions stem from a projected fit, or self.stuff if they
are local afflictions (everything else, even gang boosts at this time)
The value of this is yet another dictionary in the following format:
"attribute name": {
"Module Name": [
class of affliction,
affliction item (required due to GH issue #335)
modifier type
amount of modification
whether this affliction was projected
]
}
"""
attributes = self.stuff.itemModifiedAttributes if self.item == self.stuff.item else self.stuff.chargeModifiedAttributes
container = {}
for attrName in attributes.iterAfflictions():
# if value is 0 or there has been no change from original to modified, return
if attributes[attrName] == (attributes.getOriginal(attrName, 0)):
continue
for fit, afflictors in attributes.getAfflictions(attrName).items():
for afflictor, operator, stackingGroup, preResAmount, postResAmount, used in afflictors:
if not used or afflictor.item is None:
continue
if fit.ID != self.activeFit:
# affliction fit does not match our fit
if fit not in container:
container[fit] = {}
items = container[fit]
else:
# local afflictions
if self.stuff not in container:
container[self.stuff] = {}
items = container[self.stuff]
# items hold our module: info mappings
if attrName not in items:
items[attrName] = []
if afflictor == self.stuff and getattr(afflictor, 'charge', None):
# we are showing a charges modifications, see #335
item = afflictor.charge
else:
item = afflictor.item
items[attrName].append((
type(afflictor), afflictor, item,
formatOperator(operator, stackingGroup, preResAmount, postResAmount),
postResAmount, getattr(afflictor, "projected", False)))
# Make sure projected fits are on top
rootOrder = list(container.keys())
rootOrder.sort(key=lambda x: self.ORDER.index(type(x)))
# Now, we take our created dictionary and start adding stuff to our tree
for thing in rootOrder:
# This block simply directs which parent we are adding to (root or projected fit)
if thing == self.stuff:
parent = root
else: # projected fit
icon = self.imageList.Add(BitmapLoader.getBitmap("ship_small", "gui"))
child = self.affectedBy.AppendItem(root, "{} ({})".format(thing.name, thing.ship.item.name), icon)
parent = child
attributes = container[thing]
attrOrder = sorted(list(attributes.keys()), key=self.sortAttrDisplayName)
for attrName in attrOrder:
attrInfo = self.stuff.item.attributes.get(attrName)
displayName = attrInfo.displayName if attrInfo and attrInfo.displayName else attrName
if attrInfo:
if attrInfo.iconID is not None:
iconFile = attrInfo.iconID
icon = BitmapLoader.getBitmap(iconFile, "icons")
if icon is None:
icon = BitmapLoader.getBitmap("transparent16x16", "gui")
attrIcon = self.imageList.Add(icon)
else:
attrIcon = self.imageList.Add(BitmapLoader.getBitmap("0", "icons"))
else:
attrIcon = self.imageList.Add(BitmapLoader.getBitmap("0", "icons"))
if self.showRealNames:
display = attrName
saved = displayName
else:
display = displayName
saved = attrName
# this is the attribute node
child = self.affectedBy.AppendItem(parent, display, attrIcon)
self.affectedBy.SetItemData(child, saved)
self.treeItems.append(child)
items = attributes[attrName]
items.sort(key=lambda x: self.ORDER.index(x[0]))
for itemInfo in items:
afflictorType, afflictor, item, attrModifier, attrAmount, projected = itemInfo
if afflictorType == Ship:
itemIcon = self.imageList.Add(BitmapLoader.getBitmap("ship_small", "gui"))
elif item.iconID:
bitmap = BitmapLoader.getBitmap(item.iconID, "icons")
itemIcon = self.imageList.Add(bitmap) if bitmap else -1
else:
itemIcon = -1
displayStr = item.name
if projected:
displayStr += " (projected)"
penalized = ""
if '*' in attrModifier:
if 's' in attrModifier:
penalized += "(penalized)"
if 'r' in attrModifier:
penalized += "(resisted)"
attrModifier = "*"
if attrModifier == "+" and attrAmount < 0:
attrModifier = "-"
attrAmount = -attrAmount
# this is the Module node, the attribute will be attached to this
display = "%s %s %.2f %s" % (displayStr, attrModifier, attrAmount, penalized)
treeItem = self.affectedBy.AppendItem(child, display, itemIcon)
self.affectedBy.SetItemData(treeItem, afflictor)
def buildModuleView(self, root):
"""
We first build a usable dictionary of items. The key is either a fit
if the afflictions stem from a projected fit, or self.stuff if they
are local afflictions (everything else, even gang boosts at this time)
The value of this is yet another dictionary in the following format:
"Module Name": [
class of affliction,
set of afflictors (such as 2 of the same module),
info on affliction (attribute name, modifier, and modification amount),
item that will be used to determine icon (required due to GH issue #335)
whether this affliction is actually used (unlearned skills are not used)
]
"""
attributes = self.stuff.itemModifiedAttributes if self.item == self.stuff.item else self.stuff.chargeModifiedAttributes
container = {}
for attrName in attributes.iterAfflictions():
# if value is 0 or there has been no change from original to modified, return
if attributes[attrName] == (attributes.getOriginal(attrName, 0)):
continue
for fit, afflictors in attributes.getAfflictions(attrName).items():
for afflictor, operator, stackingGroup, preResAmount, postResAmount, used in afflictors:
if not used or getattr(afflictor, 'item', None) is None:
continue
if fit.ID != self.activeFit:
# affliction fit does not match our fit
if fit not in container:
container[fit] = {}
items = container[fit]
else:
# local afflictions
if self.stuff not in container:
container[self.stuff] = {}
items = container[self.stuff]
if afflictor == self.stuff and getattr(afflictor, 'charge', None):
# we are showing a charges modifications, see #335
item = afflictor.charge
else:
item = afflictor.item
# items hold our module: info mappings
if item.name not in items:
items[item.name] = [type(afflictor), set(), [], item, getattr(afflictor, "projected", False)]
info = items[item.name]
info[1].add(afflictor)
operatorStr = formatOperator(operator, stackingGroup, preResAmount, postResAmount)
# If info[1] > 1, there are two separate modules working.
# Check to make sure we only include the modifier once
# See GH issue 154
if len(info[1]) > 1 and (attrName, operatorStr, postResAmount) in info[2]:
continue
info[2].append((attrName, operatorStr, postResAmount))
# Make sure projected fits are on top
rootOrder = list(container.keys())
rootOrder.sort(key=lambda x: self.ORDER.index(type(x)))
# Now, we take our created dictionary and start adding stuff to our tree
for thing in rootOrder:
# This block simply directs which parent we are adding to (root or projected fit)
if thing == self.stuff:
parent = root
else: # projected fit
icon = self.imageList.Add(BitmapLoader.getBitmap("ship_small", "gui"))
child = self.affectedBy.AppendItem(root, "{} ({})".format(thing.name, thing.ship.item.name), icon)
parent = child
items = container[thing]
order = list(items.keys())
order.sort(key=lambda x: (self.ORDER.index(items[x][0]), x))
for itemName in order:
info = items[itemName]
afflictorType, afflictors, attrData, item, projected = info
counter = len(afflictors)
if afflictorType == Ship:
itemIcon = self.imageList.Add(BitmapLoader.getBitmap("ship_small", "gui"))
elif item.iconID:
bitmap = BitmapLoader.getBitmap(item.iconID, "icons")
itemIcon = self.imageList.Add(bitmap) if bitmap else -1
else:
itemIcon = -1
displayStr = itemName
if counter > 1:
displayStr += " x {}".format(counter)
if projected:
displayStr += " (projected)"
# this is the Module node, the attribute will be attached to this
child = self.affectedBy.AppendItem(parent, displayStr, itemIcon)
self.affectedBy.SetItemData(child, afflictors.pop())
if counter > 0:
attributes = []
for attrName, attrModifier, attrAmount in attrData:
attrInfo = self.stuff.item.attributes.get(attrName)
displayName = attrInfo.displayName if attrInfo else ""
if attrInfo:
if attrInfo.iconID is not None:
iconFile = attrInfo.iconID
icon = BitmapLoader.getBitmap(iconFile, "icons")
if icon is None:
icon = BitmapLoader.getBitmap("transparent16x16", "gui")
attrIcon = self.imageList.Add(icon)
else:
attrIcon = self.imageList.Add(BitmapLoader.getBitmap("0", "icons"))
else:
attrIcon = self.imageList.Add(BitmapLoader.getBitmap("0", "icons"))
penalized = ""
if '*' in attrModifier:
if 's' in attrModifier:
penalized += "(penalized)"
if 'r' in attrModifier:
penalized += "(resisted)"
attrModifier = "*"
if attrModifier == "+" and attrAmount < 0:
attrModifier = "-"
attrAmount = -attrAmount
attributes.append((attrName, (displayName if displayName else attrName), attrModifier,
attrAmount, penalized, attrIcon))
attrSorted = sorted(attributes, key=lambda attribName: attribName[0])
for attr in attrSorted:
attrName, displayName, attrModifier, attrAmount, penalized, attrIcon = attr
if self.showRealNames:
display = "%s %s %.2f %s" % (attrName, attrModifier, attrAmount, penalized)
saved = "%s %s %.2f %s" % (
displayName if displayName else attrName,
attrModifier,
attrAmount,
penalized
)
else:
display = "%s %s %.2f %s" % (
displayName if displayName else attrName,
attrModifier,
attrAmount,
penalized
)
saved = "%s %s %.2f %s" % (attrName, attrModifier, attrAmount, penalized)
treeitem = self.affectedBy.AppendItem(child, display, attrIcon)
self.affectedBy.SetItemData(treeitem, saved)
self.treeItems.append(treeitem)