Files
pyfa/eos/effects/interceptor2projectiledamage.py

10 lines
375 B
Python

# interceptor2ProjectileDamage
#
# Used by:
# Ship: Claw
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Interceptors").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"),
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusInterceptor2") * level)