Files
pyfa/eos/db/__init__.py
blitzmann 3054ac9d90 Introduce new migration procedure.
This creates a new migration module that include upgrade logic files, one file for each DB version. It should be noted that this will not support downgrades (the previous method didn't really support them either)
2014-09-28 00:14:10 -04:00

77 lines
3.3 KiB
Python

#===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
#===============================================================================
import threading
from sqlalchemy import MetaData, create_engine
from sqlalchemy.orm import sessionmaker, scoped_session
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy import pool
from eos import config
import migration
class ReadOnlyException(Exception):
pass
gamedata_connectionstring = config.gamedata_connectionstring
if callable(gamedata_connectionstring):
gamedata_engine = create_engine("sqlite://", creator=gamedata_connectionstring, echo = config.debug)
else:
gamedata_engine = create_engine(gamedata_connectionstring, echo = config.debug)
gamedata_meta = MetaData()
gamedata_meta.bind = gamedata_engine
gamedata_session = sessionmaker(bind=gamedata_engine, autoflush=False, expire_on_commit=False)()
saveddata_connectionstring = config.saveddata_connectionstring
if saveddata_connectionstring is not None:
if callable(saveddata_connectionstring):
saveddata_engine = create_engine(creator=saveddata_connectionstring, echo=config.debug)
else:
saveddata_engine = create_engine(saveddata_connectionstring, echo=config.debug)
saveddata_meta = MetaData()
saveddata_meta.bind = saveddata_engine
saveddata_session = sessionmaker(bind=saveddata_engine, autoflush=False, expire_on_commit=False)()
# Lock controlling any changes introduced to session
sd_lock = threading.Lock()
#Import all the definitions for all our database stuff
from eos.db.gamedata import *
from eos.db.saveddata import *
#Import queries
from eos.db.gamedata.queries import getItem, searchItems, getVariations, getItemsByCategory, directAttributeRequest, \
getMarketGroup, getGroup, getCategory, getAttributeInfo, getMetaData, getMetaGroup
from eos.db.saveddata.queries import getUser, getCharacter, getFit, getFitsWithShip, countFitsWithShip, searchFits, \
getCharacterList, getPrice, getDamagePatternList, getDamagePattern, \
getFitList, getFleetList, getFleet, save, remove, commit, add, \
getCharactersForUser, getMiscData, getSquadsIDsWithFitID, getWing, \
getSquad, getBoosterFits, getProjectedFits, getTargetResistsList, getTargetResists
#If using in memory saveddata, you'll want to reflect it so the data structure is good.
if config.saveddata_connectionstring == "sqlite:///:memory:":
saveddata_meta.create_all()
def rollback():
with sd_lock:
saveddata_session.rollback()