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preview_proj_skills
pyfa/eos
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blitzmann c6e0604c69 Merge branch 'regSkills' into preview_proj_skills
2015-07-20 15:28:16 -04:00
..
db
Fix #331 - gang boosts not applied to self projection
2015-07-15 16:52:09 -04:00
effects
Fix some syntax errors.
2015-07-19 15:51:03 -04:00
graph
Fix #197, again
2014-12-11 11:34:21 -05:00
saveddata
Merge branch 'regSkills' into preview_proj_skills
2015-07-20 15:28:16 -04:00
__init__.py
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
capSim.py
fix typo, pick a better stagger amount
2015-03-31 12:09:27 -07:00
config.py
Fix path to point to actual gamedata - useful when importing from terminal and has no effect on pyfa's import (as it is specifically provided in pyfa/config.py)
2015-01-25 11:09:43 -05:00
effectHandlerHelpers.py
Remove unneeded collection class for projected fits
2015-07-10 23:22:58 -04:00
enum.py
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
eqBase.py
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
gamedata.py
Sanity check to importing effect handler
2015-02-03 14:07:21 -05:00
lgpl.txt
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
mathUtils.py
Set files to 644 besides pyfa.py and scripts
2014-07-30 21:23:27 -04:00
modifiedAttributeDict.py
Merge branch 'regSkills' into preview_proj_skills
2015-07-20 15:28:16 -04:00
types.py
Preliminary backend support for tactical destroyer modes.
2014-11-27 23:23:24 -05:00
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