Files
pyfa/eos/effects/elitebonusheavygunshipprojectileoptimal1.py

9 lines
350 B
Python

# eliteBonusHeavyGunshipProjectileOptimal1
#
# Used by:
# Ship: Muninn
type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
"maxRange", ship.getModifiedItemAttr("eliteBonusHeavyGunship1"), skill="Heavy Assault Cruisers")