Files
pyfa/eos/effects/elitebonuscoveropsbombexplosivedmg1.py

10 lines
375 B
Python

# eliteBonusCoverOpsBombExplosiveDmg1
#
# Used by:
# Ship: Hound
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Covert Ops").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Bomb Deployment"),
"explosiveDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)