Files
pyfa/eos/effects/elitebonusheavygunshiplightmissileflighttime1.py

10 lines
402 B
Python

# eliteBonusHeavyGunshipLightMissileFlightTime1
#
# Used by:
# Ship: Cerberus
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Light Missiles"),
"explosionDelay", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)