Files
pyfa/eos/effects/subsystembonuscaldarioffensive3heavymissilevelocity.py

10 lines
459 B
Python

# subsystemBonusCaldariOffensive3HeavyMissileVelocity
#
# Used by:
# Subsystem: Tengu Offensive - Accelerated Ejection Bay
type = "passive"
def handler(fit, module, context):
level = fit.character.getSkill("Caldari Offensive Systems").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"maxVelocity", module.getModifiedItemAttr("subsystemBonusCaldariOffensive3") * level)