Files
pyfa/eos/effects/elitebonuscommandshipsheavymissileexplosionvelocitycs2.py

10 lines
399 B
Python

# eliteBonusCommandShipsHeavyMissileExplosionVelocityCS2
#
# Used by:
# Ship: Claymore
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)