Files
pyfa/eos/effects/elitebonusgunshiplaserdamage2.py

9 lines
378 B
Python

# eliteBonusGunshipLaserDamage2
#
# Used by:
# Ship: Retribution
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Assault Frigates").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Energy Turret"),
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusGunship2") * level)