Files
pyfa/eos/effects/elitebonusheavygunshipassaultmissileflighttime1.py

10 lines
412 B
Python

# eliteBonusHeavyGunshipAssaultMissileFlightTime1
#
# Used by:
# Ship: Cerberus
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
"explosionDelay", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)